vulkan-2.0.0.0: Bindings to the Vulkan graphics API.

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LanguageHaskell2010

Graphics.Vulkan.Extensions.VK_AMD_draw_indirect_count

Synopsis

Documentation

vkCmdDrawIndirectCountAMD :: ("commandBuffer" ::: VkCommandBuffer) -> ("buffer" ::: VkBuffer) -> ("offset" ::: VkDeviceSize) -> ("countBuffer" ::: VkBuffer) -> ("countBufferOffset" ::: VkDeviceSize) -> ("maxDrawCount" ::: Word32) -> ("stride" ::: Word32) -> IO () Source #

vkCmdDrawIndirectCountAMD - Perform an indirect draw with the draw count sourced from a buffer

Parameters

  • commandBuffer is the command buffer into which the command is recorded.
  • buffer is the buffer containing draw parameters.
  • offset is the byte offset into buffer where parameters begin.
  • countBuffer is the buffer containing the draw count.
  • countBufferOffset is the byte offset into countBuffer where the draw count begins.
  • maxDrawCount specifies the maximum number of draws that will be executed. The actual number of executed draw calls is the minimum of the count specified in countBuffer and maxDrawCount.
  • stride is the byte stride between successive sets of draw parameters.

Description

vkCmdDrawIndirectCountAMD behaves similarly to vkCmdDrawIndirect except that the draw count is read by the device from a buffer during execution. The command will read an unsigned 32-bit integer from countBuffer located at countBufferOffset and use this as the draw count.

Valid Usage

  • If buffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object
  • buffer must have been created with the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set
  • If countBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object
  • countBuffer must have been created with the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set
  • offset must be a multiple of 4
  • countBufferOffset must be a multiple of 4
  • stride must be a multiple of 4 and must be greater than or equal to sizeof(VkDrawIndirectCommand)
  • If maxDrawCount is greater than or equal to 1, (stride × (maxDrawCount - 1) + offset + sizeof(VkDrawIndirectCommand)) must be less than or equal to the size of buffer
  • If the drawIndirectFirstInstance feature is not enabled, all the firstInstance members of the VkDrawIndirectCommand structures accessed by this command must be 0
  • The current render pass must be compatible with the renderPass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS.
  • The subpass index of the current render pass must be equal to the subpass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS.
  • For each set n that is statically used by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS, a descriptor set must have been bound to n at VK_PIPELINE_BIND_POINT_GRAPHICS, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline, as described in {html_spec_relative}#descriptorsets-compatibility
  • For each push constant that is statically used by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS, a push constant value must have been set for VK_PIPELINE_BIND_POINT_GRAPHICS, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline, as described in {html_spec_relative}#descriptorsets-compatibility
  • Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the bound VkPipeline object, specified via vkCmdBindPipeline
  • All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have valid buffers bound
  • A valid graphics pipeline must be bound to the current command buffer with VK_PIPELINE_BIND_POINT_GRAPHICS
  • If the VkPipeline object bound to VK_PIPELINE_BIND_POINT_GRAPHICS requires any dynamic state, that state must have been set on the current command buffer
  • If the count stored in countBuffer is equal to 1, (offset + sizeof(VkDrawIndirectCommand)) must be less than or equal to the size of buffer
  • If the count stored in countBuffer is greater than 1, (stride × (drawCount - 1) + offset + sizeof(VkDrawIndirectCommand)) must be less than or equal to the size of buffer
  • The count stored in countBuffer must be less than or equal to VkPhysicalDeviceLimits::maxDrawIndirectCount
  • Every input attachment used by the current subpass must be bound to the pipeline via a descriptor set
  • If any VkSampler object that is accessed from a shader by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS uses unnormalized coordinates, it must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage
  • If any VkSampler object that is accessed from a shader by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS uses unnormalized coordinates, it must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage
  • If any VkSampler object that is accessed from a shader by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS uses unnormalized coordinates, it must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage
  • If the robust buffer access feature is not enabled, and any shader stage in the VkPipeline object bound to VK_PIPELINE_BIND_POINT_GRAPHICS accesses a uniform buffer, it must not access values outside of the range of that buffer specified in the bound descriptor set
  • If the robust buffer access feature is not enabled, and any shader stage in the VkPipeline object bound to VK_PIPELINE_BIND_POINT_GRAPHICS accesses a storage buffer, it must not access values outside of the range of that buffer specified in the bound descriptor set
  • Any VkImageView being sampled with VK_FILTER_LINEAR as a result of this command must be of a format which supports linear filtering, as specified by the VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT flag in VkFormatProperties::linearTilingFeatures (for a linear image) or VkFormatProperties::optimalTilingFeatures(for an optimally tiled image) returned by vkGetPhysicalDeviceFormatProperties
  • Image subresources used as attachments in the current render pass must not be accessed in any way other than as an attachment by this command.
  • If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::maxMultiviewInstanceIndex.
  • If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable set to VK_TRUE and the current subpass has a depth/stencil attachment, then that attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • buffer must be a valid VkBuffer handle
  • countBuffer must be a valid VkBuffer handle
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called inside of a render pass instance
  • Each of buffer, commandBuffer, and countBuffer must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

+-----------------+-----------------+-----------------+-----------------+
| <#VkCommandBuff | <#vkCmdBeginRen | <#VkQueueFlagBi | <#synchronizati |
| erLevel Command | derPass Render  | ts Supported Qu | on-pipeline-sta |
|  Buffer Levels> | Pass Scope>     | eue Types>      | ges-types Pipel |
|                 |                 |                 | ine Type>       |
+=================+=================+=================+=================+
| Primary         | Inside          | Graphics        | Graphics        |
| Secondary       |                 |                 |                 |
+-----------------+-----------------+-----------------+-----------------+

See Also

VkBuffer, VkCommandBuffer, VkDeviceSize

vkCmdDrawIndexedIndirectCountAMD :: ("commandBuffer" ::: VkCommandBuffer) -> ("buffer" ::: VkBuffer) -> ("offset" ::: VkDeviceSize) -> ("countBuffer" ::: VkBuffer) -> ("countBufferOffset" ::: VkDeviceSize) -> ("maxDrawCount" ::: Word32) -> ("stride" ::: Word32) -> IO () Source #

vkCmdDrawIndexedIndirectCountAMD - Perform an indexed indirect draw with the draw count sourced from a buffer

Parameters

  • commandBuffer is the command buffer into which the command is recorded.
  • buffer is the buffer containing draw parameters.
  • offset is the byte offset into buffer where parameters begin.
  • countBuffer is the buffer containing the draw count.
  • countBufferOffset is the byte offset into countBuffer where the draw count begins.
  • maxDrawCount specifies the maximum number of draws that will be executed. The actual number of executed draw calls is the minimum of the count specified in countBuffer and maxDrawCount.
  • stride is the byte stride between successive sets of draw parameters.

Description

vkCmdDrawIndexedIndirectCountAMD behaves similarly to vkCmdDrawIndexedIndirect except that the draw count is read by the device from a buffer during execution. The command will read an unsigned 32-bit integer from countBuffer located at countBufferOffset and use this as the draw count.

Valid Usage

  • If buffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object
  • buffer must have been created with the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set
  • If countBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object
  • countBuffer must have been created with the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set
  • offset must be a multiple of 4
  • countBufferOffset must be a multiple of 4
  • stride must be a multiple of 4 and must be greater than or equal to sizeof(VkDrawIndirectCommand)
  • If maxDrawCount is greater than or equal to 1, (stride × (maxDrawCount - 1) + offset + sizeof(VkDrawIndirectCommand)) must be less than or equal to the size of buffer
  • If the drawIndirectFirstInstance feature is not enabled, all the firstInstance members of the VkDrawIndexedIndirectCommand structures accessed by this command must be 0
  • The current render pass must be compatible with the renderPass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS.
  • The subpass index of the current render pass must be equal to the subpass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS.
  • For each set n that is statically used by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS, a descriptor set must have been bound to n at VK_PIPELINE_BIND_POINT_GRAPHICS, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline, as described in {html_spec_relative}#descriptorsets-compatibility
  • For each push constant that is statically used by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS, a push constant value must have been set for VK_PIPELINE_BIND_POINT_GRAPHICS, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline, as described in {html_spec_relative}#descriptorsets-compatibility
  • Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the bound VkPipeline object, specified via vkCmdBindPipeline
  • All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have valid buffers bound
  • A valid graphics pipeline must be bound to the current command buffer with VK_PIPELINE_BIND_POINT_GRAPHICS
  • If the VkPipeline object bound to VK_PIPELINE_BIND_POINT_GRAPHICS requires any dynamic state, that state must have been set on the current command buffer
  • If count stored in countBuffer is equal to 1, (offset + sizeof(VkDrawIndexedIndirectCommand)) must be less than or equal to the size of buffer
  • If count stored in countBuffer is greater than 1, (stride × (drawCount - 1) + offset + sizeof(VkDrawIndexedIndirectCommand)) must be less than or equal to the size of buffer
  • drawCount must be less than or equal to VkPhysicalDeviceLimits::maxDrawIndirectCount
  • Every input attachment used by the current subpass must be bound to the pipeline via a descriptor set
  • If any VkSampler object that is accessed from a shader by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS uses unnormalized coordinates, it must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage
  • If any VkSampler object that is accessed from a shader by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS uses unnormalized coordinates, it must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage
  • If any VkSampler object that is accessed from a shader by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS uses unnormalized coordinates, it must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage
  • If the robust buffer access feature is not enabled, and any shader stage in the VkPipeline object bound to VK_PIPELINE_BIND_POINT_GRAPHICS accesses a uniform buffer, it must not access values outside of the range of that buffer specified in the bound descriptor set
  • If the robust buffer access feature is not enabled, and any shader stage in the VkPipeline object bound to VK_PIPELINE_BIND_POINT_GRAPHICS accesses a storage buffer, it must not access values outside of the range of that buffer specified in the bound descriptor set
  • Any VkImageView being sampled with VK_FILTER_LINEAR as a result of this command must be of a format which supports linear filtering, as specified by the VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT flag in VkFormatProperties::linearTilingFeatures (for a linear image) or VkFormatProperties::optimalTilingFeatures(for an optimally tiled image) returned by vkGetPhysicalDeviceFormatProperties
  • Image subresources used as attachments in the current render pass must not be accessed in any way other than as an attachment by this command.
  • If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::maxMultiviewInstanceIndex.
  • If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable set to VK_TRUE and the current subpass has a depth/stencil attachment, then that attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • buffer must be a valid VkBuffer handle
  • countBuffer must be a valid VkBuffer handle
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called inside of a render pass instance
  • Each of buffer, commandBuffer, and countBuffer must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

+-----------------+-----------------+-----------------+-----------------+
| <#VkCommandBuff | <#vkCmdBeginRen | <#VkQueueFlagBi | <#synchronizati |
| erLevel Command | derPass Render  | ts Supported Qu | on-pipeline-sta |
|  Buffer Levels> | Pass Scope>     | eue Types>      | ges-types Pipel |
|                 |                 |                 | ine Type>       |
+=================+=================+=================+=================+
| Primary         | Inside          | Graphics        | Graphics        |
| Secondary       |                 |                 |                 |
+-----------------+-----------------+-----------------+-----------------+

See Also

VkBuffer, VkCommandBuffer, VkDeviceSize