{-| Module : Game.Werewolf.Game Description : Game data structure. Copyright : (c) Henry J. Wylde, 2016 License : BSD3 Maintainer : public@hjwylde.com Game functions are defined in "Game.Werewolf.Internal.Game". This module just re-exports the functions relevant to the public interface. -} module Game.Werewolf.Game ( -- * Game Game, stage, round, players, events, passes, allowedVoters, heal, healUsed, poison, poisonUsed, priorProtect, protect, roleModel, scapegoatBlamed, see, villageIdiotRevealed, votes, Stage(..), Event(..), -- ** Queries isDefendersTurn, isGameOver, isScapegoatsTurn, isSeersTurn, isSunrise, isSunset, isVillagesTurn, isWerewolvesTurn, isWildChildsTurn, isWitchsTurn, isWolfHoundsTurn, doesPlayerExist, ) where import Game.Werewolf.Internal.Game import Prelude hiding (round)