module ActorStateUnitTests (actorStateUnitTests) where import Prelude () import Game.LambdaHack.Core.Prelude import Test.Tasty import Test.Tasty.HUnit import Game.LambdaHack.Common.ActorState import Game.LambdaHack.Definition.Ability as Ability import UnitTestHelpers actorStateUnitTests :: TestTree actorStateUnitTests = testGroup "actorStateUnitTests" [ testCase "getActorBody verify stubCliState has testActor" $ getActorBody testActorId (cliState stubCliState) @?= testActor , testCase "getActorMaxSkills verify stubCliState has zeroSkills" $ getActorMaxSkills testActorId (cliState stubCliState) @?= Ability.zeroSkills , testCase "fidActorNotProjGlobalAssocs" $ fidActorNotProjGlobalAssocs testFactionId (cliState testCliStateWithItem) @?= [(testActorId, testActorWithItem)] ]