module Graphics.Rendering.OpenGL.GL.RasterPos (
   currentRasterPosition, RasterPosComponent, RasterPos(..),
   WindowPosComponent, WindowPos(..),
   currentRasterDistance, currentRasterColor, currentRasterSecondaryColor,
   currentRasterIndex, currentRasterTexCoords, currentRasterPositionValid,
   rasterPositionUnclipped
) where
import Data.StateVar
import Foreign.Ptr
import Graphics.Rendering.OpenGL.GL.Capability
import Graphics.Rendering.OpenGL.GL.GLboolean
import Graphics.Rendering.OpenGL.GL.QueryUtils
import Graphics.Rendering.OpenGL.GL.Tensor
import Graphics.Rendering.OpenGL.GL.VertexSpec
import Graphics.GL
currentRasterPosition :: StateVar (Vertex4 GLfloat)
currentRasterPosition =
   makeStateVar (getFloat4 Vertex4 GetCurrentRasterPosition) rasterPos
class RasterPosComponent a where
   rasterPos2 :: a -> a -> IO ()
   rasterPos3 :: a -> a -> a -> IO ()
   rasterPos4 :: a -> a -> a -> a -> IO ()
   rasterPos2v :: Ptr a -> IO ()
   rasterPos3v :: Ptr a -> IO ()
   rasterPos4v :: Ptr a -> IO ()
instance RasterPosComponent GLshort where
   rasterPos2 = glRasterPos2s
   rasterPos3 = glRasterPos3s
   rasterPos4 = glRasterPos4s
   rasterPos2v = glRasterPos2sv
   rasterPos3v = glRasterPos3sv
   rasterPos4v = glRasterPos4sv
instance RasterPosComponent GLint where
   rasterPos2 = glRasterPos2i
   rasterPos3 = glRasterPos3i
   rasterPos4 = glRasterPos4i
   rasterPos2v = glRasterPos2iv
   rasterPos3v = glRasterPos3iv
   rasterPos4v = glRasterPos4iv
instance RasterPosComponent GLfloat where
   rasterPos2 = glRasterPos2f
   rasterPos3 = glRasterPos3f
   rasterPos4 = glRasterPos4f
   rasterPos2v = glRasterPos2fv
   rasterPos3v = glRasterPos3fv
   rasterPos4v = glRasterPos4fv
instance RasterPosComponent GLdouble where
   rasterPos2 = glRasterPos2d
   rasterPos3 = glRasterPos3d
   rasterPos4 = glRasterPos4d
   rasterPos2v = glRasterPos2dv
   rasterPos3v = glRasterPos3dv
   rasterPos4v = glRasterPos4dv
class RasterPos a where
   rasterPos  ::     a -> IO ()
   rasterPosv :: Ptr a -> IO ()
instance RasterPosComponent a => RasterPos (Vertex2 a) where
   rasterPos (Vertex2 x y) = rasterPos2 x y
   rasterPosv = rasterPos2v . (castPtr :: Ptr (Vertex2 b) -> Ptr b)
instance RasterPosComponent a => RasterPos (Vertex3 a) where
   rasterPos (Vertex3 x y z) = rasterPos3 x y z
   rasterPosv = rasterPos3v . (castPtr :: Ptr (Vertex3 b) -> Ptr b)
instance RasterPosComponent a => RasterPos (Vertex4 a) where
   rasterPos (Vertex4 x y z w) = rasterPos4 x y z w
   rasterPosv = rasterPos4v . (castPtr :: Ptr (Vertex4 b) -> Ptr b)
class WindowPosComponent a where
   windowPos2 :: a -> a -> IO ()
   windowPos3 :: a -> a -> a -> IO ()
   windowPos2v :: Ptr a -> IO ()
   windowPos3v :: Ptr a -> IO ()
instance WindowPosComponent GLshort where
   windowPos2 = glWindowPos2s
   windowPos3 = glWindowPos3s
   windowPos2v = glWindowPos2sv
   windowPos3v = glWindowPos3sv
instance WindowPosComponent GLint where
   windowPos2 = glWindowPos2i
   windowPos3 = glWindowPos3i
   windowPos2v = glWindowPos2iv
   windowPos3v = glWindowPos3iv
instance WindowPosComponent GLfloat where
   windowPos2 = glWindowPos2f
   windowPos3 = glWindowPos3f
   windowPos2v = glWindowPos2fv
   windowPos3v = glWindowPos3fv
instance WindowPosComponent GLdouble where
   windowPos2 = glWindowPos2d
   windowPos3 = glWindowPos3d
   windowPos2v = glWindowPos2dv
   windowPos3v = glWindowPos3dv
class WindowPos a where
   windowPos  ::     a -> IO ()
   windowPosv :: Ptr a -> IO ()
instance WindowPosComponent a => WindowPos (Vertex2 a) where
   windowPos (Vertex2 x y) = windowPos2 x y
   windowPosv = windowPos2v . (castPtr :: Ptr (Vertex2 b) -> Ptr b)
instance WindowPosComponent a => WindowPos (Vertex3 a) where
   windowPos (Vertex3 x y z) = windowPos3 x y z
   windowPosv = windowPos3v . (castPtr :: Ptr (Vertex3 b) -> Ptr b)
currentRasterDistance :: GettableStateVar GLfloat
currentRasterDistance =
   makeGettableStateVar (getFloat1 id GetCurrentRasterDistance)
currentRasterColor :: GettableStateVar (Color4 GLfloat)
currentRasterColor =
   makeGettableStateVar (getFloat4 Color4 GetCurrentRasterColor)
currentRasterSecondaryColor :: GettableStateVar (Color4 GLfloat)
currentRasterSecondaryColor =
   makeGettableStateVar (getFloat4 Color4 GetCurrentRasterSecondaryColor)
currentRasterIndex :: GettableStateVar (Index1 GLint)
currentRasterIndex =
   makeGettableStateVar (getInteger1 Index1 GetCurrentRasterIndex)
currentRasterTexCoords :: GettableStateVar (TexCoord4 GLfloat)
currentRasterTexCoords =
   makeGettableStateVar (getFloat4 TexCoord4 GetCurrentRasterTextureCoords)
currentRasterPositionValid :: GettableStateVar Bool
currentRasterPositionValid =
   makeGettableStateVar
      (getBoolean1 unmarshalGLboolean GetCurrentRasterPositionValid)
rasterPositionUnclipped :: StateVar Capability
rasterPositionUnclipped = makeCapability CapRasterPositionUnclipped