Copyright | (c) Sven Panne 2013 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell98 |
All raw functions, tokens and types from the ARB_ES2_compatibility extension, see http://www.opengl.org/registry/specs/ARB/ES2_compatibility.txt.
- glReleaseShaderCompiler :: IO ()
- glShaderBinary :: GLsizei -> Ptr GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()
- glGetShaderPrecisionFormat :: GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> IO ()
- glDepthRangef :: GLfloat -> GLfloat -> IO ()
- glClearDepthf :: GLfloat -> IO ()
- gl_FIXED :: GLenum
- gl_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
- gl_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
- gl_LOW_FLOAT :: GLenum
- gl_MEDIUM_FLOAT :: GLenum
- gl_HIGH_FLOAT :: GLenum
- gl_LOW_INT :: GLenum
- gl_MEDIUM_INT :: GLenum
- gl_HIGH_INT :: GLenum
- gl_SHADER_COMPILER :: GLenum
- gl_SHADER_BINARY_FORMATS :: GLenum
- gl_NUM_SHADER_BINARY_FORMATS :: GLenum
- gl_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
- gl_MAX_VARYING_VECTORS :: GLenum
- gl_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
- gl_RGB565 :: GLenum
Functions
glReleaseShaderCompiler :: IO () Source
glDepthRangef :: GLfloat -> GLfloat -> IO () Source
glClearDepthf :: GLfloat -> IO () Source