{-# LINE 1 "Graphics/UI/SDL/Enum/Internal.hsc" #-} module Graphics.UI.SDL.Enum.Internal ( {-# LINE 2 "Graphics/UI/SDL/Enum/Internal.hsc" #-} -- * Enumerations AudioStatus, BlendMode, EventAction, GameControllerAxis, GameControllerButton, GLattr, HintPriority, InitFlag, Keycode, Keymod, LogPriority, PowerState, RendererFlip, Scancode, SystemCursor, ThreadPriority ) where {-# LINE 22 "Graphics/UI/SDL/Enum/Internal.hsc" #-} import Data.Int import Data.Word type AudioStatus = (Word32) {-# LINE 27 "Graphics/UI/SDL/Enum/Internal.hsc" #-} type BlendMode = (Word32) {-# LINE 28 "Graphics/UI/SDL/Enum/Internal.hsc" #-} type EventAction = (Word32) {-# LINE 29 "Graphics/UI/SDL/Enum/Internal.hsc" #-} type GameControllerAxis = (Int32) {-# LINE 30 "Graphics/UI/SDL/Enum/Internal.hsc" #-} type GameControllerButton = (Int32) {-# LINE 31 "Graphics/UI/SDL/Enum/Internal.hsc" #-} type GLattr = (Word32) {-# LINE 32 "Graphics/UI/SDL/Enum/Internal.hsc" #-} type HintPriority = (Word32) {-# LINE 33 "Graphics/UI/SDL/Enum/Internal.hsc" #-} type InitFlag = Word32 type Keycode = (Int32) {-# LINE 35 "Graphics/UI/SDL/Enum/Internal.hsc" #-} type Keymod = (Word32) {-# LINE 36 "Graphics/UI/SDL/Enum/Internal.hsc" #-} type LogPriority = (Word32) {-# LINE 37 "Graphics/UI/SDL/Enum/Internal.hsc" #-} type PowerState = (Word32) {-# LINE 38 "Graphics/UI/SDL/Enum/Internal.hsc" #-} type RendererFlip = (Word32) {-# LINE 39 "Graphics/UI/SDL/Enum/Internal.hsc" #-} type Scancode = (Word32) {-# LINE 40 "Graphics/UI/SDL/Enum/Internal.hsc" #-} type SystemCursor = (Word32) {-# LINE 41 "Graphics/UI/SDL/Enum/Internal.hsc" #-} type ThreadPriority = (Word32) {-# LINE 42 "Graphics/UI/SDL/Enum/Internal.hsc" #-}