{- AAIndex.hs (adapted from aaindex.c which is (c) Silicon Graphics, Inc.) Copyright (c) Sven Panne 2002-2006 This file is part of HOpenGL and distributed under a BSD-style license See the file libraries/GLUT/LICENSE This program draws shows how to draw anti-aliased lines in color index mode. It draws two diagonal lines to form an X; when 'r' is typed in the window, the lines are rotated in opposite directions. -} import Data.Char ( toLower ) import Data.IORef ( IORef, newIORef ) import System.Exit ( exitWith, ExitCode(ExitSuccess) ) import Graphics.UI.GLUT data State = State { rotAngle :: IORef Int } makeState :: IO State makeState = do r <- newIORef 0 return $ State { rotAngle = r } rampSize, ramp1Start, ramp2Start :: GLint rampSize = 16 ramp1Start = 32 ramp2Start = 48 -- Initialize antialiasing for color index mode, including loading a green color -- ramp starting at ramp1Start, and a blue color ramp starting at ramp2Start. -- The ramps must be a multiple of 16. myInit :: IO () myInit = do flip mapM_ [ 0 .. rampSize - 1 ] $ \i -> do let shade = fromIntegral i / fromIntegral rampSize colorMapEntry (Index1 (ramp1Start + i)) $= Color3 0 shade 0 colorMapEntry (Index1 (ramp2Start + i)) $= Color3 0 0 shade lineSmooth $= Enabled hint LineSmooth $= DontCare lineWidth $= 1.5 clearIndex $= Index1 (fromIntegral ramp1Start) -- Draw 2 diagonal lines to form an X display :: State -> DisplayCallback display state = do r <- get (rotAngle state) clear [ ColorBuffer ] -- resolve overloading, not needed in "real" programs let vertex2f = vertex :: Vertex2 GLfloat -> IO () index (Index1 ramp1Start) preservingMatrix $ do rotate (-(fromIntegral r :: GLfloat)) (Vector3 0 0 0.1) renderPrimitive Lines $ do vertex2f (Vertex2 (-0.5) 0.5) vertex2f (Vertex2 0.5 (-0.5)) index (Index1 ramp2Start) preservingMatrix $ do rotate (fromIntegral r :: GLfloat) (Vector3 0 0 0.1) renderPrimitive Lines $ do vertex2f (Vertex2 0.5 0.5) vertex2f (Vertex2 (-0.5) (-0.5)) flush reshape :: ReshapeCallback reshape size@(Size w h) = do viewport $= (Position 0 0, size) matrixMode $= Projection loadIdentity let wf = fromIntegral w hf = fromIntegral h if w <= h then ortho2D (-1) 1 (-1*hf/wf) (1*hf/wf) else ortho2D (-1*wf/hf) (1*wf/hf) (-1) 1 matrixMode $= Modelview 0 loadIdentity keyboard :: State -> KeyboardMouseCallback keyboard state (Char c) Down _ _ = case toLower c of 'r' -> do rotAngle state $~ ((`mod` 360) . (+ 30)); postRedisplay Nothing '\27' -> exitWith ExitSuccess _ -> return () keyboard _ _ _ _ _ = return () -- Main Loop -- Open window with initial window size, title bar, -- color index display mode, and handle input events. main :: IO () main = do (progName, _args) <- getArgsAndInitialize initialDisplayMode $= [ SingleBuffered, IndexMode ] initialWindowSize $= Size 200 200 _ <- createWindow progName state <- makeState myInit reshapeCallback $= Just reshape keyboardMouseCallback $= Just (keyboard state) displayCallback $= display state mainLoop