module Qtc.Enums.Gui.QGraphicsScene (
ItemIndexMethod, eBspTreeIndex, eNoIndex
, SceneLayer, SceneLayers, eItemLayer, fItemLayer, eBackgroundLayer, fBackgroundLayer, eForegroundLayer, fForegroundLayer, eAllLayers, fAllLayers
)
where
import Foreign.C.Types
import Qtc.Classes.Base
import Qtc.ClassTypes.Core (QObject, TQObject, qObjectFromPtr)
import Qtc.Core.Base (Qcs, connectSlot, qtc_connectSlot_int, wrapSlotHandler_int)
import Qtc.Enums.Base
import Qtc.Enums.Classes.Core
data CItemIndexMethod a = CItemIndexMethod a
type ItemIndexMethod = QEnum(CItemIndexMethod Int)
ieItemIndexMethod :: Int -> ItemIndexMethod
ieItemIndexMethod x = QEnum (CItemIndexMethod x)
instance QEnumC (CItemIndexMethod Int) where
qEnum_toInt (QEnum (CItemIndexMethod x)) = x
qEnum_fromInt x = QEnum (CItemIndexMethod x)
withQEnumResult x
= do
ti <- x
return $ qEnum_fromInt $ fromIntegral ti
withQEnumListResult x
= do
til <- x
return $ map qEnum_fromInt til
instance Qcs (QObject c -> ItemIndexMethod -> IO ()) where
connectSlot _qsig_obj _qsig_nam _qslt_obj _qslt_nam _handler
= do
funptr <- wrapSlotHandler_int slotHandlerWrapper_int
stptr <- newStablePtr (Wrap _handler)
withObjectPtr _qsig_obj $ \cobj_sig ->
withCWString _qsig_nam $ \cstr_sig ->
withObjectPtr _qslt_obj $ \cobj_slt ->
withCWString _qslt_nam $ \cstr_slt ->
qtc_connectSlot_int cobj_sig cstr_sig cobj_slt cstr_slt (toCFunPtr funptr) (castStablePtrToPtr stptr)
return ()
where
slotHandlerWrapper_int :: Ptr fun -> Ptr () -> Ptr (TQObject c) -> CInt -> IO ()
slotHandlerWrapper_int funptr stptr qobjptr cint
= do qobj <- qObjectFromPtr qobjptr
let hint = fromCInt cint
if (objectIsNull qobj)
then do when (stptr/=ptrNull)
(freeStablePtr (castPtrToStablePtr stptr))
when (funptr/=ptrNull)
(freeHaskellFunPtr (castPtrToFunPtr funptr))
else _handler qobj (qEnum_fromInt hint)
return ()
eBspTreeIndex :: ItemIndexMethod
eBspTreeIndex
= ieItemIndexMethod $ 0
eNoIndex :: ItemIndexMethod
eNoIndex
= ieItemIndexMethod $ 1
data CSceneLayer a = CSceneLayer a
type SceneLayer = QEnum(CSceneLayer Int)
ieSceneLayer :: Int -> SceneLayer
ieSceneLayer x = QEnum (CSceneLayer x)
instance QEnumC (CSceneLayer Int) where
qEnum_toInt (QEnum (CSceneLayer x)) = x
qEnum_fromInt x = QEnum (CSceneLayer x)
withQEnumResult x
= do
ti <- x
return $ qEnum_fromInt $ fromIntegral ti
withQEnumListResult x
= do
til <- x
return $ map qEnum_fromInt til
instance Qcs (QObject c -> SceneLayer -> IO ()) where
connectSlot _qsig_obj _qsig_nam _qslt_obj _qslt_nam _handler
= do
funptr <- wrapSlotHandler_int slotHandlerWrapper_int
stptr <- newStablePtr (Wrap _handler)
withObjectPtr _qsig_obj $ \cobj_sig ->
withCWString _qsig_nam $ \cstr_sig ->
withObjectPtr _qslt_obj $ \cobj_slt ->
withCWString _qslt_nam $ \cstr_slt ->
qtc_connectSlot_int cobj_sig cstr_sig cobj_slt cstr_slt (toCFunPtr funptr) (castStablePtrToPtr stptr)
return ()
where
slotHandlerWrapper_int :: Ptr fun -> Ptr () -> Ptr (TQObject c) -> CInt -> IO ()
slotHandlerWrapper_int funptr stptr qobjptr cint
= do qobj <- qObjectFromPtr qobjptr
let hint = fromCInt cint
if (objectIsNull qobj)
then do when (stptr/=ptrNull)
(freeStablePtr (castPtrToStablePtr stptr))
when (funptr/=ptrNull)
(freeHaskellFunPtr (castPtrToFunPtr funptr))
else _handler qobj (qEnum_fromInt hint)
return ()
data CSceneLayers a = CSceneLayers a
type SceneLayers = QFlags(CSceneLayers Int)
ifSceneLayers :: Int -> SceneLayers
ifSceneLayers x = QFlags (CSceneLayers x)
instance QFlagsC (CSceneLayers Int) where
qFlags_toInt (QFlags (CSceneLayers x)) = x
qFlags_fromInt x = QFlags (CSceneLayers x)
withQFlagsResult x
= do
ti <- x
return $ qFlags_fromInt $ fromIntegral ti
withQFlagsListResult x
= do
til <- x
return $ map qFlags_fromInt til
instance Qcs (QObject c -> SceneLayers -> IO ()) where
connectSlot _qsig_obj _qsig_nam _qslt_obj _qslt_nam _handler
= do
funptr <- wrapSlotHandler_int slotHandlerWrapper_int
stptr <- newStablePtr (Wrap _handler)
withObjectPtr _qsig_obj $ \cobj_sig ->
withCWString _qsig_nam $ \cstr_sig ->
withObjectPtr _qslt_obj $ \cobj_slt ->
withCWString _qslt_nam $ \cstr_slt ->
qtc_connectSlot_int cobj_sig cstr_sig cobj_slt cstr_slt (toCFunPtr funptr) (castStablePtrToPtr stptr)
return ()
where
slotHandlerWrapper_int :: Ptr fun -> Ptr () -> Ptr (TQObject c) -> CInt -> IO ()
slotHandlerWrapper_int funptr stptr qobjptr cint
= do qobj <- qObjectFromPtr qobjptr
let hint = fromCInt cint
if (objectIsNull qobj)
then do when (stptr/=ptrNull)
(freeStablePtr (castPtrToStablePtr stptr))
when (funptr/=ptrNull)
(freeHaskellFunPtr (castPtrToFunPtr funptr))
else _handler qobj (qFlags_fromInt hint)
return ()
eItemLayer :: SceneLayer
eItemLayer
= ieSceneLayer $ 1
eBackgroundLayer :: SceneLayer
eBackgroundLayer
= ieSceneLayer $ 2
eForegroundLayer :: SceneLayer
eForegroundLayer
= ieSceneLayer $ 4
eAllLayers :: SceneLayer
eAllLayers
= ieSceneLayer $ 65535
fItemLayer :: SceneLayers
fItemLayer
= ifSceneLayers $ 1
fBackgroundLayer :: SceneLayers
fBackgroundLayer
= ifSceneLayers $ 2
fForegroundLayer :: SceneLayers
fForegroundLayer
= ifSceneLayers $ 4
fAllLayers :: SceneLayers
fAllLayers
= ifSceneLayers $ 65535