module Graphics.UI.SDL.Enum ( -- * Enumerations -- ** Audio Status AudioStatus, audioStatusStopped, audioStatusPlaying, audioStatusPaused, -- ** Blend Mode BlendMode, blendModeNone, blendModeBlend, blendModeAdd, blendModeMod, -- ** Event Action EventAction, eventActionAddEvent, eventActionPeekEvent, eventActionGetEvent, -- ** Game Controller Axis GameControllerAxis, gameControllerAxisInvalid, gameControllerAxisLeftX, gameControllerAxisLeftY, gameControllerAxisRightX, gameControllerAxisRightY, gameControllerAxisTriggerLeft, gameControllerAxisTriggerRight, gameControllerAxisMax, -- ** Game Controller Button GameControllerButton, gameControllerButtonInvalid, gameControllerButtonA, gameControllerButtonB, gameControllerButtonX, gameControllerButtonY, gameControllerButtonBack, gameControllerButtonGuide, gameControllerButtonStart, gameControllerButtonLeftStick, gameControllerButtonRightStick, gameControllerButtonLeftShoulder, gameControllerButtonRightShoulder, gameControllerButtonDPadUp, gameControllerButtonDPadDown, gameControllerButtonDPadLeft, gameControllerButtonDPadRight, gameControllerButtonMax, -- ** OpenGL Attribute GLattr, glAttrRedSize, glAttrGreenSize, glAttrBlueSize, glAttrAlphaSize, glAttrBufferSize, glAttrDoubleBuffer, glAttrDepthSize, glAttrStencilSize, glAttrAccumRedSize, glAttrAccumGreenSize, glAttrAccumBlueSize, glAttrAccumAlphaSize, glAttrStereo, glAttrMultiSampleBuffers, glAttrMultiSampleSamples, glAttrAcceleratedVisual, glAttrRetainedBacking, glAttrContextMajorVersion, glAttrContextMinorVersion, glAttrContextEGL, glAttrContextFlags, glAttrContextProfileMask, glAttrShareWithCurrentContext, glAttrFramebufferSRGBCapable, -- ** Hint Priority HintPriority, hintPriorityDefault, hintPriorityNormal, hintPriorityOverride, -- ** Key Modifier Keymod, keymodNone, keymodLShift, keymodRShift, keymodLCtrl, keymodRCtrl, keymodLAlt, keymodRAlt, keymodLGUI, keymodRGUI, keymodNum, keymodCaps, keymodMode, keymodReserved, -- ** Log Priority LogPriority, logPriorityVerbose, logPriorityDebug, logPriorityInfo, logPriorityWarn, logPriorityError, logPriorityCritical, logPriorityPriorities, -- ** Power State PowerState, powerStateUnknown, powerStateOnBattery, powerStateNoBattery, powerStateCharging, powerStateCharged, -- ** Renderer Flip RendererFlip, rendererFlipNone, rendererFlipHorizontal, rendererFlipVertical, -- ** Scancode Scancode, scancodeUnknown, scancodeA, scancodeB, scancodeC, scancodeD, scancodeE, scancodeF, scancodeG, scancodeH, scancodeI, scancodeJ, scancodeK, scancodeL, scancodeM, scancodeN, scancodeO, scancodeP, scancodeQ, scancodeR, scancodeS, scancodeT, scancodeU, scancodeV, scancodeW, scancodeX, scancodeY, scancodeZ, scancode1, scancode2, scancode3, scancode4, scancode5, scancode6, scancode7, scancode8, scancode9, scancode0, scancodeReturn, scancodeEscape, scancodeBackspace, scancodeTab, scancodeSpace, scancodeMinus, scancodeEquals, scancodeLeftBracket, scancodeRightBracket, scancodeBackslash, scancodeNonUSHash, scancodeSemicolon, scancodeApostrophe, scancodeGrave, scancodeComma, scancodePeriod, scancodeSlash, scancodeCapsLock, scancodeF1, scancodeF2, scancodeF3, scancodeF4, scancodeF5, scancodeF6, scancodeF7, scancodeF8, scancodeF9, scancodeF10, scancodeF11, scancodeF12, scancodePrintScreen, scancodeScrollLock, scancodePause, scancodeInsert, scancodeHome, scancodePageUp, scancodeDelete, scancodeEnd, scancodePageDown, scancodeRight, scancodeLeft, scancodeDown, scancodeUp, scancodeNumLockClear, scancodeKPDivide, scancodeKPMultiply, scancodeKPMinus, scancodeKPPlus, scancodeKPEnter, scancodeKP1, scancodeKP2, scancodeKP3, scancodeKP4, scancodeKP5, scancodeKP6, scancodeKP7, scancodeKP8, scancodeKP9, scancodeKP0, scancodeKPPeriod, scancodeNonUSBackslash, scancodeApplication, scancodePower, scancodeKPEquals, scancodeF13, scancodeF14, scancodeF15, scancodeF16, scancodeF17, scancodeF18, scancodeF19, scancodeF20, scancodeF21, scancodeF22, scancodeF23, scancodeF24, scancodeExecute, scancodeHelp, scancodeMenu, scancodeSelect, scancodeStop, scancodeAgain, scancodeUndo, scancodeCut, scancodeCopy, scancodePaste, scancodeFind, scancodeMute, scancodeVolumeUp, scancodeVolumeDown, scancodeKPComma, scancodeEqualsAs400, scancodeInternational1, scancodeInternational2, scancodeInternational3, scancodeInternational4, scancodeInternational5, scancodeInternational6, scancodeInternational7, scancodeInternational8, scancodeInternational9, scancodeLang1, scancodeLang2, scancodeLang3, scancodeLang4, scancodeLang5, scancodeLang6, scancodeLang7, scancodeLang8, scancodeLang9, scancodeAltErase, scancodeSysReq, scancodeCancel, scancodeClear, scancodePrior, scancodeReturn2, scancodeSeparator, scancodeOut, scancodeOper, scancodeClearAgain, scancodeCrSel, scancodeExSel, scancodeKP00, scancodeKP000, scancodeThousandsSeparator, scancodeDecimalSeparator, scancodeCurrencyUnit, scancodeCurrencySubunit, scancodeLeftParen, scancodeRightParen, scancodeLeftBrace, scancodeRightBrace, scancodeKPTab, scancodeKPBackspace, scancodeKPA, scancodeKPB, scancodeKPC, scancodeKPD, scancodeKPE, scancodeKPF, scancodeKPXOR, scancodeKPPower, scancodeKPPercent, scancodeKPLess, scancodeKPGreater, scancodeKPAmpersand, scancodeKPDBLAmpersand, scancodeKPVerticalBar, scancodeKPDBLVerticalBar, scancodeKPColon, scancodeKPHash, scancodeKPSpace, scancodeKPAt, scancodeKPExclam, scancodeKPMemStore, scancodeKPMemRecall, scancodeKPMemClear, scancodeKPMemAdd, scancodeKPMemSubtract, scancodeKPMemMultiply, scancodeKPMemDivide, scancodeKPPlusMinus, scancodeKPClear, scancodeKPClearEntry, scancodeKPBinary, scancodeKPOctal, scancodeKPDecimal, scancodeKPHexadecimal, scancodeLCtrl, scancodeLShift, scancodeLAlt, scancodeLGUI, scancodeRCtrl, scancodeRShift, scancodeRAlt, scancodeRGUI, scancodeMode, scancodeAudioNext, scancodeAudioPrev, scancodeAudioStop, scancodeAudioPlay, scancodeAudioMute, scancodeMediaSelect, scancodeWWW, scancodeMail, scancodeCalculator, scancodeComputer, scancodeACSearch, scancodeACHome, scancodeACBack, scancodeACForward, scancodeACStop, scancodeACRefresh, scancodeACBookmarks, scancodeBrightnessDown, scancodeBrightnessUp, scancodeDisplaySwitch, scancodeKBDIllumToggle, scancodeKBDIllumDown, scancodeKBDIllumUp, scancodeEject, scancodeSleep, scancodeApp1, scancodeApp2, scancodeNum, -- ** System Cursor SystemCursor, systemCursorArrow, systemCursorIBeam, systemCursorWait, systemCursorCrosshair, systemCursorWaitArrow, systemCursorSizeNWSE, systemCursorSizeNESW, systemCursorSizeWE, systemCursorSizeNS, systemCursorSizeAll, systemCursorNo, systemCursorHand, systemCursorNum, -- * Miscellaneous Enumerations -- | These enumerations are not used directly by any SDL function, thus they have a polymorphic type. -- ** Event Type eventTypeFirstEvent, eventTypeQuit, eventTypeAppTerminating, eventTypeAppLowMemory, eventTypeAppWillEnterBackground, eventTypeAppDidEnterBackground, eventTypeAppWillEnterForeground, eventTypeAppDidEnterForeground, eventTypeWindowEvent, eventTypeSysWMEvent, eventTypeKeyDown, eventTypeKeyUp, eventTypeTextEditing, eventTypeTextInput, eventTypeMouseMotion, eventTypeMouseButtonDown, eventTypeMouseButtonUp, eventTypeMouseWheel, eventTypeJoyAxisMotion, eventTypeJoyBallMotion, eventTypeJoyHatMotion, eventTypeJoyButtonDown, eventTypeJoyButtonUp, eventTypeJoyDeviceAdded, eventTypeJoyDeviceRemoved, eventTypeControllerAxisMotion, eventTypeControllerButtonDown, eventTypeControllerButtonUp, eventTypeControllerDeviceAdded, eventTypeControllerDeviceRemoved, eventTypeControllerDeviceRemapped, eventTypeFingerDown, eventTypeFingerUp, eventTypeFingerMotion, eventTypeDollarGesture, eventTypeDollarRecord, eventTypeMultiGesture, eventTypeClipboardUpdate, eventTypeDropFile, eventTypeUserEvent, eventTypeLastEvent, -- ** OpenGL Profile glProfileCore, glProfileCompatibility, glProfileES, -- ** OpenGL Context Flag glContextFlagDebug, glContextFlagForwardCompatible, glContextFlagRobustAccess, glContextFlagResetIsolation, -- ** Initialization Flag initFlagTimer, initFlagAudio, initFlagVideo, initFlagJoystick, initFlagHaptic, initFlagGameController, initFlagEvents, initFlagNoParachute, initFlagEverything, -- ** Joystick Hat Position joystickHatCentered, joystickHatUp, joystickHatRight, joystickHatDown, joystickHatLeft, joystickHatRightUp, joystickHatRightDown, joystickHatLeftUp, joystickHatLeftDown, -- ** Message Box Flags messageBoxFlagError, messageBoxFlagWarning, messageBoxFlagInformation, -- ** Message Box Button Flags messageBoxButtonFlagReturnKeyDefault, messageBoxButtonFlagEscapeKeyDefault, -- ** Renderer Flags rendererFlagSoftware, rendererFlagAccelerated, rendererFlagPresentVSync, rendererFlagTargetTexture, -- ** Texture Access textureAccessStatic, textureAccessStreaming, textureAccessTarget, -- ** Texture Modulate textureModulateNone, textureModulateColor, textureModulateAlpha, -- ** Window Event windowEventNone, windowEventShown, windowEventHidden, windowEventExposed, windowEventMoved, windowEventResized, windowEventSizeChanged, windowEventMinimized, windowEventMaximized, windowEventRestored, windowEventEnter, windowEventLeave, windowEventFocusGained, windowEventFocusLost, windowEventClose, -- ** Window Flags windowFlagFullscreen, windowFlagOpenGL, windowFlagShown, windowFlagHidden, windowFlagBorderless, windowFlagResizable, windowFlagMinimized, windowFlagMaximized, windowFlagInputGrabbed, windowFlagInputFocus, windowFlagMouseFocus, windowFlagFullscreenDesktop, windowFlagForeign, windowFlagAllowHighDPI, -- * Window Positioning windowPosUndefined, windowPosCentered ) where #include "SDL.h" import Data.Int import Data.Word type AudioStatus = Word32 -- (#type SDL_AudioStatus) audioStatusStopped :: AudioStatus audioStatusPlaying :: AudioStatus audioStatusPaused :: AudioStatus audioStatusStopped = (#const SDL_AUDIO_STOPPED) audioStatusPlaying = (#const SDL_AUDIO_PLAYING) audioStatusPaused = (#const SDL_AUDIO_PAUSED) type BlendMode = Word32 -- (#type SDL_BlendMode) blendModeNone :: BlendMode blendModeBlend :: BlendMode blendModeAdd :: BlendMode blendModeMod :: BlendMode blendModeNone = (#const SDL_BLENDMODE_NONE) blendModeBlend = (#const SDL_BLENDMODE_BLEND) blendModeAdd = (#const SDL_BLENDMODE_ADD) blendModeMod = (#const SDL_BLENDMODE_MOD) type EventAction = Word32 -- (#type SDL_eventaction) eventActionAddEvent :: EventAction eventActionPeekEvent :: EventAction eventActionGetEvent :: EventAction eventActionAddEvent = (#const SDL_ADDEVENT) eventActionPeekEvent = (#const SDL_PEEKEVENT) eventActionGetEvent = (#const SDL_GETEVENT) type GameControllerAxis = Int32 -- (#type SDL_GameControllerAxis) gameControllerAxisInvalid :: GameControllerAxis gameControllerAxisLeftX :: GameControllerAxis gameControllerAxisLeftY :: GameControllerAxis gameControllerAxisRightX :: GameControllerAxis gameControllerAxisRightY :: GameControllerAxis gameControllerAxisTriggerLeft :: GameControllerAxis gameControllerAxisTriggerRight :: GameControllerAxis gameControllerAxisMax :: GameControllerAxis gameControllerAxisInvalid = (#const SDL_CONTROLLER_AXIS_INVALID) gameControllerAxisLeftX = (#const SDL_CONTROLLER_AXIS_LEFTX) gameControllerAxisLeftY = (#const SDL_CONTROLLER_AXIS_LEFTY) gameControllerAxisRightX = (#const SDL_CONTROLLER_AXIS_RIGHTX) gameControllerAxisRightY = (#const SDL_CONTROLLER_AXIS_RIGHTY) gameControllerAxisTriggerLeft = (#const SDL_CONTROLLER_AXIS_TRIGGERLEFT) gameControllerAxisTriggerRight = (#const SDL_CONTROLLER_AXIS_TRIGGERRIGHT) gameControllerAxisMax = (#const SDL_CONTROLLER_AXIS_MAX) type GameControllerButton = Int32 -- (#type SDL_GameControllerButton) gameControllerButtonInvalid :: GameControllerButton gameControllerButtonA :: GameControllerButton gameControllerButtonB :: GameControllerButton gameControllerButtonX :: GameControllerButton gameControllerButtonY :: GameControllerButton gameControllerButtonBack :: GameControllerButton gameControllerButtonGuide :: GameControllerButton gameControllerButtonStart :: GameControllerButton gameControllerButtonLeftStick :: GameControllerButton gameControllerButtonRightStick :: GameControllerButton gameControllerButtonLeftShoulder :: GameControllerButton gameControllerButtonRightShoulder :: GameControllerButton gameControllerButtonDPadUp :: GameControllerButton gameControllerButtonDPadDown :: GameControllerButton gameControllerButtonDPadLeft :: GameControllerButton gameControllerButtonDPadRight :: GameControllerButton gameControllerButtonMax :: GameControllerButton gameControllerButtonInvalid = (#const SDL_CONTROLLER_BUTTON_INVALID) gameControllerButtonA = (#const SDL_CONTROLLER_BUTTON_A) gameControllerButtonB = (#const SDL_CONTROLLER_BUTTON_B) gameControllerButtonX = (#const SDL_CONTROLLER_BUTTON_X) gameControllerButtonY = (#const SDL_CONTROLLER_BUTTON_Y) gameControllerButtonBack = (#const SDL_CONTROLLER_BUTTON_BACK) gameControllerButtonGuide = (#const SDL_CONTROLLER_BUTTON_GUIDE) gameControllerButtonStart = (#const SDL_CONTROLLER_BUTTON_START) gameControllerButtonLeftStick = (#const SDL_CONTROLLER_BUTTON_LEFTSTICK) gameControllerButtonRightStick = (#const SDL_CONTROLLER_BUTTON_RIGHTSTICK) gameControllerButtonLeftShoulder = (#const SDL_CONTROLLER_BUTTON_LEFTSHOULDER) gameControllerButtonRightShoulder = (#const SDL_CONTROLLER_BUTTON_RIGHTSHOULDER) gameControllerButtonDPadUp = (#const SDL_CONTROLLER_BUTTON_DPAD_UP) gameControllerButtonDPadDown = (#const SDL_CONTROLLER_BUTTON_DPAD_DOWN) gameControllerButtonDPadLeft = (#const SDL_CONTROLLER_BUTTON_DPAD_LEFT) gameControllerButtonDPadRight = (#const SDL_CONTROLLER_BUTTON_DPAD_RIGHT) gameControllerButtonMax = (#const SDL_CONTROLLER_BUTTON_MAX) type GLattr = Word32 -- (#type SDL_GLattr) glAttrRedSize :: GLattr glAttrGreenSize :: GLattr glAttrBlueSize :: GLattr glAttrAlphaSize :: GLattr glAttrBufferSize :: GLattr glAttrDoubleBuffer :: GLattr glAttrDepthSize :: GLattr glAttrStencilSize :: GLattr glAttrAccumRedSize :: GLattr glAttrAccumGreenSize :: GLattr glAttrAccumBlueSize :: GLattr glAttrAccumAlphaSize :: GLattr glAttrStereo :: GLattr glAttrMultiSampleBuffers :: GLattr glAttrMultiSampleSamples :: GLattr glAttrAcceleratedVisual :: GLattr glAttrRetainedBacking :: GLattr glAttrContextMajorVersion :: GLattr glAttrContextMinorVersion :: GLattr glAttrContextEGL :: GLattr glAttrContextFlags :: GLattr glAttrContextProfileMask :: GLattr glAttrShareWithCurrentContext :: GLattr glAttrFramebufferSRGBCapable :: GLattr glAttrRedSize = (#const SDL_GL_RED_SIZE) glAttrGreenSize = (#const SDL_GL_GREEN_SIZE) glAttrBlueSize = (#const SDL_GL_BLUE_SIZE) glAttrAlphaSize = (#const SDL_GL_ALPHA_SIZE) glAttrBufferSize = (#const SDL_GL_BUFFER_SIZE) glAttrDoubleBuffer = (#const SDL_GL_DOUBLEBUFFER) glAttrDepthSize = (#const SDL_GL_DEPTH_SIZE) glAttrStencilSize = (#const SDL_GL_STENCIL_SIZE) glAttrAccumRedSize = (#const SDL_GL_ACCUM_RED_SIZE) glAttrAccumGreenSize = (#const SDL_GL_ACCUM_GREEN_SIZE) glAttrAccumBlueSize = (#const SDL_GL_ACCUM_BLUE_SIZE) glAttrAccumAlphaSize = (#const SDL_GL_ACCUM_ALPHA_SIZE) glAttrStereo = (#const SDL_GL_STEREO) glAttrMultiSampleBuffers = (#const SDL_GL_MULTISAMPLEBUFFERS) glAttrMultiSampleSamples = (#const SDL_GL_MULTISAMPLESAMPLES) glAttrAcceleratedVisual = (#const SDL_GL_ACCELERATED_VISUAL) glAttrRetainedBacking = (#const SDL_GL_RETAINED_BACKING) glAttrContextMajorVersion = (#const SDL_GL_CONTEXT_MAJOR_VERSION) glAttrContextMinorVersion = (#const SDL_GL_CONTEXT_MINOR_VERSION) glAttrContextEGL = (#const SDL_GL_CONTEXT_EGL) glAttrContextFlags = (#const SDL_GL_CONTEXT_FLAGS) glAttrContextProfileMask = (#const SDL_GL_CONTEXT_PROFILE_MASK) glAttrShareWithCurrentContext = (#const SDL_GL_SHARE_WITH_CURRENT_CONTEXT) glAttrFramebufferSRGBCapable = (#const SDL_GL_FRAMEBUFFER_SRGB_CAPABLE) type HintPriority = Word32 -- (#type SDL_HintPriority) hintPriorityDefault :: HintPriority hintPriorityNormal :: HintPriority hintPriorityOverride :: HintPriority hintPriorityDefault = (#const SDL_HINT_DEFAULT) hintPriorityNormal = (#const SDL_HINT_NORMAL) hintPriorityOverride = (#const SDL_HINT_OVERRIDE) type Keymod = Word32 -- (#type SDL_Keymod) keymodNone :: Keymod keymodLShift :: Keymod keymodRShift :: Keymod keymodLCtrl :: Keymod keymodRCtrl :: Keymod keymodLAlt :: Keymod keymodRAlt :: Keymod keymodLGUI :: Keymod keymodRGUI :: Keymod keymodNum :: Keymod keymodCaps :: Keymod keymodMode :: Keymod keymodReserved :: Keymod keymodNone = (#const KMOD_NONE) keymodLShift = (#const KMOD_LSHIFT) keymodRShift = (#const KMOD_RSHIFT) keymodLCtrl = (#const KMOD_LCTRL) keymodRCtrl = (#const KMOD_RCTRL) keymodLAlt = (#const KMOD_LALT) keymodRAlt = (#const KMOD_RALT) keymodLGUI = (#const KMOD_LGUI) keymodRGUI = (#const KMOD_RGUI) keymodNum = (#const KMOD_NUM) keymodCaps = (#const KMOD_CAPS) keymodMode = (#const KMOD_MODE) keymodReserved = (#const KMOD_RESERVED) type LogPriority = Word32 -- (#type SDL_LogPriority) logPriorityVerbose :: LogPriority logPriorityDebug :: LogPriority logPriorityInfo :: LogPriority logPriorityWarn :: LogPriority logPriorityError :: LogPriority logPriorityCritical :: LogPriority logPriorityPriorities :: LogPriority logPriorityVerbose = (#const SDL_LOG_PRIORITY_VERBOSE) logPriorityDebug = (#const SDL_LOG_PRIORITY_DEBUG) logPriorityInfo = (#const SDL_LOG_PRIORITY_INFO) logPriorityWarn = (#const SDL_LOG_PRIORITY_WARN) logPriorityError = (#const SDL_LOG_PRIORITY_ERROR) logPriorityCritical = (#const SDL_LOG_PRIORITY_CRITICAL) logPriorityPriorities = (#const SDL_NUM_LOG_PRIORITIES) type PowerState = Word32 -- (#type SDL_PowerState) powerStateUnknown :: PowerState powerStateOnBattery :: PowerState powerStateNoBattery :: PowerState powerStateCharging :: PowerState powerStateCharged :: PowerState powerStateUnknown = (#const SDL_POWERSTATE_UNKNOWN) powerStateOnBattery = (#const SDL_POWERSTATE_ON_BATTERY) powerStateNoBattery = (#const SDL_POWERSTATE_NO_BATTERY) powerStateCharging = (#const SDL_POWERSTATE_CHARGING) powerStateCharged = (#const SDL_POWERSTATE_CHARGED) type RendererFlip = Word32 -- (#type SDL_RendererFlip) rendererFlipNone :: RendererFlip rendererFlipHorizontal :: RendererFlip rendererFlipVertical :: RendererFlip rendererFlipNone = (#const SDL_FLIP_NONE) rendererFlipHorizontal = (#const SDL_FLIP_HORIZONTAL) rendererFlipVertical = (#const SDL_FLIP_VERTICAL) type Scancode = Word32 -- (#type SDL_Scancode) scancodeUnknown :: Scancode scancodeA :: Scancode scancodeB :: Scancode scancodeC :: Scancode scancodeD :: Scancode scancodeE :: Scancode scancodeF :: Scancode scancodeG :: Scancode scancodeH :: Scancode scancodeI :: Scancode scancodeJ :: Scancode scancodeK :: Scancode scancodeL :: Scancode scancodeM :: Scancode scancodeN :: Scancode scancodeO :: Scancode scancodeP :: Scancode scancodeQ :: Scancode scancodeR :: Scancode scancodeS :: Scancode scancodeT :: Scancode scancodeU :: Scancode scancodeV :: Scancode scancodeW :: Scancode scancodeX :: Scancode scancodeY :: Scancode scancodeZ :: Scancode scancode1 :: Scancode scancode2 :: Scancode scancode3 :: Scancode scancode4 :: Scancode scancode5 :: Scancode scancode6 :: Scancode scancode7 :: Scancode scancode8 :: Scancode scancode9 :: Scancode scancode0 :: Scancode scancodeReturn :: Scancode scancodeEscape :: Scancode scancodeBackspace :: Scancode scancodeTab :: Scancode scancodeSpace :: Scancode scancodeMinus :: Scancode scancodeEquals :: Scancode scancodeLeftBracket :: Scancode scancodeRightBracket :: Scancode scancodeBackslash :: Scancode scancodeNonUSHash :: Scancode scancodeSemicolon :: Scancode scancodeApostrophe :: Scancode scancodeGrave :: Scancode scancodeComma :: Scancode scancodePeriod :: Scancode scancodeSlash :: Scancode scancodeCapsLock :: Scancode scancodeF1 :: Scancode scancodeF2 :: Scancode scancodeF3 :: Scancode scancodeF4 :: Scancode scancodeF5 :: Scancode scancodeF6 :: Scancode scancodeF7 :: Scancode scancodeF8 :: Scancode scancodeF9 :: Scancode scancodeF10 :: Scancode scancodeF11 :: Scancode scancodeF12 :: Scancode scancodePrintScreen :: Scancode scancodeScrollLock :: Scancode scancodePause :: Scancode scancodeInsert :: Scancode scancodeHome :: Scancode scancodePageUp :: Scancode scancodeDelete :: Scancode scancodeEnd :: Scancode scancodePageDown :: Scancode scancodeRight :: Scancode scancodeLeft :: Scancode scancodeDown :: Scancode scancodeUp :: Scancode scancodeNumLockClear :: Scancode scancodeKPDivide :: Scancode scancodeKPMultiply :: Scancode scancodeKPMinus :: Scancode scancodeKPPlus :: Scancode scancodeKPEnter :: Scancode scancodeKP1 :: Scancode scancodeKP2 :: Scancode scancodeKP3 :: Scancode scancodeKP4 :: Scancode scancodeKP5 :: Scancode scancodeKP6 :: Scancode scancodeKP7 :: Scancode scancodeKP8 :: Scancode scancodeKP9 :: Scancode scancodeKP0 :: Scancode scancodeKPPeriod :: Scancode scancodeNonUSBackslash :: Scancode scancodeApplication :: Scancode scancodePower :: Scancode scancodeKPEquals :: Scancode scancodeF13 :: Scancode scancodeF14 :: Scancode scancodeF15 :: Scancode scancodeF16 :: Scancode scancodeF17 :: Scancode scancodeF18 :: Scancode scancodeF19 :: Scancode scancodeF20 :: Scancode scancodeF21 :: Scancode scancodeF22 :: Scancode scancodeF23 :: Scancode scancodeF24 :: Scancode scancodeExecute :: Scancode scancodeHelp :: Scancode scancodeMenu :: Scancode scancodeSelect :: Scancode scancodeStop :: Scancode scancodeAgain :: Scancode scancodeUndo :: Scancode scancodeCut :: Scancode scancodeCopy :: Scancode scancodePaste :: Scancode scancodeFind :: Scancode scancodeMute :: Scancode scancodeVolumeUp :: Scancode scancodeVolumeDown :: Scancode scancodeKPComma :: Scancode scancodeEqualsAs400 :: Scancode scancodeInternational1 :: Scancode scancodeInternational2 :: Scancode scancodeInternational3 :: Scancode scancodeInternational4 :: Scancode scancodeInternational5 :: Scancode scancodeInternational6 :: Scancode scancodeInternational7 :: Scancode scancodeInternational8 :: Scancode scancodeInternational9 :: Scancode scancodeLang1 :: Scancode scancodeLang2 :: Scancode scancodeLang3 :: Scancode scancodeLang4 :: Scancode scancodeLang5 :: Scancode scancodeLang6 :: Scancode scancodeLang7 :: Scancode scancodeLang8 :: Scancode scancodeLang9 :: Scancode scancodeAltErase :: Scancode scancodeSysReq :: Scancode scancodeCancel :: Scancode scancodeClear :: Scancode scancodePrior :: Scancode scancodeReturn2 :: Scancode scancodeSeparator :: Scancode scancodeOut :: Scancode scancodeOper :: Scancode scancodeClearAgain :: Scancode scancodeCrSel :: Scancode scancodeExSel :: Scancode scancodeKP00 :: Scancode scancodeKP000 :: Scancode scancodeThousandsSeparator :: Scancode scancodeDecimalSeparator :: Scancode scancodeCurrencyUnit :: Scancode scancodeCurrencySubunit :: Scancode scancodeLeftParen :: Scancode scancodeRightParen :: Scancode scancodeLeftBrace :: Scancode scancodeRightBrace :: Scancode scancodeKPTab :: Scancode scancodeKPBackspace :: Scancode scancodeKPA :: Scancode scancodeKPB :: Scancode scancodeKPC :: Scancode scancodeKPD :: Scancode scancodeKPE :: Scancode scancodeKPF :: Scancode scancodeKPXOR :: Scancode scancodeKPPower :: Scancode scancodeKPPercent :: Scancode scancodeKPLess :: Scancode scancodeKPGreater :: Scancode scancodeKPAmpersand :: Scancode scancodeKPDBLAmpersand :: Scancode scancodeKPVerticalBar :: Scancode scancodeKPDBLVerticalBar :: Scancode scancodeKPColon :: Scancode scancodeKPHash :: Scancode scancodeKPSpace :: Scancode scancodeKPAt :: Scancode scancodeKPExclam :: Scancode scancodeKPMemStore :: Scancode scancodeKPMemRecall :: Scancode scancodeKPMemClear :: Scancode scancodeKPMemAdd :: Scancode scancodeKPMemSubtract :: Scancode scancodeKPMemMultiply :: Scancode scancodeKPMemDivide :: Scancode scancodeKPPlusMinus :: Scancode scancodeKPClear :: Scancode scancodeKPClearEntry :: Scancode scancodeKPBinary :: Scancode scancodeKPOctal :: Scancode scancodeKPDecimal :: Scancode scancodeKPHexadecimal :: Scancode scancodeLCtrl :: Scancode scancodeLShift :: Scancode scancodeLAlt :: Scancode scancodeLGUI :: Scancode scancodeRCtrl :: Scancode scancodeRShift :: Scancode scancodeRAlt :: Scancode scancodeRGUI :: Scancode scancodeMode :: Scancode scancodeAudioNext :: Scancode scancodeAudioPrev :: Scancode scancodeAudioStop :: Scancode scancodeAudioPlay :: Scancode scancodeAudioMute :: Scancode scancodeMediaSelect :: Scancode scancodeWWW :: Scancode scancodeMail :: Scancode scancodeCalculator :: Scancode scancodeComputer :: Scancode scancodeACSearch :: Scancode scancodeACHome :: Scancode scancodeACBack :: Scancode scancodeACForward :: Scancode scancodeACStop :: Scancode scancodeACRefresh :: Scancode scancodeACBookmarks :: Scancode scancodeBrightnessDown :: Scancode scancodeBrightnessUp :: Scancode scancodeDisplaySwitch :: Scancode scancodeKBDIllumToggle :: Scancode scancodeKBDIllumDown :: Scancode scancodeKBDIllumUp :: Scancode scancodeEject :: Scancode scancodeSleep :: Scancode scancodeApp1 :: Scancode scancodeApp2 :: Scancode scancodeNum :: Scancode scancodeUnknown = (#const SDL_SCANCODE_UNKNOWN) scancodeA = (#const SDL_SCANCODE_A) scancodeB = (#const SDL_SCANCODE_B) scancodeC = (#const SDL_SCANCODE_C) scancodeD = (#const SDL_SCANCODE_D) scancodeE = (#const SDL_SCANCODE_E) scancodeF = (#const SDL_SCANCODE_F) scancodeG = (#const SDL_SCANCODE_G) scancodeH = (#const SDL_SCANCODE_H) scancodeI = (#const SDL_SCANCODE_I) scancodeJ = (#const SDL_SCANCODE_J) scancodeK = (#const SDL_SCANCODE_K) scancodeL = (#const SDL_SCANCODE_L) scancodeM = (#const SDL_SCANCODE_M) scancodeN = (#const SDL_SCANCODE_N) scancodeO = (#const SDL_SCANCODE_O) scancodeP = (#const SDL_SCANCODE_P) scancodeQ = (#const SDL_SCANCODE_Q) scancodeR = (#const SDL_SCANCODE_R) scancodeS = (#const SDL_SCANCODE_S) scancodeT = (#const SDL_SCANCODE_T) scancodeU = (#const SDL_SCANCODE_U) scancodeV = (#const SDL_SCANCODE_V) scancodeW = (#const SDL_SCANCODE_W) scancodeX = (#const SDL_SCANCODE_X) scancodeY = (#const SDL_SCANCODE_Y) scancodeZ = (#const SDL_SCANCODE_Z) scancode1 = (#const SDL_SCANCODE_1) scancode2 = (#const SDL_SCANCODE_2) scancode3 = (#const SDL_SCANCODE_3) scancode4 = (#const SDL_SCANCODE_4) scancode5 = (#const SDL_SCANCODE_5) scancode6 = (#const SDL_SCANCODE_6) scancode7 = (#const SDL_SCANCODE_7) scancode8 = (#const SDL_SCANCODE_8) scancode9 = (#const SDL_SCANCODE_9) scancode0 = (#const SDL_SCANCODE_0) scancodeReturn = (#const SDL_SCANCODE_RETURN) scancodeEscape = (#const SDL_SCANCODE_ESCAPE) scancodeBackspace = (#const SDL_SCANCODE_BACKSPACE) scancodeTab = (#const SDL_SCANCODE_TAB) scancodeSpace = (#const SDL_SCANCODE_SPACE) scancodeMinus = (#const SDL_SCANCODE_MINUS) scancodeEquals = (#const SDL_SCANCODE_EQUALS) scancodeLeftBracket = (#const SDL_SCANCODE_LEFTBRACKET) scancodeRightBracket = (#const SDL_SCANCODE_RIGHTBRACKET) scancodeBackslash = (#const SDL_SCANCODE_BACKSLASH) scancodeNonUSHash = (#const SDL_SCANCODE_NONUSHASH) scancodeSemicolon = (#const SDL_SCANCODE_SEMICOLON) scancodeApostrophe = (#const SDL_SCANCODE_APOSTROPHE) scancodeGrave = (#const SDL_SCANCODE_GRAVE) scancodeComma = (#const SDL_SCANCODE_COMMA) scancodePeriod = (#const SDL_SCANCODE_PERIOD) scancodeSlash = (#const SDL_SCANCODE_SLASH) scancodeCapsLock = (#const SDL_SCANCODE_CAPSLOCK) scancodeF1 = (#const SDL_SCANCODE_F1) scancodeF2 = (#const SDL_SCANCODE_F2) scancodeF3 = (#const SDL_SCANCODE_F3) scancodeF4 = (#const SDL_SCANCODE_F4) scancodeF5 = (#const SDL_SCANCODE_F5) scancodeF6 = (#const SDL_SCANCODE_F6) scancodeF7 = (#const SDL_SCANCODE_F7) scancodeF8 = (#const SDL_SCANCODE_F8) scancodeF9 = (#const SDL_SCANCODE_F9) scancodeF10 = (#const SDL_SCANCODE_F10) scancodeF11 = (#const SDL_SCANCODE_F11) scancodeF12 = (#const SDL_SCANCODE_F12) scancodePrintScreen = (#const SDL_SCANCODE_PRINTSCREEN) scancodeScrollLock = (#const SDL_SCANCODE_SCROLLLOCK) scancodePause = (#const SDL_SCANCODE_PAUSE) scancodeInsert = (#const SDL_SCANCODE_INSERT) scancodeHome = (#const SDL_SCANCODE_HOME) scancodePageUp = (#const SDL_SCANCODE_PAGEUP) scancodeDelete = (#const SDL_SCANCODE_DELETE) scancodeEnd = (#const SDL_SCANCODE_END) scancodePageDown = (#const SDL_SCANCODE_PAGEDOWN) scancodeRight = (#const SDL_SCANCODE_RIGHT) scancodeLeft = (#const SDL_SCANCODE_LEFT) scancodeDown = (#const SDL_SCANCODE_DOWN) scancodeUp = (#const SDL_SCANCODE_UP) scancodeNumLockClear = (#const SDL_SCANCODE_NUMLOCKCLEAR) scancodeKPDivide = (#const SDL_SCANCODE_KP_DIVIDE) scancodeKPMultiply = (#const SDL_SCANCODE_KP_MULTIPLY) scancodeKPMinus = (#const SDL_SCANCODE_KP_MINUS) scancodeKPPlus = (#const SDL_SCANCODE_KP_PLUS) scancodeKPEnter = (#const SDL_SCANCODE_KP_ENTER) scancodeKP1 = (#const SDL_SCANCODE_KP_1) scancodeKP2 = (#const SDL_SCANCODE_KP_2) scancodeKP3 = (#const SDL_SCANCODE_KP_3) scancodeKP4 = (#const SDL_SCANCODE_KP_4) scancodeKP5 = (#const SDL_SCANCODE_KP_5) scancodeKP6 = (#const SDL_SCANCODE_KP_6) scancodeKP7 = (#const SDL_SCANCODE_KP_7) scancodeKP8 = (#const SDL_SCANCODE_KP_8) scancodeKP9 = (#const SDL_SCANCODE_KP_9) scancodeKP0 = (#const SDL_SCANCODE_KP_0) scancodeKPPeriod = (#const SDL_SCANCODE_KP_PERIOD) scancodeNonUSBackslash = (#const SDL_SCANCODE_NONUSBACKSLASH) scancodeApplication = (#const SDL_SCANCODE_APPLICATION) scancodePower = (#const SDL_SCANCODE_POWER) scancodeKPEquals = (#const SDL_SCANCODE_KP_EQUALS) scancodeF13 = (#const SDL_SCANCODE_F13) scancodeF14 = (#const SDL_SCANCODE_F14) scancodeF15 = (#const SDL_SCANCODE_F15) scancodeF16 = (#const SDL_SCANCODE_F16) scancodeF17 = (#const SDL_SCANCODE_F17) scancodeF18 = (#const SDL_SCANCODE_F18) scancodeF19 = (#const SDL_SCANCODE_F19) scancodeF20 = (#const SDL_SCANCODE_F20) scancodeF21 = (#const SDL_SCANCODE_F21) scancodeF22 = (#const SDL_SCANCODE_F22) scancodeF23 = (#const SDL_SCANCODE_F23) scancodeF24 = (#const SDL_SCANCODE_F24) scancodeExecute = (#const SDL_SCANCODE_EXECUTE) scancodeHelp = (#const SDL_SCANCODE_HELP) scancodeMenu = (#const SDL_SCANCODE_MENU) scancodeSelect = (#const SDL_SCANCODE_SELECT) scancodeStop = (#const SDL_SCANCODE_STOP) scancodeAgain = (#const SDL_SCANCODE_AGAIN) scancodeUndo = (#const SDL_SCANCODE_UNDO) scancodeCut = (#const SDL_SCANCODE_CUT) scancodeCopy = (#const SDL_SCANCODE_COPY) scancodePaste = (#const SDL_SCANCODE_PASTE) scancodeFind = (#const SDL_SCANCODE_FIND) scancodeMute = (#const SDL_SCANCODE_MUTE) scancodeVolumeUp = (#const SDL_SCANCODE_VOLUMEUP) scancodeVolumeDown = (#const SDL_SCANCODE_VOLUMEDOWN) scancodeKPComma = (#const SDL_SCANCODE_KP_COMMA) scancodeEqualsAs400 = (#const SDL_SCANCODE_KP_EQUALSAS400) scancodeInternational1 = (#const SDL_SCANCODE_INTERNATIONAL1) scancodeInternational2 = (#const SDL_SCANCODE_INTERNATIONAL2) scancodeInternational3 = (#const SDL_SCANCODE_INTERNATIONAL3) scancodeInternational4 = (#const SDL_SCANCODE_INTERNATIONAL4) scancodeInternational5 = (#const SDL_SCANCODE_INTERNATIONAL5) scancodeInternational6 = (#const SDL_SCANCODE_INTERNATIONAL6) scancodeInternational7 = (#const SDL_SCANCODE_INTERNATIONAL7) scancodeInternational8 = (#const SDL_SCANCODE_INTERNATIONAL8) scancodeInternational9 = (#const SDL_SCANCODE_INTERNATIONAL9) scancodeLang1 = (#const SDL_SCANCODE_LANG1) scancodeLang2 = (#const SDL_SCANCODE_LANG2) scancodeLang3 = (#const SDL_SCANCODE_LANG3) scancodeLang4 = (#const SDL_SCANCODE_LANG4) scancodeLang5 = (#const SDL_SCANCODE_LANG5) scancodeLang6 = (#const SDL_SCANCODE_LANG6) scancodeLang7 = (#const SDL_SCANCODE_LANG7) scancodeLang8 = (#const SDL_SCANCODE_LANG8) scancodeLang9 = (#const SDL_SCANCODE_LANG9) scancodeAltErase = (#const SDL_SCANCODE_ALTERASE) scancodeSysReq = (#const SDL_SCANCODE_SYSREQ) scancodeCancel = (#const SDL_SCANCODE_CANCEL) scancodeClear = (#const SDL_SCANCODE_CLEAR) scancodePrior = (#const SDL_SCANCODE_PRIOR) scancodeReturn2 = (#const SDL_SCANCODE_RETURN2) scancodeSeparator = (#const SDL_SCANCODE_SEPARATOR) scancodeOut = (#const SDL_SCANCODE_OUT) scancodeOper = (#const SDL_SCANCODE_OPER) scancodeClearAgain = (#const SDL_SCANCODE_CLEARAGAIN) scancodeCrSel = (#const SDL_SCANCODE_CRSEL) scancodeExSel = (#const SDL_SCANCODE_EXSEL) scancodeKP00 = (#const SDL_SCANCODE_KP_00) scancodeKP000 = (#const SDL_SCANCODE_KP_000) scancodeThousandsSeparator = (#const SDL_SCANCODE_THOUSANDSSEPARATOR) scancodeDecimalSeparator = (#const SDL_SCANCODE_DECIMALSEPARATOR) scancodeCurrencyUnit = (#const SDL_SCANCODE_CURRENCYUNIT) scancodeCurrencySubunit = (#const SDL_SCANCODE_CURRENCYSUBUNIT) scancodeLeftParen = (#const SDL_SCANCODE_KP_LEFTPAREN) scancodeRightParen = (#const SDL_SCANCODE_KP_RIGHTPAREN) scancodeLeftBrace = (#const SDL_SCANCODE_KP_LEFTBRACE) scancodeRightBrace = (#const SDL_SCANCODE_KP_RIGHTBRACE) scancodeKPTab = (#const SDL_SCANCODE_KP_TAB) scancodeKPBackspace = (#const SDL_SCANCODE_KP_BACKSPACE) scancodeKPA = (#const SDL_SCANCODE_KP_A) scancodeKPB = (#const SDL_SCANCODE_KP_B) scancodeKPC = (#const SDL_SCANCODE_KP_C) scancodeKPD = (#const SDL_SCANCODE_KP_D) scancodeKPE = (#const SDL_SCANCODE_KP_E) scancodeKPF = (#const SDL_SCANCODE_KP_F) scancodeKPXOR = (#const SDL_SCANCODE_KP_XOR) scancodeKPPower = (#const SDL_SCANCODE_KP_POWER) scancodeKPPercent = (#const SDL_SCANCODE_KP_PERCENT) scancodeKPLess = (#const SDL_SCANCODE_KP_LESS) scancodeKPGreater = (#const SDL_SCANCODE_KP_GREATER) scancodeKPAmpersand = (#const SDL_SCANCODE_KP_AMPERSAND) scancodeKPDBLAmpersand = (#const SDL_SCANCODE_KP_DBLAMPERSAND) scancodeKPVerticalBar = (#const SDL_SCANCODE_KP_VERTICALBAR) scancodeKPDBLVerticalBar = (#const SDL_SCANCODE_KP_DBLVERTICALBAR) scancodeKPColon = (#const SDL_SCANCODE_KP_COLON) scancodeKPHash = (#const SDL_SCANCODE_KP_HASH) scancodeKPSpace = (#const SDL_SCANCODE_KP_SPACE) scancodeKPAt = (#const SDL_SCANCODE_KP_AT) scancodeKPExclam = (#const SDL_SCANCODE_KP_EXCLAM) scancodeKPMemStore = (#const SDL_SCANCODE_KP_MEMSTORE) scancodeKPMemRecall = (#const SDL_SCANCODE_KP_MEMRECALL) scancodeKPMemClear = (#const SDL_SCANCODE_KP_MEMCLEAR) scancodeKPMemAdd = (#const SDL_SCANCODE_KP_MEMADD) scancodeKPMemSubtract = (#const SDL_SCANCODE_KP_MEMSUBTRACT) scancodeKPMemMultiply = (#const SDL_SCANCODE_KP_MEMMULTIPLY) scancodeKPMemDivide = (#const SDL_SCANCODE_KP_MEMDIVIDE) scancodeKPPlusMinus = (#const SDL_SCANCODE_KP_PLUSMINUS) scancodeKPClear = (#const SDL_SCANCODE_KP_CLEAR) scancodeKPClearEntry = (#const SDL_SCANCODE_KP_CLEARENTRY) scancodeKPBinary = (#const SDL_SCANCODE_KP_BINARY) scancodeKPOctal = (#const SDL_SCANCODE_KP_OCTAL) scancodeKPDecimal = (#const SDL_SCANCODE_KP_DECIMAL) scancodeKPHexadecimal = (#const SDL_SCANCODE_KP_HEXADECIMAL) scancodeLCtrl = (#const SDL_SCANCODE_LCTRL) scancodeLShift = (#const SDL_SCANCODE_LSHIFT) scancodeLAlt = (#const SDL_SCANCODE_LALT) scancodeLGUI = (#const SDL_SCANCODE_LGUI) scancodeRCtrl = (#const SDL_SCANCODE_RCTRL) scancodeRShift = (#const SDL_SCANCODE_RSHIFT) scancodeRAlt = (#const SDL_SCANCODE_RALT) scancodeRGUI = (#const SDL_SCANCODE_RGUI) scancodeMode = (#const SDL_SCANCODE_MODE) scancodeAudioNext = (#const SDL_SCANCODE_AUDIONEXT) scancodeAudioPrev = (#const SDL_SCANCODE_AUDIOPREV) scancodeAudioStop = (#const SDL_SCANCODE_AUDIOSTOP) scancodeAudioPlay = (#const SDL_SCANCODE_AUDIOPLAY) scancodeAudioMute = (#const SDL_SCANCODE_AUDIOMUTE) scancodeMediaSelect = (#const SDL_SCANCODE_MEDIASELECT) scancodeWWW = (#const SDL_SCANCODE_WWW) scancodeMail = (#const SDL_SCANCODE_MAIL) scancodeCalculator = (#const SDL_SCANCODE_CALCULATOR) scancodeComputer = (#const SDL_SCANCODE_COMPUTER) scancodeACSearch = (#const SDL_SCANCODE_AC_SEARCH) scancodeACHome = (#const SDL_SCANCODE_AC_HOME) scancodeACBack = (#const SDL_SCANCODE_AC_BACK) scancodeACForward = (#const SDL_SCANCODE_AC_FORWARD) scancodeACStop = (#const SDL_SCANCODE_AC_STOP) scancodeACRefresh = (#const SDL_SCANCODE_AC_REFRESH) scancodeACBookmarks = (#const SDL_SCANCODE_AC_BOOKMARKS) scancodeBrightnessDown = (#const SDL_SCANCODE_BRIGHTNESSDOWN) scancodeBrightnessUp = (#const SDL_SCANCODE_BRIGHTNESSUP) scancodeDisplaySwitch = (#const SDL_SCANCODE_DISPLAYSWITCH) scancodeKBDIllumToggle = (#const SDL_SCANCODE_KBDILLUMTOGGLE) scancodeKBDIllumDown = (#const SDL_SCANCODE_KBDILLUMDOWN) scancodeKBDIllumUp = (#const SDL_SCANCODE_KBDILLUMUP) scancodeEject = (#const SDL_SCANCODE_EJECT) scancodeSleep = (#const SDL_SCANCODE_SLEEP) scancodeApp1 = (#const SDL_SCANCODE_APP1) scancodeApp2 = (#const SDL_SCANCODE_APP2) scancodeNum = (#const SDL_NUM_SCANCODES) type SystemCursor = Word32 -- (#type SDL_SystemCursor) systemCursorArrow :: SystemCursor systemCursorIBeam :: SystemCursor systemCursorWait :: SystemCursor systemCursorCrosshair :: SystemCursor systemCursorWaitArrow :: SystemCursor systemCursorSizeNWSE :: SystemCursor systemCursorSizeNESW :: SystemCursor systemCursorSizeWE :: SystemCursor systemCursorSizeNS :: SystemCursor systemCursorSizeAll :: SystemCursor systemCursorNo :: SystemCursor systemCursorHand :: SystemCursor systemCursorNum :: SystemCursor systemCursorArrow = (#const SDL_SYSTEM_CURSOR_ARROW) systemCursorIBeam = (#const SDL_SYSTEM_CURSOR_IBEAM) systemCursorWait = (#const SDL_SYSTEM_CURSOR_WAIT) systemCursorCrosshair = (#const SDL_SYSTEM_CURSOR_CROSSHAIR) systemCursorWaitArrow = (#const SDL_SYSTEM_CURSOR_WAITARROW) systemCursorSizeNWSE = (#const SDL_SYSTEM_CURSOR_SIZENWSE) systemCursorSizeNESW = (#const SDL_SYSTEM_CURSOR_SIZENESW) systemCursorSizeWE = (#const SDL_SYSTEM_CURSOR_SIZEWE) systemCursorSizeNS = (#const SDL_SYSTEM_CURSOR_SIZENS) systemCursorSizeAll = (#const SDL_SYSTEM_CURSOR_SIZEALL) systemCursorNo = (#const SDL_SYSTEM_CURSOR_NO) systemCursorHand = (#const SDL_SYSTEM_CURSOR_HAND) systemCursorNum = (#const SDL_NUM_SYSTEM_CURSORS) eventTypeFirstEvent :: (Num a) => a eventTypeQuit :: (Num a) => a eventTypeAppTerminating :: (Num a) => a eventTypeAppLowMemory :: (Num a) => a eventTypeAppWillEnterBackground :: (Num a) => a eventTypeAppDidEnterBackground :: (Num a) => a eventTypeAppWillEnterForeground :: (Num a) => a eventTypeAppDidEnterForeground :: (Num a) => a eventTypeWindowEvent :: (Num a) => a eventTypeSysWMEvent :: (Num a) => a eventTypeKeyDown :: (Num a) => a eventTypeKeyUp :: (Num a) => a eventTypeTextEditing :: (Num a) => a eventTypeTextInput :: (Num a) => a eventTypeMouseMotion :: (Num a) => a eventTypeMouseButtonDown :: (Num a) => a eventTypeMouseButtonUp :: (Num a) => a eventTypeMouseWheel :: (Num a) => a eventTypeJoyAxisMotion :: (Num a) => a eventTypeJoyBallMotion :: (Num a) => a eventTypeJoyHatMotion :: (Num a) => a eventTypeJoyButtonDown :: (Num a) => a eventTypeJoyButtonUp :: (Num a) => a eventTypeJoyDeviceAdded :: (Num a) => a eventTypeJoyDeviceRemoved :: (Num a) => a eventTypeControllerAxisMotion :: (Num a) => a eventTypeControllerButtonDown :: (Num a) => a eventTypeControllerButtonUp :: (Num a) => a eventTypeControllerDeviceAdded :: (Num a) => a eventTypeControllerDeviceRemoved :: (Num a) => a eventTypeControllerDeviceRemapped :: (Num a) => a eventTypeFingerDown :: (Num a) => a eventTypeFingerUp :: (Num a) => a eventTypeFingerMotion :: (Num a) => a eventTypeDollarGesture :: (Num a) => a eventTypeDollarRecord :: (Num a) => a eventTypeMultiGesture :: (Num a) => a eventTypeClipboardUpdate :: (Num a) => a eventTypeDropFile :: (Num a) => a eventTypeUserEvent :: (Num a) => a eventTypeLastEvent :: (Num a) => a eventTypeFirstEvent = (#const SDL_FIRSTEVENT) eventTypeQuit = (#const SDL_QUIT) eventTypeAppTerminating = (#const SDL_APP_TERMINATING) eventTypeAppLowMemory = (#const SDL_APP_LOWMEMORY) eventTypeAppWillEnterBackground = (#const SDL_APP_WILLENTERBACKGROUND) eventTypeAppDidEnterBackground = (#const SDL_APP_DIDENTERBACKGROUND) eventTypeAppWillEnterForeground = (#const SDL_APP_WILLENTERFOREGROUND) eventTypeAppDidEnterForeground = (#const SDL_APP_DIDENTERFOREGROUND) eventTypeWindowEvent = (#const SDL_WINDOWEVENT) eventTypeSysWMEvent = (#const SDL_SYSWMEVENT) eventTypeKeyDown = (#const SDL_KEYDOWN) eventTypeKeyUp = (#const SDL_KEYUP) eventTypeTextEditing = (#const SDL_TEXTEDITING) eventTypeTextInput = (#const SDL_TEXTINPUT) eventTypeMouseMotion = (#const SDL_MOUSEMOTION) eventTypeMouseButtonDown = (#const SDL_MOUSEBUTTONDOWN) eventTypeMouseButtonUp = (#const SDL_MOUSEBUTTONUP) eventTypeMouseWheel = (#const SDL_MOUSEWHEEL) eventTypeJoyAxisMotion = (#const SDL_JOYAXISMOTION) eventTypeJoyBallMotion = (#const SDL_JOYBALLMOTION) eventTypeJoyHatMotion = (#const SDL_JOYHATMOTION) eventTypeJoyButtonDown = (#const SDL_JOYBUTTONDOWN) eventTypeJoyButtonUp = (#const SDL_JOYBUTTONUP) eventTypeJoyDeviceAdded = (#const SDL_JOYDEVICEADDED) eventTypeJoyDeviceRemoved = (#const SDL_JOYDEVICEREMOVED) eventTypeControllerAxisMotion = (#const SDL_CONTROLLERAXISMOTION) eventTypeControllerButtonDown = (#const SDL_CONTROLLERBUTTONDOWN) eventTypeControllerButtonUp = (#const SDL_CONTROLLERBUTTONUP) eventTypeControllerDeviceAdded = (#const SDL_CONTROLLERDEVICEADDED) eventTypeControllerDeviceRemoved = (#const SDL_CONTROLLERDEVICEREMOVED) eventTypeControllerDeviceRemapped = (#const SDL_CONTROLLERDEVICEREMAPPED) eventTypeFingerDown = (#const SDL_FINGERDOWN) eventTypeFingerUp = (#const SDL_FINGERUP) eventTypeFingerMotion = (#const SDL_FINGERMOTION) eventTypeDollarGesture = (#const SDL_DOLLARGESTURE) eventTypeDollarRecord = (#const SDL_DOLLARRECORD) eventTypeMultiGesture = (#const SDL_MULTIGESTURE) eventTypeClipboardUpdate = (#const SDL_CLIPBOARDUPDATE) eventTypeDropFile = (#const SDL_DROPFILE) eventTypeUserEvent = (#const SDL_USEREVENT) eventTypeLastEvent = (#const SDL_LASTEVENT) glProfileCore :: (Num a) => a glProfileCompatibility :: (Num a) => a glProfileES :: (Num a) => a glProfileCore = (#const SDL_GL_CONTEXT_PROFILE_CORE) glProfileCompatibility = (#const SDL_GL_CONTEXT_PROFILE_COMPATIBILITY) glProfileES = (#const SDL_GL_CONTEXT_PROFILE_ES) glContextFlagDebug :: (Num a) => a glContextFlagForwardCompatible :: (Num a) => a glContextFlagRobustAccess :: (Num a) => a glContextFlagResetIsolation :: (Num a) => a glContextFlagDebug = (#const SDL_GL_CONTEXT_DEBUG_FLAG) glContextFlagForwardCompatible = (#const SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG) glContextFlagRobustAccess = (#const SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG) glContextFlagResetIsolation = (#const SDL_GL_CONTEXT_RESET_ISOLATION_FLAG) initFlagTimer :: (Num a) => a initFlagAudio :: (Num a) => a initFlagVideo :: (Num a) => a initFlagJoystick :: (Num a) => a initFlagHaptic :: (Num a) => a initFlagGameController :: (Num a) => a initFlagEvents :: (Num a) => a initFlagNoParachute :: (Num a) => a initFlagEverything :: (Num a) => a initFlagTimer = (#const SDL_INIT_TIMER) initFlagAudio = (#const SDL_INIT_AUDIO) initFlagVideo = (#const SDL_INIT_VIDEO) initFlagJoystick = (#const SDL_INIT_JOYSTICK) initFlagHaptic = (#const SDL_INIT_HAPTIC) initFlagGameController = (#const SDL_INIT_GAMECONTROLLER) initFlagEvents = (#const SDL_INIT_EVENTS) initFlagNoParachute = (#const SDL_INIT_NOPARACHUTE) initFlagEverything = (#const SDL_INIT_EVERYTHING) joystickHatCentered :: (Num a) => a joystickHatUp :: (Num a) => a joystickHatRight :: (Num a) => a joystickHatDown :: (Num a) => a joystickHatLeft :: (Num a) => a joystickHatRightUp :: (Num a) => a joystickHatRightDown :: (Num a) => a joystickHatLeftUp :: (Num a) => a joystickHatLeftDown :: (Num a) => a joystickHatCentered = (#const SDL_HAT_CENTERED) joystickHatUp = (#const SDL_HAT_UP) joystickHatRight = (#const SDL_HAT_RIGHT) joystickHatDown = (#const SDL_HAT_DOWN) joystickHatLeft = (#const SDL_HAT_LEFT) joystickHatRightUp = (#const SDL_HAT_RIGHTUP) joystickHatRightDown = (#const SDL_HAT_RIGHTDOWN) joystickHatLeftUp = (#const SDL_HAT_LEFTUP) joystickHatLeftDown = (#const SDL_HAT_LEFTDOWN) messageBoxFlagError :: (Num a) => a messageBoxFlagWarning :: (Num a) => a messageBoxFlagInformation :: (Num a) => a messageBoxFlagError = (#const SDL_MESSAGEBOX_ERROR) messageBoxFlagWarning = (#const SDL_MESSAGEBOX_WARNING) messageBoxFlagInformation = (#const SDL_MESSAGEBOX_INFORMATION) messageBoxButtonFlagReturnKeyDefault :: (Num a) => a messageBoxButtonFlagEscapeKeyDefault :: (Num a) => a messageBoxButtonFlagReturnKeyDefault = (#const SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT) messageBoxButtonFlagEscapeKeyDefault = (#const SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT) rendererFlagSoftware :: (Num a) => a rendererFlagAccelerated :: (Num a) => a rendererFlagPresentVSync :: (Num a) => a rendererFlagTargetTexture :: (Num a) => a rendererFlagSoftware = (#const SDL_RENDERER_SOFTWARE) rendererFlagAccelerated = (#const SDL_RENDERER_ACCELERATED) rendererFlagPresentVSync = (#const SDL_RENDERER_PRESENTVSYNC) rendererFlagTargetTexture = (#const SDL_RENDERER_TARGETTEXTURE) textureAccessStatic :: (Num a) => a textureAccessStreaming :: (Num a) => a textureAccessTarget :: (Num a) => a textureAccessStatic = (#const SDL_TEXTUREACCESS_STATIC) textureAccessStreaming = (#const SDL_TEXTUREACCESS_STREAMING) textureAccessTarget = (#const SDL_TEXTUREACCESS_TARGET) textureModulateNone :: (Num a) => a textureModulateColor :: (Num a) => a textureModulateAlpha :: (Num a) => a textureModulateNone = (#const SDL_TEXTUREMODULATE_NONE) textureModulateColor = (#const SDL_TEXTUREMODULATE_COLOR) textureModulateAlpha = (#const SDL_TEXTUREMODULATE_ALPHA) windowEventNone :: (Num a) => a windowEventShown :: (Num a) => a windowEventHidden :: (Num a) => a windowEventExposed :: (Num a) => a windowEventMoved :: (Num a) => a windowEventResized :: (Num a) => a windowEventSizeChanged :: (Num a) => a windowEventMinimized :: (Num a) => a windowEventMaximized :: (Num a) => a windowEventRestored :: (Num a) => a windowEventEnter :: (Num a) => a windowEventLeave :: (Num a) => a windowEventFocusGained :: (Num a) => a windowEventFocusLost :: (Num a) => a windowEventClose :: (Num a) => a windowEventNone = (#const SDL_WINDOWEVENT_NONE) windowEventShown = (#const SDL_WINDOWEVENT_SHOWN) windowEventHidden = (#const SDL_WINDOWEVENT_HIDDEN) windowEventExposed = (#const SDL_WINDOWEVENT_EXPOSED) windowEventMoved = (#const SDL_WINDOWEVENT_MOVED) windowEventResized = (#const SDL_WINDOWEVENT_RESIZED) windowEventSizeChanged = (#const SDL_WINDOWEVENT_SIZE_CHANGED) windowEventMinimized = (#const SDL_WINDOWEVENT_MINIMIZED) windowEventMaximized = (#const SDL_WINDOWEVENT_MAXIMIZED) windowEventRestored = (#const SDL_WINDOWEVENT_RESTORED) windowEventEnter = (#const SDL_WINDOWEVENT_ENTER) windowEventLeave = (#const SDL_WINDOWEVENT_LEAVE) windowEventFocusGained = (#const SDL_WINDOWEVENT_FOCUS_GAINED) windowEventFocusLost = (#const SDL_WINDOWEVENT_FOCUS_LOST) windowEventClose = (#const SDL_WINDOWEVENT_CLOSE) windowFlagFullscreen :: (Num a) => a windowFlagOpenGL :: (Num a) => a windowFlagShown :: (Num a) => a windowFlagHidden :: (Num a) => a windowFlagBorderless :: (Num a) => a windowFlagResizable :: (Num a) => a windowFlagMinimized :: (Num a) => a windowFlagMaximized :: (Num a) => a windowFlagInputGrabbed :: (Num a) => a windowFlagInputFocus :: (Num a) => a windowFlagMouseFocus :: (Num a) => a windowFlagFullscreenDesktop :: (Num a) => a windowFlagForeign :: (Num a) => a windowFlagAllowHighDPI :: (Num a) => a windowFlagFullscreen = (#const SDL_WINDOW_FULLSCREEN) windowFlagOpenGL = (#const SDL_WINDOW_OPENGL) windowFlagShown = (#const SDL_WINDOW_SHOWN) windowFlagHidden = (#const SDL_WINDOW_HIDDEN) windowFlagBorderless = (#const SDL_WINDOW_BORDERLESS) windowFlagResizable = (#const SDL_WINDOW_RESIZABLE) windowFlagMinimized = (#const SDL_WINDOW_MINIMIZED) windowFlagMaximized = (#const SDL_WINDOW_MAXIMIZED) windowFlagInputGrabbed = (#const SDL_WINDOW_INPUT_GRABBED) windowFlagInputFocus = (#const SDL_WINDOW_INPUT_FOCUS) windowFlagMouseFocus = (#const SDL_WINDOW_MOUSE_FOCUS) windowFlagFullscreenDesktop = (#const SDL_WINDOW_FULLSCREEN_DESKTOP) windowFlagForeign = (#const SDL_WINDOW_FOREIGN) windowFlagAllowHighDPI = (#const SDL_WINDOW_ALLOW_HIGHDPI) windowPosUndefined :: (Num a) => a windowPosCentered :: (Num a) => a windowPosUndefined = (#const SDL_WINDOWPOS_UNDEFINED) windowPosCentered = (#const SDL_WINDOWPOS_CENTERED)