# 0.8.7 * Use `hpp` as a preprocessor rather than `cpphs` # 0.8.2 * Do not print shader info log if it contains only \NUL # 0.8.1 * Added `orthoMatrix` to `Camera3D` * Added `loadShaderFamily` to load all vertex, geometry, and fragment shaders based on a root file name. # 0.8 * Generalized `setUniform` to work with any instance of `AsUniform`. Specifically, this enables the use of types from the `linear` package.