{-# OPTIONS_GHC -fno-cse #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.UI.GLUT.Menu -- Copyright : (c) Sven Panne 2002-2013 -- License : BSD3 -- -- Maintainer : Sven Panne <svenpanne@gmail.com> -- Stability : stable -- Portability : portable -- -- GLUT supports simple cascading pop-up menus. They are designed to let a user -- select various modes within a program. The functionality is simple and -- minimalistic and is meant to be that way. Do not mistake GLUT\'s pop-up menu -- facility with an attempt to create a full-featured user interface. -- -------------------------------------------------------------------------------- module Graphics.UI.GLUT.Menu ( Menu(..), MenuItem(..), MenuCallback, attachMenu, numMenuItems ) where import Control.Monad.IO.Class ( MonadIO(..) ) import Control.Monad ( when, unless, zipWithM ) import Data.Array ( listArray, (!) ) import Data.IORef ( IORef, newIORef, readIORef, modifyIORef ) import qualified Data.Map as M import Data.StateVar ( get, ($=), GettableStateVar, makeGettableStateVar , StateVar, makeStateVar ) import Foreign.C.String ( withCString ) import Foreign.C.Types ( CInt ) import Foreign.Ptr ( freeHaskellFunPtr ) import System.IO.Unsafe ( unsafePerformIO ) import Graphics.UI.GLUT.Callbacks.Registration import Graphics.UI.GLUT.QueryUtils import Graphics.UI.GLUT.Raw import Graphics.UI.GLUT.Types -------------------------------------------------------------------------------- -- | A menu is simply a list of menu items, possibly with an associated font. data Menu = Menu [MenuItem] | MenuWithFont BitmapFont [MenuItem] menuFont :: Menu -> Maybe BitmapFont menuFont (Menu _) = Nothing menuFont (MenuWithFont font _) = Just font menuItems :: Menu -> [MenuItem] menuItems (Menu items) = items menuItems (MenuWithFont _ items) = items -- | A single item within a menu can either be a plain menu entry or a sub-menu -- entry, allowing for arbitrarily deep nested menus. data MenuItem = MenuEntry String MenuCallback -- ^ A plain menu entry with an associated -- callback, which is triggered when the -- user selects the entry | SubMenu String Menu -- ^ A sub-menu, which is cascaded when the -- user selects the entry, allowing -- sub-menu entries to be selected type MenuCallback = IO () -- | Create a new pop-up menu for the /current window,/ attaching it to the -- given mouse button. A previously attached menu (if any), is detached before -- and won\'t receive callbacks anymore. -- -- It is illegal to call 'attachMenu' while any (sub-)menu is in use, i.e. -- popped up. -- -- /X Implementation Notes:/ If available, GLUT for X will take advantage of -- overlay planes for implementing pop-up menus. The use of overlay planes can -- eliminate display callbacks when pop-up menus are deactivated. The -- @SERVER_OVERLAY_VISUALS@ convention is used to determine if overlay visuals -- are available. attachMenu :: MonadIO m => MouseButton -> Menu -> m () attachMenu mouseButton menu = liftIO $ do win <- getCurrentWindow "attachMenu" let hook = MenuHook win mouseButton detachMenu hook unless (null (menuItems menu)) $ do (_, destructor) <- traverseMenu menu addToMenuTable hook destructor attachMenu_ mouseButton detachMenu :: MenuHook -> IO () detachMenu hook@(MenuHook _ mouseButton) = do maybeDestructor <- lookupInMenuTable hook case maybeDestructor of Nothing -> return () Just destructor -> do detachMenu_ mouseButton destructor deleteFromMenuTable hook traverseMenu :: Menu -> IO (MenuID, Destructor) traverseMenu menu = do let items = menuItems menu callbackArray = listArray (1, length items) (map makeCallback items) cb <- makeMenuFunc (\i -> callbackArray ! (fromIntegral i)) menuID <- glutCreateMenu cb maybe (return ()) (setMenuFont menuID) (menuFont menu) destructors <- zipWithM addMenuItem items [1..] let destructor = do sequence_ destructors glutDestroyMenu menuID freeHaskellFunPtr cb return (menuID, destructor) makeCallback :: MenuItem -> MenuCallback makeCallback (MenuEntry _ cb) = cb makeCallback _ = error "shouldn't receive a callback for submenus" addMenuItem :: MenuItem -> Value -> IO Destructor addMenuItem (MenuEntry s _) v = do addMenuEntry s v return $ glutRemoveMenuItem 1 addMenuItem (SubMenu s m) _ = do (menuID, destructor) <- saveExcursion (traverseMenu m) addSubMenu s menuID return $ do glutRemoveMenuItem 1 destructor -- Perform an action, saving/restoring the current menu around it saveExcursion :: IO a -> IO a saveExcursion act = do menuID <- get currentMenu returnValue <- act when (isRealMenu menuID) $ currentMenu $= menuID return returnValue -------------------------------------------------------------------------------- -- This seems to be a common Haskell hack nowadays: A plain old global variable -- with an associated mutator. Perhaps some language/library support is needed? {-# NOINLINE theMenuTable #-} theMenuTable :: IORef MenuTable theMenuTable = unsafePerformIO (newIORef emptyMenuTable) getMenuTable :: IO MenuTable getMenuTable = readIORef theMenuTable modifyMenuTable :: (MenuTable -> MenuTable) -> IO () modifyMenuTable = modifyIORef theMenuTable -------------------------------------------------------------------------------- -- To facilitate cleanup, we have to keep track how to destroy menus which are -- currently attached in a window to a mouse button. data MenuHook = MenuHook Window MouseButton deriving ( Eq, Ord ) type Destructor = IO () type MenuTable = M.Map MenuHook Destructor emptyMenuTable :: MenuTable emptyMenuTable = M.empty lookupInMenuTable :: MenuHook -> IO (Maybe Destructor) lookupInMenuTable callbackID = fmap (M.lookup callbackID) getMenuTable deleteFromMenuTable :: MenuHook -> IO () deleteFromMenuTable callbackID = modifyMenuTable (M.delete callbackID) addToMenuTable :: MenuHook -> Destructor -> IO () addToMenuTable callbackID funPtr = modifyMenuTable (M.insert callbackID funPtr) -------------------------------------------------------------------------------- type MenuID = CInt type Value = CInt -------------------------------------------------------------------------------- -- | Controls the /current menu./ If no menus exist or the previous /current -- menu/ was destroyed, a pseudo menu is returned. currentMenu :: StateVar MenuID currentMenu = makeStateVar glutGetMenu glutSetMenu -- | Returns 'True' if the given menu identifier refers to a real menu, not -- a pseudo one. isRealMenu :: MenuID -> Bool isRealMenu = (/= 0) -------------------------------------------------------------------------------- -- | Add a menu entry to the bottom of the /current menu./ The given string will -- be displayed for the newly added menu entry. If the menu entry is selected by -- the user, the menu\'s callback will be called passing the given value as the -- callback\'s parameter. addMenuEntry :: String -> Value -> IO () addMenuEntry name value = withCString name $ \n -> glutAddMenuEntry n value -- | Add a sub-menu trigger to the bottom of the /current menu./ The given -- string will be displayed for the newly added sub-menu trigger. If the -- sub-menu trigger is entered, the sub-menu specified by the given menu -- identifier will be cascaded, allowing sub-menu menu items to be selected. addSubMenu :: String -> MenuID -> IO () addSubMenu name menuID = withCString name $ \n -> glutAddSubMenu n menuID -------------------------------------------------------------------------------- {- UNUSED -- | Change the specified menu entry in the /current menu/ into a menu entry. -- The given position determines which menu item should be changed and must be -- between 1 (the topmost menu item) and -- 'Graphics.UI.GLUT.State.getNumMenuItems' inclusive. The menu item to change -- does not have to be a menu entry already. The given string will be displayed -- for the newly changed menu entry. The given value will be returned to the -- menu\'s callback if this menu entry is selected. foreign import CALLCONV unsafe "glutChangeToMenuEntry" glutChangeToMenuEntry :: Item -> CString -> Value -> IO () -- | Change the specified menu item in the /current menu/ into a sub-menu -- trigger. The given position determines which menu item should be changed and -- must be between 1 and 'Graphics.UI.GLUT.State.getNumMenuItems' inclusive. The -- menu item to change does not have to be a sub-menu trigger already. The -- given name will be displayed for the newly changed sub-menu trigger. The -- given menu identifier names the sub-menu to cascade from the newly added -- sub-menu trigger. foreign import CALLCONV unsafe "glutChangeToSubMenu" glutChangeToSubMenu :: Item -> CString -> MenuID -> IO () -} -------------------------------------------------------------------------------- -- | Attach a mouse button for the /current window/ to the identifier of the -- /current menu./ By attaching a menu identifier to a button, the named menu -- will be popped up when the user presses the specified button. Note that the -- menu is attached to the button by identifier, not by reference. attachMenu_ :: MouseButton -> IO () attachMenu_ = glutAttachMenu . marshalMouseButton -- | Detach an attached mouse button from the /current window./ detachMenu_ :: MouseButton -> IO () detachMenu_ = glutDetachMenu . marshalMouseButton -------------------------------------------------------------------------------- -- | Contains the number of menu items in the /current menu./ numMenuItems :: GettableStateVar Int numMenuItems = makeGettableStateVar $ simpleGet fromIntegral glut_MENU_NUM_ITEMS -------------------------------------------------------------------------------- setMenuFont :: MenuID -> BitmapFont -> IO () setMenuFont menuID font = glutSetMenuFont menuID =<< marshalBitmapFont font