OpenGL-3.0.1.0: A binding for the OpenGL graphics system

Copyright(c) Sven Panne 2002-2016
LicenseBSD3
MaintainerSven Panne <svenpanne@gmail.com>
Stabilitystable
Portabilityportable
Safe HaskellNone
LanguageHaskell2010

Graphics.Rendering.OpenGL.GL

Contents

Description

A Haskell binding for OpenGL, the industry's most widely used and supported 2D and 3D graphics API.

Synopsis

OpenGL Fundamentals

Event Model

Vertex Specification and Drawing Commands

OpenGL Operation

Rasterization

Per-Fragment Operations and the Framebuffer

Special Functions

State and State Requests