-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassAnimationState.chs

-- 

module HGamer3D.Bindings.Ogre.ClassAnimationState where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.Ogre.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-}

{- function AnimationState -}
new :: String -> HG3DClass -> Float -> Float -> Float -> Bool -> IO (HG3DClass)
new a1 a2 a3 a4 a5 a6 =
  withCString a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  let {a3' = realToFrac a3} in 
  let {a4' = realToFrac a4} in 
  let {a5' = realToFrac a5} in 
  let {a6' = fromBool a6} in 
  alloca $ \a7' -> 
  new'_ a1' a2' a3' a4' a5' a6' a7' >>= \res ->
  peek  a7'>>= \a7'' -> 
  return (a7'')
{-# LINE 53 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-}

{- function ~AnimationState -}
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 57 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-}

{- function getAnimationName -}
getAnimationName :: HG3DClass -> IO (String)
getAnimationName a1 =
  withHG3DClass a1 $ \a1' -> 
  alloc64k $ \a2' -> 
  getAnimationName'_ a1' a2' >>= \res ->
  peekCString  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 62 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-}

{- function getTimePosition -}
getTimePosition :: HG3DClass -> IO (Float)
getTimePosition a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getTimePosition'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 67 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-}

{- function setTimePosition -}
setTimePosition :: HG3DClass -> Float -> IO ()
setTimePosition a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  setTimePosition'_ a1' a2' >>= \res ->
  return ()
{-# LINE 72 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-}

{- function getLength -}
getLength :: HG3DClass -> IO (Float)
getLength a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getLength'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 77 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-}

{- function setLength -}
setLength :: HG3DClass -> Float -> IO ()
setLength a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  setLength'_ a1' a2' >>= \res ->
  return ()
{-# LINE 82 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-}

{- function getWeight -}
getWeight :: HG3DClass -> IO (Float)
getWeight a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getWeight'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 87 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-}

{- function setWeight -}
setWeight :: HG3DClass -> Float -> IO ()
setWeight a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  setWeight'_ a1' a2' >>= \res ->
  return ()
{-# LINE 92 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-}

{- function addTime -}
addTime :: HG3DClass -> Float -> IO ()
addTime a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  addTime'_ a1' a2' >>= \res ->
  return ()
{-# LINE 97 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-}

{- function hasEnded -}
hasEnded :: HG3DClass -> IO (Bool)
hasEnded a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  hasEnded'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 102 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-}

{- function getEnabled -}
getEnabled :: HG3DClass -> IO (Bool)
getEnabled a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getEnabled'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 107 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-}

{- function setEnabled -}
setEnabled :: HG3DClass -> Bool -> IO ()
setEnabled a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setEnabled'_ a1' a2' >>= \res ->
  return ()
{-# LINE 112 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-}

{- function setLoop -}
setLoop :: HG3DClass -> Bool -> IO ()
setLoop a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setLoop'_ a1' a2' >>= \res ->
  return ()
{-# LINE 117 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-}

{- function getLoop -}
getLoop :: HG3DClass -> IO (Bool)
getLoop a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getLoop'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 122 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-}

{- function copyStateFrom -}
copyStateFrom :: HG3DClass -> HG3DClass -> IO ()
copyStateFrom a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  copyStateFrom'_ a1' a2' >>= \res ->
  return ()
{-# LINE 127 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-}

{- function getParent -}
getParent :: HG3DClass -> IO (HG3DClass)
getParent a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getParent'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 132 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-}

{- function createBlendMask -}
createBlendMask :: HG3DClass -> Int -> Float -> IO ()
createBlendMask a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  let {a3' = realToFrac a3} in 
  createBlendMask'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 138 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-}

{- function destroyBlendMask -}
destroyBlendMask :: HG3DClass -> IO ()
destroyBlendMask a1 =
  withHG3DClass a1 $ \a1' -> 
  destroyBlendMask'_ a1' >>= \res ->
  return ()
{-# LINE 142 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-}

{- function hasBlendMask -}
hasBlendMask :: HG3DClass -> IO (Bool)
hasBlendMask a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  hasBlendMask'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 147 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-}

{- function setBlendMaskEntry -}
setBlendMaskEntry :: HG3DClass -> Int -> Float -> IO ()
setBlendMaskEntry a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  let {a3' = realToFrac a3} in 
  setBlendMaskEntry'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 153 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-}

{- function getBlendMaskEntry -}
getBlendMaskEntry :: HG3DClass -> Int -> IO (Float)
getBlendMaskEntry a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  alloca $ \a3' -> 
  getBlendMaskEntry'_ a1' a2' a3' >>= \res ->
  peekFloatConv  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 159 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_construct"
  new'_ :: ((Ptr CChar) -> ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CInt -> ((HG3DClassPtr) -> (IO ()))))))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_getAnimationName"
  getAnimationName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_getTimePosition"
  getTimePosition'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_setTimePosition"
  setTimePosition'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_getLength"
  getLength'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_setLength"
  setLength'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_getWeight"
  getWeight'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_setWeight"
  setWeight'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_addTime"
  addTime'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_hasEnded"
  hasEnded'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_getEnabled"
  getEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_setEnabled"
  setEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_setLoop"
  setLoop'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_getLoop"
  getLoop'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_copyStateFrom"
  copyStateFrom'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_getParent"
  getParent'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_createBlendMask"
  createBlendMask'_ :: ((HG3DClassPtr) -> (CInt -> (CFloat -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_destroyBlendMask"
  destroyBlendMask'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_hasBlendMask"
  hasBlendMask'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_setBlendMaskEntry"
  setBlendMaskEntry'_ :: ((HG3DClassPtr) -> (CInt -> (CFloat -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_getBlendMaskEntry"
  getBlendMaskEntry'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CFloat) -> (IO ()))))