{-|
Module      : Reanimate
Description : SVG-base animation library.
Copyright   : Written by David Himmelstrup
License     : Unlicense
Maintainer  : lemmih@gmail.com
Stability   : experimental
Portability : POSIX

Reanimate is an animation library based on SVGs. It is designed to act like glue
between external components such as \'latex\', \'ffmpeg\', \'gnuplot\', \'diagrams\',
and \'povray\'.

= Canvas

Reanimate uses its own internal, Cartesian coordinate system for animations,
with a fixed canvas size of 16x9, where X and Y are real numbers. (0, 0) is
located in the center of the canvas, with positive X going to the right, and
positive Y going up. This means that e.g. (8, 4.5) is the top right corner
and (-8, -4.5) is the bottom left corner. Note that this canvas size does not
affect how large or small output resolution will be, although it /does/ affect
aspect ratio.

= Driver

Reanimate features a web-based viewer which is opened by default if
no other parameters are given. Key features:

  * This viewer listens for changes to the source file and recompiles the
    code automatically as needed.
  * Animations are rendered with increasing fidelity until the frame
    rate reaches 60 fps.
  * Key commands for pausing, frame stepping, forward/rewind.
    To pause press SPACE, to move -1\/+1\/-10\/+10 frames use LEFT\/RIGHT\/DOWN\/UP arrow keys.
-}
module Reanimate
  ( reanimate,
    reanimateLive,
    reanimateLiveEntry,
    -- * Animations
    SVG,
    Time,
    Duration,
    Animation,
    mkAnimation,
    animate,
    staticFrame,
    duration,
    frameAt,
    -- ** Composition
    seqA,
    parA,
    parLoopA,
    parDropA,
    pause,
    andThen,
    mapA,
    pauseAtEnd,
    pauseAtBeginning,
    pauseAround,
    adjustDuration,
    setDuration,
    reverseA,
    playThenReverseA,
    repeatA,
    freezeAtPercentage,
    addStatic,
    signalA,
    -- ** Easing functions
    Signal,
    constantS,
    fromToS,
    reverseS,
    curveS,
    powerS,
    bellS,
    oscillateS,
    cubicBezierS,
    -- ** Scenes
    Scene
  , ZIndex
  , scene             -- :: (forall s. Scene s a) -> Animation
  , play              -- :: Animation -> Scene s ()
  , fork              -- :: Scene s a -> Scene s a
  , queryNow          -- :: Scene s Time
  , wait              -- :: Duration -> Scene s ()
  , waitUntil         -- :: Time -> Scene s ()
  , waitOn            -- :: Scene s a -> Scene s a
  , adjustZ           -- :: (ZIndex -> ZIndex) -> Scene s a -> Scene s a
  , withSceneDuration -- :: Scene s () -> Scene s Duration
  -- *** Variables
  , Var
  , newVar            -- :: a -> Scene s (Var s a)
  , readVar           -- :: Var s a -> Scene s a
  , writeVar          -- :: Var s a -> a -> Scene s ()
  , modifyVar         -- :: Var s a -> (a -> a) -> Scene s ()
  , tweenVar          -- :: Var s a -> Duration -> (a -> Time -> a) -> Scene s ()
  , simpleVar         -- :: (a -> SVG) -> a -> Scene s (Var s a)
  , findVar           -- :: (a -> Bool) -> [Var s a] -> Scene s (Var s a)
  -- *** Sprites
  , Sprite
  , Frame
  , unVar             -- :: Var s a -> Frame s a
  , spriteT           -- :: Frame s Time
  , spriteDuration    -- :: Frame s Duration
  , signalS           -- :: Sprite s -> Duration -> Signal -> Scene s ()
  , newSprite         -- :: Frame s SVG -> Scene s (Sprite s)
  , newSprite_        -- :: Frame s SVG -> Scene s ()
  , newSpriteA        -- :: Animation -> Scene s (Sprite s)
  , newSpriteA'       -- :: Sync -> Animation -> Scene s (Sprite s)
  , newSpriteSVG      -- :: SVG -> Scene s (Sprite s)
  , newSpriteSVG_     -- :: SVG -> Scene s ()
  , destroySprite     -- :: Sprite s -> Scene s ()
  , applyVar          -- :: Var s a -> Sprite s -> (a -> SVG -> SVG) -> Scene s ()
  , spriteModify      -- :: Sprite s -> Frame s ((SVG,ZIndex) -> (SVG, ZIndex)) -> Scene s ()
  , spriteMap         -- :: Sprite s -> (SVG -> SVG) -> Scene s ()
  , spriteTween       -- :: Sprite s -> Duration -> (Double -> SVG -> SVG) -> Scene s ()
  , spriteVar         -- :: Sprite s -> a -> (a -> SVG -> SVG) -> Scene s (Var s a)
  , spriteE           -- :: Sprite s -> Effect -> Scene s ()
  , spriteZ           -- :: Sprite s -> ZIndex -> Scene s ()
  , spriteScope,      -- :: Scene s a -> Scene s a

    -- ** Effects
    Effect,
    overBeginning,
    overEnding,
    overInterval,
    reverseE,
    delayE,
    applyE,
    constE,
    fadeInE,
    fadeOutE,
    fadeLineInE,
    fadeLineOutE,
    drawInE,
    drawOutE,
    fillInE,
    scaleE,
    translateE,
    aroundCenterE,

    -- * SVG
    module Reanimate.Svg.Constructors,
    module Reanimate.Svg.LineCommand,
    module Reanimate.Svg.BoundingBox,
    module Reanimate.Svg,
    -- ** Raster data
    mkImage,
    embedImage,
    embedDynamicImage,
    embedPng,
    raster,
    rasterSized,
    svgAsPngFile,
    svgAsPngFile',
    vectorize,
    vectorize_,
    -- ** External SVG providers
    latex,
    latexAlign,
    xelatex,
    ctex,
    -- * External 3D renderers
    povray,
    povray',
    blender,
    blender',
    -- * Colormaps
    turbo,
    viridis,
    magma,
    inferno,
    plasma,
    sinebow,
    parula,
    cividis,
    jet,
    hsv,
    hsvMatlab,
    greyscale,
    -- * Constants
    screenWidth,
    screenHeight,
    screenTop,
    screenBottom,
    screenLeft,
    screenRight,
    defaultDPI,
    defaultStrokeWidth,
    -- * Parameters
    pFPS,
    pHeight,
    pWidth
  ) where

import           Reanimate.Animation
import           Reanimate.Blender
import           Reanimate.ColorMap
import           Reanimate.Constants
import           Reanimate.Driver
import           Reanimate.Driver.Daemon
import           Reanimate.LaTeX
import           Reanimate.Parameters
import           Reanimate.Povray
import           Reanimate.Raster
import           Reanimate.Effect
import           Reanimate.Scene
import           Reanimate.Ease
import           Reanimate.Svg
import           Reanimate.Svg.BoundingBox
import           Reanimate.Svg.Constructors
import           Reanimate.Svg.LineCommand