{-# LANGUAGE Arrows #-}
{-# LANGUAGE CPP #-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE ScopedTypeVariables #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE TypeSynonymInstances #-}
module Graphics.GPipe.Internal.FragmentStream where
import Control.Arrow (Arrow (arr, first),
Kleisli (Kleisli),
returnA)
import Control.Category (Category)
import Control.Monad.Trans.State.Lazy (State, evalState, get,
put)
import Data.Text.Lazy (Text)
import Graphics.GPipe.Internal.Compiler (RenderIOState (rasterizationNameToRenderIO))
import Graphics.GPipe.Internal.Expr
import Graphics.GPipe.Internal.PrimitiveStream (PrimitiveStream (..),
PrimitiveStreamData)
import Graphics.GPipe.Internal.Shader (Shader (..),
getNewName,
modifyRenderIO)
#if __GLASGOW_HASKELL__ < 804
import Data.Semigroup (Semigroup (..))
#endif
import Data.Boolean (Boolean (true, (&&*)),
EqB ((==*)),
IfB (ifB))
import Data.IntMap.Lazy (insert)
import Linear.Affine (Point (..))
import Linear.Plucker (Plucker (..))
import Linear.Quaternion (Quaternion (..))
import Linear.V0 (V0 (..))
import Linear.V1 (V1 (..))
import Linear.V2 (V2 (..))
import Linear.V3 (V3 (..))
import Linear.V4 (V4 (..))
import Data.Maybe (isJust)
import Graphics.GL.Core45
type VPos = V4 VFloat
type ExprPos = ExprM ()
type RasterizationName = Int
data FragmentStreamData = FragmentStreamData RasterizationName Bool ExprPos PrimitiveStreamData FBool
newtype FragmentStream a = FragmentStream [(a, FragmentStreamData)] deriving (Semigroup, Monoid)
instance Functor FragmentStream where
fmap f (FragmentStream xs) = FragmentStream $ map (first f) xs
newtype ToFragment a b = ToFragment (Kleisli (State Int) a b) deriving (Category, Arrow)
class FragmentInput a where
type FragmentFormat a
toFragment :: ToFragment a (FragmentFormat a)
rasterize:: forall p a s os f. FragmentInput a
=> (s -> (Side, PolygonMode, ViewPort, DepthRange))
-> PrimitiveStream p (VPos, a)
-> Shader os s (FragmentStream (FragmentFormat a))
rasterize sf (PrimitiveStream xs) = Shader $ do
n <- getNewName
modifyRenderIO (\s -> s { rasterizationNameToRenderIO = insert n io (rasterizationNameToRenderIO s) } )
return (FragmentStream $ map (f n) xs)
where
ToFragment (Kleisli m) = toFragment :: ToFragment a (FragmentFormat a)
f n ((p, x),(ps, s)) = (evalState (m x) 0, FragmentStreamData n False (makePos p >> makePointSize ps) s true)
makePos (V4 (S x) (S y) (S z) (S w)) = do
x' <- x
y' <- y
z' <- z
w' <- w
tellAssignment' "gl_Position" $ "vec4("<>x'<>","<>y'<>","<>z'<>","<>w'<>")"
makePointSize Nothing = return ()
makePointSize (Just (S ps)) = ps >>= tellAssignment' "gl_PointSize"
io s =
let (side, polygonMode, ViewPort (V2 x y) (V2 w h), DepthRange dmin dmax) = sf s
in if w < 0 || h < 0
then error "ViewPort, negative size"
else do setGlCullFace side
setGlPolygonMode polygonMode
glScissor (fromIntegral x) (fromIntegral y) (fromIntegral w) (fromIntegral h)
glViewport (fromIntegral x) (fromIntegral y) (fromIntegral w) (fromIntegral h)
glDepthRange (realToFrac dmin) (realToFrac dmax)
setGLPointSize
setGlCullFace Front = glEnable GL_CULL_FACE >> glCullFace GL_BACK
setGlCullFace Back = glEnable GL_CULL_FACE >> glCullFace GL_FRONT
setGlCullFace _ = glDisable GL_CULL_FACE
setGlPolygonMode PolygonFill = glPolygonMode GL_FRONT_AND_BACK GL_FILL
setGlPolygonMode PolygonPoint = do
glEnable GL_PROGRAM_POINT_SIZE
glPolygonMode GL_FRONT_AND_BACK GL_POINT
setGlPolygonMode (PolygonLine lw) = do
glLineWidth (realToFrac lw)
glPolygonMode GL_FRONT_AND_BACK GL_LINE
setGLPointSize = if any (isJust.fst.snd) xs then glEnable GL_PROGRAM_POINT_SIZE else glDisable GL_PROGRAM_POINT_SIZE
data Side = Front | Back | FrontAndBack
data PolygonMode = PolygonFill | PolygonLine Float | PolygonPoint
data ViewPort = ViewPort { viewPortLowerLeft :: V2 Int, viewPortSize :: V2 Int }
data DepthRange = DepthRange { minDepth :: Float, maxDepth :: Float }
filterFragments :: (a -> FBool) -> FragmentStream a -> FragmentStream a
filterFragments f (FragmentStream xs) = FragmentStream $ map g xs
where g (a,FragmentStreamData x1 x2 x3 x4 x5) = (a,FragmentStreamData x1 x2 x3 x4 (x5 &&* f a))
data RasterizedInfo = RasterizedInfo {
rasterizedFragCoord :: V4 FFloat,
rasterizedFrontFacing :: FBool,
rasterizedPointCoord :: V2 FFloat
}
withRasterizedInfo :: (a -> RasterizedInfo -> b) -> FragmentStream a -> FragmentStream b
withRasterizedInfo f = fmap (\a -> f a (RasterizedInfo (vec4S' "gl_FragCoord") (scalarS' "gl_FrontFacing") (vec2S' "gl_PointCoord")))
newtype FlatVFloat = Flat VFloat
newtype NoPerspectiveVFloat = NoPerspective VFloat
makeFragment :: Text -> SType -> (a -> ExprM Text) -> ToFragment a (S c a1)
makeFragment qual styp f = ToFragment $ Kleisli $ \ x -> do n <- get
put (n+1)
return $ S $ useFInput qual "vf" styp n $ f x
unFlat :: FlatVFloat -> VFloat
unFlat (Flat s) = s
unNPersp :: NoPerspectiveVFloat -> VFloat
unNPersp (NoPerspective s) = s
instance FragmentInput () where
type FragmentFormat () = ()
toFragment = arr (const ())
instance FragmentInput VFloat where
type FragmentFormat VFloat = FFloat
toFragment = makeFragment "" STypeFloat unS
instance FragmentInput FlatVFloat where
type FragmentFormat FlatVFloat = FFloat
toFragment = makeFragment "flat" STypeFloat (unS . unFlat)
instance FragmentInput NoPerspectiveVFloat where
type FragmentFormat NoPerspectiveVFloat = FFloat
toFragment = makeFragment "noperspective" STypeFloat (unS . unNPersp)
instance FragmentInput VInt where
type FragmentFormat VInt = FInt
toFragment = makeFragment "flat" STypeInt unS
instance FragmentInput VWord where
type FragmentFormat VWord = FWord
toFragment = makeFragment "flat" STypeUInt unS
instance FragmentInput VBool where
type FragmentFormat VBool = FBool
toFragment = proc b -> do i <- toFragment -< ifB b 1 0 :: VInt
returnA -< i ==* 1
instance (FragmentInput a) => FragmentInput (V0 a) where
type FragmentFormat (V0 a) = V0 (FragmentFormat a)
toFragment = arr (const V0)
instance (FragmentInput a) => FragmentInput (V1 a) where
type FragmentFormat (V1 a) = V1 (FragmentFormat a)
toFragment = proc ~(V1 a) -> do a' <- toFragment -< a
returnA -< V1 a'
instance (FragmentInput a) => FragmentInput (V2 a) where
type FragmentFormat (V2 a) = V2 (FragmentFormat a)
toFragment = proc ~(V2 a b) -> do a' <- toFragment -< a
b' <- toFragment -< b
returnA -< V2 a' b'
instance (FragmentInput a) => FragmentInput (V3 a) where
type FragmentFormat (V3 a) = V3 (FragmentFormat a)
toFragment = proc ~(V3 a b c) -> do a' <- toFragment -< a
b' <- toFragment -< b
c' <- toFragment -< c
returnA -< V3 a' b' c'
instance (FragmentInput a) => FragmentInput (V4 a) where
type FragmentFormat (V4 a) = V4 (FragmentFormat a)
toFragment = proc ~(V4 a b c d) -> do a' <- toFragment -< a
b' <- toFragment -< b
c' <- toFragment -< c
d' <- toFragment -< d
returnA -< V4 a' b' c' d'
instance (FragmentInput a, FragmentInput b) => FragmentInput (a,b) where
type FragmentFormat (a,b) = (FragmentFormat a, FragmentFormat b)
toFragment = proc ~(a,b) -> do a' <- toFragment -< a
b' <- toFragment -< b
returnA -< (a', b')
instance (FragmentInput a, FragmentInput b, FragmentInput c) => FragmentInput (a,b,c) where
type FragmentFormat (a,b,c) = (FragmentFormat a, FragmentFormat b, FragmentFormat c)
toFragment = proc ~(a,b,c) -> do a' <- toFragment -< a
b' <- toFragment -< b
c' <- toFragment -< c
returnA -< (a', b', c')
instance (FragmentInput a, FragmentInput b, FragmentInput c, FragmentInput d) => FragmentInput (a,b,c,d) where
type FragmentFormat (a,b,c,d) = (FragmentFormat a, FragmentFormat b, FragmentFormat c, FragmentFormat d)
toFragment = proc ~(a,b,c,d) -> do a' <- toFragment -< a
b' <- toFragment -< b
c' <- toFragment -< c
d' <- toFragment -< d
returnA -< (a', b', c', d')
instance (FragmentInput a, FragmentInput b, FragmentInput c, FragmentInput d, FragmentInput e) => FragmentInput (a,b,c,d,e) where
type FragmentFormat (a,b,c,d,e) = (FragmentFormat a, FragmentFormat b, FragmentFormat c, FragmentFormat d, FragmentFormat e)
toFragment = proc ~(a,b,c,d,e) -> do a' <- toFragment -< a
b' <- toFragment -< b
c' <- toFragment -< c
d' <- toFragment -< d
e' <- toFragment -< e
returnA -< (a', b', c', d', e')
instance (FragmentInput a, FragmentInput b, FragmentInput c, FragmentInput d, FragmentInput e, FragmentInput f) => FragmentInput (a,b,c,d,e,f) where
type FragmentFormat (a,b,c,d,e,f) = (FragmentFormat a, FragmentFormat b, FragmentFormat c, FragmentFormat d, FragmentFormat e, FragmentFormat f)
toFragment = proc ~(a,b,c,d,e,f) -> do a' <- toFragment -< a
b' <- toFragment -< b
c' <- toFragment -< c
d' <- toFragment -< d
e' <- toFragment -< e
f' <- toFragment -< f
returnA -< (a', b', c', d', e', f')
instance (FragmentInput a, FragmentInput b, FragmentInput c, FragmentInput d, FragmentInput e, FragmentInput f, FragmentInput g) => FragmentInput (a,b,c,d,e,f,g) where
type FragmentFormat (a,b,c,d,e,f,g) = (FragmentFormat a, FragmentFormat b, FragmentFormat c, FragmentFormat d, FragmentFormat e, FragmentFormat f, FragmentFormat g)
toFragment = proc ~(a,b,c,d,e,f,g) -> do a' <- toFragment -< a
b' <- toFragment -< b
c' <- toFragment -< c
d' <- toFragment -< d
e' <- toFragment -< e
f' <- toFragment -< f
g' <- toFragment -< g
returnA -< (a', b', c', d', e', f', g')
instance FragmentInput a => FragmentInput (Quaternion a) where
type FragmentFormat (Quaternion a) = Quaternion (FragmentFormat a)
toFragment = proc ~(Quaternion a v) -> do
a' <- toFragment -< a
v' <- toFragment -< v
returnA -< Quaternion a' v'
instance (FragmentInput (f a), FragmentInput a, FragmentFormat (f a) ~ f (FragmentFormat a)) => FragmentInput (Point f a) where
type FragmentFormat (Point f a) = Point f (FragmentFormat a)
toFragment = proc ~(P a) -> do
a' <- toFragment -< a
returnA -< P a'
instance FragmentInput a => FragmentInput (Plucker a) where
type FragmentFormat (Plucker a) = Plucker (FragmentFormat a)
toFragment = proc ~(Plucker a b c d e f) -> do
a' <- toFragment -< a
b' <- toFragment -< b
c' <- toFragment -< c
d' <- toFragment -< d
e' <- toFragment -< e
f' <- toFragment -< f
returnA -< Plucker a' b' c' d' e' f'