{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D, a project to enable 3D game development -- in Haskell. For the latest info, see http://www.hgamer3d.org . -- -- (c) 2011-2014 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassAnimationStateSet.chs -- module HGamer3D.Bindings.Ogre.ClassAnimationStateSet where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle {# import HGamer3D.Bindings.Ogre.Utils #} {# import HGamer3D.Bindings.Ogre.ClassPtr #} {# import HGamer3D.Bindings.Ogre.StructHG3DClass #} #include "ClassAnimationStateSet.h" {- function ~AnimationStateSet -} {#fun ogre_ass_destruct as delete { withHG3DClass* `HG3DClass' } -> `()' #} {- function createAnimationState -} {#fun ogre_ass_createAnimationState as createAnimationState { withHG3DClass* `HG3DClass' , withCString* `String' , realToFrac `Float' , realToFrac `Float' , realToFrac `Float' , fromBool `Bool' , alloca- `HG3DClass' peek*} -> `()' #} {- function getAnimationState -} {#fun ogre_ass_getAnimationState as getAnimationState { withHG3DClass* `HG3DClass' , withCString* `String' , alloca- `HG3DClass' peek*} -> `()' #} {- function hasAnimationState -} {#fun ogre_ass_hasAnimationState as hasAnimationState { withHG3DClass* `HG3DClass' , withCString* `String' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function removeAnimationState -} {#fun ogre_ass_removeAnimationState as removeAnimationState { withHG3DClass* `HG3DClass' , withCString* `String' } -> `()' #} {- function removeAllAnimationStates -} {#fun ogre_ass_removeAllAnimationStates as removeAllAnimationStates { withHG3DClass* `HG3DClass' } -> `()' #} {- function copyMatchingState -} {#fun ogre_ass_copyMatchingState as copyMatchingState { withHG3DClass* `HG3DClass' , withHG3DClass* `HG3DClass' } -> `()' #} {- function hasEnabledAnimationState -} {#fun ogre_ass_hasEnabledAnimationState as hasEnabledAnimationState { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #}