{- Camera Datatype HGamer3D Library (A project to enable 3D game development in Haskell) Copyright 2011-2015 Peter Althainz Distributed under the Apache License, Version 2.0 (See attached file LICENSE or copy at http://www.apache.org/licenses/LICENSE-2.0) file: HGamer3D/Graphics3D/Camera.hs -} -- | Module providing the Camera type module HGamer3D.Graphics3D.Camera ( Camera (..), ctCamera, Frustum (..), ctFrustum ) where import Data.MessagePack import HGamer3D.Data import HGamer3D.ECS -- | The Camera Data Type data Camera = FullViewCamera -- ^ a camera using the full view | OverlayCamera (Rectangle Float) -- ^ a camera using only parts of the view (overlay) deriving (Eq, Show) ctCamera :: ComponentType Camera ctCamera = ComponentType 0xd3b0d455ab1f4716 instance ComponentClass Camera where toObj FullViewCamera = ObjectArray [ObjectInt 0] toObj (OverlayCamera rec) = ObjectArray [ObjectInt 1, toObj rec] fromObj (ObjectArray [ObjectInt 0]) = FullViewCamera fromObj (ObjectArray [ObjectInt 1, rec_ob]) = OverlayCamera (fromObj rec_ob) data Frustum = Frustum { frNearDistance :: Float, frFarDistance :: Float, frFieldOfViewHorizontal :: Angle } deriving (Eq, Show) instance ComponentClass Frustum where toObj (Frustum nd fd fovh) = ObjectArray [ObjectFloat nd, ObjectFloat fd, toObj fovh] fromObj (ObjectArray [ObjectFloat nd, ObjectFloat fd, fovh_o]) = Frustum nd fd (fromObj fovh_o) ctFrustum :: ComponentType Frustum ctFrustum = ComponentType 0xf3ce3235d4f8e73d