{-# LANGUAGE CPP #-}
{-# LANGUAGE FlexibleInstances, ScopedTypeVariables, Arrows, GeneralizedNewtypeDeriving, GADTs, MultiParamTypeClasses #-}
module Graphics.GPipe.Internal.GeometryStream where
import Control.Arrow
import Control.Category
import Control.Monad.Trans.State.Lazy
import qualified Control.Monad.Trans.Class as T (lift)
import Control.Monad.Trans.Writer (tell)
#if __GLASGOW_HASKELL__ < 804
import Data.Semigroup (Semigroup(..))
#endif
import Prelude hiding (length, id, (.))
import Graphics.GPipe.Internal.Expr
import Graphics.GPipe.Internal.Shader
import Graphics.GPipe.Internal.Compiler
import Graphics.GPipe.Internal.PrimitiveArray
import Graphics.GPipe.Internal.PrimitiveStream
import Graphics.GPipe.Internal.FragmentStream
import Graphics.GL.Core45
import Data.Boolean
import Data.IntMap.Lazy (insert)
import Linear.V4
import Linear.V3
import Linear.V2
import Linear.V1
import Linear.V0
import Linear.Plucker (Plucker(..))
import Linear.Quaternion (Quaternion(..))
import Linear.Affine (Point(..))
type GeometrizationName = Int
type LayoutName = String
data GeometryStreamData = GeometryStreamData GeometrizationName LayoutName PrimitiveStreamData
newtype GeometryStream a = GeometryStream [(a, GeometryStreamData)] deriving (Semigroup, Monoid)
instance Functor GeometryStream where
fmap f (GeometryStream xs) = GeometryStream $ map (first f) xs
newtype ToGeometry a b = ToGeometry (Kleisli (State (Int, Int)) a b) deriving (Category, Arrow)
class (AnotherVertexInput a, PrimitiveTopology p) => GeometryInput p a where
toGeometry :: ToGeometry a (Geometry p a)
newtype ToAnotherVertex a b = ToAnotherVertex (Kleisli (State (Int, Int)) (Int, a) b)
instance Category ToAnotherVertex where
{-# INLINE id #-}
id = ToAnotherVertex $ proc ~(i, x) -> do
returnA -< x
{-# INLINE (.) #-}
ToAnotherVertex g . ToAnotherVertex f = ToAnotherVertex $ proc ~(i, x) -> do
y <- f -< (i, x)
z <- g -< (i, y)
returnA -< z
instance Arrow ToAnotherVertex where
{-# INLINE arr #-}
arr f = ToAnotherVertex (arr (f . (\(_, c) -> c)))
{-# INLINE first #-}
first (ToAnotherVertex f) = ToAnotherVertex $ proc ~(i, (x, z)) -> do
y <- f -< (i, x)
returnA -< (y, z)
class AnotherVertexInput a where
toAnotherVertex :: ToAnotherVertex a a
instance AnotherVertexInput a => GeometryInput Points a where
toGeometry = ToGeometry $ Kleisli $ \x -> do
let ToAnotherVertex (Kleisli m) = toAnotherVertex :: ToAnotherVertex a a
x0 <- m (0, x)
return $ Point x0
instance AnotherVertexInput a => GeometryInput Lines a where
toGeometry = ToGeometry $ Kleisli $ \x -> do
let ToAnotherVertex (Kleisli m) = toAnotherVertex :: ToAnotherVertex a a
x0 <- m (0, x)
x1 <- m (1, x)
return $ Line x0 x1
instance AnotherVertexInput a => GeometryInput LinesWithAdjacency a where
toGeometry = ToGeometry $ Kleisli $ \x -> do
let ToAnotherVertex (Kleisli m) = toAnotherVertex :: ToAnotherVertex a a
x0 <- m (0, x)
x1 <- m (1, x)
x2 <- m (2, x)
x3 <- m (3, x)
return $ LineWithAdjacency x0 x1 x2 x3
instance AnotherVertexInput a => GeometryInput Triangles a where
toGeometry = ToGeometry $ Kleisli $ \x -> do
let ToAnotherVertex (Kleisli m) = toAnotherVertex :: ToAnotherVertex a a
x0 <- m (0, x)
x1 <- m (1, x)
x2 <- m (2, x)
return $ Triangle x0 x1 x2
instance AnotherVertexInput a => GeometryInput TrianglesWithAdjacency a where
toGeometry = ToGeometry $ Kleisli $ \x -> do
let ToAnotherVertex (Kleisli m) = toAnotherVertex :: ToAnotherVertex a a
x0 <- m (0, x)
x1 <- m (1, x)
x2 <- m (2, x)
x3 <- m (3, x)
x4 <- m (4, x)
x5 <- m (5, x)
return $ TriangleWithAdjacency x0 x1 x2 x3 x4 x5
makeAnotherVertex :: String -> SType -> (b -> ExprM String) -> (S c a -> b) -> ToAnotherVertex b b
makeAnotherVertex qual styp f f' = ToAnotherVertex $ Kleisli $ \ (i, x) -> do
(j, n) <- get
let n' = if i == j then n else 0
put (i, n'+1)
return $ f' $ S $ useGInput qual styp i n' $ f x
instance AnotherVertexInput () where
toAnotherVertex = arr (const ())
instance AnotherVertexInput VFloat where
toAnotherVertex = makeAnotherVertex "" STypeFloat unS id
instance AnotherVertexInput FlatVFloat where
toAnotherVertex = makeAnotherVertex "flat" STypeFloat (unS . unFlat) Flat
instance AnotherVertexInput NoPerspectiveVFloat where
toAnotherVertex = makeAnotherVertex "noperspective" STypeFloat (unS . unNPersp) NoPerspective
instance AnotherVertexInput VInt where
toAnotherVertex = makeAnotherVertex "flat" STypeInt unS id
instance AnotherVertexInput VWord where
toAnotherVertex = makeAnotherVertex "flat" STypeUInt unS id
instance AnotherVertexInput VBool where
toAnotherVertex = proc b -> do
i <- toAnotherVertex -< ifB b 1 0 :: VInt
returnA -< i ==* 1
instance (AnotherVertexInput a) => AnotherVertexInput (V0 a) where
toAnotherVertex = arr (const V0)
instance (AnotherVertexInput a) => AnotherVertexInput (V1 a) where
toAnotherVertex = proc ~(V1 a) -> do
a' <- toAnotherVertex -< a
returnA -< V1 a'
instance (AnotherVertexInput a) => AnotherVertexInput (V2 a) where
toAnotherVertex = proc ~(V2 a b) -> do
a' <- toAnotherVertex -< a
b' <- toAnotherVertex -< b
returnA -< V2 a' b'
instance (AnotherVertexInput a) => AnotherVertexInput (V3 a) where
toAnotherVertex = proc ~(V3 a b c) -> do
a' <- toAnotherVertex -< a
b' <- toAnotherVertex -< b
c' <- toAnotherVertex -< c
returnA -< V3 a' b' c'
instance (AnotherVertexInput a) => AnotherVertexInput (V4 a) where
toAnotherVertex = proc ~(V4 a b c d) -> do
a' <- toAnotherVertex -< a
b' <- toAnotherVertex -< b
c' <- toAnotherVertex -< c
d' <- toAnotherVertex -< d
returnA -< V4 a' b' c' d'
instance (AnotherVertexInput a, AnotherVertexInput b) => AnotherVertexInput (a,b) where
toAnotherVertex = proc ~(a,b) -> do
a' <- toAnotherVertex -< a
b' <- toAnotherVertex -< b
returnA -< (a', b')
instance (AnotherVertexInput a, AnotherVertexInput b, AnotherVertexInput c) => AnotherVertexInput (a,b,c) where
toAnotherVertex = proc ~(a,b,c) -> do
a' <- toAnotherVertex -< a
b' <- toAnotherVertex -< b
c' <- toAnotherVertex -< c
returnA -< (a', b', c')
instance (AnotherVertexInput a, AnotherVertexInput b, AnotherVertexInput c, AnotherVertexInput d) => AnotherVertexInput (a,b,c,d) where
toAnotherVertex = proc ~(a,b,c,d) -> do
a' <- toAnotherVertex -< a
b' <- toAnotherVertex -< b
c' <- toAnotherVertex -< c
d' <- toAnotherVertex -< d
returnA -< (a', b', c', d')
instance (AnotherVertexInput a, AnotherVertexInput b, AnotherVertexInput c, AnotherVertexInput d, AnotherVertexInput e) => AnotherVertexInput (a,b,c,d,e) where
toAnotherVertex = proc ~(a,b,c,d,e) -> do
a' <- toAnotherVertex -< a
b' <- toAnotherVertex -< b
c' <- toAnotherVertex -< c
d' <- toAnotherVertex -< d
e' <- toAnotherVertex -< e
returnA -< (a', b', c', d', e')
instance (AnotherVertexInput a, AnotherVertexInput b, AnotherVertexInput c, AnotherVertexInput d, AnotherVertexInput e, AnotherVertexInput f) => AnotherVertexInput (a,b,c,d,e,f) where
toAnotherVertex = proc ~(a,b,c,d,e,f) -> do
a' <- toAnotherVertex -< a
b' <- toAnotherVertex -< b
c' <- toAnotherVertex -< c
d' <- toAnotherVertex -< d
e' <- toAnotherVertex -< e
f' <- toAnotherVertex -< f
returnA -< (a', b', c', d', e', f')
instance (AnotherVertexInput a, AnotherVertexInput b, AnotherVertexInput c, AnotherVertexInput d, AnotherVertexInput e, AnotherVertexInput f, AnotherVertexInput g) => AnotherVertexInput (a,b,c,d,e,f,g) where
toAnotherVertex = proc ~(a,b,c,d,e,f,g) -> do
a' <- toAnotherVertex -< a
b' <- toAnotherVertex -< b
c' <- toAnotherVertex -< c
d' <- toAnotherVertex -< d
e' <- toAnotherVertex -< e
f' <- toAnotherVertex -< f
g' <- toAnotherVertex -< g
returnA -< (a', b', c', d', e', f', g')
instance AnotherVertexInput a => AnotherVertexInput (Quaternion a) where
toAnotherVertex = proc ~(Quaternion a v) -> do
a' <- toAnotherVertex -< a
v' <- toAnotherVertex -< v
returnA -< Quaternion a' v'
instance AnotherVertexInput a => AnotherVertexInput (Plucker a) where
toAnotherVertex = proc ~(Plucker a b c d e f) -> do
a' <- toAnotherVertex -< a
b' <- toAnotherVertex -< b
c' <- toAnotherVertex -< c
d' <- toAnotherVertex -< d
e' <- toAnotherVertex -< e
f' <- toAnotherVertex -< f
returnA -< Plucker a' b' c' d' e' f'
geometrize :: forall p a s os f. GeometryInput p a => PrimitiveStream p a -> Shader os s (GeometryStream (Geometry p a))
geometrize (PrimitiveStream xs) = Shader $ do
n <- getNewName
modifyRenderIO (\s -> s { transformFeedbackToRenderIO = insert n io (transformFeedbackToRenderIO s) } )
return (GeometryStream $ map (f n) xs)
where
ToGeometry (Kleisli m) = toGeometry :: ToGeometry a (Geometry p a)
f :: GeometrizationName -> (a, (Maybe PointSize, PrimitiveStreamData)) -> (Geometry p a, GeometryStreamData)
f n (x, (_, s)) = (evalState (m x) (0, 0), GeometryStreamData n (toLayoutIn (undefined :: p)) s)
io _ _ = return ()
notMeantToBeRead = "false"
generativePoints :: FragmentInput a => GGenerativeGeometry Points a
generativePoints = S $ return notMeantToBeRead
generativeLineStrip :: FragmentInput a => GGenerativeGeometry Lines a
generativeLineStrip = S $ return notMeantToBeRead
generativeTriangleStrip :: FragmentInput a => GGenerativeGeometry Triangles a
generativeTriangleStrip = S $ return notMeantToBeRead
emitVertex :: GeometryExplosive a => a -> GGenerativeGeometry p a -> GGenerativeGeometry p a
emitVertex a g = S $ do
g' <- unS g
exploseGeometry a 0
T.lift $ T.lift $ tell "EmitVertex();\n"
return notMeantToBeRead
emitVertexPosition :: GeometryExplosive a => (VPos, a) -> GGenerativeGeometry p (VPos, a) -> GGenerativeGeometry p (VPos, a)
emitVertexPosition (V4 x y z w, a) g = S $ do
g' <- unS g
x' <- unS x
y' <- unS y
z' <- unS z
w' <- unS w
tellAssignment' "gl_Position" $ "vec4("++x'++',':y'++',':z'++',':w'++")"
exploseGeometry a 0
T.lift $ T.lift $ tell "EmitVertex();\n"
return notMeantToBeRead
emitVertexLayer :: GeometryExplosive a => (VInt, a) -> GGenerativeGeometry p (VInt, a) -> GGenerativeGeometry p (VInt, a)
emitVertexLayer (i, a) g = S $ do
g' <- unS g
i' <- unS i
tellAssignment' "gl_Layer" $ i'
T.lift $ T.lift $ tell "EmitVertex();\n"
return notMeantToBeRead
emitVertexPositionAndLayer :: GeometryExplosive a => ((VPos, VInt), a) -> GGenerativeGeometry p ((VPos, VInt), a) -> GGenerativeGeometry p ((VPos, VInt), a)
emitVertexPositionAndLayer ((V4 x y z w, i), a) g = S $ do
g' <- unS g
x' <- unS x
y' <- unS y
z' <- unS z
w' <- unS w
tellAssignment' "gl_Position" $ "vec4("++x'++',':y'++',':z'++',':w'++")"
exploseGeometry a 0
i' <- unS i
tellAssignment' "gl_Layer" $ i'
T.lift $ T.lift $ tell "EmitVertex();\n"
return notMeantToBeRead
endPrimitive :: GGenerativeGeometry p a -> GGenerativeGeometry p a
endPrimitive g = S $ do
g' <- unS g
T.lift $ T.lift $ tell "EndPrimitive();\n"
return notMeantToBeRead
class FragmentInput a => GeometryExplosive a where
exploseGeometry :: a -> Int -> ExprM Int
declareGeometry :: a -> State Int (GlobDeclM ())
enumerateVaryings :: a -> State Int [String]
defaultExploseGeometry f x n = do
let name = "vgf" ++ show n
x' <- unS (f x)
tellAssignment' name x'
return (n + 1)
defaultDeclareGeometry t x = do
n <- get
put (n + 1)
let name = "vgf" ++ show n
return $ do
tellGlobal $ "out "
tellGlobal $ stypeName t
tellGlobalLn $ ' ':name
defaultEnumerateVaryings x = do
n <- get
put (n + 1)
return ["vgf" ++ show n]
instance GeometryExplosive () where
exploseGeometry _ n = return n
declareGeometry _ = return (return ())
enumerateVaryings _ = return []
instance GeometryExplosive VFloat where
exploseGeometry = defaultExploseGeometry id
declareGeometry = defaultDeclareGeometry STypeFloat
enumerateVaryings = defaultEnumerateVaryings
instance GeometryExplosive FlatVFloat where
exploseGeometry = defaultExploseGeometry unFlat
declareGeometry = defaultDeclareGeometry STypeFloat
enumerateVaryings = defaultEnumerateVaryings
instance GeometryExplosive NoPerspectiveVFloat where
exploseGeometry = defaultExploseGeometry unNPersp
declareGeometry = defaultDeclareGeometry STypeFloat
enumerateVaryings = defaultEnumerateVaryings
instance GeometryExplosive VInt where
exploseGeometry = defaultExploseGeometry id
declareGeometry = defaultDeclareGeometry STypeInt
enumerateVaryings = defaultEnumerateVaryings
instance GeometryExplosive VWord where
exploseGeometry = defaultExploseGeometry id
declareGeometry = defaultDeclareGeometry STypeUInt
enumerateVaryings = defaultEnumerateVaryings
instance GeometryExplosive VBool where
exploseGeometry = defaultExploseGeometry id
declareGeometry = defaultDeclareGeometry STypeBool
enumerateVaryings = defaultEnumerateVaryings
instance (GeometryExplosive a) => GeometryExplosive (V0 a) where
exploseGeometry V0 = return
declareGeometry V0 = return (return ())
enumerateVaryings V0 = return []
instance (GeometryExplosive a) => GeometryExplosive (V1 a) where
exploseGeometry (V1 x) n = do
exploseGeometry x n
declareGeometry ~(V1 x) = do
declareGeometry x
enumerateVaryings ~(V1 x) =
enumerateVaryings x
instance (GeometryExplosive a) => GeometryExplosive (V2 a) where
exploseGeometry (V2 x y) n = do
exploseGeometry x n >>= exploseGeometry y
declareGeometry ~(V2 x y) = do
ws <- sequence [declareGeometry x, declareGeometry y]
return $ sequence_ ws
enumerateVaryings ~(V2 x y) =
concat <$> sequence [enumerateVaryings x, enumerateVaryings y]
instance (GeometryExplosive a) => GeometryExplosive (V3 a) where
exploseGeometry (V3 x y z) n = do
exploseGeometry x n >>= exploseGeometry y >>= exploseGeometry z
declareGeometry ~(V3 x y z) = do
ws <- sequence [declareGeometry x, declareGeometry y, declareGeometry z]
return $ sequence_ ws
enumerateVaryings ~(V3 x y z) =
concat <$> sequence [enumerateVaryings x, enumerateVaryings y, enumerateVaryings z]
instance (GeometryExplosive a) => GeometryExplosive (V4 a) where
exploseGeometry (V4 x y z w) n =
exploseGeometry x n >>= exploseGeometry y >>= exploseGeometry z >>= exploseGeometry w
declareGeometry ~(V4 x y z w) = do
ws <- sequence [declareGeometry x, declareGeometry y, declareGeometry z, declareGeometry w]
return $ sequence_ ws
enumerateVaryings ~(V4 x y z w) =
concat <$> sequence [enumerateVaryings x, enumerateVaryings y, enumerateVaryings z, enumerateVaryings w]
instance (GeometryExplosive a, GeometryExplosive b) => GeometryExplosive (a,b) where
exploseGeometry (x, y) n =
exploseGeometry x n >>= exploseGeometry y
declareGeometry ~(x, y) = do
ws <- sequence [declareGeometry x, declareGeometry y]
return $ sequence_ ws
enumerateVaryings ~(x, y) =
concat <$> sequence [enumerateVaryings x, enumerateVaryings y]
instance (GeometryExplosive a, GeometryExplosive b, GeometryExplosive c) => GeometryExplosive (a,b,c) where
exploseGeometry (x, y, z) n =
exploseGeometry x n >>= exploseGeometry y >>= exploseGeometry z
declareGeometry ~(x, y, z) = do
ws <- sequence [declareGeometry x, declareGeometry y, declareGeometry z]
return $ sequence_ ws
enumerateVaryings ~(x, y, z) =
concat <$> sequence [enumerateVaryings x, enumerateVaryings y, enumerateVaryings z]
instance (GeometryExplosive a, GeometryExplosive b, GeometryExplosive c, GeometryExplosive d) => GeometryExplosive (a,b,c,d) where
exploseGeometry (x, y, z, w) n =
exploseGeometry x n >>= exploseGeometry y >>= exploseGeometry z >>= exploseGeometry w
declareGeometry ~(x, y, z, w) = do
ws <- sequence [declareGeometry x, declareGeometry y, declareGeometry z, declareGeometry w]
return $ sequence_ ws
enumerateVaryings ~(x, y, z, w) =
concat <$> sequence [enumerateVaryings x, enumerateVaryings y, enumerateVaryings z, enumerateVaryings w]
instance (GeometryExplosive a, GeometryExplosive b, GeometryExplosive c, GeometryExplosive d, GeometryExplosive e) => GeometryExplosive (a,b,c,d,e) where
exploseGeometry (x, y, z, w, r) n =
exploseGeometry x n >>= exploseGeometry y >>= exploseGeometry z >>= exploseGeometry w >>= exploseGeometry r
declareGeometry ~(x, y, z, w, r) = do
ws <- sequence [declareGeometry x, declareGeometry y, declareGeometry z, declareGeometry w, declareGeometry r]
return $ sequence_ ws
enumerateVaryings ~(x, y, z, w, r) =
concat <$> sequence [enumerateVaryings x, enumerateVaryings y, enumerateVaryings z, enumerateVaryings w, enumerateVaryings r]
instance (GeometryExplosive a, GeometryExplosive b, GeometryExplosive c, GeometryExplosive d, GeometryExplosive e, GeometryExplosive f) => GeometryExplosive (a,b,c,d,e,f) where
exploseGeometry (x, y, z, w, r, s) n =
exploseGeometry x n >>= exploseGeometry y >>= exploseGeometry z >>= exploseGeometry w >>= exploseGeometry r >>= exploseGeometry s
declareGeometry ~(x, y, z, w, r, s) = do
ws <- sequence [declareGeometry x, declareGeometry y, declareGeometry z, declareGeometry w, declareGeometry r, declareGeometry s]
return $ sequence_ ws
enumerateVaryings ~(x, y, z, w, r, s) =
concat <$> sequence [enumerateVaryings x, enumerateVaryings y, enumerateVaryings z, enumerateVaryings w, enumerateVaryings r, enumerateVaryings s]
instance (GeometryExplosive a, GeometryExplosive b, GeometryExplosive c, GeometryExplosive d, GeometryExplosive e, GeometryExplosive f, GeometryExplosive g) => GeometryExplosive (a,b,c,d,e,f,g) where
exploseGeometry (x, y, z, w, r, s, t) n =
exploseGeometry x n >>= exploseGeometry y >>= exploseGeometry z >>= exploseGeometry w >>= exploseGeometry r >>= exploseGeometry s >>= exploseGeometry t
declareGeometry ~(x, y, z, w, r, s, t) = do
ws <- sequence [declareGeometry x, declareGeometry y, declareGeometry z, declareGeometry w, declareGeometry r, declareGeometry s, declareGeometry t]
return $ sequence_ ws
enumerateVaryings ~(x, y, z, w, r, s, t) =
concat <$> sequence [enumerateVaryings x, enumerateVaryings y, enumerateVaryings z, enumerateVaryings w, enumerateVaryings r, enumerateVaryings s, enumerateVaryings t]
newtype ToFragmentFromGeometry a b = ToFragmentFromGeometry (Kleisli (State Int) a b) deriving (Category, Arrow)
class FragmentInputFromGeometry p a where
toFragmentFromGeometry :: ToFragmentFromGeometry (GGenerativeGeometry p (b, a)) (FragmentFormat a)
instance FragmentCreator a => FragmentInputFromGeometry Triangles a where
toFragmentFromGeometry = ToFragmentFromGeometry $ Kleisli $ \x -> do
let ToAnotherFragment (Kleisli m) = toFragment2 :: ToAnotherFragment a (FragmentFormat a)
m (evalState (createFragment :: State Int a) 0)
generateAndRasterize :: forall p b a s os f. (FragmentInputFromGeometry p a, PrimitiveTopology p)
=> (s -> (Side, PolygonMode, ViewPort, DepthRange))
-> Int
-> GeometryStream (GGenerativeGeometry p (b, a))
-> Shader os s (FragmentStream (FragmentFormat a))
generateAndRasterize sf maxVertices (GeometryStream xs) = Shader $ do
n <- getNewName
modifyRenderIO (\s -> s { rasterizationNameToRenderIO = insert n io (rasterizationNameToRenderIO s) } )
return (FragmentStream $ map (f n) xs)
where
ToFragmentFromGeometry (Kleisli m) = toFragmentFromGeometry :: ToFragmentFromGeometry (GGenerativeGeometry p (b, a)) (FragmentFormat a)
f :: Int -> (GGenerativeGeometry p (b, a), GeometryStreamData) -> (FragmentFormat a, FragmentStreamData)
f n (x, GeometryStreamData name layout psd) = (evalState (m x) 0, FragmentStreamData n True (makePrims layout x) psd true)
makePrims a x = do
declareGeometryLayout a (toLayoutOut (undefined :: p)) maxVertices
x' <- unS x
return ()
io s =
let (side, polygonMode, ViewPort (V2 x y) (V2 w h), DepthRange dmin dmax) = sf s
in if w < 0 || h < 0
then error "ViewPort, negative size"
else do setGlCullFace side
setGlPolygonMode polygonMode
glScissor (fromIntegral x) (fromIntegral y) (fromIntegral w) (fromIntegral h)
glViewport (fromIntegral x) (fromIntegral y) (fromIntegral w) (fromIntegral h)
glDepthRange (realToFrac dmin) (realToFrac dmax)
setGLPointSize
setGlCullFace Front = glEnable GL_CULL_FACE >> glCullFace GL_BACK
setGlCullFace Back = glEnable GL_CULL_FACE >> glCullFace GL_FRONT
setGlCullFace _ = glDisable GL_CULL_FACE
setGlPolygonMode PolygonFill = glPolygonMode GL_FRONT_AND_BACK GL_FILL
setGlPolygonMode PolygonPoint = do
glEnable GL_PROGRAM_POINT_SIZE
glPolygonMode GL_FRONT_AND_BACK GL_POINT
setGlPolygonMode (PolygonLine lw) = do
glLineWidth (realToFrac lw)
glPolygonMode GL_FRONT_AND_BACK GL_LINE
setGLPointSize = glDisable GL_PROGRAM_POINT_SIZE
newtype ToAnotherFragment a b = ToAnotherFragment (Kleisli (State Int) a b) deriving (Category, Arrow)
class FragmentInput a => AnotherFragmentInput a where
toFragment2 :: ToAnotherFragment a (FragmentFormat a)
makeAnotherFragment :: String -> SType -> (a -> ExprM String) -> ToAnotherFragment a (S c a1)
makeAnotherFragment qual styp f = ToAnotherFragment $ Kleisli $ \ x -> do
n <- get
put (n + 1)
return $ S $ useFInputFromG qual styp n $ f x
instance AnotherFragmentInput () where
toFragment2 = arr (const ())
instance AnotherFragmentInput VFloat where
toFragment2 = makeAnotherFragment "" STypeFloat unS
instance AnotherFragmentInput FlatVFloat where
toFragment2 = makeAnotherFragment "flat" STypeFloat (unS . unFlat)
instance AnotherFragmentInput NoPerspectiveVFloat where
toFragment2 = makeAnotherFragment "noperspective" STypeFloat (unS . unNPersp)
instance AnotherFragmentInput VInt where
toFragment2 = makeAnotherFragment "flat" STypeInt unS
instance AnotherFragmentInput VWord where
toFragment2 = makeAnotherFragment "flat" STypeUInt unS
instance AnotherFragmentInput VBool where
toFragment2 = proc b -> do
i <- toFragment2 -< ifB b 1 0 :: VInt
returnA -< i ==* 1
instance (AnotherFragmentInput a) => AnotherFragmentInput (V0 a) where
toFragment2 = arr (const V0)
instance (AnotherFragmentInput a) => AnotherFragmentInput (V1 a) where
toFragment2 = proc ~(V1 a) -> do
a' <- toFragment2 -< a
returnA -< V1 a'
instance (AnotherFragmentInput a) => AnotherFragmentInput (V2 a) where
toFragment2 = proc ~(V2 a b) -> do
a' <- toFragment2 -< a
b' <- toFragment2 -< b
returnA -< V2 a' b'
instance (AnotherFragmentInput a) => AnotherFragmentInput (V3 a) where
toFragment2 = proc ~(V3 a b c) -> do
a' <- toFragment2 -< a
b' <- toFragment2 -< b
c' <- toFragment2 -< c
returnA -< V3 a' b' c'
instance (AnotherFragmentInput a) => AnotherFragmentInput (V4 a) where
toFragment2 = proc ~(V4 a b c d) -> do
a' <- toFragment2 -< a
b' <- toFragment2 -< b
c' <- toFragment2 -< c
d' <- toFragment2 -< d
returnA -< V4 a' b' c' d'
instance (AnotherFragmentInput a, AnotherFragmentInput b) => AnotherFragmentInput (a,b) where
toFragment2 = proc ~(a,b) -> do
a' <- toFragment2 -< a
b' <- toFragment2 -< b
returnA -< (a', b')
instance (AnotherFragmentInput a, AnotherFragmentInput b, AnotherFragmentInput c) => AnotherFragmentInput (a,b,c) where
toFragment2 = proc ~(a,b,c) -> do
a' <- toFragment2 -< a
b' <- toFragment2 -< b
c' <- toFragment2 -< c
returnA -< (a', b', c')
instance (AnotherFragmentInput a, AnotherFragmentInput b, AnotherFragmentInput c, AnotherFragmentInput d) => AnotherFragmentInput (a,b,c,d) where
toFragment2 = proc ~(a,b,c,d) -> do
a' <- toFragment2 -< a
b' <- toFragment2 -< b
c' <- toFragment2 -< c
d' <- toFragment2 -< d
returnA -< (a', b', c', d')
instance (AnotherFragmentInput a, AnotherFragmentInput b, AnotherFragmentInput c, AnotherFragmentInput d, AnotherFragmentInput e) => AnotherFragmentInput (a,b,c,d,e) where
toFragment2 = proc ~(a,b,c,d,e) -> do
a' <- toFragment2 -< a
b' <- toFragment2 -< b
c' <- toFragment2 -< c
d' <- toFragment2 -< d
e' <- toFragment2 -< e
returnA -< (a', b', c', d', e')
instance (AnotherFragmentInput a, AnotherFragmentInput b, AnotherFragmentInput c, AnotherFragmentInput d, AnotherFragmentInput e, AnotherFragmentInput f) => AnotherFragmentInput (a,b,c,d,e,f) where
toFragment2 = proc ~(a,b,c,d,e,f) -> do
a' <- toFragment2 -< a
b' <- toFragment2 -< b
c' <- toFragment2 -< c
d' <- toFragment2 -< d
e' <- toFragment2 -< e
f' <- toFragment2 -< f
returnA -< (a', b', c', d', e', f')
instance (AnotherFragmentInput a, AnotherFragmentInput b, AnotherFragmentInput c, AnotherFragmentInput d, AnotherFragmentInput e, AnotherFragmentInput f, AnotherFragmentInput g) => AnotherFragmentInput (a,b,c,d,e,f,g) where
toFragment2 = proc ~(a,b,c,d,e,f,g) -> do
a' <- toFragment2 -< a
b' <- toFragment2 -< b
c' <- toFragment2 -< c
d' <- toFragment2 -< d
e' <- toFragment2 -< e
f' <- toFragment2 -< f
g' <- toFragment2 -< g
returnA -< (a', b', c', d', e', f', g')
instance AnotherFragmentInput a => AnotherFragmentInput (Quaternion a) where
toFragment2 = proc ~(Quaternion a v) -> do
a' <- toFragment2 -< a
v' <- toFragment2 -< v
returnA -< Quaternion a' v'
instance (AnotherFragmentInput (f a), AnotherFragmentInput a, FragmentFormat (f a) ~ f (FragmentFormat a)) => AnotherFragmentInput (Point f a) where
toFragment2 = proc ~(P a) -> do
a' <- toFragment2 -< a
returnA -< P a'
instance AnotherFragmentInput a => AnotherFragmentInput (Plucker a) where
toFragment2 = proc ~(Plucker a b c d e f) -> do
a' <- toFragment2 -< a
b' <- toFragment2 -< b
c' <- toFragment2 -< c
d' <- toFragment2 -< d
e' <- toFragment2 -< e
f' <- toFragment2 -< f
returnA -< Plucker a' b' c' d' e' f'
class AnotherFragmentInput a => FragmentCreator a where
createFragment :: State Int a
instance FragmentCreator () where
createFragment = return ()
instance FragmentCreator VFloat where
createFragment = do
n <- get
put (n + 1)
return $ S (return $ show n)
instance FragmentCreator FlatVFloat where
createFragment = do
n <- get
put (n + 1)
return $ Flat $ S (return $ show n)
instance FragmentCreator NoPerspectiveVFloat where
createFragment = do
n <- get
put (n + 1)
return $ NoPerspective $ S (return $ show n)
instance FragmentCreator VInt where
createFragment = do
n <- get
put (n + 1)
return $ S (return $ show n)
instance FragmentCreator VWord where
createFragment = do
n <- get
put (n + 1)
return $ S (return $ show n)
instance FragmentCreator VBool where
createFragment = do
n <- get
put (n + 1)
return $ S (return $ show n)
instance (FragmentCreator a) => FragmentCreator (V0 a) where
createFragment = return V0
instance (FragmentCreator a) => FragmentCreator (V1 a) where
createFragment = createFragment >>= return . V1
instance (FragmentCreator a) => FragmentCreator (V2 a) where
createFragment = do
x <- createFragment
y <- createFragment
return (V2 x y)
instance (FragmentCreator a) => FragmentCreator (V3 a) where
createFragment = do
x <- createFragment
y <- createFragment
z <- createFragment
return (V3 x y z)
instance (FragmentCreator a) => FragmentCreator (V4 a) where
createFragment = do
x <- createFragment
y <- createFragment
z <- createFragment
w <- createFragment
return (V4 x y z w)
instance (FragmentCreator a, FragmentCreator b) => FragmentCreator (a,b) where
createFragment = do
x <- createFragment
y <- createFragment
return (x, y)
instance (FragmentCreator a, FragmentCreator b, FragmentCreator c) => FragmentCreator (a,b,c) where
createFragment = do
x <- createFragment
y <- createFragment
z <- createFragment
return (x, y, z)
instance (FragmentCreator a, FragmentCreator b, FragmentCreator c, FragmentCreator d) => FragmentCreator (a,b,c,d) where
createFragment = do
x <- createFragment
y <- createFragment
z <- createFragment
w <- createFragment
return (x, y, z, w)
instance (FragmentCreator a, FragmentCreator b, FragmentCreator c, FragmentCreator d, FragmentCreator e) => FragmentCreator (a,b,c,d,e) where
createFragment = do
x <- createFragment
y <- createFragment
z <- createFragment
w <- createFragment
r <- createFragment
return (x, y, z, w, r)
instance (FragmentCreator a, FragmentCreator b, FragmentCreator c, FragmentCreator d, FragmentCreator e, FragmentCreator f) => FragmentCreator (a,b,c,d,e,f) where
createFragment = do
x <- createFragment
y <- createFragment
z <- createFragment
w <- createFragment
r <- createFragment
s <- createFragment
return (x, y, z, w, r, s)
instance (FragmentCreator a, FragmentCreator b, FragmentCreator c, FragmentCreator d, FragmentCreator e, FragmentCreator f, FragmentCreator g) => FragmentCreator (a,b,c,d,e,f,g) where
createFragment = do
x <- createFragment
y <- createFragment
z <- createFragment
w <- createFragment
r <- createFragment
s <- createFragment
t <- createFragment
return (x, y, z, w, r, s, t)
instance FragmentCreator a => FragmentCreator (Quaternion a) where
createFragment = do
a <- createFragment
v <- createFragment
return (Quaternion a v)
instance (FragmentCreator (f a), FragmentCreator a, FragmentFormat (f a) ~ f (FragmentFormat a)) => FragmentCreator (Point f a) where
createFragment = do
a <- createFragment
return (P a)
instance FragmentCreator a => FragmentCreator (Plucker a) where
createFragment = do
a <- createFragment
b <- createFragment
c <- createFragment
d <- createFragment
e <- createFragment
f <- createFragment
return (Plucker a b c d e f)