module HGamer3D.Bindings.CEGUI.ClassHG3DEventController where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
import HGamer3D.Bindings.CEGUI.ClassPtr
import HGamer3D.Bindings.CEGUI.StructHG3DClass
new :: IO (HG3DClass)
new =
alloca $ \a1' ->
new'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
delete :: HG3DClass
-> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
pushEvent :: HG3DClass
-> String
-> String
-> HG3DClass
-> IO ()
pushEvent a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
withHG3DClass a4 $ \a4' ->
pushEvent'_ a1' a2' a3' a4' >>= \res ->
return ()
eventsAvailable :: HG3DClass
-> IO (Bool)
eventsAvailable a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
eventsAvailable'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
popEvent :: HG3DClass
-> IO (String, String, HG3DClass)
popEvent a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
alloc64k $ \a3' ->
alloca $ \a4' ->
popEvent'_ a1' a2' a3' a4' >>= \res ->
peekCString a2'>>= \a2'' ->
peekCString a3'>>= \a3'' ->
peek a4'>>= \a4'' ->
return (a2'', a3'', a4'')
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassHG3DEventController.chs.h construct"
new'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassHG3DEventController.chs.h destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassHG3DEventController.chs.h pushEvent"
pushEvent'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassHG3DEventController.chs.h eventsAvailable"
eventsAvailable'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassHG3DEventController.chs.h popEvent"
popEvent'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))))