#include #include "sdlhelper.h" void SDLHelper_JoystickGetDeviceGUID(int device_index, SDL_JoystickGUID *guid) { SDL_JoystickGUID t = SDL_JoystickGetDeviceGUID(device_index); memcpy(guid, &t, sizeof(*guid)); } void SDLHelper_JoystickGetGUID(SDL_Joystick *joystick, SDL_JoystickGUID *guid) { SDL_JoystickGUID t = SDL_JoystickGetGUID(joystick); memcpy(guid, &t, sizeof(*guid)); } void SDLHelper_JoystickGetGUIDFromString(const char *pchGUID, SDL_JoystickGUID *guid) { SDL_JoystickGUID t = SDL_JoystickGetGUIDFromString(pchGUID); memcpy(guid, &t, sizeof(*guid)); } void SDLHelper_JoystickGetGUIDString(const SDL_JoystickGUID *guid, char *gszGUID, int cbGUID) { SDL_JoystickGetGUIDString(*guid, gszGUID, cbGUID); } void SDLHelper_GameControllerGetBindForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis, SDL_GameControllerButtonBind *bind) { SDL_GameControllerButtonBind t = SDL_GameControllerGetBindForAxis(gamecontroller, axis); memcpy(bind, &t, sizeof(*bind)); } void SDLHelper_GameControllerGetBindForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button, SDL_GameControllerButtonBind *bind) { SDL_GameControllerButtonBind t = SDL_GameControllerGetBindForButton(gamecontroller, button); memcpy(bind, &t, sizeof(*bind)); } char *SDLHelper_GameControllerMappingForGUID(const SDL_JoystickGUID *guid) { return SDL_GameControllerMappingForGUID(*guid); } int SDLHelper_RWclose(SDL_RWops *ctx) { return SDL_RWclose(ctx); } size_t SDLHelper_RWread(SDL_RWops *ctx, void *ptr, size_t size, size_t maxnum) { return SDL_RWread(ctx, ptr, size, maxnum); } Sint64 SDLHelper_RWseek(SDL_RWops *ctx, Sint64 offset, int whence) { return SDL_RWseek(ctx, offset, whence); } Sint64 SDLHelper_RWtell(SDL_RWops *ctx) { return SDL_RWtell(ctx); } size_t SDLHelper_RWwrite(SDL_RWops *ctx, const void *ptr, size_t size, size_t num) { return SDL_RWwrite(ctx, ptr, size, num); }