-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassMenuBase.chs

-- abstrakte Klasse!

module HGamer3D.Bindings.CEGUI.ClassMenuBase where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs" #-}

-- | Get the item spacing for this menu. 
getItemSpacing :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Float)
 -- ^ return value - A float value with the current item spacing for this menu     
getItemSpacing a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getItemSpacing'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs" #-}

-- | Return whether this menu allows multiple popup menus to open at the same time. 
isMultiplePopupsAllowed :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Bool)
 -- ^ return value - true if this menu allows multiple popup menus to be opened simultaneously. false if not     
isMultiplePopupsAllowed a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isMultiplePopupsAllowed'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs" #-}

-- | Return whether this menu should close all its open child popups, when it gets hidden. 
getAutoCloseNestedPopups :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Bool)
 -- ^ return value - true if the menu should close all its open child popups, when it gets hidden     
getAutoCloseNestedPopups a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getAutoCloseNestedPopups'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs" #-}

-- | Get currently opened MenuItem
getPopupMenuItem :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (HG3DClass)
 -- ^ return value - Pointer to the     
getPopupMenuItem a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getPopupMenuItem'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs" #-}

-- | Set the item spacing for this menu. 
setItemSpacing :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Float  -- ^ spacing
  ->  IO ()
 -- ^ 
setItemSpacing a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  setItemSpacing'_ a1' a2' >>= \res ->
  return ()
{-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs" #-}

-- | Change the currently open MenuItem
changePopupMenuItem :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  HG3DClass  -- ^ item - Pointer to a MenuItem to open or NULL to close any opened. 
  ->  IO ()
 -- ^ 
changePopupMenuItem a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  changePopupMenuItem'_ a1' a2' >>= \res ->
  return ()
{-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs" #-}

-- | Set whether this menu allows multiple popup menus to be opened simultaneously. 
setAllowMultiplePopups :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Bool  -- ^ setting
  ->  IO ()
 -- ^ 
setAllowMultiplePopups a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setAllowMultiplePopups'_ a1' a2' >>= \res ->
  return ()
{-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs" #-}

-- | Set whether the menu should close all its open child popups, when it gets hidden. 
setAutoCloseNestedPopups :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Bool  -- ^ setting
  ->  IO ()
 -- ^ 
setAutoCloseNestedPopups a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setAutoCloseNestedPopups'_ a1' a2' >>= \res ->
  return ()
{-# LINE 83 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs" #-}

-- | tells the current popup that it should start its closing timer. 
setPopupMenuItemClosing :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO ()
 -- ^ 
setPopupMenuItemClosing a1 =
  withHG3DClass a1 $ \a1' -> 
  setPopupMenuItemClosing'_ a1' >>= \res ->
  return ()
{-# LINE 87 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs.h cegui_mnbs_getItemSpacing"
  getItemSpacing'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs.h cegui_mnbs_isMultiplePopupsAllowed"
  isMultiplePopupsAllowed'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs.h cegui_mnbs_getAutoCloseNestedPopups"
  getAutoCloseNestedPopups'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs.h cegui_mnbs_getPopupMenuItem"
  getPopupMenuItem'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs.h cegui_mnbs_setItemSpacing"
  setItemSpacing'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs.h cegui_mnbs_changePopupMenuItem"
  changePopupMenuItem'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs.h cegui_mnbs_setAllowMultiplePopups"
  setAllowMultiplePopups'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs.h cegui_mnbs_setAutoCloseNestedPopups"
  setAutoCloseNestedPopups'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs.h cegui_mnbs_setPopupMenuItemClosing"
  setPopupMenuItemClosing'_ :: ((HG3DClassPtr) -> (IO ()))