module DDF.Util (module DDF.Util, module System.Random) where
import System.Random
import GHC.Float
vars = [pre : suf | suf <- "":map show [0..], pre <- ['a'..'z']]
isSquare n = sq * sq == n
where sq = floor $ sqrt (fromIntegral n::Double)
instance Random () where
random = ((),)
randomR _ = random
instance (Random l, Random r) => Random (l, r) where
random g0 = ((l, r), g2)
where
(l, g1) = random g0
(r, g2) = random g1
randomR ((llo, rlo), (lhi, rhi)) g0 = ((l, r), g2)
where
(l, g1) = randomR (llo, lhi) g0
(r, g2) = randomR (rlo, rhi) g1
class RandRange w where
randRange :: (Double, Double) -> (w, w)
instance RandRange () where
randRange _ = ((), ())
instance RandRange Double where
randRange (lo, hi) = (lo, hi)
instance RandRange Float where
randRange (lo, hi) = (double2Float lo, double2Float hi)
instance (RandRange l, RandRange r) => RandRange (l, r) where
randRange (lo, hi) = ((llo, rlo), (lhi, rhi))
where
(llo, lhi) = randRange (lo, hi)
(rlo, rhi) = randRange (lo, hi)