Safe Haskell | None |
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Saving and restoring server game state.
- saveGameBkpSer :: Config -> State -> StateServer -> IO ()
- saveGameSer :: Config -> State -> StateServer -> IO ()
- restoreGameSer :: Config -> (FilePath -> IO FilePath) -> IO (Maybe (State, StateServer))
Documentation
saveGameBkpSer :: Config -> State -> StateServer -> IO ()Source
Save game to the backup savefile, in case of crashes. This is only a backup, so no problem is the game is shut down before saving finishes, so we don't wait on the mvar. However, if a previous save is already in progress, we skip this save.
saveGameSer :: Config -> State -> StateServer -> IO ()Source
Save a simple serialized version of the current state. Protected by a lock to avoid corrupting the file.
restoreGameSer :: Config -> (FilePath -> IO FilePath) -> IO (Maybe (State, StateServer))Source
Restore a saved game, if it exists. Initialize directory structure and cope over data files, if needed.