{-# LANGUAGE FlexibleContexts #-} {-# LANGUAGE TypeFamilies #-} {-# OPTIONS_GHC -Wno-orphans #-} module Graphics.GPipe.Internal.Orphans where import Data.Boolean (Boolean (false, true, (&&*), (||*)), BooleanOf, EqB (..), IfB (..)) import Linear.Affine (Point (..)) import Linear.Plucker (Plucker (..)) import Linear.Quaternion (Quaternion (..)) import Linear.V0 (V0 (..)) import Linear.V1 (V1 (..)) import Linear.V2 (V2 (..)) import Linear.V3 (V3 (..)) import Linear.V4 (V4 (..)) type instance BooleanOf (V0 a) = BooleanOf a type instance BooleanOf (V1 a) = BooleanOf a type instance BooleanOf (V2 a) = BooleanOf a type instance BooleanOf (V3 a) = BooleanOf a type instance BooleanOf (V4 a) = BooleanOf a type instance BooleanOf (Plucker a) = BooleanOf a type instance BooleanOf (Quaternion a) = BooleanOf a type instance BooleanOf (Point f a) = BooleanOf (f a) instance EqB a => EqB (V0 a) where V0 a V0 ==* :: V0 a -> V0 a -> bool ==* V0 a V0 = bool forall b. Boolean b => b true V0 a V0 /=* :: V0 a -> V0 a -> bool /=* V0 a V0 = bool forall b. Boolean b => b false instance EqB a => EqB (V1 a) where V1 a a ==* :: V1 a -> V1 a -> bool ==* V1 a x = a a a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool ==* a x V1 a a /=* :: V1 a -> V1 a -> bool /=* V1 a x = a a a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool /=* a x instance EqB a => EqB (V2 a) where V2 a a a b ==* :: V2 a -> V2 a -> bool ==* V2 a x a y = a a a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool ==* a x bool -> bool -> bool forall b. Boolean b => b -> b -> b &&* a b a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool ==* a y V2 a a a b /=* :: V2 a -> V2 a -> bool /=* V2 a x a y = a a a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool /=* a x bool -> bool -> bool forall b. Boolean b => b -> b -> b ||* a b a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool /=* a y instance EqB a => EqB (V3 a) where V3 a a a b a c ==* :: V3 a -> V3 a -> bool ==* V3 a x a y a z = a a a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool ==* a x bool -> bool -> bool forall b. Boolean b => b -> b -> b &&* a b a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool ==* a y bool -> bool -> bool forall b. Boolean b => b -> b -> b &&* a c a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool ==* a z V3 a a a b a c /=* :: V3 a -> V3 a -> bool /=* V3 a x a y a z = a a a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool /=* a x bool -> bool -> bool forall b. Boolean b => b -> b -> b ||* a b a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool /=* a y bool -> bool -> bool forall b. Boolean b => b -> b -> b ||* a c a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool /=* a z instance EqB a => EqB (V4 a) where V4 a a a b a c a d ==* :: V4 a -> V4 a -> bool ==* V4 a x a y a z a w = a a a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool ==* a x bool -> bool -> bool forall b. Boolean b => b -> b -> b &&* a b a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool ==* a y bool -> bool -> bool forall b. Boolean b => b -> b -> b &&* a c a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool ==* a z bool -> bool -> bool forall b. Boolean b => b -> b -> b &&* a d a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool ==* a w V4 a a a b a c a d /=* :: V4 a -> V4 a -> bool /=* V4 a x a y a z a w = a a a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool /=* a x bool -> bool -> bool forall b. Boolean b => b -> b -> b ||* a b a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool /=* a y bool -> bool -> bool forall b. Boolean b => b -> b -> b ||* a c a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool /=* a z bool -> bool -> bool forall b. Boolean b => b -> b -> b ||* a d a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool /=* a w instance EqB a => EqB (Quaternion a) where Quaternion a a V3 a v ==* :: Quaternion a -> Quaternion a -> bool ==* Quaternion a b V3 a u = a a a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool ==* a b bool -> bool -> bool forall b. Boolean b => b -> b -> b &&* V3 a v V3 a -> V3 a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool ==* V3 a u Quaternion a a V3 a v /=* :: Quaternion a -> Quaternion a -> bool /=* Quaternion a b V3 a u = a a a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool /=* a b bool -> bool -> bool forall b. Boolean b => b -> b -> b ||* V3 a v V3 a -> V3 a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool /=* V3 a u instance EqB a => EqB (Plucker a) where Plucker a a a b a c a d a e a f ==* :: Plucker a -> Plucker a -> bool ==* Plucker a x a y a z a w a u a v = a a a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool ==* a x bool -> bool -> bool forall b. Boolean b => b -> b -> b &&* a b a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool ==* a y bool -> bool -> bool forall b. Boolean b => b -> b -> b &&* a c a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool ==* a z bool -> bool -> bool forall b. Boolean b => b -> b -> b &&* a d a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool ==* a w bool -> bool -> bool forall b. Boolean b => b -> b -> b &&* a e a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool ==* a u bool -> bool -> bool forall b. Boolean b => b -> b -> b &&* a f a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool ==* a v Plucker a a a b a c a d a e a f /=* :: Plucker a -> Plucker a -> bool /=* Plucker a x a y a z a w a u a v= a a a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool /=* a x bool -> bool -> bool forall b. Boolean b => b -> b -> b ||* a b a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool /=* a y bool -> bool -> bool forall b. Boolean b => b -> b -> b ||* a c a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool /=* a z bool -> bool -> bool forall b. Boolean b => b -> b -> b ||* a d a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool /=* a w bool -> bool -> bool forall b. Boolean b => b -> b -> b ||* a e a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool /=* a u bool -> bool -> bool forall b. Boolean b => b -> b -> b ||* a f a -> a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool /=* a v instance EqB (f a) => EqB (Point f a) where P f a a ==* :: Point f a -> Point f a -> bool ==* P f a x = f a a f a -> f a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool ==* f a x P f a a /=* :: Point f a -> Point f a -> bool /=* P f a x = f a a f a -> f a -> bool forall a bool. (EqB a, bool ~ BooleanOf a) => a -> a -> bool /=* f a x instance IfB a => IfB (V0 a) where ifB :: bool -> V0 a -> V0 a -> V0 a ifB bool _ V0 a _ V0 a _ = V0 a forall a. V0 a V0 instance IfB a => IfB (V1 a) where ifB :: bool -> V1 a -> V1 a -> V1 a ifB bool q (V1 a a) (V1 a x) = a -> V1 a forall a. a -> V1 a V1 (bool -> a -> a -> a forall a bool. (IfB a, bool ~ BooleanOf a) => bool -> a -> a -> a ifB bool q a a a x) instance IfB a => IfB (V2 a) where ifB :: bool -> V2 a -> V2 a -> V2 a ifB bool q (V2 a a a b) (V2 a x a y) = a -> a -> V2 a forall a. a -> a -> V2 a V2 (bool -> a -> a -> a forall a bool. (IfB a, bool ~ BooleanOf a) => bool -> a -> a -> a ifB bool q a a a x) (bool -> a -> a -> a forall a bool. (IfB a, bool ~ BooleanOf a) => bool -> a -> a -> a ifB bool q a b a y) instance IfB a => IfB (V3 a) where ifB :: bool -> V3 a -> V3 a -> V3 a ifB bool q (V3 a a a b a c) (V3 a x a y a z) = a -> a -> a -> V3 a forall a. a -> a -> a -> V3 a V3 (bool -> a -> a -> a forall a bool. (IfB a, bool ~ BooleanOf a) => bool -> a -> a -> a ifB bool q a a a x) (bool -> a -> a -> a forall a bool. (IfB a, bool ~ BooleanOf a) => bool -> a -> a -> a ifB bool q a b a y) (bool -> a -> a -> a forall a bool. (IfB a, bool ~ BooleanOf a) => bool -> a -> a -> a ifB bool q a c a z) instance IfB a => IfB (V4 a) where ifB :: bool -> V4 a -> V4 a -> V4 a ifB bool q (V4 a a a b a c a d) (V4 a x a y a z a w) = a -> a -> a -> a -> V4 a forall a. a -> a -> a -> a -> V4 a V4 (bool -> a -> a -> a forall a bool. (IfB a, bool ~ BooleanOf a) => bool -> a -> a -> a ifB bool q a a a x) (bool -> a -> a -> a forall a bool. (IfB a, bool ~ BooleanOf a) => bool -> a -> a -> a ifB bool q a b a y) (bool -> a -> a -> a forall a bool. (IfB a, bool ~ BooleanOf a) => bool -> a -> a -> a ifB bool q a c a z) (bool -> a -> a -> a forall a bool. (IfB a, bool ~ BooleanOf a) => bool -> a -> a -> a ifB bool q a d a w) instance IfB a => IfB (Quaternion a) where ifB :: bool -> Quaternion a -> Quaternion a -> Quaternion a ifB bool q (Quaternion a a V3 a v) (Quaternion a b V3 a u) = a -> V3 a -> Quaternion a forall a. a -> V3 a -> Quaternion a Quaternion (bool -> a -> a -> a forall a bool. (IfB a, bool ~ BooleanOf a) => bool -> a -> a -> a ifB bool q a a a b) (bool -> V3 a -> V3 a -> V3 a forall a bool. (IfB a, bool ~ BooleanOf a) => bool -> a -> a -> a ifB bool q V3 a v V3 a u) instance IfB a => IfB (Plucker a) where ifB :: bool -> Plucker a -> Plucker a -> Plucker a ifB bool q (Plucker a a a b a c a d a e a f) (Plucker a x a y a z a w a u a v) = a -> a -> a -> a -> a -> a -> Plucker a forall a. a -> a -> a -> a -> a -> a -> Plucker a Plucker (bool -> a -> a -> a forall a bool. (IfB a, bool ~ BooleanOf a) => bool -> a -> a -> a ifB bool q a a a x) (bool -> a -> a -> a forall a bool. (IfB a, bool ~ BooleanOf a) => bool -> a -> a -> a ifB bool q a b a y) (bool -> a -> a -> a forall a bool. (IfB a, bool ~ BooleanOf a) => bool -> a -> a -> a ifB bool q a c a z) (bool -> a -> a -> a forall a bool. (IfB a, bool ~ BooleanOf a) => bool -> a -> a -> a ifB bool q a d a w) (bool -> a -> a -> a forall a bool. (IfB a, bool ~ BooleanOf a) => bool -> a -> a -> a ifB bool q a e a u) (bool -> a -> a -> a forall a bool. (IfB a, bool ~ BooleanOf a) => bool -> a -> a -> a ifB bool q a f a v) instance IfB (f a) => IfB (Point f a) where ifB :: bool -> Point f a -> Point f a -> Point f a ifB bool q (P f a a) (P f a x) = f a -> Point f a forall (f :: * -> *) a. f a -> Point f a P (bool -> f a -> f a -> f a forall a bool. (IfB a, bool ~ BooleanOf a) => bool -> a -> a -> a ifB bool q f a a f a x)