! | |
1 (Function) | Game.LambdaHack.Kind |
2 (Function) | Game.LambdaHack.Dungeon |
.=> | Game.LambdaHack.Strategy |
.| | Game.LambdaHack.Strategy |
// | Game.LambdaHack.Kind |
Ability | Game.LambdaHack.Ability |
abort | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
abortIfWith | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
abortWith | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
acanDo | Game.LambdaHack.Content.ActorKind |
acAttr | Game.LambdaHack.Color, Game.LambdaHack.Animation |
Accept | Game.LambdaHack.Command |
acceptCurrent | Game.LambdaHack.ItemAction |
accessible | Game.LambdaHack.Level |
acChar | Game.LambdaHack.Color, Game.LambdaHack.Animation |
acolor | Game.LambdaHack.Content.ActorKind |
Action | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
ActionFrame | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
ActionFun | Game.LambdaHack.Action.ActionLift |
Actor | |
1 (Type/Class) | Game.LambdaHack.Actor |
2 (Data Constructor) | Game.LambdaHack.Actor |
actorAttackActor | Game.LambdaHack.Actions |
ActorDict | Game.LambdaHack.Level |
ActorId | Game.LambdaHack.Actor |
ActorKind | |
1 (Type/Class) | Game.LambdaHack.Content.ActorKind |
2 (Data Constructor) | Game.LambdaHack.Content.ActorKind |
actorOpenDoor | Game.LambdaHack.Actions |
actorPickupItem | Game.LambdaHack.ItemAction |
actorReachesActor | Game.LambdaHack.Perception |
actorReachesLoc | Game.LambdaHack.Perception |
actorRunActor | Game.LambdaHack.Actions |
actorSeesActor | Game.LambdaHack.Perception |
actorSpeed | Game.LambdaHack.Actor |
actorVerb | Game.LambdaHack.Grammar |
actorVerbActor | Game.LambdaHack.Grammar |
actorVerbExtraItem | Game.LambdaHack.Grammar |
actorVerbItem | Game.LambdaHack.Grammar |
addHero | Game.LambdaHack.ActorState |
addHp | Game.LambdaHack.Actor |
addHull | Game.LambdaHack.FOV.Common |
addIndefinite | Game.LambdaHack.Grammar |
addMonster | Game.LambdaHack.ActorState |
addMsg | Game.LambdaHack.Msg |
addProjectile | Game.LambdaHack.ActorState |
addReport | Game.LambdaHack.Msg |
addSmell | Game.LambdaHack.Actions |
adjacent | Game.LambdaHack.Point |
adjust | Game.LambdaHack.Dungeon |
afreq | Game.LambdaHack.Content.ActorKind |
ahp | Game.LambdaHack.Content.ActorKind |
aiq | Game.LambdaHack.Content.ActorKind |
allB | Game.LambdaHack.Utils.Assert |
allHeroesAnyLevel | Game.LambdaHack.ActorState |
allObjectsName | Game.LambdaHack.ItemAction |
aname | Game.LambdaHack.Content.ActorKind |
animate | Game.LambdaHack.Draw |
Animation | Game.LambdaHack.Animation |
appDataDir | Game.LambdaHack.Action.ConfigIO |
Apply | Game.LambdaHack.Command |
applyGroupItem | Game.LambdaHack.ItemAction |
ApplyPerfume | Game.LambdaHack.Effect |
Area | Game.LambdaHack.Area |
aregen | Game.LambdaHack.Content.ActorKind |
Array | Game.LambdaHack.Kind |
array | Game.LambdaHack.Kind |
Ascend | Game.LambdaHack.Effect |
Ascendable | Game.LambdaHack.Feature |
asight | Game.LambdaHack.Content.ActorKind |
asmell | Game.LambdaHack.Content.ActorKind |
aspeed | Game.LambdaHack.Content.ActorKind |
assert | Game.LambdaHack.Utils.Assert |
assignLetter | Game.LambdaHack.Item |
asymbol | Game.LambdaHack.Content.ActorKind |
at | Game.LambdaHack.Level |
atI | Game.LambdaHack.Level |
Attr | |
1 (Type/Class) | Game.LambdaHack.Color, Game.LambdaHack.Animation |
2 (Data Constructor) | Game.LambdaHack.Color, Game.LambdaHack.Animation |
AttrChar | |
1 (Type/Class) | Game.LambdaHack.Color, Game.LambdaHack.Animation |
2 (Data Constructor) | Game.LambdaHack.Color, Game.LambdaHack.Animation |
Aura | Game.LambdaHack.Feature |
avalidate | Game.LambdaHack.Content.ActorKind |
B | Game.LambdaHack.FOV.Common |
backCycleHero | Game.LambdaHack.Actions |
BackTab | Game.LambdaHack.Key |
bcolor | Game.LambdaHack.Actor |
bdir | Game.LambdaHack.Actor |
Begin | Game.LambdaHack.Key |
bestVariant | Game.LambdaHack.Strategy |
bfaction | Game.LambdaHack.Actor |
bg | Game.LambdaHack.Color, Game.LambdaHack.Animation |
bhp | Game.LambdaHack.Actor |
Binding | |
1 (Type/Class) | Game.LambdaHack.Binding |
2 (Data Constructor) | Game.LambdaHack.Binding |
bkind | Game.LambdaHack.Actor |
bla | Game.LambdaHack.Point |
Black | Game.LambdaHack.Color |
blame | Game.LambdaHack.Utils.Assert |
blaXY | Game.LambdaHack.PointXY |
bletter | Game.LambdaHack.Actor |
Blind | Game.LambdaHack.FOV |
bloc | Game.LambdaHack.Actor |
blockHit | Game.LambdaHack.Animation |
blockMiss | Game.LambdaHack.Animation |
Blue | Game.LambdaHack.Color |
bname | Game.LambdaHack.Actor |
Boring | Game.LambdaHack.Feature |
bounds | Game.LambdaHack.Kind |
bproj | Game.LambdaHack.Actor |
braced | Game.LambdaHack.Actor |
BrBlack | Game.LambdaHack.Color |
BrBlue | Game.LambdaHack.Color |
BrCyan | Game.LambdaHack.Color |
breturn | Game.LambdaHack.Misc |
BrGreen | Game.LambdaHack.Color |
brightCol | Game.LambdaHack.Flavour |
BrMagenta | Game.LambdaHack.Color |
Brown | Game.LambdaHack.Color |
BrRed | Game.LambdaHack.Color |
BrWhite | Game.LambdaHack.Color |
BrYellow | Game.LambdaHack.Color |
bspeed | Game.LambdaHack.Actor |
bsymbol | Game.LambdaHack.Actor |
btarget | Game.LambdaHack.Actor |
btime | Game.LambdaHack.Actor |
buildCave | Game.LambdaHack.Cave |
buildFence | Game.LambdaHack.Place |
buildPlace | Game.LambdaHack.Place |
Bump | Game.LambdaHack.FOV.Common |
bumpTile | Game.LambdaHack.Actions |
bwait | Game.LambdaHack.Actor |
calculateTotal | Game.LambdaHack.ActorState |
CAlternate | Game.LambdaHack.Content.PlaceKind |
Camping | Game.LambdaHack.State |
canBeHidden | Game.LambdaHack.Tile |
Cancel | Game.LambdaHack.Command |
cancelCurrent | Game.LambdaHack.ItemAction |
capActor | Game.LambdaHack.Grammar |
capitalize | Game.LambdaHack.Grammar |
Cause | Game.LambdaHack.Feature |
cauxConnects | Game.LambdaHack.Content.CaveKind |
Cave | |
1 (Type/Class) | Game.LambdaHack.Cave |
2 (Data Constructor) | Game.LambdaHack.Cave |
CaveKind | |
1 (Type/Class) | Game.LambdaHack.Content.CaveKind |
2 (Data Constructor) | Game.LambdaHack.Content.CaveKind |
ccorridorTile | Game.LambdaHack.Content.CaveKind |
cdarkChance | Game.LambdaHack.Content.CaveKind |
cdarkLegendTile | Game.LambdaHack.Content.CaveKind |
cdefaultTile | Game.LambdaHack.Content.CaveKind |
CDefs | |
1 (Type/Class) | Game.LambdaHack.CDefs |
2 (Data Constructor) | Game.LambdaHack.CDefs |
cdoorChance | Game.LambdaHack.Content.CaveKind |
ceps | Game.LambdaHack.State |
CfgDump | Game.LambdaHack.Command |
cfillerTile | Game.LambdaHack.Content.CaveKind |
cfreq | Game.LambdaHack.Content.CaveKind |
cgrid | Game.LambdaHack.Content.CaveKind |
Chance | Game.LambdaHack.Random |
chance | Game.LambdaHack.Random |
chanceDeep | Game.LambdaHack.Random |
ChangeTo | Game.LambdaHack.Feature |
Char | Game.LambdaHack.Key |
Chase | Game.LambdaHack.Ability |
checkM | Game.LambdaHack.Utils.Assert |
checkPartyDeath | Game.LambdaHack.EffectAction |
chessDist | Game.LambdaHack.Point |
chessDistXY | Game.LambdaHack.VectorXY |
chiddenChance | Game.LambdaHack.Content.CaveKind |
chiddenTile | Game.LambdaHack.Content.CaveKind |
citemNum | Game.LambdaHack.Content.CaveKind |
Clear | |
1 (Data Constructor) | Game.LambdaHack.Feature |
2 (Data Constructor) | Game.LambdaHack.Command |
clearCurrent | Game.LambdaHack.ItemAction |
clitLegendTile | Game.LambdaHack.Content.CaveKind |
clocation | Game.LambdaHack.State |
clocLn | Game.LambdaHack.State |
Closable | Game.LambdaHack.Feature |
Cmd | Game.LambdaHack.Command |
cmdDescription | Game.LambdaHack.Command |
cminPlaceSize | Game.LambdaHack.Content.CaveKind |
cminStairDist | Game.LambdaHack.Content.CaveKind |
cmpLetterMaybe | Game.LambdaHack.Item |
cname | Game.LambdaHack.Content.CaveKind |
cnonVoidMin | Game.LambdaHack.Content.CaveKind |
coactor | Game.LambdaHack.Kind |
cocave | Game.LambdaHack.Kind |
cofact | Game.LambdaHack.Kind |
coitem | Game.LambdaHack.Kind |
Color | Game.LambdaHack.Color |
ColorBW | Game.LambdaHack.Draw |
ColorFull | Game.LambdaHack.Draw |
ColorMode | Game.LambdaHack.Draw |
colorToRGB | Game.LambdaHack.Color |
configCmds | Game.LambdaHack.CommandAction |
conjugate | Game.LambdaHack.Grammar |
connectGrid | Game.LambdaHack.AreaRnd |
connectPlaces | Game.LambdaHack.AreaRnd |
content | Game.LambdaHack.CDefs |
continueRun | Game.LambdaHack.Running |
Control | Game.LambdaHack.Key |
ConvexHull | Game.LambdaHack.FOV.Common |
copenChance | Game.LambdaHack.Content.CaveKind |
coplace | Game.LambdaHack.Kind |
COps | |
1 (Type/Class) | Game.LambdaHack.Kind |
2 (Data Constructor) | Game.LambdaHack.Kind |
Corridor | Game.LambdaHack.AreaRnd |
corule | Game.LambdaHack.Kind |
costrat | Game.LambdaHack.Kind |
cotile | Game.LambdaHack.Kind |
Cover | Game.LambdaHack.Content.PlaceKind |
CP | |
1 (Type/Class) | Game.LambdaHack.Config |
2 (Data Constructor) | Game.LambdaHack.Config |
createOps | Game.LambdaHack.Kind |
CReflect | Game.LambdaHack.Content.PlaceKind |
creturnLn | Game.LambdaHack.State |
CStretch | Game.LambdaHack.Content.PlaceKind |
csymbol | Game.LambdaHack.Content.CaveKind |
ctargeting | Game.LambdaHack.State |
currentFirst | Game.LambdaHack.Dungeon |
Cursor | |
1 (Type/Class) | Game.LambdaHack.State |
2 (Data Constructor) | Game.LambdaHack.State |
cvalidate | Game.LambdaHack.Content.CaveKind |
cvoidChance | Game.LambdaHack.Content.CaveKind |
cxsize | Game.LambdaHack.Content.CaveKind |
Cyan | Game.LambdaHack.Color |
cycleHero | Game.LambdaHack.Actions |
cycleMarkVision | Game.LambdaHack.State |
cysize | Game.LambdaHack.Content.CaveKind |
dangerousList | Game.LambdaHack.ActorState |
darkCol | Game.LambdaHack.Flavour |
deathBody | Game.LambdaHack.Animation |
debug | Game.LambdaHack.Action |
debugLine | |
1 (Function) | Game.LambdaHack.FOV.Digital |
2 (Function) | Game.LambdaHack.FOV.Permissive |
DebugMode | |
1 (Type/Class) | Game.LambdaHack.State |
2 (Data Constructor) | Game.LambdaHack.State |
debugSteeper | |
1 (Function) | Game.LambdaHack.FOV.Digital |
2 (Function) | Game.LambdaHack.FOV.Permissive |
debugTotalReachable | Game.LambdaHack.Perception |
defaultAttr | Game.LambdaHack.Color, Game.LambdaHack.Animation |
defaultDiary | Game.LambdaHack.State |
defaultState | Game.LambdaHack.State |
defBG | Game.LambdaHack.Color |
defFG | Game.LambdaHack.Color |
deleteActor | Game.LambdaHack.ActorState |
deletePlayer | Game.LambdaHack.ActorState |
depth | Game.LambdaHack.Dungeon |
Descend | Game.LambdaHack.Effect |
Descendable | Game.LambdaHack.Feature |
diagonal | Game.LambdaHack.Vector |
Diary | |
1 (Type/Class) | Game.LambdaHack.State |
2 (Data Constructor) | Game.LambdaHack.State |
Digital | Game.LambdaHack.FOV |
dirAllMoveKey | Game.LambdaHack.Key |
discover | Game.LambdaHack.EffectAction |
Discoveries | Game.LambdaHack.Item |
displacement | Game.LambdaHack.Vector |
displacementXYZ | Game.LambdaHack.Point |
displacePath | Game.LambdaHack.Vector |
display | Game.LambdaHack.Action.Frontend.Chosen |
displayChoiceUI | Game.LambdaHack.Action |
displayFrame | Game.LambdaHack.Action.Frontend |
displayFramePush | Game.LambdaHack.Action |
displayHelp | Game.LambdaHack.Actions |
displayHistory | Game.LambdaHack.Actions |
displayMainMenu | Game.LambdaHack.Actions |
displayMore | Game.LambdaHack.Action |
displayOverAbort | Game.LambdaHack.Action |
displayOverlays | Game.LambdaHack.Action |
displayYesNo | Game.LambdaHack.Action |
Distance | Game.LambdaHack.FOV.Common |
ditem | Game.LambdaHack.Cave |
divUp | Game.LambdaHack.Misc |
dkind | Game.LambdaHack.Cave |
dline | |
1 (Function) | Game.LambdaHack.FOV.Digital |
2 (Function) | Game.LambdaHack.FOV.Permissive |
dmap | Game.LambdaHack.Cave |
dmeta | Game.LambdaHack.Cave |
doLook | Game.LambdaHack.EffectAction |
Dominate | Game.LambdaHack.Effect |
Down | Game.LambdaHack.Key |
dplaces | Game.LambdaHack.Cave |
draw | Game.LambdaHack.Draw |
drawPrompt | Game.LambdaHack.Action |
Drop | Game.LambdaHack.Command |
dropItem | Game.LambdaHack.ItemAction |
dropItemsAt | Game.LambdaHack.Level |
dsecret | Game.LambdaHack.Cave |
dsteeper | |
1 (Function) | Game.LambdaHack.FOV.Digital |
2 (Function) | Game.LambdaHack.FOV.Permissive |
dump | Game.LambdaHack.Action.ConfigIO |
dumpCfg | Game.LambdaHack.Action |
dumpConfig | Game.LambdaHack.Actions |
Dungeon | Game.LambdaHack.Dungeon |
dungeonFlavourMap | Game.LambdaHack.Item |
DungeonPerception | Game.LambdaHack.Perception |
dungeonPerception | Game.LambdaHack.Perception |
Edge | Game.LambdaHack.FOV.Common |
EdgeInterval | Game.LambdaHack.FOV.Common |
eff | Game.LambdaHack.EffectAction |
Effect | Game.LambdaHack.Effect |
effectToAction | Game.LambdaHack.EffectAction |
effectToBenefit | Game.LambdaHack.Effect |
effectToSuffix | Game.LambdaHack.Effect |
effLvlGoUp | Game.LambdaHack.EffectAction |
emptyHistory | Game.LambdaHack.Msg |
emptyReport | Game.LambdaHack.Msg |
encodeEOF | Game.LambdaHack.Utils.File |
End | Game.LambdaHack.Key |
endOrLoop | Game.LambdaHack.Action |
endTargeting | Game.LambdaHack.ItemAction |
endTargetingMsg | Game.LambdaHack.ItemAction |
entryLevel | Game.LambdaHack.DungeonState |
entryLoc | Game.LambdaHack.DungeonState |
EpsIncr | Game.LambdaHack.Command |
epsIncr | Game.LambdaHack.ItemAction |
equalItemIdentity | Game.LambdaHack.Item |
Esc | Game.LambdaHack.Key |
euclidDistSq | Game.LambdaHack.Vector |
euclidDistSqXY | Game.LambdaHack.VectorXY |
Exit | Game.LambdaHack.Feature |
expand | Game.LambdaHack.Area |
FactionKind | |
1 (Type/Class) | Game.LambdaHack.Content.FactionKind |
2 (Data Constructor) | Game.LambdaHack.Content.FactionKind |
factionList | Game.LambdaHack.ActorState |
fAiIdle | Game.LambdaHack.Content.FactionKind |
failure | Game.LambdaHack.Utils.Assert |
fAiSelected | Game.LambdaHack.Content.FactionKind |
fally | Game.LambdaHack.Content.FactionKind |
falseM | Game.LambdaHack.Utils.Assert |
Feature | Game.LambdaHack.Feature |
feature | Game.LambdaHack.Command |
Fence | Game.LambdaHack.Content.PlaceKind |
fenemy | Game.LambdaHack.Content.FactionKind |
FFloor | Game.LambdaHack.Content.PlaceKind |
ffreq | Game.LambdaHack.Content.FactionKind |
fg | Game.LambdaHack.Color, Game.LambdaHack.Animation |
findActorAnyLevel | Game.LambdaHack.ActorState |
findHeroName | Game.LambdaHack.Actor |
findLoc | Game.LambdaHack.Level |
findLocTry | Game.LambdaHack.Level |
Flavour | Game.LambdaHack.Flavour |
FlavourMap | Game.LambdaHack.Item |
flavourToColor | Game.LambdaHack.Flavour |
flavourToName | Game.LambdaHack.Flavour |
Flee | Game.LambdaHack.Ability |
fleeDungeon | Game.LambdaHack.EffectAction |
fname | Game.LambdaHack.Content.FactionKind |
FNone | Game.LambdaHack.Content.PlaceKind |
focusIfOurs | Game.LambdaHack.EffectAction |
foesAdjacent | Game.LambdaHack.ActorState |
foldlArray | Game.LambdaHack.Kind |
forceEither | Game.LambdaHack.Config |
FovMode | Game.LambdaHack.FOV |
Freqs | Game.LambdaHack.Misc |
Frequency | Game.LambdaHack.Utils.Frequency |
frequency | Game.LambdaHack.Random |
FreshDungeon | |
1 (Type/Class) | Game.LambdaHack.DungeonState |
2 (Data Constructor) | Game.LambdaHack.DungeonState |
freshDungeon | Game.LambdaHack.DungeonState |
fromList | Game.LambdaHack.Dungeon |
fromTo | Game.LambdaHack.PointXY |
frontendName | Game.LambdaHack.Action.Frontend.Chosen, Game.LambdaHack.Action.Frontend, Game.LambdaHack.Action |
FrontendSession | Game.LambdaHack.Action.Frontend.Chosen, Game.LambdaHack.Action.Frontend |
fsymbol | Game.LambdaHack.Content.FactionKind |
fullscan | Game.LambdaHack.FOV |
fvalidate | Game.LambdaHack.Content.FactionKind |
FWall | Game.LambdaHack.Content.PlaceKind |
GameExit | Game.LambdaHack.Command |
gameExit | Game.LambdaHack.Actions |
gameOver | Game.LambdaHack.EffectAction |
GameRestart | Game.LambdaHack.Command |
gameRestart | Game.LambdaHack.Actions |
GameSave | Game.LambdaHack.Command |
gameSave | Game.LambdaHack.Actions |
generate | Game.LambdaHack.DungeonState |
generateMonster | Game.LambdaHack.Actions |
get | Game.LambdaHack.Config |
getActor | Game.LambdaHack.ActorState |
getActorItem | Game.LambdaHack.ActorState |
getAnyItem | Game.LambdaHack.ItemAction |
getBinding | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
getCOps | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
getDiary | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
getFile | Game.LambdaHack.Action.ConfigIO |
getFlavour | Game.LambdaHack.Item |
getFreq | Game.LambdaHack.CDefs |
getFrontendSession | Game.LambdaHack.Action.ActionLift |
getGroupItem | Game.LambdaHack.ItemAction |
getItem | Game.LambdaHack.ItemAction |
getItems | Game.LambdaHack.Config |
getKeyCommand | Game.LambdaHack.Action |
getKeyFrameCommand | Game.LambdaHack.Action |
getName | Game.LambdaHack.CDefs |
getOption | Game.LambdaHack.Config |
getOrigConfig | Game.LambdaHack.Action.ActionLift |
getOverConfirm | Game.LambdaHack.Action |
getPerception | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
getPlayerBody | Game.LambdaHack.ActorState |
getPlayerItem | Game.LambdaHack.ActorState |
getSetGen | Game.LambdaHack.Action.ConfigIO |
getSymbol | Game.LambdaHack.CDefs |
Green | Game.LambdaHack.Color |
grid | Game.LambdaHack.Area |
guessBump | Game.LambdaHack.Actions |
handleDir | Game.LambdaHack.Key |
handlerToIO | Game.LambdaHack.Action.ActionLift |
handleTurn | Game.LambdaHack.Turn |
hasFeature | Game.LambdaHack.Tile |
Heal | |
1 (Data Constructor) | Game.LambdaHack.Effect |
2 (Data Constructor) | Game.LambdaHack.Ability |
Help | Game.LambdaHack.Command |
HeroBack | Game.LambdaHack.Command |
HeroCycle | Game.LambdaHack.Command |
heroesAfterPl | Game.LambdaHack.Actions |
heroKindId | Game.LambdaHack.Actor |
heroList | Game.LambdaHack.ActorState |
Hidden | Game.LambdaHack.Feature |
History | |
1 (Type/Class) | Game.LambdaHack.Msg |
2 (Data Constructor) | Game.LambdaHack.Command |
historyReset | Game.LambdaHack.Action.ActionLift |
Home | Game.LambdaHack.Key |
hostileAssocs | Game.LambdaHack.ActorState |
hostileList | Game.LambdaHack.ActorState |
IAll | Game.LambdaHack.ItemAction |
icount | Game.LambdaHack.Content.ItemKind |
Id | Game.LambdaHack.Kind |
ieffect | Game.LambdaHack.Content.ItemKind |
iflavour | Game.LambdaHack.Content.ItemKind |
ifreq | Game.LambdaHack.Content.ItemKind |
ifRunning | Game.LambdaHack.Actions |
iname | Game.LambdaHack.Content.ItemKind |
inFrame | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
initialHeroes | Game.LambdaHack.ActorState |
INone | Game.LambdaHack.ItemAction |
insertActor | Game.LambdaHack.ActorState |
inside | Game.LambdaHack.Point |
insideXY | Game.LambdaHack.Area |
intersect | |
1 (Function) | Game.LambdaHack.FOV.Digital |
2 (Function) | Game.LambdaHack.FOV.Permissive |
Interval | Game.LambdaHack.FOV.Shadow |
intToDeep | Game.LambdaHack.Random |
InvDict | Game.LambdaHack.Level |
Inventory | Game.LambdaHack.Command |
inventory | Game.LambdaHack.ItemAction |
ipower | Game.LambdaHack.Content.ItemKind |
isAHero | Game.LambdaHack.ActorState |
isBright | Game.LambdaHack.Color |
isClear | Game.LambdaHack.Tile |
isClearTab | Game.LambdaHack.Kind |
isExplorable | Game.LambdaHack.Tile |
isLit | Game.LambdaHack.Tile |
isLitTab | Game.LambdaHack.Kind |
isProjectile | Game.LambdaHack.ActorState |
ISuitable | Game.LambdaHack.ItemAction |
isUnit | Game.LambdaHack.Vector |
isymbol | Game.LambdaHack.Content.ItemKind |
Item | |
1 (Type/Class) | Game.LambdaHack.Item |
2 (Data Constructor) | Game.LambdaHack.Item |
ItemDialogState | Game.LambdaHack.ItemAction |
itemEffectAction | Game.LambdaHack.EffectAction |
ItemKind | |
1 (Type/Class) | Game.LambdaHack.Content.ItemKind |
2 (Data Constructor) | Game.LambdaHack.Content.ItemKind |
ItemMap | Game.LambdaHack.Level |
ItemMapXY | Game.LambdaHack.Cave |
itemOverlay | Game.LambdaHack.EffectAction |
itemPrice | Game.LambdaHack.Item |
itoThrow | Game.LambdaHack.Content.ItemKind |
ivalidate | Game.LambdaHack.Content.ItemKind |
iverbApply | Game.LambdaHack.Content.ItemKind |
iverbProject | Game.LambdaHack.Content.ItemKind |
iweight | Game.LambdaHack.Content.ItemKind |
jcount | Game.LambdaHack.Item |
jkind | Game.LambdaHack.Item |
jletter | Game.LambdaHack.Item |
joinItem | Game.LambdaHack.Item |
jpower | Game.LambdaHack.Item |
kcmd | Game.LambdaHack.Binding |
kdir | Game.LambdaHack.Binding |
Key | Game.LambdaHack.Key |
keyHelp | Game.LambdaHack.Binding |
keyTranslate | Game.LambdaHack.Key |
Killed | Game.LambdaHack.State |
kindHas | Game.LambdaHack.Tile |
kindHasFeature | Game.LambdaHack.Tile |
kmacro | Game.LambdaHack.Binding |
kmajor | Game.LambdaHack.Binding |
KP | Game.LambdaHack.Key |
krevMap | Game.LambdaHack.Binding |
lactor | Game.LambdaHack.Level |
lclear | Game.LambdaHack.Level |
ldesc | Game.LambdaHack.Level |
Left | Game.LambdaHack.Key |
legalBG | Game.LambdaHack.Color |
letterLabel | Game.LambdaHack.Item |
letterRange | Game.LambdaHack.Item |
Level | |
1 (Type/Class) | Game.LambdaHack.Level |
2 (Data Constructor) | Game.LambdaHack.Level |
levelDefault | Game.LambdaHack.Dungeon |
LevelId | Game.LambdaHack.Dungeon |
levelNumber | Game.LambdaHack.Dungeon |
liftFrequency | Game.LambdaHack.Strategy |
liftIO | Game.LambdaHack.Action.ActionLift |
Line | Game.LambdaHack.FOV.Common |
linv | Game.LambdaHack.Level |
listArray | Game.LambdaHack.Kind |
Lit | Game.LambdaHack.Feature |
litem | Game.LambdaHack.Level |
lmap | Game.LambdaHack.Level |
lmeta | Game.LambdaHack.Level |
locToActor | Game.LambdaHack.ActorState |
lookAt | Game.LambdaHack.Grammar |
lookup | Game.LambdaHack.Dungeon |
LQueue | Game.LambdaHack.Utils.LQueue |
lrmap | Game.LambdaHack.Level |
lsecret | Game.LambdaHack.Level |
lseen | Game.LambdaHack.Level |
lsmell | Game.LambdaHack.Level |
lstairs | Game.LambdaHack.Level |
ltime | Game.LambdaHack.Level |
lxsize | Game.LambdaHack.Level |
lysize | Game.LambdaHack.Level |
macroKey | Game.LambdaHack.Binding |
Magenta | Game.LambdaHack.Color |
majorCmd | Game.LambdaHack.Command |
mapDungeon | Game.LambdaHack.Dungeon |
maxDeep | Game.LambdaHack.Random |
maxDice | Game.LambdaHack.Random |
maximal | Game.LambdaHack.FOV.Common |
maxLetter | Game.LambdaHack.Item |
meanDice | Game.LambdaHack.Random |
Melee | Game.LambdaHack.Ability |
memActor | Game.LambdaHack.ActorState |
minDice | Game.LambdaHack.Random |
mkConfig | Game.LambdaHack.Action.ConfigIO |
mkRoom | Game.LambdaHack.AreaRnd |
mkVoidRoom | Game.LambdaHack.AreaRnd |
Modifier | Game.LambdaHack.Key |
monsterGenChance | Game.LambdaHack.Actor |
moreMsg | Game.LambdaHack.Msg |
move | Game.LambdaHack.Actions |
moveBinding | Game.LambdaHack.Key |
moveCursor | Game.LambdaHack.Actions |
moveOrAttack | Game.LambdaHack.Actions |
moves | Game.LambdaHack.Vector |
movesCardinalXY | Game.LambdaHack.VectorXY |
movesWidth | Game.LambdaHack.Vector |
movesXY | Game.LambdaHack.VectorXY |
Msg | Game.LambdaHack.Msg |
msgAdd | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
msgReset | Game.LambdaHack.Action.ActionLift |
nameFrequency | Game.LambdaHack.Utils.Frequency |
neg | Game.LambdaHack.Vector |
negXY | Game.LambdaHack.VectorXY |
neverMind | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
newItem | Game.LambdaHack.Item |
newLQueue | Game.LambdaHack.Utils.LQueue |
nextEvent | Game.LambdaHack.Action.Frontend.Chosen, Game.LambdaHack.Action.Frontend |
NoEffect | Game.LambdaHack.Effect |
NoModifier | Game.LambdaHack.Key |
normalizeArea | Game.LambdaHack.Area |
normalLevelBound | Game.LambdaHack.Misc |
nullEffect | Game.LambdaHack.EffectAction |
nullFreq | Game.LambdaHack.Utils.Frequency |
nullLQueue | Game.LambdaHack.Utils.LQueue |
nullReport | Game.LambdaHack.Msg |
nullStrategy | Game.LambdaHack.Strategy |
Object | Game.LambdaHack.Grammar |
object | Game.LambdaHack.Command |
objectActor | Game.LambdaHack.Grammar |
objectItem | Game.LambdaHack.Grammar |
objectItemCheat | Game.LambdaHack.Grammar |
obounds | Game.LambdaHack.Kind |
ofoldrWithKey | Game.LambdaHack.Kind |
okind | Game.LambdaHack.Kind |
oname | Game.LambdaHack.Kind |
oneOf | Game.LambdaHack.Random |
only | Game.LambdaHack.Strategy |
Openable | Game.LambdaHack.Feature |
openable | Game.LambdaHack.Level |
opick | Game.LambdaHack.Kind |
Ops | |
1 (Type/Class) | Game.LambdaHack.Kind |
2 (Data Constructor) | Game.LambdaHack.Kind |
origin | Game.LambdaHack.Point |
ospeedup | Game.LambdaHack.Kind |
osymbol | Game.LambdaHack.Kind |
ouniqGroup | Game.LambdaHack.Kind |
Overlay | Game.LambdaHack.Msg |
padMsg | Game.LambdaHack.Msg |
Path | Game.LambdaHack.Feature |
pcover | Game.LambdaHack.Content.PlaceKind |
Perception | Game.LambdaHack.Perception |
Permissive | Game.LambdaHack.FOV |
pfence | Game.LambdaHack.Content.PlaceKind |
pfreq | Game.LambdaHack.Content.PlaceKind |
PgDn | Game.LambdaHack.Key |
PgUp | Game.LambdaHack.Key |
Pickup | |
1 (Data Constructor) | Game.LambdaHack.Ability |
2 (Data Constructor) | Game.LambdaHack.Command |
pickupItem | Game.LambdaHack.ItemAction |
Place | |
1 (Type/Class) | Game.LambdaHack.Place |
2 (Data Constructor) | Game.LambdaHack.Place |
PlaceKind | |
1 (Type/Class) | Game.LambdaHack.Content.PlaceKind |
2 (Data Constructor) | Game.LambdaHack.Content.PlaceKind |
placeValid | Game.LambdaHack.Place |
playerApplyGroupItem | Game.LambdaHack.ItemAction |
playerBumpDir | Game.LambdaHack.Actions |
playerProjectGI | Game.LambdaHack.ItemAction |
playerProjectGroupItem | Game.LambdaHack.ItemAction |
playerTriggerDir | Game.LambdaHack.Actions |
playerTriggerTile | Game.LambdaHack.Actions |
pluralise | Game.LambdaHack.Grammar |
pname | Game.LambdaHack.Content.PlaceKind |
Point | Game.LambdaHack.Point |
PointXY | |
1 (Type/Class) | Game.LambdaHack.PointXY |
2 (Data Constructor) | Game.LambdaHack.PointXY |
Progress | Game.LambdaHack.FOV.Common |
Project | Game.LambdaHack.Command |
projectGroupItem | Game.LambdaHack.ItemAction |
projectileKindId | Game.LambdaHack.Actor |
promptGetAnyKey | Game.LambdaHack.Action.Frontend.Chosen |
promptGetKey | Game.LambdaHack.Action.Frontend |
psymbol | Game.LambdaHack.Content.PlaceKind |
ptopLeft | Game.LambdaHack.Content.PlaceKind |
pvalidate | Game.LambdaHack.Content.PlaceKind |
qarea | Game.LambdaHack.Place |
qhollowFence | Game.LambdaHack.Place |
qkind | Game.LambdaHack.Place |
qlegend | Game.LambdaHack.Place |
qseen | Game.LambdaHack.Place |
qsolidFence | Game.LambdaHack.Place |
raccessible | Game.LambdaHack.Content.RuleKind |
randomConnection | Game.LambdaHack.AreaRnd |
randomR | Game.LambdaHack.Random |
Ranged | Game.LambdaHack.Ability |
rangeFromSpeed | Game.LambdaHack.Time |
rconfigDefault | Game.LambdaHack.Content.RuleKind |
recordHistory | Game.LambdaHack.Action |
Red | Game.LambdaHack.Color |
rederAnim | Game.LambdaHack.Animation |
regenerateLevelHP | Game.LambdaHack.Actions |
Regeneration | Game.LambdaHack.Effect |
register | Game.LambdaHack.Action.HighScore |
reject | Game.LambdaHack.Strategy |
remember | Game.LambdaHack.Action |
rememberAt | Game.LambdaHack.Level |
rememberAtI | Game.LambdaHack.Level |
rememberList | Game.LambdaHack.Action |
removeFromInventory | Game.LambdaHack.ItemAction |
removeFromLoc | Game.LambdaHack.ItemAction |
removeItemByIdentity | Game.LambdaHack.Item |
removeItemByLetter | Game.LambdaHack.Item |
removeOnlyFromInventory | Game.LambdaHack.ItemAction |
renameFreq | Game.LambdaHack.Utils.Frequency |
renameStrategy | Game.LambdaHack.Strategy |
renderHistory | Game.LambdaHack.Msg |
renderReport | Game.LambdaHack.Msg |
Report | Game.LambdaHack.Msg |
Restart | Game.LambdaHack.State |
restoreGame | Game.LambdaHack.Action.Save |
Return | Game.LambdaHack.Key |
returN | Game.LambdaHack.Strategy |
returnFrame | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
returnNoFrame | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
rfreq | Game.LambdaHack.Content.RuleKind |
Right | Game.LambdaHack.Key |
ritemMelee | Game.LambdaHack.Content.RuleKind |
ritemProject | Game.LambdaHack.Content.RuleKind |
rmainMenuArt | Game.LambdaHack.Content.RuleKind |
rmBkpSaveDiary | Game.LambdaHack.Action.Save |
rname | Game.LambdaHack.Content.RuleKind |
Rnd | Game.LambdaHack.Random |
rndToAction | Game.LambdaHack.EffectAction |
roll | Game.LambdaHack.Random |
RollDeep | Game.LambdaHack.Random |
rollDeep | Game.LambdaHack.Random |
RollDice | |
1 (Type/Class) | Game.LambdaHack.Random |
2 (Data Constructor) | Game.LambdaHack.Random |
rollDice | Game.LambdaHack.Random |
RollDiceXY | |
1 (Type/Class) | Game.LambdaHack.Random |
2 (Data Constructor) | Game.LambdaHack.Random |
rollDiceXY | Game.LambdaHack.Random |
rollFreq | Game.LambdaHack.Utils.Frequency |
rollMonster | Game.LambdaHack.Actions |
rpathsDataFile | Game.LambdaHack.Content.RuleKind |
rpathsVersion | Game.LambdaHack.Content.RuleKind |
rsymbol | Game.LambdaHack.Content.RuleKind |
rtitle | Game.LambdaHack.Content.RuleKind |
RuleKind | |
1 (Type/Class) | Game.LambdaHack.Content.RuleKind |
2 (Data Constructor) | Game.LambdaHack.Content.RuleKind |
run | Game.LambdaHack.Running |
runFrequency | Game.LambdaHack.Utils.Frequency |
ruvalidate | Game.LambdaHack.Content.RuleKind |
sabilities | Game.LambdaHack.Content.StrategyKind |
saveGameBkp | |
1 (Function) | Game.LambdaHack.Action.Save |
2 (Function) | Game.LambdaHack.Action |
saveGameFile | Game.LambdaHack.Action.Save |
sbinding | Game.LambdaHack.Action.ActionLift |
SBump | Game.LambdaHack.FOV.Shadow |
scaleFreq | Game.LambdaHack.Utils.Frequency |
scan | |
1 (Function) | Game.LambdaHack.FOV.Digital |
2 (Function) | Game.LambdaHack.FOV.Permissive |
3 (Function) | Game.LambdaHack.FOV.Shadow |
sconfig | Game.LambdaHack.State |
scops | Game.LambdaHack.Action.ActionLift |
scounter | Game.LambdaHack.State |
scursor | Game.LambdaHack.State |
sdebug | Game.LambdaHack.State |
sdisco | Game.LambdaHack.State |
sdungeon | Game.LambdaHack.State |
search | Game.LambdaHack.Actions |
Searching | Game.LambdaHack.Effect |
Secret | Game.LambdaHack.Feature |
SecretMap | Game.LambdaHack.Level |
SecretMapXY | Game.LambdaHack.Cave |
SecretTime | Game.LambdaHack.Tile |
selectPlayer | Game.LambdaHack.EffectAction |
semanticsCmds | Game.LambdaHack.CommandAction |
Session | |
1 (Type/Class) | Game.LambdaHack.Action.ActionLift |
2 (Data Constructor) | Game.LambdaHack.Action.ActionLift |
setCursor | Game.LambdaHack.ItemAction |
setWaitBlock | Game.LambdaHack.Actions |
sfaction | Game.LambdaHack.State |
sfBottom | Game.LambdaHack.Animation |
sflavour | Game.LambdaHack.State |
sfLevel | Game.LambdaHack.Animation |
sfreq | Game.LambdaHack.Content.StrategyKind |
sfs | Game.LambdaHack.Action.ActionLift |
sfTop | Game.LambdaHack.Animation |
Shadow | Game.LambdaHack.FOV |
shift | Game.LambdaHack.Vector |
shiftBounded | Game.LambdaHack.Vector |
shiftPath | Game.LambdaHack.Vector |
shiftXY | Game.LambdaHack.VectorXY |
shistory | Game.LambdaHack.State |
showKM | Game.LambdaHack.Key |
showPoint | Game.LambdaHack.Point |
similar | Game.LambdaHack.Tile |
SingleFrame | |
1 (Type/Class) | Game.LambdaHack.Animation |
2 (Data Constructor) | Game.LambdaHack.Animation |
singletonHistory | Game.LambdaHack.Msg |
singletonReport | Game.LambdaHack.Msg |
slevel | Game.LambdaHack.State |
slid | Game.LambdaHack.State |
smarkVision | Game.LambdaHack.State |
SmellMap | Game.LambdaHack.Level |
SmellTime | Game.LambdaHack.Tile |
smellTimeout | Game.LambdaHack.ActorState |
sname | Game.LambdaHack.Content.StrategyKind |
somniscient | Game.LambdaHack.State |
sorigConfig | Game.LambdaHack.Action.ActionLift |
sortPointXY | Game.LambdaHack.PointXY |
Space | Game.LambdaHack.Key |
Speed | Game.LambdaHack.Time |
speedFromWeight | Game.LambdaHack.Time |
speedNormal | Game.LambdaHack.Time |
speedScale | Game.LambdaHack.Time |
Speedup | Game.LambdaHack.Kind |
speedup | Game.LambdaHack.Tile |
splayer | Game.LambdaHack.State |
splitOverlay | Game.LambdaHack.Msg |
splitReport | Game.LambdaHack.Msg |
squashActor | Game.LambdaHack.EffectAction |
squit | Game.LambdaHack.State |
srandom | Game.LambdaHack.State |
sreport | Game.LambdaHack.State |
ssymbol | Game.LambdaHack.Content.StrategyKind |
stakeTime | Game.LambdaHack.State |
startClip | Game.LambdaHack.Action |
startFrontend | Game.LambdaHack.Action |
startup | Game.LambdaHack.Action.Frontend.Chosen, Game.LambdaHack.Action.Frontend |
State | |
1 (Type/Class) | Game.LambdaHack.State |
2 (Data Constructor) | Game.LambdaHack.State |
Status | Game.LambdaHack.State |
stdBinding | Game.LambdaHack.BindingAction |
stdCol | Game.LambdaHack.Flavour |
stdFlav | Game.LambdaHack.Flavour |
stdRuleset | Game.LambdaHack.Kind |
steeper | Game.LambdaHack.FOV.Common |
stime | Game.LambdaHack.State |
stopRunning | Game.LambdaHack.EffectAction |
Strategy | Game.LambdaHack.Strategy |
strategy | Game.LambdaHack.StrategyAction |
StrategyKind | |
1 (Type/Class) | Game.LambdaHack.Content.StrategyKind |
2 (Data Constructor) | Game.LambdaHack.Content.StrategyKind |
strictDecodeEOF | Game.LambdaHack.Utils.File |
stringByLocation | Game.LambdaHack.Msg |
strongestRegen | Game.LambdaHack.Item |
strongestSearch | Game.LambdaHack.Item |
strongestSword | Game.LambdaHack.Item |
SummonEnemy | Game.LambdaHack.Effect |
SummonFriend | Game.LambdaHack.Effect |
summonHeroes | Game.LambdaHack.EffectAction |
summonMonsters | Game.LambdaHack.EffectAction |
svalidate | Game.LambdaHack.Content.StrategyKind |
swapPlaces | Game.LambdaHack.Animation |
switchLevel | Game.LambdaHack.EffectAction |
syms | Game.LambdaHack.Command |
Tab | Game.LambdaHack.Key |
takeHistory | Game.LambdaHack.Msg |
Target | Game.LambdaHack.Actor |
targetFloor | Game.LambdaHack.ItemAction |
targetMonster | Game.LambdaHack.ItemAction |
targetStrategy | Game.LambdaHack.StrategyAction |
targetToLoc | Game.LambdaHack.ActorState |
tcolor | Game.LambdaHack.Content.TileKind |
tcolor2 | Game.LambdaHack.Content.TileKind |
TCursor | Game.LambdaHack.Actor |
template | Game.LambdaHack.Actor |
TEnemy | Game.LambdaHack.Actor |
tfeature | Game.LambdaHack.Content.TileKind |
tfreq | Game.LambdaHack.Content.TileKind |
TgtAscend | Game.LambdaHack.Command |
tgtAscend | Game.LambdaHack.Actions |
TgtAuto | Game.LambdaHack.State |
TgtEnemy | Game.LambdaHack.Command |
TgtExplicit | Game.LambdaHack.State |
TgtFloor | Game.LambdaHack.Command |
TgtMode | Game.LambdaHack.State |
TgtOff | Game.LambdaHack.State |
ticksPerMeter | Game.LambdaHack.Time |
TileKind | |
1 (Type/Class) | Game.LambdaHack.Content.TileKind |
2 (Data Constructor) | Game.LambdaHack.Content.TileKind |
TileMap | Game.LambdaHack.Level |
TileMapXY | |
1 (Type/Class) | Game.LambdaHack.Place |
2 (Type/Class) | Game.LambdaHack.Cave |
TileSpeedup | Game.LambdaHack.Kind |
Time | Game.LambdaHack.Time |
timeAdd | Game.LambdaHack.Time |
timeAddFromSpeed | Game.LambdaHack.Actor |
timeClip | Game.LambdaHack.Time |
timedCmd | Game.LambdaHack.Command |
timeFit | Game.LambdaHack.Time |
timeNegate | Game.LambdaHack.Time |
timeScale | Game.LambdaHack.Time |
timeToDigit | Game.LambdaHack.Time |
timeTurn | Game.LambdaHack.Time |
timeZero | Game.LambdaHack.Time |
TLoc | Game.LambdaHack.Actor |
tname | Game.LambdaHack.Content.TileKind |
toCP | Game.LambdaHack.Config |
toFreq | Game.LambdaHack.Utils.Frequency |
toggleOmniscient | Game.LambdaHack.State |
Tools | Game.LambdaHack.Ability |
toPoint | Game.LambdaHack.Point |
toSpeed | Game.LambdaHack.Time |
totalVisible | Game.LambdaHack.Perception |
toVector | Game.LambdaHack.Vector |
towards | Game.LambdaHack.Vector |
TPath | Game.LambdaHack.Actor |
Track | Game.LambdaHack.Ability |
traveled | Game.LambdaHack.Time |
TriggerDir | Game.LambdaHack.Command |
TriggerTile | Game.LambdaHack.Command |
triggerTile | Game.LambdaHack.Actions |
trimLQueue | Game.LambdaHack.Utils.LQueue |
trivialArea | Game.LambdaHack.Area |
trueM | Game.LambdaHack.Utils.Assert |
tryFindHeroK | Game.LambdaHack.ActorState |
tryIgnore | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
tryReadLQueue | Game.LambdaHack.Utils.LQueue |
tryRepeatedlyWith | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
tryWith | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
tryWithFrame | Game.LambdaHack.Action |
tsymbol | Game.LambdaHack.Content.TileKind |
tvalidate | Game.LambdaHack.Content.TileKind |
twirlSplash | Game.LambdaHack.Animation |
uniformFreq | Game.LambdaHack.Utils.Frequency |
Unknown | Game.LambdaHack.Key |
unoccupied | Game.LambdaHack.Actor |
Up | Game.LambdaHack.Key |
updateActorDict | Game.LambdaHack.Level |
updateAnyActor | Game.LambdaHack.EffectAction |
updateAnyActorBody | Game.LambdaHack.ActorState |
updateAnyActorItem | Game.LambdaHack.ActorState |
updateCursor | Game.LambdaHack.State |
updateDiscoveries | Game.LambdaHack.State |
updateDungeon | Game.LambdaHack.State |
updateIMap | Game.LambdaHack.Level |
updateInv | Game.LambdaHack.Level |
updateLevel | Game.LambdaHack.State |
updateLMap | Game.LambdaHack.Level |
updateLRMap | Game.LambdaHack.Level |
updatePlayerBody | Game.LambdaHack.EffectAction |
updateSmell | Game.LambdaHack.Level |
updateTime | Game.LambdaHack.State |
validArea | Game.LambdaHack.Area |
validate | Game.LambdaHack.CDefs |
Vector | Game.LambdaHack.Vector |
VectorXY | |
1 (Type/Class) | Game.LambdaHack.VectorXY |
2 (Data Constructor) | Game.LambdaHack.VectorXY |
Verb | Game.LambdaHack.Grammar |
verb | Game.LambdaHack.Command |
vicinity | Game.LambdaHack.Point |
vicinityCardinal | Game.LambdaHack.Point |
vicinityCardinalXY | Game.LambdaHack.Area |
vicinityXY | Game.LambdaHack.Area |
Victor | Game.LambdaHack.State |
viewItem | Game.LambdaHack.Item |
Wait | Game.LambdaHack.Command |
waitBlock | Game.LambdaHack.Actions |
Walkable | Game.LambdaHack.Feature |
Wander | Game.LambdaHack.Ability |
whenFrame | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
whereTo | Game.LambdaHack.DungeonState |
White | Game.LambdaHack.Color |
withPerception | Game.LambdaHack.Action.ActionLift |
Wound | Game.LambdaHack.Effect |
writeLQueue | Game.LambdaHack.Utils.LQueue |
X | Game.LambdaHack.PointXY |
xyInArea | Game.LambdaHack.AreaRnd |
Y | Game.LambdaHack.PointXY |
yesnoMsg | Game.LambdaHack.Msg |
zipFancy | Game.LambdaHack.Flavour |
zipPlain | Game.LambdaHack.Flavour |