Changelog for swarm-0.2.0.0
Revision history for swarm
0.2.0.0 - 2022-11-01
A bunch of small fixes and improvements; special thanks to new contributors @0xcefaedfe, @kostmo, @ussgarci, and @valyagolev. Notable changes include:
- New UI features:
- REPL improvements:
- Improve user experience around quitting & moving between tutorial challenges (#754)
autoplay
flag for automatically demonstrating scenario solutions (#792)- Improved inventory sorting and user-controllable sort criteria (#793)
- Ability to temporarily hide robots so you can see what's under them (#802)
- New language features:
- New
void
type (#735)
- New
- Bug fixes:
- Documentation:
- Generate all wiki "cheat sheets" automatically (#769)
- Support for building on GHC 9.4 (#752)
There were several other small fixes and improvements; see the full changelog here.
0.1.1.0 - 2022-10-14
A couple new features and an important bugfix for the Hackage release.
- Update to
hsnoise-0.0.3
, fixing some world generation bugs that only showed up in the Hackage release. (#746) - New "blank" creative scenario (#741)
- REPL improvements
0.1.0.1 - 2022-10-06
A bugfix release for a few minor bugs that plagued the first release:
- Fall back to to the swarm data directory when a
run
file is not found (#730)- This bug caused the move tutorial to be unplayable because it tried to execute
run "data/scenarios/Tutorials/move_system.sw"
- This bug caused the move tutorial to be unplayable because it tried to execute
- Fix version check when there is no GitInfo
(#729)
- This bug caused the game to always report that there was a new version available even when you already had the latest (and only!) version.
0.1.0.0 - 2022-10-06
First Swarm release! Swarm already has:
- a programming language based on the polymorphic lambda calculus + recursion, with a command monad for describing first-class imperative actions
- scenarios which can be loaded from YAML files
- the release comes with official challenges and an in-game tutorial
- the default Classic and Creative modes use the same YAML syntax
- we include JSON schemas for editor support when writing scenarios
- procedural 2D world generation
- LSP server built into the Swarm executable
- Terminal UI interface
- running the executable opens the Main menu by default
- game screen with a world view, inventory and REPL
- popup windows for messages, challenge descriptions, etc.