{-# language CPP #-} module Vulkan.Core12.Promoted_From_VK_KHR_shader_atomic_int64 ( PhysicalDeviceShaderAtomicInt64Features(..) , StructureType(..) ) where import Foreign.Marshal.Alloc (allocaBytesAligned) import Foreign.Ptr (nullPtr) import Foreign.Ptr (plusPtr) import Data.Typeable (Typeable) import Foreign.Storable (Storable) import Foreign.Storable (Storable(peek)) import Foreign.Storable (Storable(poke)) import qualified Foreign.Storable (Storable(..)) import GHC.Generics (Generic) import Foreign.Ptr (Ptr) import Data.Kind (Type) import Vulkan.Core10.FundamentalTypes (bool32ToBool) import Vulkan.Core10.FundamentalTypes (boolToBool32) import Vulkan.Core10.FundamentalTypes (Bool32) import Vulkan.CStruct (FromCStruct) import Vulkan.CStruct (FromCStruct(..)) import Vulkan.Core10.Enums.StructureType (StructureType) import Vulkan.CStruct (ToCStruct) import Vulkan.CStruct (ToCStruct(..)) import Vulkan.Zero (Zero(..)) import Vulkan.Core10.Enums.StructureType (StructureType(STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES)) import Vulkan.Core10.Enums.StructureType (StructureType(..)) -- | VkPhysicalDeviceShaderAtomicInt64Features - Structure describing -- features supported by VK_KHR_shader_atomic_int64 -- -- == Valid Usage (Implicit) -- -- = See Also -- -- 'Vulkan.Core10.FundamentalTypes.Bool32', -- 'Vulkan.Core10.Enums.StructureType.StructureType' data PhysicalDeviceShaderAtomicInt64Features = PhysicalDeviceShaderAtomicInt64Features { -- | @shaderBufferInt64Atomics@ indicates whether shaders /can/ perform -- 64-bit unsigned and signed integer atomic operations on buffers. shaderBufferInt64Atomics :: Bool , -- | @shaderSharedInt64Atomics@ indicates whether shaders /can/ perform -- 64-bit unsigned and signed integer atomic operations on shared memory. shaderSharedInt64Atomics :: Bool } deriving (Typeable, Eq) #if defined(GENERIC_INSTANCES) deriving instance Generic (PhysicalDeviceShaderAtomicInt64Features) #endif deriving instance Show PhysicalDeviceShaderAtomicInt64Features instance ToCStruct PhysicalDeviceShaderAtomicInt64Features where withCStruct x f = allocaBytesAligned 24 8 $ \p -> pokeCStruct p x (f p) pokeCStruct p PhysicalDeviceShaderAtomicInt64Features{..} f = do poke ((p `plusPtr` 0 :: Ptr StructureType)) (STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES) poke ((p `plusPtr` 8 :: Ptr (Ptr ()))) (nullPtr) poke ((p `plusPtr` 16 :: Ptr Bool32)) (boolToBool32 (shaderBufferInt64Atomics)) poke ((p `plusPtr` 20 :: Ptr Bool32)) (boolToBool32 (shaderSharedInt64Atomics)) f cStructSize = 24 cStructAlignment = 8 pokeZeroCStruct p f = do poke ((p `plusPtr` 0 :: Ptr StructureType)) (STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES) poke ((p `plusPtr` 8 :: Ptr (Ptr ()))) (nullPtr) poke ((p `plusPtr` 16 :: Ptr Bool32)) (boolToBool32 (zero)) poke ((p `plusPtr` 20 :: Ptr Bool32)) (boolToBool32 (zero)) f instance FromCStruct PhysicalDeviceShaderAtomicInt64Features where peekCStruct p = do shaderBufferInt64Atomics <- peek @Bool32 ((p `plusPtr` 16 :: Ptr Bool32)) shaderSharedInt64Atomics <- peek @Bool32 ((p `plusPtr` 20 :: Ptr Bool32)) pure $ PhysicalDeviceShaderAtomicInt64Features (bool32ToBool shaderBufferInt64Atomics) (bool32ToBool shaderSharedInt64Atomics) instance Storable PhysicalDeviceShaderAtomicInt64Features where sizeOf ~_ = 24 alignment ~_ = 8 peek = peekCStruct poke ptr poked = pokeCStruct ptr poked (pure ()) instance Zero PhysicalDeviceShaderAtomicInt64Features where zero = PhysicalDeviceShaderAtomicInt64Features zero zero