-------------------------------------------------------------------------------- -- | -- Module : Graphics.UI.GLUT.DeviceControl -- Copyright : (c) Sven Panne 2002-2013 -- License : BSD3 -- -- Maintainer : Sven Panne -- Stability : stable -- Portability : portable -- -- GLUT offers some routines for controlling the key repeat and polling the -- joystick. -- -------------------------------------------------------------------------------- module Graphics.UI.GLUT.DeviceControl ( GlobalKeyRepeat(..), globalKeyRepeat, PerWindowKeyRepeat(..), perWindowKeyRepeat, forceJoystickCallback ) where import Foreign.C.Types import Graphics.Rendering.OpenGL ( StateVar, makeStateVar ) import Graphics.UI.GLUT.QueryUtils import Graphics.UI.GLUT.Raw -------------------------------------------------------------------------------- -- | The state of the global key repeat data GlobalKeyRepeat = GlobalKeyRepeatOff | GlobalKeyRepeatOn | GlobalKeyRepeatDefault deriving ( Eq, Ord, Show ) marshalGlobalKeyRepeat :: GlobalKeyRepeat -> CInt marshalGlobalKeyRepeat x = case x of GlobalKeyRepeatOff -> glut_KEY_REPEAT_OFF GlobalKeyRepeatOn -> glut_KEY_REPEAT_ON GlobalKeyRepeatDefault -> glut_KEY_REPEAT_DEFAULT unmarshalGlobalKeyRepeat :: CInt -> GlobalKeyRepeat unmarshalGlobalKeyRepeat x | x == glut_KEY_REPEAT_OFF = GlobalKeyRepeatOff | x == glut_KEY_REPEAT_ON = GlobalKeyRepeatOn | x == glut_KEY_REPEAT_DEFAULT = GlobalKeyRepeatDefault | otherwise = error ("unmarshalGlobalKeyRepeat: illegal value " ++ show x) -------------------------------------------------------------------------------- -- | Controls the key repeat mode for the window system on a global basis if -- possible. If supported by the window system, the key repeat can either be -- disabled, enabled, or set to the window system\'s default key repeat state. -- -- /X Implementation Notes:/ X11 sends @KeyPress@ events repeatedly when the -- window system\'s global auto repeat is enabled. 'perWindowKeyRepeat' can -- prevent these auto repeated keystrokes from being reported as keyboard or -- special callbacks, but there is still some minimal overhead by the X server -- to continually stream @KeyPress@ events to the GLUT application. The -- 'globalKeyRepeat' state variable can be used to actually disable the global -- sending of auto repeated @KeyPress@ events. Note that 'globalKeyRepeat' -- affects the global window system auto repeat state so other applications -- will not auto repeat if you disable auto repeat globally through -- 'globalKeyRepeat'. GLUT applications using the X11 GLUT implementation -- should disable key repeat with 'globalKeyRepeat' to disable key repeats most -- efficiently, but are responsible for explicitly restoring the default key -- repeat state on exit. -- -- /Win32 Implementation Notes:/ The Win32 implementation of 'globalKeyRepeat' -- does nothing. The 'perWindowKeyRepeat' can be used in the Win32 GLUT -- implementation to ignore repeated keys on a per-window basis without changing -- the global window system key repeat. globalKeyRepeat :: StateVar GlobalKeyRepeat globalKeyRepeat = makeStateVar (deviceGet unmarshalGlobalKeyRepeat glut_DEVICE_KEY_REPEAT) (glutSetKeyRepeat . marshalGlobalKeyRepeat) -------------------------------------------------------------------------------- -- | The state of the per-window key repeat data PerWindowKeyRepeat = PerWindowKeyRepeatOff | PerWindowKeyRepeatOn deriving ( Eq, Ord, Show ) marshalPerWindowKeyRepeat :: PerWindowKeyRepeat -> CInt marshalPerWindowKeyRepeat x = case x of PerWindowKeyRepeatOn -> 0 PerWindowKeyRepeatOff -> 1 unmarshalPerWindowKeyRepeat :: CInt -> PerWindowKeyRepeat unmarshalPerWindowKeyRepeat x | x == 0 = PerWindowKeyRepeatOn | otherwise = PerWindowKeyRepeatOff -------------------------------------------------------------------------------- -- | Controls if auto repeat keystrokes are reported to the /current window./ -- Ignoring auto repeated keystrokes is generally done in conjunction with using -- the 'Graphics.UI.GLUT.Callbacks.Window.keyboardMouseCallback'. If you do -- not ignore auto repeated keystrokes, your GLUT application will experience -- repeated release\/press callbacks. Games using the keyboard will typically -- want to ignore key repeat. perWindowKeyRepeat :: StateVar PerWindowKeyRepeat perWindowKeyRepeat = makeStateVar (deviceGet unmarshalPerWindowKeyRepeat glut_DEVICE_IGNORE_KEY_REPEAT) (glutIgnoreKeyRepeat . marshalPerWindowKeyRepeat) -------------------------------------------------------------------------------- -- | Execute the joystick callback set by -- 'Graphics.UI.GLUT.Callbacks.Window.joystickCallback' once (if one exists). -- This is done in a synchronous fashion within the current context, i.e. when -- 'forceJoystickCallback' returns, the callback will have already happened. forceJoystickCallback :: IO () forceJoystickCallback = glutForceJoystickFunc