// This source file is part of HGamer3D, a project to enable 3D game development // in Haskell. For the latest info, see http://www.hgamer3d.org . // // (c) 2011-2014 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // EnumSDLWindowFlags.h // #include "wchar.h" #ifndef _DEFINED_HG3D_EnumSDLWindowFlags #define _DEFINED_HG3D_EnumSDLWindowFlags enum EnumSDLWindowFlags { SDL_WINDOW_FULLSCREEN = 0x00000001, // SDL_WINDOW_OPENGL = 0x00000002, // SDL_WINDOW_SHOWN = 0x00000004, // SDL_WINDOW_HIDDEN = 0x00000008, // SDL_WINDOW_BORDERLESS = 0x00000010, // SDL_WINDOW_RESIZABLE = 0x00000020, // SDL_WINDOW_MINIMIZED = 0x00000040, // SDL_WINDOW_MAXIMIZED = 0x00000080, // SDL_WINDOW_INPUT_GRABBED = 0x00000100, // SDL_WINDOW_INPUT_FOCUS = 0x00000200, // SDL_WINDOW_MOUSE_FOCUS = 0x00000400, // SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), // SDL_WINDOW_FOREIGN = 0x00000800, // SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000 // }; #endif