----------------------------------------------------------------------------- -- -- Module : Graphics.GPipe.Context -- Copyright : Tobias Bexelius -- License : MIT -- -- Maintainer : Tobias Bexelius -- Stability : Experimental -- Portability : Portable -- -- | -- A Context in GPipe (just as in OpenGl) consist of two things, a window and an object space. The object space consists of Buffers, Textures and Shaders. -- You may create a context without a window (for example for rendering to textures that are saved as pngs instead of showed), and you can create a -- context that shares the object space with another context. -- -- Context creation is abstracted away from GPipe, and you need a package that provides a 'ContextFactory', such as @GPipe-GLFW@. ----------------------------------------------------------------------------- module Graphics.GPipe.Context ( -- * Contexts ContextT(), runContextT, -- * Windows Window(), newWindow, deleteWindow, getFrameBufferSize, swapWindowBuffers, withContextWindow, -- * Extending interface ContextHandler(..), -- * Hardware exceptions GPipeException(..), ) where import Graphics.GPipe.Internal.Context