{-# LANGUAGE ScopedTypeVariables #-} {-# LANGUAGE PatternSynonyms #-} -- | This module is analogous to "Graphics.UI.SDL.Enum", providing pattern -- synonyms for all enumerators. module Graphics.UI.SDL.Enum.Pattern ( -- * Enumerations -- ** Audio Status AudioStatus, pattern AudioStatusStopped, pattern AudioStatusPlaying, pattern AudioStatusPaused, -- ** Blend Mode BlendMode, pattern BlendModeNone, pattern BlendModeBlend, pattern BlendModeAdd, pattern BlendModeMod, -- ** Event Action EventAction, pattern EventActionAddEvent, pattern EventActionPeekEvent, pattern EventActionGetEvent, -- ** Game Controller Axis GameControllerAxis, pattern GameControllerAxisInvalid, pattern GameControllerAxisLeftX, pattern GameControllerAxisLeftY, pattern GameControllerAxisRightX, pattern GameControllerAxisRightY, pattern GameControllerAxisTriggerLeft, pattern GameControllerAxisTriggerRight, pattern GameControllerAxisMax, -- ** Game Controller Button GameControllerButton, pattern GameControllerButtonInvalid, pattern GameControllerButtonA, pattern GameControllerButtonB, pattern GameControllerButtonX, pattern GameControllerButtonY, pattern GameControllerButtonBack, pattern GameControllerButtonGuide, pattern GameControllerButtonStart, pattern GameControllerButtonLeftStick, pattern GameControllerButtonRightStick, pattern GameControllerButtonLeftShoulder, pattern GameControllerButtonRightShoulder, pattern GameControllerButtonDPadUp, pattern GameControllerButtonDPadDown, pattern GameControllerButtonDPadLeft, pattern GameControllerButtonDPadRight, pattern GameControllerButtonMax, -- ** OpenGL Attribute GLattr, pattern GLAttrRedSize, pattern GLAttrGreenSize, pattern GLAttrBlueSize, pattern GLAttrAlphaSize, pattern GLAttrBufferSize, pattern GLAttrDoubleBuffer, pattern GLAttrDepthSize, pattern GLAttrStencilSize, pattern GLAttrAccumRedSize, pattern GLAttrAccumGreenSize, pattern GLAttrAccumBlueSize, pattern GLAttrAccumAlphaSize, pattern GLAttrStereo, pattern GLAttrMultiSampleBuffers, pattern GLAttrMultiSampleSamples, pattern GLAttrAcceleratedVisual, pattern GLAttrRetainedBacking, pattern GLAttrContextMajorVersion, pattern GLAttrContextMinorVersion, pattern GLAttrContextEGL, pattern GLAttrContextFlags, pattern GLAttrContextProfileMask, pattern GLAttrShareWithCurrentContext, pattern GLAttrFramebufferSRGBCapable, -- ** Hint Priority HintPriority, pattern HintPriorityDefault, pattern HintPriorityNormal, pattern HintPriorityOverride, -- ** Initialization Flag InitFlag, pattern InitFlagTimer, pattern InitFlagAudio, pattern InitFlagVideo, pattern InitFlagJoystick, pattern InitFlagHaptic, pattern InitFlagGameController, pattern InitFlagEvents, pattern InitFlagNoParachute, pattern InitFlagEverything, -- ** Keycode Keycode, pattern KeycodeUnknown, pattern KeycodeReturn, pattern KeycodeEscape, pattern KeycodeBackspace, pattern KeycodeTab, pattern KeycodeSpace, pattern KeycodeExclaim, pattern KeycodeQuoteDbl, pattern KeycodeHash, pattern KeycodePercent, pattern KeycodeDollar, pattern KeycodeAmpersand, pattern KeycodeQuote, pattern KeycodeLeftParen, pattern KeycodeRightParen, pattern KeycodeAsterisk, pattern KeycodePlus, pattern KeycodeComma, pattern KeycodeMinus, pattern KeycodePeriod, pattern KeycodeSlash, pattern Keycode0, pattern Keycode1, pattern Keycode2, pattern Keycode3, pattern Keycode4, pattern Keycode5, pattern Keycode6, pattern Keycode7, pattern Keycode8, pattern Keycode9, pattern KeycodeColon, pattern KeycodeSemicolon, pattern KeycodeLess, pattern KeycodeEquals, pattern KeycodeGreater, pattern KeycodeQuestion, pattern KeycodeAt, pattern KeycodeLeftBracket, pattern KeycodeBackslash, pattern KeycodeRightBracket, pattern KeycodeCaret, pattern KeycodeUnderscore, pattern KeycodeBackquote, pattern KeycodeA, pattern KeycodeB, pattern KeycodeC, pattern KeycodeD, pattern KeycodeE, pattern KeycodeF, pattern KeycodeG, pattern KeycodeH, pattern KeycodeI, pattern KeycodeJ, pattern KeycodeK, pattern KeycodeL, pattern KeycodeM, pattern KeycodeN, pattern KeycodeO, pattern KeycodeP, pattern KeycodeQ, pattern KeycodeR, pattern KeycodeS, pattern KeycodeT, pattern KeycodeU, pattern KeycodeV, pattern KeycodeW, pattern KeycodeX, pattern KeycodeY, pattern KeycodeZ, pattern KeycodeCapsLock, pattern KeycodeF1, pattern KeycodeF2, pattern KeycodeF3, pattern KeycodeF4, pattern KeycodeF5, pattern KeycodeF6, pattern KeycodeF7, pattern KeycodeF8, pattern KeycodeF9, pattern KeycodeF10, pattern KeycodeF11, pattern KeycodeF12, pattern KeycodePrintScreen, pattern KeycodeScrollLock, pattern KeycodePause, pattern KeycodeInsert, pattern KeycodeHome, pattern KeycodePageUp, pattern KeycodeDelete, pattern KeycodeEnd, pattern KeycodePageDown, pattern KeycodeRight, pattern KeycodeLeft, pattern KeycodeDown, pattern KeycodeUp, pattern KeycodeNumLockClear, pattern KeycodeKPDivide, pattern KeycodeKPMultiply, pattern KeycodeKPMinus, pattern KeycodeKPPlus, pattern KeycodeKPEnter, pattern KeycodeKP1, pattern KeycodeKP2, pattern KeycodeKP3, pattern KeycodeKP4, pattern KeycodeKP5, pattern KeycodeKP6, pattern KeycodeKP7, pattern KeycodeKP8, pattern KeycodeKP9, pattern KeycodeKP0, pattern KeycodeKPPeriod, pattern KeycodeApplication, pattern KeycodePower, pattern KeycodeKPEquals, pattern KeycodeF13, pattern KeycodeF14, pattern KeycodeF15, pattern KeycodeF16, pattern KeycodeF17, pattern KeycodeF18, pattern KeycodeF19, pattern KeycodeF20, pattern KeycodeF21, pattern KeycodeF22, pattern KeycodeF23, pattern KeycodeF24, pattern KeycodeExecute, pattern KeycodeHelp, pattern KeycodeMenu, pattern KeycodeSelect, pattern KeycodeStop, pattern KeycodeAgain, pattern KeycodeUndo, pattern KeycodeCut, pattern KeycodeCopy, pattern KeycodePaste, pattern KeycodeFind, pattern KeycodeMute, pattern KeycodeVolumeUp, pattern KeycodeVolumeDown, pattern KeycodeKPComma, pattern KeycodeKPEqualsAS400, pattern KeycodeAltErase, pattern KeycodeSysReq, pattern KeycodeCancel, pattern KeycodeClear, pattern KeycodePrior, pattern KeycodeReturn2, pattern KeycodeSeparator, pattern KeycodeOut, pattern KeycodeOper, pattern KeycodeClearAgain, pattern KeycodeCrSel, pattern KeycodeExSel, pattern KeycodeKP00, pattern KeycodeKP000, pattern KeycodeThousandsSeparator, pattern KeycodeDecimalSeparator, pattern KeycodeCurrencyUnit, pattern KeycodeCurrencySubunit, pattern KeycodeKPLeftParen, pattern KeycodeKPRightParen, pattern KeycodeKPLeftBrace, pattern KeycodeKPRightBrace, pattern KeycodeKPTab, pattern KeycodeKPBackspace, pattern KeycodeKPA, pattern KeycodeKPB, pattern KeycodeKPC, pattern KeycodeKPD, pattern KeycodeKPE, pattern KeycodeKPF, pattern KeycodeKPXor, pattern KeycodeKPPower, pattern KeycodeKPPercent, pattern KeycodeKPLess, pattern KeycodeKPGreater, pattern KeycodeKPAmpersand, pattern KeycodeKPDblAmpersand, pattern KeycodeKPVecticalBar, pattern KeycodeKPDblVerticalBar, pattern KeycodeKPColon, pattern KeycodeKPHash, pattern KeycodeKPSpace, pattern KeycodeKPAt, pattern KeycodeKPExclam, pattern KeycodeKPMemStore, pattern KeycodeKPMemRecall, pattern KeycodeKPMemClear, pattern KeycodeKPMemAdd, pattern KeycodeKPMemSubtract, pattern KeycodeKPMemMultiply, pattern KeycodeKPMemDivide, pattern KeycodeKPPlusMinus, pattern KeycodeKPClear, pattern KeycodeKPClearEntry, pattern KeycodeKPBinary, pattern KeycodeKPOctal, pattern KeycodeKPDecimal, pattern KeycodeKPHexadecimal, pattern KeycodeLCtrl, pattern KeycodeLShift, pattern KeycodeLAlt, pattern KeycodeLGUI, pattern KeycodeRCtrl, pattern KeycodeRShift, pattern KeycodeRAlt, pattern KeycodeRGUI, pattern KeycodeMode, pattern KeycodeAudioNext, pattern KeycodeAudioPrev, pattern KeycodeAudioStop, pattern KeycodeAudioPlay, pattern KeycodeAudioMute, pattern KeycodeMediaSelect, pattern KeycodeWWW, pattern KeycodeMail, pattern KeycodeCalculator, pattern KeycodeComputer, pattern KeycodeACSearch, pattern KeycodeACHome, pattern KeycodeACBack, pattern KeycodeACForward, pattern KeycodeACStop, pattern KeycodeACRefresh, pattern KeycodeACBookmarks, pattern KeycodeBrightnessDown, pattern KeycodeBrightnessUp, pattern KeycodeDisplaySwitch, pattern KeycodeKbdIllumToggle, pattern KeycodeKbdIllumDown, pattern KeycodeKbdIllumUp, pattern KeycodeEject, pattern KeycodeSleep, -- ** Key Modifier Keymod, pattern KeymodNone, pattern KeymodLShift, pattern KeymodRShift, pattern KeymodShift, pattern KeymodLCtrl, pattern KeymodRCtrl, pattern KeymodCtrl, pattern KeymodLAlt, pattern KeymodRAlt, pattern KeymodAlt, pattern KeymodLGUI, pattern KeymodRGUI, pattern KeymodGUI, pattern KeymodNum, pattern KeymodCaps, pattern KeymodMode, pattern KeymodReserved, -- ** Log Priority LogPriority, pattern LogPriorityVerbose, pattern LogPriorityDebug, pattern LogPriorityInfo, pattern LogPriorityWarn, pattern LogPriorityError, pattern LogPriorityCritical, pattern LogPriorityPriorities, -- ** Power State PowerState, pattern PowerStateUnknown, pattern PowerStateOnBattery, pattern PowerStateNoBattery, pattern PowerStateCharging, pattern PowerStateCharged, -- ** Renderer Flip RendererFlip, pattern RendererFlipNone, pattern RendererFlipHorizontal, pattern RendererFlipVertical, -- ** Scancode Scancode, pattern ScancodeUnknown, pattern ScancodeA, pattern ScancodeB, pattern ScancodeC, pattern ScancodeD, pattern ScancodeE, pattern ScancodeF, pattern ScancodeG, pattern ScancodeH, pattern ScancodeI, pattern ScancodeJ, pattern ScancodeK, pattern ScancodeL, pattern ScancodeM, pattern ScancodeN, pattern ScancodeO, pattern ScancodeP, pattern ScancodeQ, pattern ScancodeR, pattern ScancodeS, pattern ScancodeT, pattern ScancodeU, pattern ScancodeV, pattern ScancodeW, pattern ScancodeX, pattern ScancodeY, pattern ScancodeZ, pattern Scancode1, pattern Scancode2, pattern Scancode3, pattern Scancode4, pattern Scancode5, pattern Scancode6, pattern Scancode7, pattern Scancode8, pattern Scancode9, pattern Scancode0, pattern ScancodeReturn, pattern ScancodeEscape, pattern ScancodeBackspace, pattern ScancodeTab, pattern ScancodeSpace, pattern ScancodeMinus, pattern ScancodeEquals, pattern ScancodeLeftBracket, pattern ScancodeRightBracket, pattern ScancodeBackslash, pattern ScancodeNonUSHash, pattern ScancodeSemicolon, pattern ScancodeApostrophe, pattern ScancodeGrave, pattern ScancodeComma, pattern ScancodePeriod, pattern ScancodeSlash, pattern ScancodeCapsLock, pattern ScancodeF1, pattern ScancodeF2, pattern ScancodeF3, pattern ScancodeF4, pattern ScancodeF5, pattern ScancodeF6, pattern ScancodeF7, pattern ScancodeF8, pattern ScancodeF9, pattern ScancodeF10, pattern ScancodeF11, pattern ScancodeF12, pattern ScancodePrintScreen, pattern ScancodeScrollLock, pattern ScancodePause, pattern ScancodeInsert, pattern ScancodeHome, pattern ScancodePageUp, pattern ScancodeDelete, pattern ScancodeEnd, pattern ScancodePageDown, pattern ScancodeRight, pattern ScancodeLeft, pattern ScancodeDown, pattern ScancodeUp, pattern ScancodeNumLockClear, pattern ScancodeKPDivide, pattern ScancodeKPMultiply, pattern ScancodeKPMinus, pattern ScancodeKPPlus, pattern ScancodeKPEnter, pattern ScancodeKP1, pattern ScancodeKP2, pattern ScancodeKP3, pattern ScancodeKP4, pattern ScancodeKP5, pattern ScancodeKP6, pattern ScancodeKP7, pattern ScancodeKP8, pattern ScancodeKP9, pattern ScancodeKP0, pattern ScancodeKPPeriod, pattern ScancodeNonUSBackslash, pattern ScancodeApplication, pattern ScancodePower, pattern ScancodeKPEquals, pattern ScancodeF13, pattern ScancodeF14, pattern ScancodeF15, pattern ScancodeF16, pattern ScancodeF17, pattern ScancodeF18, pattern ScancodeF19, pattern ScancodeF20, pattern ScancodeF21, pattern ScancodeF22, pattern ScancodeF23, pattern ScancodeF24, pattern ScancodeExecute, pattern ScancodeHelp, pattern ScancodeMenu, pattern ScancodeSelect, pattern ScancodeStop, pattern ScancodeAgain, pattern ScancodeUndo, pattern ScancodeCut, pattern ScancodeCopy, pattern ScancodePaste, pattern ScancodeFind, pattern ScancodeMute, pattern ScancodeVolumeUp, pattern ScancodeVolumeDown, pattern ScancodeKPComma, pattern ScancodeEqualsAs400, pattern ScancodeInternational1, pattern ScancodeInternational2, pattern ScancodeInternational3, pattern ScancodeInternational4, pattern ScancodeInternational5, pattern ScancodeInternational6, pattern ScancodeInternational7, pattern ScancodeInternational8, pattern ScancodeInternational9, pattern ScancodeLang1, pattern ScancodeLang2, pattern ScancodeLang3, pattern ScancodeLang4, pattern ScancodeLang5, pattern ScancodeLang6, pattern ScancodeLang7, pattern ScancodeLang8, pattern ScancodeLang9, pattern ScancodeAltErase, pattern ScancodeSysReq, pattern ScancodeCancel, pattern ScancodeClear, pattern ScancodePrior, pattern ScancodeReturn2, pattern ScancodeSeparator, pattern ScancodeOut, pattern ScancodeOper, pattern ScancodeClearAgain, pattern ScancodeCrSel, pattern ScancodeExSel, pattern ScancodeKP00, pattern ScancodeKP000, pattern ScancodeThousandsSeparator, pattern ScancodeDecimalSeparator, pattern ScancodeCurrencyUnit, pattern ScancodeCurrencySubunit, pattern ScancodeLeftParen, pattern ScancodeRightParen, pattern ScancodeLeftBrace, pattern ScancodeRightBrace, pattern ScancodeKPTab, pattern ScancodeKPBackspace, pattern ScancodeKPA, pattern ScancodeKPB, pattern ScancodeKPC, pattern ScancodeKPD, pattern ScancodeKPE, pattern ScancodeKPF, pattern ScancodeKPXOR, pattern ScancodeKPPower, pattern ScancodeKPPercent, pattern ScancodeKPLess, pattern ScancodeKPGreater, pattern ScancodeKPAmpersand, pattern ScancodeKPDBLAmpersand, pattern ScancodeKPVerticalBar, pattern ScancodeKPDBLVerticalBar, pattern ScancodeKPColon, pattern ScancodeKPHash, pattern ScancodeKPSpace, pattern ScancodeKPAt, pattern ScancodeKPExclam, pattern ScancodeKPMemStore, pattern ScancodeKPMemRecall, pattern ScancodeKPMemClear, pattern ScancodeKPMemAdd, pattern ScancodeKPMemSubtract, pattern ScancodeKPMemMultiply, pattern ScancodeKPMemDivide, pattern ScancodeKPPlusMinus, pattern ScancodeKPClear, pattern ScancodeKPClearEntry, pattern ScancodeKPBinary, pattern ScancodeKPOctal, pattern ScancodeKPDecimal, pattern ScancodeKPHexadecimal, pattern ScancodeLCtrl, pattern ScancodeLShift, pattern ScancodeLAlt, pattern ScancodeLGUI, pattern ScancodeRCtrl, pattern ScancodeRShift, pattern ScancodeRAlt, pattern ScancodeRGUI, pattern ScancodeMode, pattern ScancodeAudioNext, pattern ScancodeAudioPrev, pattern ScancodeAudioStop, pattern ScancodeAudioPlay, pattern ScancodeAudioMute, pattern ScancodeMediaSelect, pattern ScancodeWWW, pattern ScancodeMail, pattern ScancodeCalculator, pattern ScancodeComputer, pattern ScancodeACSearch, pattern ScancodeACHome, pattern ScancodeACBack, pattern ScancodeACForward, pattern ScancodeACStop, pattern ScancodeACRefresh, pattern ScancodeACBookmarks, pattern ScancodeBrightnessDown, pattern ScancodeBrightnessUp, pattern ScancodeDisplaySwitch, pattern ScancodeKBDIllumToggle, pattern ScancodeKBDIllumDown, pattern ScancodeKBDIllumUp, pattern ScancodeEject, pattern ScancodeSleep, pattern ScancodeApp1, pattern ScancodeApp2, pattern ScancodeNum, -- ** System Cursor SystemCursor, pattern SystemCursorArrow, pattern SystemCursorIBeam, pattern SystemCursorWait, pattern SystemCursorCrosshair, pattern SystemCursorWaitArrow, pattern SystemCursorSizeNWSE, pattern SystemCursorSizeNESW, pattern SystemCursorSizeWE, pattern SystemCursorSizeNS, pattern SystemCursorSizeAll, pattern SystemCursorNo, pattern SystemCursorHand, pattern SystemCursorNum, -- ** Thread Priority ThreadPriority, pattern ThreadPriorityLow, pattern ThreadPriorityNormal, pattern ThreadPriorityHigh, -- * Miscellaneous Enumerations -- | These enumerations are not used directly by any SDL function, thus they have a polymorphic type. -- ** Audio Allowed Changes pattern AudioAllowFrequencyChange, pattern AudioAllowFormatChange, pattern AudioAllowChannelsChange, pattern AudioAllowAnyChange, -- ** Button pattern ButtonLeft, pattern ButtonMiddle, pattern ButtonRight, pattern ButtonX1, pattern ButtonX2, pattern ButtonLMask, pattern ButtonMMask, pattern ButtonRMask, pattern ButtonX1Mask, pattern ButtonX2Mask, -- ** Event Type pattern EventTypeFirstEvent, pattern EventTypeQuit, pattern EventTypeAppTerminating, pattern EventTypeAppLowMemory, pattern EventTypeAppWillEnterBackground, pattern EventTypeAppDidEnterBackground, pattern EventTypeAppWillEnterForeground, pattern EventTypeAppDidEnterForeground, pattern EventTypeWindowEvent, pattern EventTypeSysWMEvent, pattern EventTypeKeyDown, pattern EventTypeKeyUp, pattern EventTypeTextEditing, pattern EventTypeTextInput, pattern EventTypeMouseMotion, pattern EventTypeMouseButtonDown, pattern EventTypeMouseButtonUp, pattern EventTypeMouseWheel, pattern EventTypeJoyAxisMotion, pattern EventTypeJoyBallMotion, pattern EventTypeJoyHatMotion, pattern EventTypeJoyButtonDown, pattern EventTypeJoyButtonUp, pattern EventTypeJoyDeviceAdded, pattern EventTypeJoyDeviceRemoved, pattern EventTypeControllerAxisMotion, pattern EventTypeControllerButtonDown, pattern EventTypeControllerButtonUp, pattern EventTypeControllerDeviceAdded, pattern EventTypeControllerDeviceRemoved, pattern EventTypeControllerDeviceRemapped, pattern EventTypeFingerDown, pattern EventTypeFingerUp, pattern EventTypeFingerMotion, pattern EventTypeDollarGesture, pattern EventTypeDollarRecord, pattern EventTypeMultiGesture, pattern EventTypeClipboardUpdate, pattern EventTypeDropFile, pattern EventTypeUserEvent, pattern EventTypeLastEvent, -- ** Joystick Hat Position pattern JoystickHatCentered, pattern JoystickHatUp, pattern JoystickHatRight, pattern JoystickHatDown, pattern JoystickHatLeft, pattern JoystickHatRightUp, pattern JoystickHatRightDown, pattern JoystickHatLeftUp, pattern JoystickHatLeftDown, -- ** Key States pattern KeyPressed, pattern KeyReleased, -- ** Log Category pattern LogCategoryApplication, pattern LogCategoryError, pattern LogCategoryAssert, pattern LogCategorySystem, pattern LogCategoryAudio, pattern LogCategoryVideo, pattern LogCategoryRender, pattern LogCategoryInput, pattern LogCategoryTest, pattern LogCategoryCustom, -- ** Message Box Flags pattern MessageBoxFlagError, pattern MessageBoxFlagWarning, pattern MessageBoxFlagInformation, -- ** Message Box Button Flags pattern MessageBoxButtonFlagReturnKeyDefault, pattern MessageBoxButtonFlagEscapeKeyDefault, -- ** OpenGL Profile pattern GLProfileCore, pattern GLProfileCompatibility, pattern GLProfileES, -- ** OpenGL Context Flag pattern GLContextFlagDebug, pattern GLContextFlagForwardCompatible, pattern GLContextFlagRobustAccess, pattern GLContextFlagResetIsolation, -- ** Pixel Formats pattern PixelFormatUnknown, pattern PixelFormatIndex1LSB, pattern PixelFormatIndex1MSB, pattern PixelFormatIndex4LSB, pattern PixelFormatIndex4MSB, pattern PixelFormatIndex8, pattern PixelFormatRGB332, pattern PixelFormatRGB444, pattern PixelFormatRGB555, pattern PixelFormatBGR555, pattern PixelFormatARGB4444, pattern PixelFormatRGBA4444, pattern PixelFormatABGR4444, pattern PixelFormatBGRA4444, pattern PixelFormatARGB1555, pattern PixelFormatRGBA5551, pattern PixelFormatABGR1555, pattern PixelFormatBGRA5551, pattern PixelFormatRGB565, pattern PixelFormatBGR565, pattern PixelFormatRGB24, pattern PixelFormatBGR24, pattern PixelFormatRGB888, pattern PixelFormatRGBX8888, pattern PixelFormatBGR888, pattern PixelFormatBGRX8888, pattern PixelFormatARGB8888, pattern PixelFormatRGBA8888, pattern PixelFormatABGR8888, pattern PixelFormatBGRA8888, pattern PixelFormatARGB2101010, pattern PixelFormatYV12, pattern PixelFormatIYUV, pattern PixelFormatYUY2, pattern PixelFormatUYVY, pattern PixelFormatYVYU, -- ** Renderer Flags pattern RendererFlagSoftware, pattern RendererFlagAccelerated, pattern RendererFlagPresentVSync, pattern RendererFlagTargetTexture, -- ** Texture Access pattern TextureAccessStatic, pattern TextureAccessStreaming, pattern TextureAccessTarget, -- ** Texture Modulate pattern TextureModulateNone, pattern TextureModulateColor, pattern TextureModulateAlpha, -- ** Touch pattern TouchMouseID, -- ** Window Event pattern WindowEventNone, pattern WindowEventShown, pattern WindowEventHidden, pattern WindowEventExposed, pattern WindowEventMoved, pattern WindowEventResized, pattern WindowEventSizeChanged, pattern WindowEventMinimized, pattern WindowEventMaximized, pattern WindowEventRestored, pattern WindowEventEnter, pattern WindowEventLeave, pattern WindowEventFocusGained, pattern WindowEventFocusLost, pattern WindowEventClose, -- ** Window Flags pattern WindowFlagFullscreen, pattern WindowFlagOpenGL, pattern WindowFlagShown, pattern WindowFlagHidden, pattern WindowFlagBorderless, pattern WindowFlagResizable, pattern WindowFlagMinimized, pattern WindowFlagMaximized, pattern WindowFlagInputGrabbed, pattern WindowFlagInputFocus, pattern WindowFlagMouseFocus, pattern WindowFlagFullscreenDesktop, pattern WindowFlagForeign, pattern WindowFlagAllowHighDPI, -- ** Window Positioning pattern WindowPosUndefined, pattern WindowPosCentered ) where #include "SDL.h" import Graphics.UI.SDL.Enum.Internal pattern AudioStatusStopped = (#const SDL_AUDIO_STOPPED) :: AudioStatus pattern AudioStatusPlaying = (#const SDL_AUDIO_PLAYING) :: AudioStatus pattern AudioStatusPaused = (#const SDL_AUDIO_PAUSED) :: AudioStatus pattern BlendModeNone = (#const SDL_BLENDMODE_NONE) :: BlendMode pattern BlendModeBlend = (#const SDL_BLENDMODE_BLEND) :: BlendMode pattern BlendModeAdd = (#const SDL_BLENDMODE_ADD) :: BlendMode pattern BlendModeMod = (#const SDL_BLENDMODE_MOD) :: BlendMode pattern EventActionAddEvent = (#const SDL_ADDEVENT) :: EventAction pattern EventActionPeekEvent = (#const SDL_PEEKEVENT) :: EventAction pattern EventActionGetEvent = (#const SDL_GETEVENT) :: EventAction pattern GameControllerAxisInvalid = (#const SDL_CONTROLLER_AXIS_INVALID) :: GameControllerAxis pattern GameControllerAxisLeftX = (#const SDL_CONTROLLER_AXIS_LEFTX) :: GameControllerAxis pattern GameControllerAxisLeftY = (#const SDL_CONTROLLER_AXIS_LEFTY) :: GameControllerAxis pattern GameControllerAxisRightX = (#const SDL_CONTROLLER_AXIS_RIGHTX) :: GameControllerAxis pattern GameControllerAxisRightY = (#const SDL_CONTROLLER_AXIS_RIGHTY) :: GameControllerAxis pattern GameControllerAxisTriggerLeft = (#const SDL_CONTROLLER_AXIS_TRIGGERLEFT) :: GameControllerAxis pattern GameControllerAxisTriggerRight = (#const SDL_CONTROLLER_AXIS_TRIGGERRIGHT) :: GameControllerAxis pattern GameControllerAxisMax = (#const SDL_CONTROLLER_AXIS_MAX) :: GameControllerAxis pattern GameControllerButtonInvalid = (#const SDL_CONTROLLER_BUTTON_INVALID) :: GameControllerButton pattern GameControllerButtonA = (#const SDL_CONTROLLER_BUTTON_A) :: GameControllerButton pattern GameControllerButtonB = (#const SDL_CONTROLLER_BUTTON_B) :: GameControllerButton pattern GameControllerButtonX = (#const SDL_CONTROLLER_BUTTON_X) :: GameControllerButton pattern GameControllerButtonY = (#const SDL_CONTROLLER_BUTTON_Y) :: GameControllerButton pattern GameControllerButtonBack = (#const SDL_CONTROLLER_BUTTON_BACK) :: GameControllerButton pattern GameControllerButtonGuide = (#const SDL_CONTROLLER_BUTTON_GUIDE) :: GameControllerButton pattern GameControllerButtonStart = (#const SDL_CONTROLLER_BUTTON_START) :: GameControllerButton pattern GameControllerButtonLeftStick = (#const SDL_CONTROLLER_BUTTON_LEFTSTICK) :: GameControllerButton pattern GameControllerButtonRightStick = (#const SDL_CONTROLLER_BUTTON_RIGHTSTICK) :: GameControllerButton pattern GameControllerButtonLeftShoulder = (#const SDL_CONTROLLER_BUTTON_LEFTSHOULDER) :: GameControllerButton pattern GameControllerButtonRightShoulder = (#const SDL_CONTROLLER_BUTTON_RIGHTSHOULDER) :: GameControllerButton pattern GameControllerButtonDPadUp = (#const SDL_CONTROLLER_BUTTON_DPAD_UP) :: GameControllerButton pattern GameControllerButtonDPadDown = (#const SDL_CONTROLLER_BUTTON_DPAD_DOWN) :: GameControllerButton pattern GameControllerButtonDPadLeft = (#const SDL_CONTROLLER_BUTTON_DPAD_LEFT) :: GameControllerButton pattern GameControllerButtonDPadRight = (#const SDL_CONTROLLER_BUTTON_DPAD_RIGHT) :: GameControllerButton pattern GameControllerButtonMax = (#const SDL_CONTROLLER_BUTTON_MAX) :: GameControllerButton pattern GLAttrRedSize = (#const SDL_GL_RED_SIZE) :: GLattr pattern GLAttrGreenSize = (#const SDL_GL_GREEN_SIZE) :: GLattr pattern GLAttrBlueSize = (#const SDL_GL_BLUE_SIZE) :: GLattr pattern GLAttrAlphaSize = (#const SDL_GL_ALPHA_SIZE) :: GLattr pattern GLAttrBufferSize = (#const SDL_GL_BUFFER_SIZE) :: GLattr pattern GLAttrDoubleBuffer = (#const SDL_GL_DOUBLEBUFFER) :: GLattr pattern GLAttrDepthSize = (#const SDL_GL_DEPTH_SIZE) :: GLattr pattern GLAttrStencilSize = (#const SDL_GL_STENCIL_SIZE) :: GLattr pattern GLAttrAccumRedSize = (#const SDL_GL_ACCUM_RED_SIZE) :: GLattr pattern GLAttrAccumGreenSize = (#const SDL_GL_ACCUM_GREEN_SIZE) :: GLattr pattern GLAttrAccumBlueSize = (#const SDL_GL_ACCUM_BLUE_SIZE) :: GLattr pattern GLAttrAccumAlphaSize = (#const SDL_GL_ACCUM_ALPHA_SIZE) :: GLattr pattern GLAttrStereo = (#const SDL_GL_STEREO) :: GLattr pattern GLAttrMultiSampleBuffers = (#const SDL_GL_MULTISAMPLEBUFFERS) :: GLattr pattern GLAttrMultiSampleSamples = (#const SDL_GL_MULTISAMPLESAMPLES) :: GLattr pattern GLAttrAcceleratedVisual = (#const SDL_GL_ACCELERATED_VISUAL) :: GLattr pattern GLAttrRetainedBacking = (#const SDL_GL_RETAINED_BACKING) :: GLattr pattern GLAttrContextMajorVersion = (#const SDL_GL_CONTEXT_MAJOR_VERSION) :: GLattr pattern GLAttrContextMinorVersion = (#const SDL_GL_CONTEXT_MINOR_VERSION) :: GLattr pattern GLAttrContextEGL = (#const SDL_GL_CONTEXT_EGL) :: GLattr pattern GLAttrContextFlags = (#const SDL_GL_CONTEXT_FLAGS) :: GLattr pattern GLAttrContextProfileMask = (#const SDL_GL_CONTEXT_PROFILE_MASK) :: GLattr pattern GLAttrShareWithCurrentContext = (#const SDL_GL_SHARE_WITH_CURRENT_CONTEXT) :: GLattr pattern GLAttrFramebufferSRGBCapable = (#const SDL_GL_FRAMEBUFFER_SRGB_CAPABLE) :: GLattr pattern HintPriorityDefault = (#const SDL_HINT_DEFAULT) :: HintPriority pattern HintPriorityNormal = (#const SDL_HINT_NORMAL) :: HintPriority pattern HintPriorityOverride = (#const SDL_HINT_OVERRIDE) :: HintPriority pattern InitFlagTimer = (#const SDL_INIT_TIMER) :: InitFlag pattern InitFlagAudio = (#const SDL_INIT_AUDIO) :: InitFlag pattern InitFlagVideo = (#const SDL_INIT_VIDEO) :: InitFlag pattern InitFlagJoystick = (#const SDL_INIT_JOYSTICK) :: InitFlag pattern InitFlagHaptic = (#const SDL_INIT_HAPTIC) :: InitFlag pattern InitFlagGameController = (#const SDL_INIT_GAMECONTROLLER) :: InitFlag pattern InitFlagEvents = (#const SDL_INIT_EVENTS) :: InitFlag pattern InitFlagNoParachute = (#const SDL_INIT_NOPARACHUTE) :: InitFlag pattern InitFlagEverything = (#const SDL_INIT_EVERYTHING) :: InitFlag pattern KeycodeUnknown = (#const SDLK_UNKNOWN) :: Keycode pattern KeycodeReturn = (#const SDLK_RETURN) :: Keycode pattern KeycodeEscape = (#const SDLK_ESCAPE) :: Keycode pattern KeycodeBackspace = (#const SDLK_BACKSPACE) :: Keycode pattern KeycodeTab = (#const SDLK_TAB) :: Keycode pattern KeycodeSpace = (#const SDLK_SPACE) :: Keycode pattern KeycodeExclaim = (#const SDLK_EXCLAIM) :: Keycode pattern KeycodeQuoteDbl = (#const SDLK_QUOTEDBL) :: Keycode pattern KeycodeHash = (#const SDLK_HASH) :: Keycode pattern KeycodePercent = (#const SDLK_PERCENT) :: Keycode pattern KeycodeDollar = (#const SDLK_DOLLAR) :: Keycode pattern KeycodeAmpersand = (#const SDLK_AMPERSAND) :: Keycode pattern KeycodeQuote = (#const SDLK_QUOTE) :: Keycode pattern KeycodeLeftParen = (#const SDLK_LEFTPAREN) :: Keycode pattern KeycodeRightParen = (#const SDLK_RIGHTPAREN) :: Keycode pattern KeycodeAsterisk = (#const SDLK_ASTERISK) :: Keycode pattern KeycodePlus = (#const SDLK_PLUS) :: Keycode pattern KeycodeComma = (#const SDLK_COMMA) :: Keycode pattern KeycodeMinus = (#const SDLK_MINUS) :: Keycode pattern KeycodePeriod = (#const SDLK_PERIOD) :: Keycode pattern KeycodeSlash = (#const SDLK_SLASH) :: Keycode pattern Keycode0 = (#const SDLK_0) :: Keycode pattern Keycode1 = (#const SDLK_1) :: Keycode pattern Keycode2 = (#const SDLK_2) :: Keycode pattern Keycode3 = (#const SDLK_3) :: Keycode pattern Keycode4 = (#const SDLK_4) :: Keycode pattern Keycode5 = (#const SDLK_5) :: Keycode pattern Keycode6 = (#const SDLK_6) :: Keycode pattern Keycode7 = (#const SDLK_7) :: Keycode pattern Keycode8 = (#const SDLK_8) :: Keycode pattern Keycode9 = (#const SDLK_9) :: Keycode pattern KeycodeColon = (#const SDLK_COLON) :: Keycode pattern KeycodeSemicolon = (#const SDLK_SEMICOLON) :: Keycode pattern KeycodeLess = (#const SDLK_LESS) :: Keycode pattern KeycodeEquals = (#const SDLK_EQUALS) :: Keycode pattern KeycodeGreater = (#const SDLK_GREATER) :: Keycode pattern KeycodeQuestion = (#const SDLK_QUESTION) :: Keycode pattern KeycodeAt = (#const SDLK_AT) :: Keycode pattern KeycodeLeftBracket = (#const SDLK_LEFTBRACKET) :: Keycode pattern KeycodeBackslash = (#const SDLK_BACKSLASH) :: Keycode pattern KeycodeRightBracket = (#const SDLK_RIGHTBRACKET) :: Keycode pattern KeycodeCaret = (#const SDLK_CARET) :: Keycode pattern KeycodeUnderscore = (#const SDLK_UNDERSCORE) :: Keycode pattern KeycodeBackquote = (#const SDLK_BACKQUOTE) :: Keycode pattern KeycodeA = (#const SDLK_a) :: Keycode pattern KeycodeB = (#const SDLK_b) :: Keycode pattern KeycodeC = (#const SDLK_c) :: Keycode pattern KeycodeD = (#const SDLK_d) :: Keycode pattern KeycodeE = (#const SDLK_e) :: Keycode pattern KeycodeF = (#const SDLK_f) :: Keycode pattern KeycodeG = (#const SDLK_g) :: Keycode pattern KeycodeH = (#const SDLK_h) :: Keycode pattern KeycodeI = (#const SDLK_i) :: Keycode pattern KeycodeJ = (#const SDLK_j) :: Keycode pattern KeycodeK = (#const SDLK_k) :: Keycode pattern KeycodeL = (#const SDLK_l) :: Keycode pattern KeycodeM = (#const SDLK_m) :: Keycode pattern KeycodeN = (#const SDLK_n) :: Keycode pattern KeycodeO = (#const SDLK_o) :: Keycode pattern KeycodeP = (#const SDLK_p) :: Keycode pattern KeycodeQ = (#const SDLK_q) :: Keycode pattern KeycodeR = (#const SDLK_r) :: Keycode pattern KeycodeS = (#const SDLK_s) :: Keycode pattern KeycodeT = (#const SDLK_t) :: Keycode pattern KeycodeU = (#const SDLK_u) :: Keycode pattern KeycodeV = (#const SDLK_v) :: Keycode pattern KeycodeW = (#const SDLK_w) :: Keycode pattern KeycodeX = (#const SDLK_x) :: Keycode pattern KeycodeY = (#const SDLK_y) :: Keycode pattern KeycodeZ = (#const SDLK_z) :: Keycode pattern KeycodeCapsLock = (#const SDLK_CAPSLOCK) :: Keycode pattern KeycodeF1 = (#const SDLK_F1) :: Keycode pattern KeycodeF2 = (#const SDLK_F2) :: Keycode pattern KeycodeF3 = (#const SDLK_F3) :: Keycode pattern KeycodeF4 = (#const SDLK_F4) :: Keycode pattern KeycodeF5 = (#const SDLK_F5) :: Keycode pattern KeycodeF6 = (#const SDLK_F6) :: Keycode pattern KeycodeF7 = (#const SDLK_F7) :: Keycode pattern KeycodeF8 = (#const SDLK_F8) :: Keycode pattern KeycodeF9 = (#const SDLK_F9) :: Keycode pattern KeycodeF10 = (#const SDLK_F10) :: Keycode pattern KeycodeF11 = (#const SDLK_F11) :: Keycode pattern KeycodeF12 = (#const SDLK_F12) :: Keycode pattern KeycodePrintScreen = (#const SDLK_PRINTSCREEN) :: Keycode pattern KeycodeScrollLock = (#const SDLK_SCROLLLOCK) :: Keycode pattern KeycodePause = (#const SDLK_PAUSE) :: Keycode pattern KeycodeInsert = (#const SDLK_INSERT) :: Keycode pattern KeycodeHome = (#const SDLK_HOME) :: Keycode pattern KeycodePageUp = (#const SDLK_PAGEUP) :: Keycode pattern KeycodeDelete = (#const SDLK_DELETE) :: Keycode pattern KeycodeEnd = (#const SDLK_END) :: Keycode pattern KeycodePageDown = (#const SDLK_PAGEDOWN) :: Keycode pattern KeycodeRight = (#const SDLK_RIGHT) :: Keycode pattern KeycodeLeft = (#const SDLK_LEFT) :: Keycode pattern KeycodeDown = (#const SDLK_DOWN) :: Keycode pattern KeycodeUp = (#const SDLK_UP) :: Keycode pattern KeycodeNumLockClear = (#const SDLK_NUMLOCKCLEAR) :: Keycode pattern KeycodeKPDivide = (#const SDLK_KP_DIVIDE) :: Keycode pattern KeycodeKPMultiply = (#const SDLK_KP_MULTIPLY) :: Keycode pattern KeycodeKPMinus = (#const SDLK_KP_MINUS) :: Keycode pattern KeycodeKPPlus = (#const SDLK_KP_PLUS) :: Keycode pattern KeycodeKPEnter = (#const SDLK_KP_ENTER) :: Keycode pattern KeycodeKP1 = (#const SDLK_KP_1) :: Keycode pattern KeycodeKP2 = (#const SDLK_KP_2) :: Keycode pattern KeycodeKP3 = (#const SDLK_KP_3) :: Keycode pattern KeycodeKP4 = (#const SDLK_KP_4) :: Keycode pattern KeycodeKP5 = (#const SDLK_KP_5) :: Keycode pattern KeycodeKP6 = (#const SDLK_KP_6) :: Keycode pattern KeycodeKP7 = (#const SDLK_KP_7) :: Keycode pattern KeycodeKP8 = (#const SDLK_KP_8) :: Keycode pattern KeycodeKP9 = (#const SDLK_KP_9) :: Keycode pattern KeycodeKP0 = (#const SDLK_KP_0) :: Keycode pattern KeycodeKPPeriod = (#const SDLK_KP_PERIOD) :: Keycode pattern KeycodeApplication = (#const SDLK_APPLICATION) :: Keycode pattern KeycodePower = (#const SDLK_POWER) :: Keycode pattern KeycodeKPEquals = (#const SDLK_KP_EQUALS) :: Keycode pattern KeycodeF13 = (#const SDLK_F13) :: Keycode pattern KeycodeF14 = (#const SDLK_F14) :: Keycode pattern KeycodeF15 = (#const SDLK_F15) :: Keycode pattern KeycodeF16 = (#const SDLK_F16) :: Keycode pattern KeycodeF17 = (#const SDLK_F17) :: Keycode pattern KeycodeF18 = (#const SDLK_F18) :: Keycode pattern KeycodeF19 = (#const SDLK_F19) :: Keycode pattern KeycodeF20 = (#const SDLK_F20) :: Keycode pattern KeycodeF21 = (#const SDLK_F21) :: Keycode pattern KeycodeF22 = (#const SDLK_F22) :: Keycode pattern KeycodeF23 = (#const SDLK_F23) :: Keycode pattern KeycodeF24 = (#const SDLK_F24) :: Keycode pattern KeycodeExecute = (#const SDLK_EXECUTE) :: Keycode pattern KeycodeHelp = (#const SDLK_HELP) :: Keycode pattern KeycodeMenu = (#const SDLK_MENU) :: Keycode pattern KeycodeSelect = (#const SDLK_SELECT) :: Keycode pattern KeycodeStop = (#const SDLK_STOP) :: Keycode pattern KeycodeAgain = (#const SDLK_AGAIN) :: Keycode pattern KeycodeUndo = (#const SDLK_UNDO) :: Keycode pattern KeycodeCut = (#const SDLK_CUT) :: Keycode pattern KeycodeCopy = (#const SDLK_COPY) :: Keycode pattern KeycodePaste = (#const SDLK_PASTE) :: Keycode pattern KeycodeFind = (#const SDLK_FIND) :: Keycode pattern KeycodeMute = (#const SDLK_MUTE) :: Keycode pattern KeycodeVolumeUp = (#const SDLK_VOLUMEUP) :: Keycode pattern KeycodeVolumeDown = (#const SDLK_VOLUMEDOWN) :: Keycode pattern KeycodeKPComma = (#const SDLK_KP_COMMA) :: Keycode pattern KeycodeKPEqualsAS400 = (#const SDLK_KP_EQUALSAS400) :: Keycode pattern KeycodeAltErase = (#const SDLK_ALTERASE) :: Keycode pattern KeycodeSysReq = (#const SDLK_SYSREQ) :: Keycode pattern KeycodeCancel = (#const SDLK_CANCEL) :: Keycode pattern KeycodeClear = (#const SDLK_CLEAR) :: Keycode pattern KeycodePrior = (#const SDLK_PRIOR) :: Keycode pattern KeycodeReturn2 = (#const SDLK_RETURN2) :: Keycode pattern KeycodeSeparator = (#const SDLK_SEPARATOR) :: Keycode pattern KeycodeOut = (#const SDLK_OUT) :: Keycode pattern KeycodeOper = (#const SDLK_OPER) :: Keycode pattern KeycodeClearAgain = (#const SDLK_CLEARAGAIN) :: Keycode pattern KeycodeCrSel = (#const SDLK_CRSEL) :: Keycode pattern KeycodeExSel = (#const SDLK_EXSEL) :: Keycode pattern KeycodeKP00 = (#const SDLK_KP_00) :: Keycode pattern KeycodeKP000 = (#const SDLK_KP_000) :: Keycode pattern KeycodeThousandsSeparator = (#const SDLK_THOUSANDSSEPARATOR) :: Keycode pattern KeycodeDecimalSeparator = (#const SDLK_DECIMALSEPARATOR) :: Keycode pattern KeycodeCurrencyUnit = (#const SDLK_CURRENCYUNIT) :: Keycode pattern KeycodeCurrencySubunit = (#const SDLK_CURRENCYSUBUNIT) :: Keycode pattern KeycodeKPLeftParen = (#const SDLK_KP_LEFTPAREN) :: Keycode pattern KeycodeKPRightParen = (#const SDLK_KP_RIGHTPAREN) :: Keycode pattern KeycodeKPLeftBrace = (#const SDLK_KP_LEFTBRACE) :: Keycode pattern KeycodeKPRightBrace = (#const SDLK_KP_RIGHTBRACE) :: Keycode pattern KeycodeKPTab = (#const SDLK_KP_TAB) :: Keycode pattern KeycodeKPBackspace = (#const SDLK_KP_BACKSPACE) :: Keycode pattern KeycodeKPA = (#const SDLK_KP_A) :: Keycode pattern KeycodeKPB = (#const SDLK_KP_B) :: Keycode pattern KeycodeKPC = (#const SDLK_KP_C) :: Keycode pattern KeycodeKPD = (#const SDLK_KP_D) :: Keycode pattern KeycodeKPE = (#const SDLK_KP_E) :: Keycode pattern KeycodeKPF = (#const SDLK_KP_F) :: Keycode pattern KeycodeKPXor = (#const SDLK_KP_XOR) :: Keycode pattern KeycodeKPPower = (#const SDLK_KP_POWER) :: Keycode pattern KeycodeKPPercent = (#const SDLK_KP_PERCENT) :: Keycode pattern KeycodeKPLess = (#const SDLK_KP_LESS) :: Keycode pattern KeycodeKPGreater = (#const SDLK_KP_GREATER) :: Keycode pattern KeycodeKPAmpersand = (#const SDLK_KP_AMPERSAND) :: Keycode pattern KeycodeKPDblAmpersand = (#const SDLK_KP_DBLAMPERSAND) :: Keycode pattern KeycodeKPVecticalBar = (#const SDLK_KP_VERTICALBAR) :: Keycode pattern KeycodeKPDblVerticalBar = (#const SDLK_KP_DBLVERTICALBAR) :: Keycode pattern KeycodeKPColon = (#const SDLK_KP_COLON) :: Keycode pattern KeycodeKPHash = (#const SDLK_KP_HASH) :: Keycode pattern KeycodeKPSpace = (#const SDLK_KP_SPACE) :: Keycode pattern KeycodeKPAt = (#const SDLK_KP_AT) :: Keycode pattern KeycodeKPExclam = (#const SDLK_KP_EXCLAM) :: Keycode pattern KeycodeKPMemStore = (#const SDLK_KP_MEMSTORE) :: Keycode pattern KeycodeKPMemRecall = (#const SDLK_KP_MEMRECALL) :: Keycode pattern KeycodeKPMemClear = (#const SDLK_KP_MEMCLEAR) :: Keycode pattern KeycodeKPMemAdd = (#const SDLK_KP_MEMADD) :: Keycode pattern KeycodeKPMemSubtract = (#const SDLK_KP_MEMSUBTRACT) :: Keycode pattern KeycodeKPMemMultiply = (#const SDLK_KP_MEMMULTIPLY) :: Keycode pattern KeycodeKPMemDivide = (#const SDLK_KP_MEMDIVIDE) :: Keycode pattern KeycodeKPPlusMinus = (#const SDLK_KP_PLUSMINUS) :: Keycode pattern KeycodeKPClear = (#const SDLK_KP_CLEAR) :: Keycode pattern KeycodeKPClearEntry = (#const SDLK_KP_CLEARENTRY) :: Keycode pattern KeycodeKPBinary = (#const SDLK_KP_BINARY) :: Keycode pattern KeycodeKPOctal = (#const SDLK_KP_OCTAL) :: Keycode pattern KeycodeKPDecimal = (#const SDLK_KP_DECIMAL) :: Keycode pattern KeycodeKPHexadecimal = (#const SDLK_KP_HEXADECIMAL) :: Keycode pattern KeycodeLCtrl = (#const SDLK_LCTRL) :: Keycode pattern KeycodeLShift = (#const SDLK_LSHIFT) :: Keycode pattern KeycodeLAlt = (#const SDLK_LALT) :: Keycode pattern KeycodeLGUI = (#const SDLK_LGUI) :: Keycode pattern KeycodeRCtrl = (#const SDLK_RCTRL) :: Keycode pattern KeycodeRShift = (#const SDLK_RSHIFT) :: Keycode pattern KeycodeRAlt = (#const SDLK_RALT) :: Keycode pattern KeycodeRGUI = (#const SDLK_RGUI) :: Keycode pattern KeycodeMode = (#const SDLK_MODE) :: Keycode pattern KeycodeAudioNext = (#const SDLK_AUDIONEXT) :: Keycode pattern KeycodeAudioPrev = (#const SDLK_AUDIONEXT) :: Keycode pattern KeycodeAudioStop = (#const SDLK_AUDIOSTOP) :: Keycode pattern KeycodeAudioPlay = (#const SDLK_AUDIOPLAY) :: Keycode pattern KeycodeAudioMute = (#const SDLK_AUDIOMUTE) :: Keycode pattern KeycodeMediaSelect = (#const SDLK_MEDIASELECT) :: Keycode pattern KeycodeWWW = (#const SDLK_WWW) :: Keycode pattern KeycodeMail = (#const SDLK_MAIL) :: Keycode pattern KeycodeCalculator = (#const SDLK_CALCULATOR) :: Keycode pattern KeycodeComputer = (#const SDLK_COMPUTER) :: Keycode pattern KeycodeACSearch = (#const SDLK_AC_SEARCH) :: Keycode pattern KeycodeACHome = (#const SDLK_AC_HOME) :: Keycode pattern KeycodeACBack = (#const SDLK_AC_BACK) :: Keycode pattern KeycodeACForward = (#const SDLK_AC_FORWARD) :: Keycode pattern KeycodeACStop = (#const SDLK_AC_STOP) :: Keycode pattern KeycodeACRefresh = (#const SDLK_AC_REFRESH) :: Keycode pattern KeycodeACBookmarks = (#const SDLK_AC_BOOKMARKS) :: Keycode pattern KeycodeBrightnessDown = (#const SDLK_BRIGHTNESSDOWN) :: Keycode pattern KeycodeBrightnessUp = (#const SDLK_BRIGHTNESSUP) :: Keycode pattern KeycodeDisplaySwitch = (#const SDLK_DISPLAYSWITCH) :: Keycode pattern KeycodeKbdIllumToggle = (#const SDLK_KBDILLUMTOGGLE) :: Keycode pattern KeycodeKbdIllumDown = (#const SDLK_KBDILLUMDOWN) :: Keycode pattern KeycodeKbdIllumUp = (#const SDLK_KBDILLUMUP) :: Keycode pattern KeycodeEject = (#const SDLK_EJECT) :: Keycode pattern KeycodeSleep = (#const SDLK_SLEEP) :: Keycode pattern KeymodNone = (#const KMOD_NONE) pattern KeymodLShift = (#const KMOD_LSHIFT) pattern KeymodRShift = (#const KMOD_RSHIFT) pattern KeymodShift = (#const KMOD_SHIFT) pattern KeymodLCtrl = (#const KMOD_LCTRL) pattern KeymodRCtrl = (#const KMOD_RCTRL) pattern KeymodCtrl = (#const KMOD_CTRL) pattern KeymodLAlt = (#const KMOD_LALT) pattern KeymodRAlt = (#const KMOD_RALT) pattern KeymodAlt = (#const KMOD_ALT) pattern KeymodLGUI = (#const KMOD_LGUI) pattern KeymodRGUI = (#const KMOD_RGUI) pattern KeymodGUI = (#const KMOD_GUI) pattern KeymodNum = (#const KMOD_NUM) pattern KeymodCaps = (#const KMOD_CAPS) pattern KeymodMode = (#const KMOD_MODE) pattern KeymodReserved = (#const KMOD_RESERVED) pattern LogPriorityVerbose = (#const SDL_LOG_PRIORITY_VERBOSE) :: LogPriority pattern LogPriorityDebug = (#const SDL_LOG_PRIORITY_DEBUG) :: LogPriority pattern LogPriorityInfo = (#const SDL_LOG_PRIORITY_INFO) :: LogPriority pattern LogPriorityWarn = (#const SDL_LOG_PRIORITY_WARN) :: LogPriority pattern LogPriorityError = (#const SDL_LOG_PRIORITY_ERROR) :: LogPriority pattern LogPriorityCritical = (#const SDL_LOG_PRIORITY_CRITICAL) :: LogPriority pattern LogPriorityPriorities = (#const SDL_NUM_LOG_PRIORITIES) :: LogPriority pattern PowerStateUnknown = (#const SDL_POWERSTATE_UNKNOWN) :: PowerState pattern PowerStateOnBattery = (#const SDL_POWERSTATE_ON_BATTERY) :: PowerState pattern PowerStateNoBattery = (#const SDL_POWERSTATE_NO_BATTERY) :: PowerState pattern PowerStateCharging = (#const SDL_POWERSTATE_CHARGING) :: PowerState pattern PowerStateCharged = (#const SDL_POWERSTATE_CHARGED) :: PowerState pattern RendererFlipNone = (#const SDL_FLIP_NONE) :: RendererFlip pattern RendererFlipHorizontal = (#const SDL_FLIP_HORIZONTAL) :: RendererFlip pattern RendererFlipVertical = (#const SDL_FLIP_VERTICAL) :: RendererFlip pattern ScancodeUnknown = (#const SDL_SCANCODE_UNKNOWN) :: Scancode pattern ScancodeA = (#const SDL_SCANCODE_A) :: Scancode pattern ScancodeB = (#const SDL_SCANCODE_B) :: Scancode pattern ScancodeC = (#const SDL_SCANCODE_C) :: Scancode pattern ScancodeD = (#const SDL_SCANCODE_D) :: Scancode pattern ScancodeE = (#const SDL_SCANCODE_E) :: Scancode pattern ScancodeF = (#const SDL_SCANCODE_F) :: Scancode pattern ScancodeG = (#const SDL_SCANCODE_G) :: Scancode pattern ScancodeH = (#const SDL_SCANCODE_H) :: Scancode pattern ScancodeI = (#const SDL_SCANCODE_I) :: Scancode pattern ScancodeJ = (#const SDL_SCANCODE_J) :: Scancode pattern ScancodeK = (#const SDL_SCANCODE_K) :: Scancode pattern ScancodeL = (#const SDL_SCANCODE_L) :: Scancode pattern ScancodeM = (#const SDL_SCANCODE_M) :: Scancode pattern ScancodeN = (#const SDL_SCANCODE_N) :: Scancode pattern ScancodeO = (#const SDL_SCANCODE_O) :: Scancode pattern ScancodeP = (#const SDL_SCANCODE_P) :: Scancode pattern ScancodeQ = (#const SDL_SCANCODE_Q) :: Scancode pattern ScancodeR = (#const SDL_SCANCODE_R) :: Scancode pattern ScancodeS = (#const SDL_SCANCODE_S) :: Scancode pattern ScancodeT = (#const SDL_SCANCODE_T) :: Scancode pattern ScancodeU = (#const SDL_SCANCODE_U) :: Scancode pattern ScancodeV = (#const SDL_SCANCODE_V) :: Scancode pattern ScancodeW = (#const SDL_SCANCODE_W) :: Scancode pattern ScancodeX = (#const SDL_SCANCODE_X) :: Scancode pattern ScancodeY = (#const SDL_SCANCODE_Y) :: Scancode pattern ScancodeZ = (#const SDL_SCANCODE_Z) :: Scancode pattern Scancode1 = (#const SDL_SCANCODE_1) :: Scancode pattern Scancode2 = (#const SDL_SCANCODE_2) :: Scancode pattern Scancode3 = (#const SDL_SCANCODE_3) :: Scancode pattern Scancode4 = (#const SDL_SCANCODE_4) :: Scancode pattern Scancode5 = (#const SDL_SCANCODE_5) :: Scancode pattern Scancode6 = (#const SDL_SCANCODE_6) :: Scancode pattern Scancode7 = (#const SDL_SCANCODE_7) :: Scancode pattern Scancode8 = (#const SDL_SCANCODE_8) :: Scancode pattern Scancode9 = (#const SDL_SCANCODE_9) :: Scancode pattern Scancode0 = (#const SDL_SCANCODE_0) :: Scancode pattern ScancodeReturn = (#const SDL_SCANCODE_RETURN) :: Scancode pattern ScancodeEscape = (#const SDL_SCANCODE_ESCAPE) :: Scancode pattern ScancodeBackspace = (#const SDL_SCANCODE_BACKSPACE) :: Scancode pattern ScancodeTab = (#const SDL_SCANCODE_TAB) :: Scancode pattern ScancodeSpace = (#const SDL_SCANCODE_SPACE) :: Scancode pattern ScancodeMinus = (#const SDL_SCANCODE_MINUS) :: Scancode pattern ScancodeEquals = (#const SDL_SCANCODE_EQUALS) :: Scancode pattern ScancodeLeftBracket = (#const SDL_SCANCODE_LEFTBRACKET) :: Scancode pattern ScancodeRightBracket = (#const SDL_SCANCODE_RIGHTBRACKET) :: Scancode pattern ScancodeBackslash = (#const SDL_SCANCODE_BACKSLASH) :: Scancode pattern ScancodeNonUSHash = (#const SDL_SCANCODE_NONUSHASH) :: Scancode pattern ScancodeSemicolon = (#const SDL_SCANCODE_SEMICOLON) :: Scancode pattern ScancodeApostrophe = (#const SDL_SCANCODE_APOSTROPHE) :: Scancode pattern ScancodeGrave = (#const SDL_SCANCODE_GRAVE) :: Scancode pattern ScancodeComma = (#const SDL_SCANCODE_COMMA) :: Scancode pattern ScancodePeriod = (#const SDL_SCANCODE_PERIOD) :: Scancode pattern ScancodeSlash = (#const SDL_SCANCODE_SLASH) :: Scancode pattern ScancodeCapsLock = (#const SDL_SCANCODE_CAPSLOCK) :: Scancode pattern ScancodeF1 = (#const SDL_SCANCODE_F1) :: Scancode pattern ScancodeF2 = (#const SDL_SCANCODE_F2) :: Scancode pattern ScancodeF3 = (#const SDL_SCANCODE_F3) :: Scancode pattern ScancodeF4 = (#const SDL_SCANCODE_F4) :: Scancode pattern ScancodeF5 = (#const SDL_SCANCODE_F5) :: Scancode pattern ScancodeF6 = (#const SDL_SCANCODE_F6) :: Scancode pattern ScancodeF7 = (#const SDL_SCANCODE_F7) :: Scancode pattern ScancodeF8 = (#const SDL_SCANCODE_F8) :: Scancode pattern ScancodeF9 = (#const SDL_SCANCODE_F9) :: Scancode pattern ScancodeF10 = (#const SDL_SCANCODE_F10) :: Scancode pattern ScancodeF11 = (#const SDL_SCANCODE_F11) :: Scancode pattern ScancodeF12 = (#const SDL_SCANCODE_F12) :: Scancode pattern ScancodePrintScreen = (#const SDL_SCANCODE_PRINTSCREEN) :: Scancode pattern ScancodeScrollLock = (#const SDL_SCANCODE_SCROLLLOCK) :: Scancode pattern ScancodePause = (#const SDL_SCANCODE_PAUSE) :: Scancode pattern ScancodeInsert = (#const SDL_SCANCODE_INSERT) :: Scancode pattern ScancodeHome = (#const SDL_SCANCODE_HOME) :: Scancode pattern ScancodePageUp = (#const SDL_SCANCODE_PAGEUP) :: Scancode pattern ScancodeDelete = (#const SDL_SCANCODE_DELETE) :: Scancode pattern ScancodeEnd = (#const SDL_SCANCODE_END) :: Scancode pattern ScancodePageDown = (#const SDL_SCANCODE_PAGEDOWN) :: Scancode pattern ScancodeRight = (#const SDL_SCANCODE_RIGHT) :: Scancode pattern ScancodeLeft = (#const SDL_SCANCODE_LEFT) :: Scancode pattern ScancodeDown = (#const SDL_SCANCODE_DOWN) :: Scancode pattern ScancodeUp = (#const SDL_SCANCODE_UP) :: Scancode pattern ScancodeNumLockClear = (#const SDL_SCANCODE_NUMLOCKCLEAR) :: Scancode pattern ScancodeKPDivide = (#const SDL_SCANCODE_KP_DIVIDE) :: Scancode pattern ScancodeKPMultiply = (#const SDL_SCANCODE_KP_MULTIPLY) :: Scancode pattern ScancodeKPMinus = (#const SDL_SCANCODE_KP_MINUS) :: Scancode pattern ScancodeKPPlus = (#const SDL_SCANCODE_KP_PLUS) :: Scancode pattern ScancodeKPEnter = (#const SDL_SCANCODE_KP_ENTER) :: Scancode pattern ScancodeKP1 = (#const SDL_SCANCODE_KP_1) :: Scancode pattern ScancodeKP2 = (#const SDL_SCANCODE_KP_2) :: Scancode pattern ScancodeKP3 = (#const SDL_SCANCODE_KP_3) :: Scancode pattern ScancodeKP4 = (#const SDL_SCANCODE_KP_4) :: Scancode pattern ScancodeKP5 = (#const SDL_SCANCODE_KP_5) :: Scancode pattern ScancodeKP6 = (#const SDL_SCANCODE_KP_6) :: Scancode pattern ScancodeKP7 = (#const SDL_SCANCODE_KP_7) :: Scancode pattern ScancodeKP8 = (#const SDL_SCANCODE_KP_8) :: Scancode pattern ScancodeKP9 = (#const SDL_SCANCODE_KP_9) :: Scancode pattern ScancodeKP0 = (#const SDL_SCANCODE_KP_0) :: Scancode pattern ScancodeKPPeriod = (#const SDL_SCANCODE_KP_PERIOD) :: Scancode pattern ScancodeNonUSBackslash = (#const SDL_SCANCODE_NONUSBACKSLASH) :: Scancode pattern ScancodeApplication = (#const SDL_SCANCODE_APPLICATION) :: Scancode pattern ScancodePower = (#const SDL_SCANCODE_POWER) :: Scancode pattern ScancodeKPEquals = (#const SDL_SCANCODE_KP_EQUALS) :: Scancode pattern ScancodeF13 = (#const SDL_SCANCODE_F13) :: Scancode pattern ScancodeF14 = (#const SDL_SCANCODE_F14) :: Scancode pattern ScancodeF15 = (#const SDL_SCANCODE_F15) :: Scancode pattern ScancodeF16 = (#const SDL_SCANCODE_F16) :: Scancode pattern ScancodeF17 = (#const SDL_SCANCODE_F17) :: Scancode pattern ScancodeF18 = (#const SDL_SCANCODE_F18) :: Scancode pattern ScancodeF19 = (#const SDL_SCANCODE_F19) :: Scancode pattern ScancodeF20 = (#const SDL_SCANCODE_F20) :: Scancode pattern ScancodeF21 = (#const SDL_SCANCODE_F21) :: Scancode pattern ScancodeF22 = (#const SDL_SCANCODE_F22) :: Scancode pattern ScancodeF23 = (#const SDL_SCANCODE_F23) :: Scancode pattern ScancodeF24 = (#const SDL_SCANCODE_F24) :: Scancode pattern ScancodeExecute = (#const SDL_SCANCODE_EXECUTE) :: Scancode pattern ScancodeHelp = (#const SDL_SCANCODE_HELP) :: Scancode pattern ScancodeMenu = (#const SDL_SCANCODE_MENU) :: Scancode pattern ScancodeSelect = (#const SDL_SCANCODE_SELECT) :: Scancode pattern ScancodeStop = (#const SDL_SCANCODE_STOP) :: Scancode pattern ScancodeAgain = (#const SDL_SCANCODE_AGAIN) :: Scancode pattern ScancodeUndo = (#const SDL_SCANCODE_UNDO) :: Scancode pattern ScancodeCut = (#const SDL_SCANCODE_CUT) :: Scancode pattern ScancodeCopy = (#const SDL_SCANCODE_COPY) :: Scancode pattern ScancodePaste = (#const SDL_SCANCODE_PASTE) :: Scancode pattern ScancodeFind = (#const SDL_SCANCODE_FIND) :: Scancode pattern ScancodeMute = (#const SDL_SCANCODE_MUTE) :: Scancode pattern ScancodeVolumeUp = (#const SDL_SCANCODE_VOLUMEUP) :: Scancode pattern ScancodeVolumeDown = (#const SDL_SCANCODE_VOLUMEDOWN) :: Scancode pattern ScancodeKPComma = (#const SDL_SCANCODE_KP_COMMA) :: Scancode pattern ScancodeEqualsAs400 = (#const SDL_SCANCODE_KP_EQUALSAS400) :: Scancode pattern ScancodeInternational1 = (#const SDL_SCANCODE_INTERNATIONAL1) :: Scancode pattern ScancodeInternational2 = (#const SDL_SCANCODE_INTERNATIONAL2) :: Scancode pattern ScancodeInternational3 = (#const SDL_SCANCODE_INTERNATIONAL3) :: Scancode pattern ScancodeInternational4 = (#const SDL_SCANCODE_INTERNATIONAL4) :: Scancode pattern ScancodeInternational5 = (#const SDL_SCANCODE_INTERNATIONAL5) :: Scancode pattern ScancodeInternational6 = (#const SDL_SCANCODE_INTERNATIONAL6) :: Scancode pattern ScancodeInternational7 = (#const SDL_SCANCODE_INTERNATIONAL7) :: Scancode pattern ScancodeInternational8 = (#const SDL_SCANCODE_INTERNATIONAL8) :: Scancode pattern ScancodeInternational9 = (#const SDL_SCANCODE_INTERNATIONAL9) :: Scancode pattern ScancodeLang1 = (#const SDL_SCANCODE_LANG1) :: Scancode pattern ScancodeLang2 = (#const SDL_SCANCODE_LANG2) :: Scancode pattern ScancodeLang3 = (#const SDL_SCANCODE_LANG3) :: Scancode pattern ScancodeLang4 = (#const SDL_SCANCODE_LANG4) :: Scancode pattern ScancodeLang5 = (#const SDL_SCANCODE_LANG5) :: Scancode pattern ScancodeLang6 = (#const SDL_SCANCODE_LANG6) :: Scancode pattern ScancodeLang7 = (#const SDL_SCANCODE_LANG7) :: Scancode pattern ScancodeLang8 = (#const SDL_SCANCODE_LANG8) :: Scancode pattern ScancodeLang9 = (#const SDL_SCANCODE_LANG9) :: Scancode pattern ScancodeAltErase = (#const SDL_SCANCODE_ALTERASE) :: Scancode pattern ScancodeSysReq = (#const SDL_SCANCODE_SYSREQ) :: Scancode pattern ScancodeCancel = (#const SDL_SCANCODE_CANCEL) :: Scancode pattern ScancodeClear = (#const SDL_SCANCODE_CLEAR) :: Scancode pattern ScancodePrior = (#const SDL_SCANCODE_PRIOR) :: Scancode pattern ScancodeReturn2 = (#const SDL_SCANCODE_RETURN2) :: Scancode pattern ScancodeSeparator = (#const SDL_SCANCODE_SEPARATOR) :: Scancode pattern ScancodeOut = (#const SDL_SCANCODE_OUT) :: Scancode pattern ScancodeOper = (#const SDL_SCANCODE_OPER) :: Scancode pattern ScancodeClearAgain = (#const SDL_SCANCODE_CLEARAGAIN) :: Scancode pattern ScancodeCrSel = (#const SDL_SCANCODE_CRSEL) :: Scancode pattern ScancodeExSel = (#const SDL_SCANCODE_EXSEL) :: Scancode pattern ScancodeKP00 = (#const SDL_SCANCODE_KP_00) :: Scancode pattern ScancodeKP000 = (#const SDL_SCANCODE_KP_000) :: Scancode pattern ScancodeThousandsSeparator = (#const SDL_SCANCODE_THOUSANDSSEPARATOR) :: Scancode pattern ScancodeDecimalSeparator = (#const SDL_SCANCODE_DECIMALSEPARATOR) :: Scancode pattern ScancodeCurrencyUnit = (#const SDL_SCANCODE_CURRENCYUNIT) :: Scancode pattern ScancodeCurrencySubunit = (#const SDL_SCANCODE_CURRENCYSUBUNIT) :: Scancode pattern ScancodeLeftParen = (#const SDL_SCANCODE_KP_LEFTPAREN) :: Scancode pattern ScancodeRightParen = (#const SDL_SCANCODE_KP_RIGHTPAREN) :: Scancode pattern ScancodeLeftBrace = (#const SDL_SCANCODE_KP_LEFTBRACE) :: Scancode pattern ScancodeRightBrace = (#const SDL_SCANCODE_KP_RIGHTBRACE) :: Scancode pattern ScancodeKPTab = (#const SDL_SCANCODE_KP_TAB) :: Scancode pattern ScancodeKPBackspace = (#const SDL_SCANCODE_KP_BACKSPACE) :: Scancode pattern ScancodeKPA = (#const SDL_SCANCODE_KP_A) :: Scancode pattern ScancodeKPB = (#const SDL_SCANCODE_KP_B) :: Scancode pattern ScancodeKPC = (#const SDL_SCANCODE_KP_C) :: Scancode pattern ScancodeKPD = (#const SDL_SCANCODE_KP_D) :: Scancode pattern ScancodeKPE = (#const SDL_SCANCODE_KP_E) :: Scancode pattern ScancodeKPF = (#const SDL_SCANCODE_KP_F) :: Scancode pattern ScancodeKPXOR = (#const SDL_SCANCODE_KP_XOR) :: Scancode pattern ScancodeKPPower = (#const SDL_SCANCODE_KP_POWER) :: Scancode pattern ScancodeKPPercent = (#const SDL_SCANCODE_KP_PERCENT) :: Scancode pattern ScancodeKPLess = (#const SDL_SCANCODE_KP_LESS) :: Scancode pattern ScancodeKPGreater = (#const SDL_SCANCODE_KP_GREATER) :: Scancode pattern ScancodeKPAmpersand = (#const SDL_SCANCODE_KP_AMPERSAND) :: Scancode pattern ScancodeKPDBLAmpersand = (#const SDL_SCANCODE_KP_DBLAMPERSAND) :: Scancode pattern ScancodeKPVerticalBar = (#const SDL_SCANCODE_KP_VERTICALBAR) :: Scancode pattern ScancodeKPDBLVerticalBar = (#const SDL_SCANCODE_KP_DBLVERTICALBAR) :: Scancode pattern ScancodeKPColon = (#const SDL_SCANCODE_KP_COLON) :: Scancode pattern ScancodeKPHash = (#const SDL_SCANCODE_KP_HASH) :: Scancode pattern ScancodeKPSpace = (#const SDL_SCANCODE_KP_SPACE) :: Scancode pattern ScancodeKPAt = (#const SDL_SCANCODE_KP_AT) :: Scancode pattern ScancodeKPExclam = (#const SDL_SCANCODE_KP_EXCLAM) :: Scancode pattern ScancodeKPMemStore = (#const SDL_SCANCODE_KP_MEMSTORE) :: Scancode pattern ScancodeKPMemRecall = (#const SDL_SCANCODE_KP_MEMRECALL) :: Scancode pattern ScancodeKPMemClear = (#const SDL_SCANCODE_KP_MEMCLEAR) :: Scancode pattern ScancodeKPMemAdd = (#const SDL_SCANCODE_KP_MEMADD) :: Scancode pattern ScancodeKPMemSubtract = (#const SDL_SCANCODE_KP_MEMSUBTRACT) :: Scancode pattern ScancodeKPMemMultiply = (#const SDL_SCANCODE_KP_MEMMULTIPLY) :: Scancode pattern ScancodeKPMemDivide = (#const SDL_SCANCODE_KP_MEMDIVIDE) :: Scancode pattern ScancodeKPPlusMinus = (#const SDL_SCANCODE_KP_PLUSMINUS) :: Scancode pattern ScancodeKPClear = (#const SDL_SCANCODE_KP_CLEAR) :: Scancode pattern ScancodeKPClearEntry = (#const SDL_SCANCODE_KP_CLEARENTRY) :: Scancode pattern ScancodeKPBinary = (#const SDL_SCANCODE_KP_BINARY) :: Scancode pattern ScancodeKPOctal = (#const SDL_SCANCODE_KP_OCTAL) :: Scancode pattern ScancodeKPDecimal = (#const SDL_SCANCODE_KP_DECIMAL) :: Scancode pattern ScancodeKPHexadecimal = (#const SDL_SCANCODE_KP_HEXADECIMAL) :: Scancode pattern ScancodeLCtrl = (#const SDL_SCANCODE_LCTRL) :: Scancode pattern ScancodeLShift = (#const SDL_SCANCODE_LSHIFT) :: Scancode pattern ScancodeLAlt = (#const SDL_SCANCODE_LALT) :: Scancode pattern ScancodeLGUI = (#const SDL_SCANCODE_LGUI) :: Scancode pattern ScancodeRCtrl = (#const SDL_SCANCODE_RCTRL) :: Scancode pattern ScancodeRShift = (#const SDL_SCANCODE_RSHIFT) :: Scancode pattern ScancodeRAlt = (#const SDL_SCANCODE_RALT) :: Scancode pattern ScancodeRGUI = (#const SDL_SCANCODE_RGUI) :: Scancode pattern ScancodeMode = (#const SDL_SCANCODE_MODE) :: Scancode pattern ScancodeAudioNext = (#const SDL_SCANCODE_AUDIONEXT) :: Scancode pattern ScancodeAudioPrev = (#const SDL_SCANCODE_AUDIOPREV) :: Scancode pattern ScancodeAudioStop = (#const SDL_SCANCODE_AUDIOSTOP) :: Scancode pattern ScancodeAudioPlay = (#const SDL_SCANCODE_AUDIOPLAY) :: Scancode pattern ScancodeAudioMute = (#const SDL_SCANCODE_AUDIOMUTE) :: Scancode pattern ScancodeMediaSelect = (#const SDL_SCANCODE_MEDIASELECT) :: Scancode pattern ScancodeWWW = (#const SDL_SCANCODE_WWW) :: Scancode pattern ScancodeMail = (#const SDL_SCANCODE_MAIL) :: Scancode pattern ScancodeCalculator = (#const SDL_SCANCODE_CALCULATOR) :: Scancode pattern ScancodeComputer = (#const SDL_SCANCODE_COMPUTER) :: Scancode pattern ScancodeACSearch = (#const SDL_SCANCODE_AC_SEARCH) :: Scancode pattern ScancodeACHome = (#const SDL_SCANCODE_AC_HOME) :: Scancode pattern ScancodeACBack = (#const SDL_SCANCODE_AC_BACK) :: Scancode pattern ScancodeACForward = (#const SDL_SCANCODE_AC_FORWARD) :: Scancode pattern ScancodeACStop = (#const SDL_SCANCODE_AC_STOP) :: Scancode pattern ScancodeACRefresh = (#const SDL_SCANCODE_AC_REFRESH) :: Scancode pattern ScancodeACBookmarks = (#const SDL_SCANCODE_AC_BOOKMARKS) :: Scancode pattern ScancodeBrightnessDown = (#const SDL_SCANCODE_BRIGHTNESSDOWN) :: Scancode pattern ScancodeBrightnessUp = (#const SDL_SCANCODE_BRIGHTNESSUP) :: Scancode pattern ScancodeDisplaySwitch = (#const SDL_SCANCODE_DISPLAYSWITCH) :: Scancode pattern ScancodeKBDIllumToggle = (#const SDL_SCANCODE_KBDILLUMTOGGLE) :: Scancode pattern ScancodeKBDIllumDown = (#const SDL_SCANCODE_KBDILLUMDOWN) :: Scancode pattern ScancodeKBDIllumUp = (#const SDL_SCANCODE_KBDILLUMUP) :: Scancode pattern ScancodeEject = (#const SDL_SCANCODE_EJECT) :: Scancode pattern ScancodeSleep = (#const SDL_SCANCODE_SLEEP) :: Scancode pattern ScancodeApp1 = (#const SDL_SCANCODE_APP1) :: Scancode pattern ScancodeApp2 = (#const SDL_SCANCODE_APP2) :: Scancode pattern ScancodeNum = (#const SDL_NUM_SCANCODES) :: Scancode pattern SystemCursorArrow = (#const SDL_SYSTEM_CURSOR_ARROW) :: SystemCursor pattern SystemCursorIBeam = (#const SDL_SYSTEM_CURSOR_IBEAM) :: SystemCursor pattern SystemCursorWait = (#const SDL_SYSTEM_CURSOR_WAIT) :: SystemCursor pattern SystemCursorCrosshair = (#const SDL_SYSTEM_CURSOR_CROSSHAIR) :: SystemCursor pattern SystemCursorWaitArrow = (#const SDL_SYSTEM_CURSOR_WAITARROW) :: SystemCursor pattern SystemCursorSizeNWSE = (#const SDL_SYSTEM_CURSOR_SIZENWSE) :: SystemCursor pattern SystemCursorSizeNESW = (#const SDL_SYSTEM_CURSOR_SIZENESW) :: SystemCursor pattern SystemCursorSizeWE = (#const SDL_SYSTEM_CURSOR_SIZEWE) :: SystemCursor pattern SystemCursorSizeNS = (#const SDL_SYSTEM_CURSOR_SIZENS) :: SystemCursor pattern SystemCursorSizeAll = (#const SDL_SYSTEM_CURSOR_SIZEALL) :: SystemCursor pattern SystemCursorNo = (#const SDL_SYSTEM_CURSOR_NO) :: SystemCursor pattern SystemCursorHand = (#const SDL_SYSTEM_CURSOR_HAND) :: SystemCursor pattern SystemCursorNum = (#const SDL_NUM_SYSTEM_CURSORS) :: SystemCursor pattern ThreadPriorityLow = (#const SDL_THREAD_PRIORITY_LOW) :: ThreadPriority pattern ThreadPriorityNormal = (#const SDL_THREAD_PRIORITY_NORMAL) :: ThreadPriority pattern ThreadPriorityHigh = (#const SDL_THREAD_PRIORITY_HIGH) :: ThreadPriority pattern AudioAllowFrequencyChange = (#const SDL_AUDIO_ALLOW_FREQUENCY_CHANGE) pattern AudioAllowFormatChange = (#const SDL_AUDIO_ALLOW_FORMAT_CHANGE) pattern AudioAllowChannelsChange = (#const SDL_AUDIO_ALLOW_CHANNELS_CHANGE) pattern AudioAllowAnyChange = (#const SDL_AUDIO_ALLOW_ANY_CHANGE) pattern ButtonLeft = (#const SDL_BUTTON_LEFT) pattern ButtonMiddle = (#const SDL_BUTTON_MIDDLE) pattern ButtonRight = (#const SDL_BUTTON_RIGHT) pattern ButtonX1 = (#const SDL_BUTTON_X1) pattern ButtonX2 = (#const SDL_BUTTON_X2) pattern ButtonLMask = (#const SDL_BUTTON_LMASK) pattern ButtonMMask = (#const SDL_BUTTON_MMASK) pattern ButtonRMask = (#const SDL_BUTTON_RMASK) pattern ButtonX1Mask = (#const SDL_BUTTON_X1MASK) pattern ButtonX2Mask = (#const SDL_BUTTON_X2MASK) pattern EventTypeFirstEvent = (#const SDL_FIRSTEVENT) pattern EventTypeQuit = (#const SDL_QUIT) pattern EventTypeAppTerminating = (#const SDL_APP_TERMINATING) pattern EventTypeAppLowMemory = (#const SDL_APP_LOWMEMORY) pattern EventTypeAppWillEnterBackground = (#const SDL_APP_WILLENTERBACKGROUND) pattern EventTypeAppDidEnterBackground = (#const SDL_APP_DIDENTERBACKGROUND) pattern EventTypeAppWillEnterForeground = (#const SDL_APP_WILLENTERFOREGROUND) pattern EventTypeAppDidEnterForeground = (#const SDL_APP_DIDENTERFOREGROUND) pattern EventTypeWindowEvent = (#const SDL_WINDOWEVENT) pattern EventTypeSysWMEvent = (#const SDL_SYSWMEVENT) pattern EventTypeKeyDown = (#const SDL_KEYDOWN) pattern EventTypeKeyUp = (#const SDL_KEYUP) pattern EventTypeTextEditing = (#const SDL_TEXTEDITING) pattern EventTypeTextInput = (#const SDL_TEXTINPUT) pattern EventTypeMouseMotion = (#const SDL_MOUSEMOTION) pattern EventTypeMouseButtonDown = (#const SDL_MOUSEBUTTONDOWN) pattern EventTypeMouseButtonUp = (#const SDL_MOUSEBUTTONUP) pattern EventTypeMouseWheel = (#const SDL_MOUSEWHEEL) pattern EventTypeJoyAxisMotion = (#const SDL_JOYAXISMOTION) pattern EventTypeJoyBallMotion = (#const SDL_JOYBALLMOTION) pattern EventTypeJoyHatMotion = (#const SDL_JOYHATMOTION) pattern EventTypeJoyButtonDown = (#const SDL_JOYBUTTONDOWN) pattern EventTypeJoyButtonUp = (#const SDL_JOYBUTTONUP) pattern EventTypeJoyDeviceAdded = (#const SDL_JOYDEVICEADDED) pattern EventTypeJoyDeviceRemoved = (#const SDL_JOYDEVICEREMOVED) pattern EventTypeControllerAxisMotion = (#const SDL_CONTROLLERAXISMOTION) pattern EventTypeControllerButtonDown = (#const SDL_CONTROLLERBUTTONDOWN) pattern EventTypeControllerButtonUp = (#const SDL_CONTROLLERBUTTONUP) pattern EventTypeControllerDeviceAdded = (#const SDL_CONTROLLERDEVICEADDED) pattern EventTypeControllerDeviceRemoved = (#const SDL_CONTROLLERDEVICEREMOVED) pattern EventTypeControllerDeviceRemapped = (#const SDL_CONTROLLERDEVICEREMAPPED) pattern EventTypeFingerDown = (#const SDL_FINGERDOWN) pattern EventTypeFingerUp = (#const SDL_FINGERUP) pattern EventTypeFingerMotion = (#const SDL_FINGERMOTION) pattern EventTypeDollarGesture = (#const SDL_DOLLARGESTURE) pattern EventTypeDollarRecord = (#const SDL_DOLLARRECORD) pattern EventTypeMultiGesture = (#const SDL_MULTIGESTURE) pattern EventTypeClipboardUpdate = (#const SDL_CLIPBOARDUPDATE) pattern EventTypeDropFile = (#const SDL_DROPFILE) pattern EventTypeUserEvent = (#const SDL_USEREVENT) pattern EventTypeLastEvent = (#const SDL_LASTEVENT) pattern JoystickHatCentered = (#const SDL_HAT_CENTERED) pattern JoystickHatUp = (#const SDL_HAT_UP) pattern JoystickHatRight = (#const SDL_HAT_RIGHT) pattern JoystickHatDown = (#const SDL_HAT_DOWN) pattern JoystickHatLeft = (#const SDL_HAT_LEFT) pattern JoystickHatRightUp = (#const SDL_HAT_RIGHTUP) pattern JoystickHatRightDown = (#const SDL_HAT_RIGHTDOWN) pattern JoystickHatLeftUp = (#const SDL_HAT_LEFTUP) pattern JoystickHatLeftDown = (#const SDL_HAT_LEFTDOWN) pattern KeyPressed = (#const SDL_PRESSED) pattern KeyReleased = (#const SDL_RELEASED) pattern LogCategoryApplication = (#const SDL_LOG_CATEGORY_APPLICATION) pattern LogCategoryError = (#const SDL_LOG_CATEGORY_ERROR) pattern LogCategoryAssert = (#const SDL_LOG_CATEGORY_ASSERT) pattern LogCategorySystem = (#const SDL_LOG_CATEGORY_SYSTEM) pattern LogCategoryAudio = (#const SDL_LOG_CATEGORY_AUDIO) pattern LogCategoryVideo = (#const SDL_LOG_CATEGORY_VIDEO) pattern LogCategoryRender = (#const SDL_LOG_CATEGORY_RENDER) pattern LogCategoryInput = (#const SDL_LOG_CATEGORY_INPUT) pattern LogCategoryTest = (#const SDL_LOG_CATEGORY_TEST) pattern LogCategoryCustom = (#const SDL_LOG_CATEGORY_CUSTOM) pattern MessageBoxFlagError = (#const SDL_MESSAGEBOX_ERROR) pattern MessageBoxFlagWarning = (#const SDL_MESSAGEBOX_WARNING) pattern MessageBoxFlagInformation = (#const SDL_MESSAGEBOX_INFORMATION) pattern MessageBoxButtonFlagReturnKeyDefault = (#const SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT) pattern MessageBoxButtonFlagEscapeKeyDefault = (#const SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT) pattern GLProfileCore = (#const SDL_GL_CONTEXT_PROFILE_CORE) pattern GLProfileCompatibility = (#const SDL_GL_CONTEXT_PROFILE_COMPATIBILITY) pattern GLProfileES = (#const SDL_GL_CONTEXT_PROFILE_ES) pattern GLContextFlagDebug = (#const SDL_GL_CONTEXT_DEBUG_FLAG) pattern GLContextFlagForwardCompatible = (#const SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG) pattern GLContextFlagRobustAccess = (#const SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG) pattern GLContextFlagResetIsolation = (#const SDL_GL_CONTEXT_RESET_ISOLATION_FLAG) pattern PixelFormatUnknown = (#const SDL_PIXELFORMAT_UNKNOWN) pattern PixelFormatIndex1LSB = (#const SDL_PIXELFORMAT_INDEX1LSB) pattern PixelFormatIndex1MSB = (#const SDL_PIXELFORMAT_INDEX1MSB) pattern PixelFormatIndex4LSB = (#const SDL_PIXELFORMAT_INDEX4LSB) pattern PixelFormatIndex4MSB = (#const SDL_PIXELFORMAT_INDEX4MSB) pattern PixelFormatIndex8 = (#const SDL_PIXELFORMAT_INDEX8) pattern PixelFormatRGB332 = (#const SDL_PIXELFORMAT_RGB332) pattern PixelFormatRGB444 = (#const SDL_PIXELFORMAT_RGB444) pattern PixelFormatRGB555 = (#const SDL_PIXELFORMAT_RGB555) pattern PixelFormatBGR555 = (#const SDL_PIXELFORMAT_BGR555) pattern PixelFormatARGB4444 = (#const SDL_PIXELFORMAT_ARGB4444) pattern PixelFormatRGBA4444 = (#const SDL_PIXELFORMAT_RGBA4444) pattern PixelFormatABGR4444 = (#const SDL_PIXELFORMAT_ABGR4444) pattern PixelFormatBGRA4444 = (#const SDL_PIXELFORMAT_BGRA4444) pattern PixelFormatARGB1555 = (#const SDL_PIXELFORMAT_ARGB1555) pattern PixelFormatRGBA5551 = (#const SDL_PIXELFORMAT_RGBA5551) pattern PixelFormatABGR1555 = (#const SDL_PIXELFORMAT_ABGR1555) pattern PixelFormatBGRA5551 = (#const SDL_PIXELFORMAT_BGRA5551) pattern PixelFormatRGB565 = (#const SDL_PIXELFORMAT_RGB565) pattern PixelFormatBGR565 = (#const SDL_PIXELFORMAT_BGR565) pattern PixelFormatRGB24 = (#const SDL_PIXELFORMAT_RGB24) pattern PixelFormatBGR24 = (#const SDL_PIXELFORMAT_BGR24) pattern PixelFormatRGB888 = (#const SDL_PIXELFORMAT_RGB888) pattern PixelFormatRGBX8888 = (#const SDL_PIXELFORMAT_RGBX8888) pattern PixelFormatBGR888 = (#const SDL_PIXELFORMAT_BGR888) pattern PixelFormatBGRX8888 = (#const SDL_PIXELFORMAT_BGRX8888) pattern PixelFormatARGB8888 = (#const SDL_PIXELFORMAT_ARGB8888) pattern PixelFormatRGBA8888 = (#const SDL_PIXELFORMAT_RGBA8888) pattern PixelFormatABGR8888 = (#const SDL_PIXELFORMAT_ABGR8888) pattern PixelFormatBGRA8888 = (#const SDL_PIXELFORMAT_BGRA8888) pattern PixelFormatARGB2101010 = (#const SDL_PIXELFORMAT_ARGB2101010) pattern PixelFormatYV12 = (#const SDL_PIXELFORMAT_YV12) pattern PixelFormatIYUV = (#const SDL_PIXELFORMAT_IYUV) pattern PixelFormatYUY2 = (#const SDL_PIXELFORMAT_YUY2) pattern PixelFormatUYVY = (#const SDL_PIXELFORMAT_UYVY) pattern PixelFormatYVYU = (#const SDL_PIXELFORMAT_YVYU) pattern RendererFlagSoftware = (#const SDL_RENDERER_SOFTWARE) pattern RendererFlagAccelerated = (#const SDL_RENDERER_ACCELERATED) pattern RendererFlagPresentVSync = (#const SDL_RENDERER_PRESENTVSYNC) pattern RendererFlagTargetTexture = (#const SDL_RENDERER_TARGETTEXTURE) pattern TextureAccessStatic = (#const SDL_TEXTUREACCESS_STATIC) pattern TextureAccessStreaming = (#const SDL_TEXTUREACCESS_STREAMING) pattern TextureAccessTarget = (#const SDL_TEXTUREACCESS_TARGET) pattern TextureModulateNone = (#const SDL_TEXTUREMODULATE_NONE) pattern TextureModulateColor = (#const SDL_TEXTUREMODULATE_COLOR) pattern TextureModulateAlpha = (#const SDL_TEXTUREMODULATE_ALPHA) pattern TouchMouseID = (#const SDL_TOUCH_MOUSEID) pattern WindowEventNone = (#const SDL_WINDOWEVENT_NONE) pattern WindowEventShown = (#const SDL_WINDOWEVENT_SHOWN) pattern WindowEventHidden = (#const SDL_WINDOWEVENT_HIDDEN) pattern WindowEventExposed = (#const SDL_WINDOWEVENT_EXPOSED) pattern WindowEventMoved = (#const SDL_WINDOWEVENT_MOVED) pattern WindowEventResized = (#const SDL_WINDOWEVENT_RESIZED) pattern WindowEventSizeChanged = (#const SDL_WINDOWEVENT_SIZE_CHANGED) pattern WindowEventMinimized = (#const SDL_WINDOWEVENT_MINIMIZED) pattern WindowEventMaximized = (#const SDL_WINDOWEVENT_MAXIMIZED) pattern WindowEventRestored = (#const SDL_WINDOWEVENT_RESTORED) pattern WindowEventEnter = (#const SDL_WINDOWEVENT_ENTER) pattern WindowEventLeave = (#const SDL_WINDOWEVENT_LEAVE) pattern WindowEventFocusGained = (#const SDL_WINDOWEVENT_FOCUS_GAINED) pattern WindowEventFocusLost = (#const SDL_WINDOWEVENT_FOCUS_LOST) pattern WindowEventClose = (#const SDL_WINDOWEVENT_CLOSE) pattern WindowFlagFullscreen = (#const SDL_WINDOW_FULLSCREEN) pattern WindowFlagOpenGL = (#const SDL_WINDOW_OPENGL) pattern WindowFlagShown = (#const SDL_WINDOW_SHOWN) pattern WindowFlagHidden = (#const SDL_WINDOW_HIDDEN) pattern WindowFlagBorderless = (#const SDL_WINDOW_BORDERLESS) pattern WindowFlagResizable = (#const SDL_WINDOW_RESIZABLE) pattern WindowFlagMinimized = (#const SDL_WINDOW_MINIMIZED) pattern WindowFlagMaximized = (#const SDL_WINDOW_MAXIMIZED) pattern WindowFlagInputGrabbed = (#const SDL_WINDOW_INPUT_GRABBED) pattern WindowFlagInputFocus = (#const SDL_WINDOW_INPUT_FOCUS) pattern WindowFlagMouseFocus = (#const SDL_WINDOW_MOUSE_FOCUS) pattern WindowFlagFullscreenDesktop = (#const SDL_WINDOW_FULLSCREEN_DESKTOP) pattern WindowFlagForeign = (#const SDL_WINDOW_FOREIGN) pattern WindowFlagAllowHighDPI = (#const SDL_WINDOW_ALLOW_HIGHDPI) pattern WindowPosUndefined = (#const SDL_WINDOWPOS_UNDEFINED) pattern WindowPosCentered = (#const SDL_WINDOWPOS_CENTERED)