module HGamer3D.Bindings.Ogre.ClassResourceManager where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
import HGamer3D.Bindings.Ogre.ClassPtr
import HGamer3D.Bindings.Ogre.StructHG3DClass
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
setMemoryBudget :: HG3DClass -> Int -> IO ()
setMemoryBudget a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
setMemoryBudget'_ a1' a2' >>= \res ->
return ()
getMemoryBudget :: HG3DClass -> IO (Int)
getMemoryBudget a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getMemoryBudget'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
getMemoryUsage :: HG3DClass -> IO (Int)
getMemoryUsage a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getMemoryUsage'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
unload :: HG3DClass -> String -> IO ()
unload a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
unload'_ a1' a2' >>= \res ->
return ()
unloadAll :: HG3DClass -> Bool -> IO ()
unloadAll a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
unloadAll'_ a1' a2' >>= \res ->
return ()
reloadAll :: HG3DClass -> Bool -> IO ()
reloadAll a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
reloadAll'_ a1' a2' >>= \res ->
return ()
unloadUnreferencedResources :: HG3DClass -> Bool -> IO ()
unloadUnreferencedResources a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
unloadUnreferencedResources'_ a1' a2' >>= \res ->
return ()
reloadUnreferencedResources :: HG3DClass -> Bool -> IO ()
reloadUnreferencedResources a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
reloadUnreferencedResources'_ a1' a2' >>= \res ->
return ()
remove2 :: HG3DClass -> String -> IO ()
remove2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
remove2'_ a1' a2' >>= \res ->
return ()
removeAll :: HG3DClass -> IO ()
removeAll a1 =
withHG3DClass a1 $ \a1' ->
removeAll'_ a1' >>= \res ->
return ()
removeUnreferencedResources :: HG3DClass -> Bool -> IO ()
removeUnreferencedResources a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
removeUnreferencedResources'_ a1' a2' >>= \res ->
return ()
resourceExists :: HG3DClass -> String -> IO (Bool)
resourceExists a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
resourceExists'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
getLoadingOrder :: HG3DClass -> IO (Float)
getLoadingOrder a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getLoadingOrder'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
getResourceType :: HG3DClass -> IO (String)
getResourceType a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getResourceType'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
setVerbose :: HG3DClass -> Bool -> IO ()
setVerbose a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setVerbose'_ a1' a2' >>= \res ->
return ()
getVerbose :: HG3DClass -> IO (Bool)
getVerbose a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getVerbose'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
destroyResourcePool2 :: HG3DClass -> String -> IO ()
destroyResourcePool2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
destroyResourcePool2'_ a1' a2' >>= \res ->
return ()
destroyAllResourcePools :: HG3DClass -> IO ()
destroyAllResourcePools a1 =
withHG3DClass a1 $ \a1' ->
destroyAllResourcePools'_ a1' >>= \res ->
return ()
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_setMemoryBudget"
setMemoryBudget'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_getMemoryBudget"
getMemoryBudget'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_getMemoryUsage"
getMemoryUsage'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_unload"
unload'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_unloadAll"
unloadAll'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_reloadAll"
reloadAll'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_unloadUnreferencedResources"
unloadUnreferencedResources'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_reloadUnreferencedResources"
reloadUnreferencedResources'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_remove2"
remove2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_removeAll"
removeAll'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_removeUnreferencedResources"
removeUnreferencedResources'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_resourceExists"
resourceExists'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_getLoadingOrder"
getLoadingOrder'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_getResourceType"
getResourceType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_setVerbose"
setVerbose'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_getVerbose"
getVerbose'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_destroyResourcePool2"
destroyResourcePool2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_destroyAllResourcePools"
destroyAllResourcePools'_ :: ((HG3DClassPtr) -> (IO ()))