module Graphics.UI.SDL.Enum.Internal ( -- * Enumerations AudioStatus, BlendMode, EventAction, GameControllerAxis, GameControllerButton, GLattr, HintPriority, InitFlag, Keycode, Keymod, LogPriority, PowerState, RendererFlip, Scancode, SystemCursor, ThreadPriority ) where #include "SDL.h" import Data.Int import Data.Word type AudioStatus = (#type SDL_AudioStatus) type BlendMode = (#type SDL_BlendMode) type EventAction = (#type SDL_eventaction) type GameControllerAxis = (#type SDL_GameControllerAxis) type GameControllerButton = (#type SDL_GameControllerButton) type GLattr = (#type SDL_GLattr) type HintPriority = (#type SDL_HintPriority) type InitFlag = Word32 type Keycode = (#type SDL_Keycode) type Keymod = (#type SDL_Keymod) type LogPriority = (#type SDL_LogPriority) type PowerState = (#type SDL_PowerState) type RendererFlip = (#type SDL_RendererFlip) type Scancode = (#type SDL_Scancode) type SystemCursor = (#type SDL_SystemCursor) type ThreadPriority = (#type SDL_ThreadPriority)