{-# language CPP #-} module Vulkan.Core12.Promoted_From_VK_KHR_shader_float16_int8 ( PhysicalDeviceShaderFloat16Int8Features(..) , StructureType(..) ) where import Foreign.Marshal.Alloc (allocaBytesAligned) import Foreign.Ptr (nullPtr) import Foreign.Ptr (plusPtr) import Data.Typeable (Typeable) import Foreign.Storable (Storable) import Foreign.Storable (Storable(peek)) import Foreign.Storable (Storable(poke)) import qualified Foreign.Storable (Storable(..)) import GHC.Generics (Generic) import Foreign.Ptr (Ptr) import Data.Kind (Type) import Vulkan.Core10.FundamentalTypes (bool32ToBool) import Vulkan.Core10.FundamentalTypes (boolToBool32) import Vulkan.Core10.FundamentalTypes (Bool32) import Vulkan.CStruct (FromCStruct) import Vulkan.CStruct (FromCStruct(..)) import Vulkan.Core10.Enums.StructureType (StructureType) import Vulkan.CStruct (ToCStruct) import Vulkan.CStruct (ToCStruct(..)) import Vulkan.Zero (Zero(..)) import Vulkan.Core10.Enums.StructureType (StructureType(STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES)) import Vulkan.Core10.Enums.StructureType (StructureType(..)) -- | VkPhysicalDeviceShaderFloat16Int8Features - Structure describing -- features supported by VK_KHR_shader_float16_int8 -- -- == Valid Usage (Implicit) -- -- = See Also -- -- 'Vulkan.Core10.FundamentalTypes.Bool32', -- 'Vulkan.Core10.Enums.StructureType.StructureType' data PhysicalDeviceShaderFloat16Int8Features = PhysicalDeviceShaderFloat16Int8Features { -- | @shaderFloat16@ indicates whether 16-bit floats (halfs) are supported in -- shader code. This also indicates whether shader modules /can/ declare -- the @Float16@ capability. However, this only enables a subset of the -- storage classes that SPIR-V allows for the @Float16@ SPIR-V capability: -- Declaring and using 16-bit floats in the @Private@, @Workgroup@, and -- @Function@ storage classes is enabled, while declaring them in the -- interface storage classes (e.g., @UniformConstant@, @Uniform@, -- @StorageBuffer@, @Input@, @Output@, and @PushConstant@) is not enabled. shaderFloat16 :: Bool , -- | @shaderInt8@ indicates whether 8-bit integers (signed and unsigned) are -- supported in shader code. This also indicates whether shader modules -- /can/ declare the @Int8@ capability. However, this only enables a subset -- of the storage classes that SPIR-V allows for the @Int8@ SPIR-V -- capability: Declaring and using 8-bit integers in the @Private@, -- @Workgroup@, and @Function@ storage classes is enabled, while declaring -- them in the interface storage classes (e.g., @UniformConstant@, -- @Uniform@, @StorageBuffer@, @Input@, @Output@, and @PushConstant@) is -- not enabled. shaderInt8 :: Bool } deriving (Typeable, Eq) #if defined(GENERIC_INSTANCES) deriving instance Generic (PhysicalDeviceShaderFloat16Int8Features) #endif deriving instance Show PhysicalDeviceShaderFloat16Int8Features instance ToCStruct PhysicalDeviceShaderFloat16Int8Features where withCStruct x f = allocaBytesAligned 24 8 $ \p -> pokeCStruct p x (f p) pokeCStruct p PhysicalDeviceShaderFloat16Int8Features{..} f = do poke ((p `plusPtr` 0 :: Ptr StructureType)) (STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES) poke ((p `plusPtr` 8 :: Ptr (Ptr ()))) (nullPtr) poke ((p `plusPtr` 16 :: Ptr Bool32)) (boolToBool32 (shaderFloat16)) poke ((p `plusPtr` 20 :: Ptr Bool32)) (boolToBool32 (shaderInt8)) f cStructSize = 24 cStructAlignment = 8 pokeZeroCStruct p f = do poke ((p `plusPtr` 0 :: Ptr StructureType)) (STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES) poke ((p `plusPtr` 8 :: Ptr (Ptr ()))) (nullPtr) poke ((p `plusPtr` 16 :: Ptr Bool32)) (boolToBool32 (zero)) poke ((p `plusPtr` 20 :: Ptr Bool32)) (boolToBool32 (zero)) f instance FromCStruct PhysicalDeviceShaderFloat16Int8Features where peekCStruct p = do shaderFloat16 <- peek @Bool32 ((p `plusPtr` 16 :: Ptr Bool32)) shaderInt8 <- peek @Bool32 ((p `plusPtr` 20 :: Ptr Bool32)) pure $ PhysicalDeviceShaderFloat16Int8Features (bool32ToBool shaderFloat16) (bool32ToBool shaderInt8) instance Storable PhysicalDeviceShaderFloat16Int8Features where sizeOf ~_ = 24 alignment ~_ = 8 peek = peekCStruct poke ptr poked = pokeCStruct ptr poked (pure ()) instance Zero PhysicalDeviceShaderFloat16Int8Features where zero = PhysicalDeviceShaderFloat16Int8Features zero zero