// RUN: %clang_cc1 -triple x86_64-apple-darwin10 -emit-llvm -fobjc-arc -fobjc-dispatch-method=mixed -fobjc-runtime-has-weak -fexceptions -o - %s | FileCheck %s @interface NSObject - (id) new; @end @interface MyObject : NSObject - (char)isEqual:(id) __attribute__((ns_consumed)) object; - (_Complex float) asComplexWithArg: (id) __attribute__((ns_consumed)) object; @end MyObject *x; // rdar://10444476 void test0(void) { id obj = [NSObject new]; [x isEqual : obj]; } // CHECK-LABEL: define void @test0() // CHECK: [[FIVE:%.*]] = call i8* @objc_retain // CHECK-NEXT: [[SIX:%.*]] = bitcast // CHECK-NEXT: [[SEVEN:%.*]] = icmp eq i8* [[SIX]], null // CHECK-NEXT: br i1 [[SEVEN]], label [[NULLINIT:%.*]], label [[CALL_LABEL:%.*]] // CHECK: [[FN:%.*]] = load i8** getelementptr inbounds // CHECK-NEXT: [[EIGHT:%.*]] = bitcast i8* [[FN]] // CHECK-NEXT: [[CALL:%.*]] = call signext i8 [[EIGHT]] // CHECK-NEXT: br label [[CONT:%.*]] // CHECK: call void @objc_release(i8* [[FIVE]]) [[NUW:#[0-9]+]] // CHECK-NEXT: br label [[CONT]] // CHECK: phi i8 [ [[CALL]], {{%.*}} ], [ 0, {{%.*}} ] // Ensure that we build PHIs correctly in the presence of cleanups. // rdar://12046763 void test1(void) { id obj = [NSObject new]; __weak id weakObj = obj; _Complex float result = [x asComplexWithArg: obj]; } // CHECK-LABEL: define void @test1() // CHECK: [[OBJ:%.*]] = alloca i8*, align 8 // CHECK-NEXT: [[WEAKOBJ:%.*]] = alloca i8*, align 8 // CHECK-NEXT: [[RESULT:%.*]] = alloca { float, float }, align 4 // Various initializations. // CHECK: [[T0:%.*]] = call i8* bitcast ( // CHECK-NEXT: store i8* [[T0]], i8** [[OBJ]] // CHECK-NEXT: [[T0:%.*]] = load i8** [[OBJ]] // CHECK-NEXT: call i8* @objc_initWeak(i8** [[WEAKOBJ]], i8* [[T0]]) [[NUW]] // Okay, start the message-send. // CHECK-NEXT: [[T0:%.*]] = load [[MYOBJECT:%.*]]** @x // CHECK-NEXT: [[ARG:%.*]] = load i8** [[OBJ]] // CHECK-NEXT: [[ARG_RETAINED:%.*]] = call i8* @objc_retain(i8* [[ARG]]) // CHECK-NEXT: load i8** @ // CHECK-NEXT: [[SELF:%.*]] = bitcast [[MYOBJECT]]* [[T0]] to i8* // Null check. // CHECK-NEXT: [[T0:%.*]] = icmp eq i8* [[SELF]], null // CHECK-NEXT: br i1 [[T0]], label [[FORNULL:%.*]], label [[FORCALL:%.*]] // Invoke and produce the return values. // CHECK: [[CALL:%.*]] = invoke <2 x float> bitcast // CHECK-NEXT: to label [[INVOKE_CONT:%.*]] unwind label {{%.*}} // CHECK: [[T0:%.*]] = bitcast { float, float }* [[COERCE:%.*]] to <2 x float>* // CHECK-NEXT: store <2 x float> [[CALL]], <2 x float>* [[T0]], // CHECK-NEXT: [[T0:%.*]] = getelementptr inbounds { float, float }* [[COERCE]], i32 0, i32 0 // CHECK-NEXT: [[REALCALL:%.*]] = load float* [[T0]] // CHECK-NEXT: [[T0:%.*]] = getelementptr inbounds { float, float }* [[COERCE]], i32 0, i32 1 // CHECK-NEXT: [[IMAGCALL:%.*]] = load float* [[T0]] // CHECK-NEXT: br label [[CONT:%.*]]{{$}} // Null path. // CHECK: call void @objc_release(i8* [[ARG_RETAINED]]) [[NUW]] // CHECK-NEXT: br label [[CONT]] // Join point. // CHECK: [[REAL:%.*]] = phi float [ [[REALCALL]], [[INVOKE_CONT]] ], [ 0.000000e+00, [[FORNULL]] ] // CHECK-NEXT: [[IMAG:%.*]] = phi float [ [[IMAGCALL]], [[INVOKE_CONT]] ], [ 0.000000e+00, [[FORNULL]] ] // CHECK-NEXT: [[T0:%.*]] = getelementptr inbounds { float, float }* [[RESULT]], i32 0, i32 0 // CHECK-NEXT: [[T1:%.*]] = getelementptr inbounds { float, float }* [[RESULT]], i32 0, i32 1 // CHECK-NEXT: store float [[REAL]], float* [[T0]] // CHECK-NEXT: store float [[IMAG]], float* [[T1]] // Epilogue. // CHECK-NEXT: call void @objc_destroyWeak(i8** [[WEAKOBJ]]) [[NUW]] // CHECK-NEXT: call void @objc_storeStrong(i8** [[OBJ]], i8* null) [[NUW]] // CHECK-NEXT: ret void // Cleanup. // CHECK: landingpad // CHECK: call void @objc_destroyWeak(i8** [[WEAKOBJ]]) [[NUW]] // CHECK: attributes [[NUW]] = { nounwind }