{-# LANGUAGE CPP #-} -- | OpenGL 4.5 Core Profile -- module Graphics.OpenGL.CoreArb where import Foreign import Foreign.C.String import Graphics.OpenGLES.Base import Graphics.OpenGLES.Base.Proc (glGetProcAddress) -- * Basic Types -- | 64bit floating-point value type GLdouble = Double type GLuint64EXT = GLuint64 -- typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -- #define GL_VERSION_4_3 1 type GLDebugProc = GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> CString -> Ptr () -> GL () foreign import ccall unsafe "wrapper" wrap_GLDebugProc :: GLDebugProc -> IO (FunPtr GLDebugProc) -- * Bindings #define GLAPI(_procname, _typ) \ foreign import ccall unsafe "dynamic" unwrap_/**/_procname :: FunPtr (_typ) -> _typ; \ _procname :: _typ; \ _procname = unwrap_/**/_procname (glGetProcAddress "_procname"); \ {-# NOINLINE _procname #-} \ -- foreign import ccall unsafe "dynamic" -- unwrap_glActiveTexture :: FunPtr (GLenum -> GL ()) -> GLenum -> GL (); -- glActiveTexture :: GLenum -> GL (); -- glActiveTexture = unwrap_glActiveTexture (glGetProcAddress "glActiveTexture"); -- #ifndef __glcorearb_h_ -- #define __glcorearb_h_ 1 -- #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) -- #ifndef WIN32_LEAN_AND_MEAN -- #define WIN32_LEAN_AND_MEAN 1 -- #include -- #ifndef APIENTRY -- #define APIENTRY -- #ifndef APIENTRYP -- #define APIENTRYP APIENTRY * -- #ifndef GLAPI -- #define GLAPI extern -- #include both and either of or -- #ifndef GL_VERSION_1_0 -- #define GL_VERSION_1_0 1 GLAPI(glCullFace, GLenum -> GL ()) GLAPI(glFrontFace, GLenum -> GL ()) GLAPI(glHint, GLenum -> GLenum -> GL ()) GLAPI(glLineWidth, GLfloat -> GL ()) GLAPI(glPointSize, GLfloat -> GL ()) GLAPI(glPolygonMode, GLenum -> GLenum -> GL ()) GLAPI(glScissor, GLint -> GLint -> GLsizei -> GLsizei -> GL ()) GLAPI(glTexParameterf, GLenum -> GLenum -> GLfloat -> GL ()) GLAPI(glTexParameterfv, GLenum -> GLenum -> Ptr GLfloat -> GL ()) GLAPI(glTexParameteri, GLenum -> GLenum -> GLint -> GL ()) GLAPI(glTexParameteriv, GLenum -> GLenum -> Ptr GLint -> GL ()) GLAPI(glTexImage1D, GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> GL ()) GLAPI(glTexImage2D, GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> GL ()) GLAPI(glDrawBuffer, GLenum -> GL ()) GLAPI(glClear, GLbitfield -> GL ()) GLAPI(glClearColor, GLfloat -> GLfloat -> GLfloat -> GLfloat -> GL ()) GLAPI(glClearStencil, GLint -> GL ()) GLAPI(glClearDepth, GLdouble -> GL ()) GLAPI(glStencilMask, GLuint -> GL ()) GLAPI(glColorMask, GLboolean -> GLboolean -> GLboolean -> GLboolean -> GL ()) GLAPI(glDepthMask, GLboolean -> GL ()) GLAPI(glDisable, GLenum -> GL ()) GLAPI(glEnable, GLenum -> GL ()) GLAPI(glFinish, GL ()) GLAPI(glFlush, GL ()) GLAPI(glBlendFunc, GLenum -> GLenum -> GL ()) GLAPI(glLogicOp, GLenum -> GL ()) GLAPI(glStencilFunc, GLenum -> GLint -> GLuint -> GL ()) GLAPI(glStencilOp, GLenum -> GLenum -> GLenum -> GL ()) GLAPI(glDepthFunc, GLenum -> GL ()) GLAPI(glPixelStoref, GLenum -> GLfloat -> GL ()) GLAPI(glPixelStorei, GLenum -> GLint -> GL ()) GLAPI(glReadBuffer, GLenum -> GL ()) GLAPI(glReadPixels, GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> GL ()) GLAPI(glGetBooleanv, GLenum -> Ptr GLboolean -> GL ()) GLAPI(glGetDoublev, GLenum -> Ptr GLdouble -> GL ()) GLAPI(glGetError, GL GLenum) GLAPI(glGetFloatv, GLenum -> Ptr GLfloat -> GL ()) GLAPI(glGetIntegerv, GLenum -> Ptr GLint -> GL ()) GLAPI(glGetString, GLenum -> GL CString) GLAPI(glGetTexImage, GLenum -> GLint -> GLenum -> GLenum -> Ptr () -> GL ()) GLAPI(glGetTexParameterfv, GLenum -> GLenum -> Ptr GLfloat -> GL ()) GLAPI(glGetTexParameteriv, GLenum -> GLenum -> Ptr GLint -> GL ()) GLAPI(glGetTexLevelParameterfv, GLenum -> GLint -> GLenum -> Ptr GLfloat -> GL ()) GLAPI(glGetTexLevelParameteriv, GLenum -> GLint -> GLenum -> Ptr GLint -> GL ()) GLAPI(glIsEnabled, GLenum -> GL GLboolean) GLAPI(glDepthRange, GLdouble -> GLdouble -> GL ()) GLAPI(glViewport, GLint -> GLint -> GLsizei -> GLsizei -> GL ()) -- #endif /* GL_VERSION_1_0 */ -- #ifndef GL_VERSION_1_1 -- #define GL_VERSION_1_1 1 -- #define GL_DEPTH_BUFFER_BIT 0x00000100 -- #define GL_STENCIL_BUFFER_BIT 0x00000400 -- #define GL_COLOR_BUFFER_BIT 0x00004000 -- #define GL_FALSE 0 -- #define GL_TRUE 1 -- #define GL_POINTS 0x0000 -- #define GL_LINES 0x0001 -- #define GL_LINE_LOOP 0x0002 -- #define GL_LINE_STRIP 0x0003 -- #define GL_TRIANGLES 0x0004 -- #define GL_TRIANGLE_STRIP 0x0005 -- #define GL_TRIANGLE_FAN 0x0006 -- #define GL_QUADS 0x0007 -- #define GL_NEVER 0x0200 -- #define GL_LESS 0x0201 -- #define GL_EQUAL 0x0202 -- #define GL_LEQUAL 0x0203 -- #define GL_GREATER 0x0204 -- #define GL_NOTEQUAL 0x0205 -- #define GL_GEQUAL 0x0206 -- #define GL_ALWAYS 0x0207 -- #define GL_ZERO 0 -- #define GL_ONE 1 -- #define GL_SRC_COLOR 0x0300 -- #define GL_ONE_MINUS_SRC_COLOR 0x0301 -- #define GL_SRC_ALPHA 0x0302 -- #define GL_ONE_MINUS_SRC_ALPHA 0x0303 -- #define GL_DST_ALPHA 0x0304 -- #define GL_ONE_MINUS_DST_ALPHA 0x0305 -- #define GL_DST_COLOR 0x0306 -- #define GL_ONE_MINUS_DST_COLOR 0x0307 -- #define GL_SRC_ALPHA_SATURATE 0x0308 -- #define GL_NONE 0 -- #define GL_FRONT_LEFT 0x0400 -- #define GL_FRONT_RIGHT 0x0401 -- #define GL_BACK_LEFT 0x0402 -- #define GL_BACK_RIGHT 0x0403 -- #define GL_FRONT 0x0404 -- #define GL_BACK 0x0405 -- #define GL_LEFT 0x0406 -- #define GL_RIGHT 0x0407 -- #define GL_FRONT_AND_BACK 0x0408 -- #define GL_NO_ERROR 0 -- #define GL_INVALID_ENUM 0x0500 -- #define GL_INVALID_VALUE 0x0501 -- #define GL_INVALID_OPERATION 0x0502 -- #define GL_OUT_OF_MEMORY 0x0505 -- #define GL_CW 0x0900 -- #define GL_CCW 0x0901 -- #define GL_POINT_SIZE 0x0B11 -- #define GL_POINT_SIZE_RANGE 0x0B12 -- #define GL_POINT_SIZE_GRANULARITY 0x0B13 -- #define GL_LINE_SMOOTH 0x0B20 -- #define GL_LINE_WIDTH 0x0B21 -- #define GL_LINE_WIDTH_RANGE 0x0B22 -- #define GL_LINE_WIDTH_GRANULARITY 0x0B23 -- #define GL_POLYGON_MODE 0x0B40 -- #define GL_POLYGON_SMOOTH 0x0B41 -- #define GL_CULL_FACE 0x0B44 -- #define GL_CULL_FACE_MODE 0x0B45 -- #define GL_FRONT_FACE 0x0B46 -- #define GL_DEPTH_RANGE 0x0B70 -- #define GL_DEPTH_TEST 0x0B71 -- #define GL_DEPTH_WRITEMASK 0x0B72 -- #define GL_DEPTH_CLEAR_VALUE 0x0B73 -- #define GL_DEPTH_FUNC 0x0B74 -- #define GL_STENCIL_TEST 0x0B90 -- #define GL_STENCIL_CLEAR_VALUE 0x0B91 -- #define GL_STENCIL_FUNC 0x0B92 -- #define GL_STENCIL_VALUE_MASK 0x0B93 -- #define GL_STENCIL_FAIL 0x0B94 -- #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -- #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -- #define GL_STENCIL_REF 0x0B97 -- #define GL_STENCIL_WRITEMASK 0x0B98 -- #define GL_VIEWPORT 0x0BA2 -- #define GL_DITHER 0x0BD0 -- #define GL_BLEND_DST 0x0BE0 -- #define GL_BLEND_SRC 0x0BE1 -- #define GL_BLEND 0x0BE2 -- #define GL_LOGIC_OP_MODE 0x0BF0 -- #define GL_COLOR_LOGIC_OP 0x0BF2 -- #define GL_DRAW_BUFFER 0x0C01 -- #define GL_READ_BUFFER 0x0C02 -- #define GL_SCISSOR_BOX 0x0C10 -- #define GL_SCISSOR_TEST 0x0C11 -- #define GL_COLOR_CLEAR_VALUE 0x0C22 -- #define GL_COLOR_WRITEMASK 0x0C23 -- #define GL_DOUBLEBUFFER 0x0C32 -- #define GL_STEREO 0x0C33 -- #define GL_LINE_SMOOTH_HINT 0x0C52 -- #define GL_POLYGON_SMOOTH_HINT 0x0C53 -- #define GL_UNPACK_SWAP_BYTES 0x0CF0 -- #define GL_UNPACK_LSB_FIRST 0x0CF1 -- #define GL_UNPACK_ROW_LENGTH 0x0CF2 -- #define GL_UNPACK_SKIP_ROWS 0x0CF3 -- #define GL_UNPACK_SKIP_PIXELS 0x0CF4 -- #define GL_UNPACK_ALIGNMENT 0x0CF5 -- #define GL_PACK_SWAP_BYTES 0x0D00 -- #define GL_PACK_LSB_FIRST 0x0D01 -- #define GL_PACK_ROW_LENGTH 0x0D02 -- #define GL_PACK_SKIP_ROWS 0x0D03 -- #define GL_PACK_SKIP_PIXELS 0x0D04 -- #define GL_PACK_ALIGNMENT 0x0D05 -- #define GL_MAX_TEXTURE_SIZE 0x0D33 -- #define GL_MAX_VIEWPORT_DIMS 0x0D3A -- #define GL_SUBPIXEL_BITS 0x0D50 -- #define GL_TEXTURE_1D 0x0DE0 -- #define GL_TEXTURE_2D 0x0DE1 -- #define GL_POLYGON_OFFSET_UNITS 0x2A00 -- #define GL_POLYGON_OFFSET_POINT 0x2A01 -- #define GL_POLYGON_OFFSET_LINE 0x2A02 -- #define GL_POLYGON_OFFSET_FILL 0x8037 -- #define GL_POLYGON_OFFSET_FACTOR 0x8038 -- #define GL_TEXTURE_BINDING_1D 0x8068 -- #define GL_TEXTURE_BINDING_2D 0x8069 -- #define GL_TEXTURE_WIDTH 0x1000 -- #define GL_TEXTURE_HEIGHT 0x1001 -- #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -- #define GL_TEXTURE_BORDER_COLOR 0x1004 -- #define GL_TEXTURE_RED_SIZE 0x805C -- #define GL_TEXTURE_GREEN_SIZE 0x805D -- #define GL_TEXTURE_BLUE_SIZE 0x805E -- #define GL_TEXTURE_ALPHA_SIZE 0x805F -- #define GL_DONT_CARE 0x1100 -- #define GL_FASTEST 0x1101 -- #define GL_NICEST 0x1102 -- #define GL_BYTE 0x1400 -- #define GL_UNSIGNED_BYTE 0x1401 -- #define GL_SHORT 0x1402 -- #define GL_UNSIGNED_SHORT 0x1403 -- #define GL_INT 0x1404 -- #define GL_UNSIGNED_INT 0x1405 -- #define GL_FLOAT 0x1406 -- #define GL_DOUBLE 0x140A -- #define GL_STACK_OVERFLOW 0x0503 -- #define GL_STACK_UNDERFLOW 0x0504 -- #define GL_CLEAR 0x1500 -- #define GL_AND 0x1501 -- #define GL_AND_REVERSE 0x1502 -- #define GL_COPY 0x1503 -- #define GL_AND_INVERTED 0x1504 -- #define GL_NOOP 0x1505 -- #define GL_XOR 0x1506 -- #define GL_OR 0x1507 -- #define GL_NOR 0x1508 -- #define GL_EQUIV 0x1509 -- #define GL_INVERT 0x150A -- #define GL_OR_REVERSE 0x150B -- #define GL_COPY_INVERTED 0x150C -- #define GL_OR_INVERTED 0x150D -- #define GL_NAND 0x150E -- #define GL_SET 0x150F -- #define GL_TEXTURE 0x1702 -- #define GL_COLOR 0x1800 -- #define GL_DEPTH 0x1801 -- #define GL_STENCIL 0x1802 -- #define GL_STENCIL_INDEX 0x1901 -- #define GL_DEPTH_COMPONENT 0x1902 -- #define GL_RED 0x1903 -- #define GL_GREEN 0x1904 -- #define GL_BLUE 0x1905 -- #define GL_ALPHA 0x1906 -- #define GL_RGB 0x1907 -- #define GL_RGBA 0x1908 -- #define GL_POINT 0x1B00 -- #define GL_LINE 0x1B01 -- #define GL_FILL 0x1B02 -- #define GL_KEEP 0x1E00 -- #define GL_REPLACE 0x1E01 -- #define GL_INCR 0x1E02 -- #define GL_DECR 0x1E03 -- #define GL_VENDOR 0x1F00 -- #define GL_RENDERER 0x1F01 -- #define GL_VERSION 0x1F02 -- #define GL_EXTENSIONS 0x1F03 -- #define GL_NEAREST 0x2600 -- #define GL_LINEAR 0x2601 -- #define GL_NEAREST_MIPMAP_NEAREST 0x2700 -- #define GL_LINEAR_MIPMAP_NEAREST 0x2701 -- #define GL_NEAREST_MIPMAP_LINEAR 0x2702 -- #define GL_LINEAR_MIPMAP_LINEAR 0x2703 -- #define GL_TEXTURE_MAG_FILTER 0x2800 -- #define GL_TEXTURE_MIN_FILTER 0x2801 -- #define GL_TEXTURE_WRAP_S 0x2802 -- #define GL_TEXTURE_WRAP_T 0x2803 -- #define GL_PROXY_TEXTURE_1D 0x8063 -- #define GL_PROXY_TEXTURE_2D 0x8064 -- #define GL_REPEAT 0x2901 -- #define GL_R3_G3_B2 0x2A10 -- #define GL_RGB4 0x804F -- #define GL_RGB5 0x8050 -- #define GL_RGB8 0x8051 -- #define GL_RGB10 0x8052 -- #define GL_RGB12 0x8053 -- #define GL_RGB16 0x8054 -- #define GL_RGBA2 0x8055 -- #define GL_RGBA4 0x8056 -- #define GL_RGB5_A1 0x8057 -- #define GL_RGBA8 0x8058 -- #define GL_RGB10_A2 0x8059 -- #define GL_RGBA12 0x805A -- #define GL_RGBA16 0x805B -- #define GL_VERTEX_ARRAY 0x8074 GLAPI(glDrawArrays, GLenum -> GLint -> GLsizei -> GL ()) GLAPI(glDrawElements, GLenum -> GLsizei -> GLenum -> Ptr () -> GL ()) GLAPI(glGetPointerv, GLenum -> Ptr (Ptr ()) -> GL ()) GLAPI(glPolygonOffset, GLfloat -> GLfloat -> GL ()) GLAPI(glCopyTexImage1D, GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GL ()) GLAPI(glCopyTexImage2D, GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GL ()) GLAPI(glCopyTexSubImage1D, GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GL ()) GLAPI(glCopyTexSubImage2D, GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GL ()) GLAPI(glTexSubImage1D, GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> GL ()) GLAPI(glTexSubImage2D, GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> GL ()) GLAPI(glBindTexture, GLenum -> GLuint -> GL ()) GLAPI(glDeleteTextures, GLsizei -> Ptr GLuint -> GL ()) GLAPI(glGenTextures, GLsizei -> Ptr GLuint -> GL ()) GLAPI(glIsTexture, GLuint -> GL GLboolean) -- #endif /* GL_VERSION_1_1 */ -- #ifndef GL_VERSION_1_2 -- #define GL_VERSION_1_2 1 -- #define GL_UNSIGNED_BYTE_3_3_2 0x8032 -- #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -- #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -- #define GL_UNSIGNED_INT_8_8_8_8 0x8035 -- #define GL_UNSIGNED_INT_10_10_10_2 0x8036 -- #define GL_TEXTURE_BINDING_3D 0x806A -- #define GL_PACK_SKIP_IMAGES 0x806B -- #define GL_PACK_IMAGE_HEIGHT 0x806C -- #define GL_UNPACK_SKIP_IMAGES 0x806D -- #define GL_UNPACK_IMAGE_HEIGHT 0x806E -- #define GL_TEXTURE_3D 0x806F -- #define GL_PROXY_TEXTURE_3D 0x8070 -- #define GL_TEXTURE_DEPTH 0x8071 -- #define GL_TEXTURE_WRAP_R 0x8072 -- #define GL_MAX_3D_TEXTURE_SIZE 0x8073 -- #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -- #define GL_UNSIGNED_SHORT_5_6_5 0x8363 -- #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -- #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -- #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -- #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -- #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -- #define GL_BGR 0x80E0 -- #define GL_BGRA 0x80E1 -- #define GL_MAX_ELEMENTS_VERTICES 0x80E8 -- #define GL_MAX_ELEMENTS_INDICES 0x80E9 -- #define GL_CLAMP_TO_EDGE 0x812F -- #define GL_TEXTURE_MIN_LOD 0x813A -- #define GL_TEXTURE_MAX_LOD 0x813B -- #define GL_TEXTURE_BASE_LEVEL 0x813C -- #define GL_TEXTURE_MAX_LEVEL 0x813D -- #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -- #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -- #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -- #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -- #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E GLAPI(glDrawRangeElements, GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr () -> GL ()) GLAPI(glTexImage3D, GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> GL ()) GLAPI(glTexSubImage3D, GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> GL ()) GLAPI(glCopyTexSubImage3D, GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GL ()) -- #endif /* GL_VERSION_1_2 */ -- #ifndef GL_VERSION_1_3 -- #define GL_VERSION_1_3 1 -- #define GL_TEXTURE0 0x84C0 -- #define GL_TEXTURE1 0x84C1 -- #define GL_TEXTURE2 0x84C2 -- #define GL_TEXTURE3 0x84C3 -- #define GL_TEXTURE4 0x84C4 -- #define GL_TEXTURE5 0x84C5 -- #define GL_TEXTURE6 0x84C6 -- #define GL_TEXTURE7 0x84C7 -- #define GL_TEXTURE8 0x84C8 -- #define GL_TEXTURE9 0x84C9 -- #define GL_TEXTURE10 0x84CA -- #define GL_TEXTURE11 0x84CB -- #define GL_TEXTURE12 0x84CC -- #define GL_TEXTURE13 0x84CD -- #define GL_TEXTURE14 0x84CE -- #define GL_TEXTURE15 0x84CF -- #define GL_TEXTURE16 0x84D0 -- #define GL_TEXTURE17 0x84D1 -- #define GL_TEXTURE18 0x84D2 -- #define GL_TEXTURE19 0x84D3 -- #define GL_TEXTURE20 0x84D4 -- #define GL_TEXTURE21 0x84D5 -- #define GL_TEXTURE22 0x84D6 -- #define GL_TEXTURE23 0x84D7 -- #define GL_TEXTURE24 0x84D8 -- #define GL_TEXTURE25 0x84D9 -- #define GL_TEXTURE26 0x84DA -- #define GL_TEXTURE27 0x84DB -- #define GL_TEXTURE28 0x84DC -- #define GL_TEXTURE29 0x84DD -- #define GL_TEXTURE30 0x84DE -- #define GL_TEXTURE31 0x84DF -- #define GL_ACTIVE_TEXTURE 0x84E0 -- #define GL_MULTISAMPLE 0x809D -- #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -- #define GL_SAMPLE_ALPHA_TO_ONE 0x809F -- #define GL_SAMPLE_COVERAGE 0x80A0 -- #define GL_SAMPLE_BUFFERS 0x80A8 -- #define GL_SAMPLES 0x80A9 -- #define GL_SAMPLE_COVERAGE_VALUE 0x80AA -- #define GL_SAMPLE_COVERAGE_INVERT 0x80AB -- #define GL_TEXTURE_CUBE_MAP 0x8513 -- #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -- #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -- #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -- #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -- #define GL_COMPRESSED_RGB 0x84ED -- #define GL_COMPRESSED_RGBA 0x84EE -- #define GL_TEXTURE_COMPRESSION_HINT 0x84EF -- #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -- #define GL_TEXTURE_COMPRESSED 0x86A1 -- #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -- #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -- #define GL_CLAMP_TO_BORDER 0x812D GLAPI(glActiveTexture, GLenum -> GL ()) GLAPI(glSampleCoverage, GLfloat -> GLboolean -> GL ()) GLAPI(glCompressedTexImage3D, GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> GL ()) GLAPI(glCompressedTexImage2D, GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> GL ()) GLAPI(glCompressedTexImage1D, GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr () -> GL ()) GLAPI(glCompressedTexSubImage3D, GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> GL ()) GLAPI(glCompressedTexSubImage2D, GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> GL ()) GLAPI(glCompressedTexSubImage1D, GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr () -> GL ()) GLAPI(glGetCompressedTexImage, GLenum -> GLint -> Ptr () -> GL ()) -- #endif /* GL_VERSION_1_3 */ -- #ifndef GL_VERSION_1_4 -- #define GL_VERSION_1_4 1 -- #define GL_BLEND_DST_RGB 0x80C8 -- #define GL_BLEND_SRC_RGB 0x80C9 -- #define GL_BLEND_DST_ALPHA 0x80CA -- #define GL_BLEND_SRC_ALPHA 0x80CB -- #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -- #define GL_DEPTH_COMPONENT16 0x81A5 -- #define GL_DEPTH_COMPONENT24 0x81A6 -- #define GL_DEPTH_COMPONENT32 0x81A7 -- #define GL_MIRRORED_REPEAT 0x8370 -- #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -- #define GL_TEXTURE_LOD_BIAS 0x8501 -- #define GL_INCR_WRAP 0x8507 -- #define GL_DECR_WRAP 0x8508 -- #define GL_TEXTURE_DEPTH_SIZE 0x884A -- #define GL_TEXTURE_COMPARE_MODE 0x884C -- #define GL_TEXTURE_COMPARE_FUNC 0x884D -- #define GL_FUNC_ADD 0x8006 -- #define GL_FUNC_SUBTRACT 0x800A -- #define GL_FUNC_REVERSE_SUBTRACT 0x800B -- #define GL_MIN 0x8007 -- #define GL_MAX 0x8008 -- #define GL_CONSTANT_COLOR 0x8001 -- #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -- #define GL_CONSTANT_ALPHA 0x8003 -- #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 GLAPI(glBlendFuncSeparate, GLenum -> GLenum -> GLenum -> GLenum -> GL ()) GLAPI(glMultiDrawArrays, GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> GL ()) GLAPI(glMultiDrawElements, GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> GL ()) GLAPI(glPointParameterf, GLenum -> GLfloat -> GL ()) GLAPI(glPointParameterfv, GLenum -> Ptr GLfloat -> GL ()) GLAPI(glPointParameteri, GLenum -> GLint -> GL ()) GLAPI(glPointParameteriv, GLenum -> Ptr GLint -> GL ()) GLAPI(glBlendColor, GLfloat -> GLfloat -> GLfloat -> GLfloat -> GL ()) GLAPI(glBlendEquation, GLenum -> GL ()) -- #endif /* GL_VERSION_1_4 */ -- #ifndef GL_VERSION_1_5 -- #define GL_VERSION_1_5 1 -- #include -- #define GL_BUFFER_SIZE 0x8764 -- #define GL_BUFFER_USAGE 0x8765 -- #define GL_QUERY_COUNTER_BITS 0x8864 -- #define GL_CURRENT_QUERY 0x8865 -- #define GL_QUERY_RESULT 0x8866 -- #define GL_QUERY_RESULT_AVAILABLE 0x8867 -- #define GL_ARRAY_BUFFER 0x8892 -- #define GL_ELEMENT_ARRAY_BUFFER 0x8893 -- #define GL_ARRAY_BUFFER_BINDING 0x8894 -- #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -- #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -- #define GL_READ_ONLY 0x88B8 -- #define GL_WRITE_ONLY 0x88B9 -- #define GL_READ_WRITE 0x88BA -- #define GL_BUFFER_ACCESS 0x88BB -- #define GL_BUFFER_MAPPED 0x88BC -- #define GL_BUFFER_MAP_POINTER 0x88BD -- #define GL_STREAM_DRAW 0x88E0 -- #define GL_STREAM_READ 0x88E1 -- #define GL_STREAM_COPY 0x88E2 -- #define GL_STATIC_DRAW 0x88E4 -- #define GL_STATIC_READ 0x88E5 -- #define GL_STATIC_COPY 0x88E6 -- #define GL_DYNAMIC_DRAW 0x88E8 -- #define GL_DYNAMIC_READ 0x88E9 -- #define GL_DYNAMIC_COPY 0x88EA -- #define GL_SAMPLES_PASSED 0x8914 -- #define GL_SRC1_ALPHA 0x8589 GLAPI(glGenQueries, GLsizei -> Ptr GLuint -> GL ()) GLAPI(glDeleteQueries, GLsizei -> Ptr GLuint -> GL ()) GLAPI(glIsQuery, GLuint -> GL GLboolean) GLAPI(glBeginQuery, GLenum -> GLuint -> GL ()) GLAPI(glEndQuery, GLenum -> GL ()) GLAPI(glGetQueryiv, GLenum -> GLenum -> Ptr GLint -> GL ()) GLAPI(glGetQueryObjectiv, GLuint -> GLenum -> Ptr GLint -> GL ()) GLAPI(glGetQueryObjectuiv, GLuint -> GLenum -> Ptr GLuint -> GL ()) GLAPI(glBindBuffer, GLenum -> GLuint -> GL ()) GLAPI(glDeleteBuffers, GLsizei -> Ptr GLuint -> GL ()) GLAPI(glGenBuffers, GLsizei -> Ptr GLuint -> GL ()) GLAPI(glIsBuffer, GLuint -> GL GLboolean) GLAPI(glBufferData, GLenum -> GLsizeiptr -> Ptr () -> GLenum -> GL ()) GLAPI(glBufferSubData, GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> GL ()) GLAPI(glGetBufferSubData, GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> GL ()) GLAPI(glMapBuffer, GLenum -> GLenum -> GL (Ptr ())) GLAPI(glUnmapBuffer, GLenum -> GL GLboolean) GLAPI(glGetBufferParameteriv, GLenum -> GLenum -> Ptr GLint -> GL ()) GLAPI(glGetBufferPointerv, GLenum -> GLenum -> Ptr (Ptr ()) -> GL ()) -- #endif /* GL_VERSION_1_5 */ -- #ifndef GL_VERSION_2_0 -- #define GL_VERSION_2_0 1 -- #define GL_BLEND_EQUATION_RGB 0x8009 -- #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -- #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -- #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -- #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -- #define GL_CURRENT_VERTEX_ATTRIB 0x8626 -- #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -- #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -- #define GL_STENCIL_BACK_FUNC 0x8800 -- #define GL_STENCIL_BACK_FAIL 0x8801 -- #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -- #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -- #define GL_MAX_DRAW_BUFFERS 0x8824 -- #define GL_DRAW_BUFFER0 0x8825 -- #define GL_DRAW_BUFFER1 0x8826 -- #define GL_DRAW_BUFFER2 0x8827 -- #define GL_DRAW_BUFFER3 0x8828 -- #define GL_DRAW_BUFFER4 0x8829 -- #define GL_DRAW_BUFFER5 0x882A -- #define GL_DRAW_BUFFER6 0x882B -- #define GL_DRAW_BUFFER7 0x882C -- #define GL_DRAW_BUFFER8 0x882D -- #define GL_DRAW_BUFFER9 0x882E -- #define GL_DRAW_BUFFER10 0x882F -- #define GL_DRAW_BUFFER11 0x8830 -- #define GL_DRAW_BUFFER12 0x8831 -- #define GL_DRAW_BUFFER13 0x8832 -- #define GL_DRAW_BUFFER14 0x8833 -- #define GL_DRAW_BUFFER15 0x8834 -- #define GL_BLEND_EQUATION_ALPHA 0x883D -- #define GL_MAX_VERTEX_ATTRIBS 0x8869 -- #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -- #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -- #define GL_FRAGMENT_SHADER 0x8B30 -- #define GL_VERTEX_SHADER 0x8B31 -- #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -- #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -- #define GL_MAX_VARYING_FLOATS 0x8B4B -- #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -- #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -- #define GL_SHADER_TYPE 0x8B4F -- #define GL_FLOAT_VEC2 0x8B50 -- #define GL_FLOAT_VEC3 0x8B51 -- #define GL_FLOAT_VEC4 0x8B52 -- #define GL_INT_VEC2 0x8B53 -- #define GL_INT_VEC3 0x8B54 -- #define GL_INT_VEC4 0x8B55 -- #define GL_BOOL 0x8B56 -- #define GL_BOOL_VEC2 0x8B57 -- #define GL_BOOL_VEC3 0x8B58 -- #define GL_BOOL_VEC4 0x8B59 -- #define GL_FLOAT_MAT2 0x8B5A -- #define GL_FLOAT_MAT3 0x8B5B -- #define GL_FLOAT_MAT4 0x8B5C -- #define GL_SAMPLER_1D 0x8B5D -- #define GL_SAMPLER_2D 0x8B5E -- #define GL_SAMPLER_3D 0x8B5F -- #define GL_SAMPLER_CUBE 0x8B60 -- #define GL_SAMPLER_1D_SHADOW 0x8B61 -- #define GL_SAMPLER_2D_SHADOW 0x8B62 -- #define GL_DELETE_STATUS 0x8B80 -- #define GL_COMPILE_STATUS 0x8B81 -- #define GL_LINK_STATUS 0x8B82 -- #define GL_VALIDATE_STATUS 0x8B83 -- #define GL_INFO_LOG_LENGTH 0x8B84 -- #define GL_ATTACHED_SHADERS 0x8B85 -- #define GL_ACTIVE_UNIFORMS 0x8B86 -- #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -- #define GL_SHADER_SOURCE_LENGTH 0x8B88 -- #define GL_ACTIVE_ATTRIBUTES 0x8B89 -- #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -- #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -- #define GL_SHADING_LANGUAGE_VERSION 0x8B8C -- #define GL_CURRENT_PROGRAM 0x8B8D -- #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -- #define GL_LOWER_LEFT 0x8CA1 -- #define GL_UPPER_LEFT 0x8CA2 -- #define GL_STENCIL_BACK_REF 0x8CA3 -- #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -- #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 GLAPI(glBlendEquationSeparate, GLenum -> GLenum -> GL ()) GLAPI(glDrawBuffers, GLsizei -> Ptr GLenum -> GL ()) GLAPI(glStencilOpSeparate, GLenum -> GLenum -> GLenum -> GLenum -> GL ()) GLAPI(glStencilFuncSeparate, GLenum -> GLenum -> GLint -> GLuint -> GL ()) GLAPI(glStencilMaskSeparate, GLenum -> GLuint -> GL ()) GLAPI(glAttachShader, GLuint -> GLuint -> GL ()) GLAPI(glBindAttribLocation, GLuint -> GLuint -> CString -> GL ()) GLAPI(glCompileShader, GLuint -> GL ()) GLAPI(glCreateProgram, GL GLuint) GLAPI(glCreateShader, GLenum -> GL GLuint) GLAPI(glDeleteProgram, GLuint -> GL ()) GLAPI(glDeleteShader, GLuint -> GL ()) GLAPI(glDetachShader, GLuint -> GLuint -> GL ()) GLAPI(glDisableVertexAttribArray, GLuint -> GL ()) GLAPI(glEnableVertexAttribArray, GLuint -> GL ()) GLAPI(glGetActiveAttrib, GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> CString -> GL ()) GLAPI(glGetActiveUniform, GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> CString -> GL ()) GLAPI(glGetAttachedShaders, GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> GL ()) GLAPI(glGetAttribLocation, GLuint -> CString -> GL GLint) GLAPI(glGetProgramiv, GLuint -> GLenum -> Ptr GLint -> GL ()) GLAPI(glGetProgramInfoLog, GLuint -> GLsizei -> Ptr GLsizei -> CString -> GL ()) GLAPI(glGetShaderiv, GLuint -> GLenum -> Ptr GLint -> GL ()) GLAPI(glGetShaderInfoLog, GLuint -> GLsizei -> Ptr GLsizei -> CString -> GL ()) GLAPI(glGetShaderSource, GLuint -> GLsizei -> Ptr GLsizei -> CString -> GL ()) GLAPI(glGetUniformLocation, GLuint -> CString -> GL GLint) GLAPI(glGetUniformfv, GLuint -> GLint -> Ptr GLfloat -> GL ()) GLAPI(glGetUniformiv, GLuint -> GLint -> Ptr GLint -> GL ()) GLAPI(glGetVertexAttribdv, GLuint -> GLenum -> Ptr GLdouble -> GL ()) GLAPI(glGetVertexAttribfv, GLuint -> GLenum -> Ptr GLfloat -> GL ()) GLAPI(glGetVertexAttribiv, GLuint -> GLenum -> Ptr GLint -> GL ()) GLAPI(glGetVertexAttribPointerv, GLuint -> GLenum -> Ptr (Ptr ()) -> GL ()) GLAPI(glIsProgram, GLuint -> GL GLboolean) GLAPI(glIsShader, GLuint -> GL GLboolean) GLAPI(glLinkProgram, GLuint -> GL ()) GLAPI(glShaderSource, GLuint -> GLsizei -> Ptr CString -> Ptr GLint -> GL ()) GLAPI(glUseProgram, GLuint -> GL ()) GLAPI(glUniform1f, GLint -> GLfloat -> GL ()) GLAPI(glUniform2f, GLint -> GLfloat -> GLfloat -> GL ()) GLAPI(glUniform3f, GLint -> GLfloat -> GLfloat -> GLfloat -> GL ()) GLAPI(glUniform4f, GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GL ()) GLAPI(glUniform1i, GLint -> GLint -> GL ()) GLAPI(glUniform2i, GLint -> GLint -> GLint -> GL ()) GLAPI(glUniform3i, GLint -> GLint -> GLint -> GLint -> GL ()) GLAPI(glUniform4i, GLint -> GLint -> GLint -> GLint -> GLint -> GL ()) GLAPI(glUniform1fv, GLint -> GLsizei -> Ptr GLfloat -> GL ()) GLAPI(glUniform2fv, GLint -> GLsizei -> Ptr GLfloat -> GL ()) GLAPI(glUniform3fv, GLint -> GLsizei -> Ptr GLfloat -> GL ()) GLAPI(glUniform4fv, GLint -> GLsizei -> Ptr GLfloat -> GL ()) GLAPI(glUniform1iv, GLint -> GLsizei -> Ptr GLint -> GL ()) GLAPI(glUniform2iv, GLint -> GLsizei -> Ptr GLint -> GL ()) GLAPI(glUniform3iv, GLint -> GLsizei -> Ptr GLint -> GL ()) GLAPI(glUniform4iv, GLint -> GLsizei -> Ptr GLint -> GL ()) GLAPI(glUniformMatrix2fv, GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> GL ()) GLAPI(glUniformMatrix3fv, GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> GL ()) GLAPI(glUniformMatrix4fv, GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> GL ()) GLAPI(glValidateProgram, GLuint -> GL ()) GLAPI(glVertexAttrib1d, GLuint -> GLdouble -> GL ()) GLAPI(glVertexAttrib1dv, GLuint -> Ptr GLdouble -> GL ()) GLAPI(glVertexAttrib1f, GLuint -> GLfloat -> GL ()) GLAPI(glVertexAttrib1fv, GLuint -> Ptr GLfloat -> GL ()) GLAPI(glVertexAttrib1s, GLuint -> GLshort -> GL ()) GLAPI(glVertexAttrib1sv, GLuint -> Ptr GLshort -> GL ()) GLAPI(glVertexAttrib2d, GLuint -> GLdouble -> GLdouble -> GL ()) GLAPI(glVertexAttrib2dv, GLuint -> Ptr GLdouble -> GL ()) GLAPI(glVertexAttrib2f, GLuint -> GLfloat -> GLfloat -> GL ()) GLAPI(glVertexAttrib2fv, GLuint -> Ptr GLfloat -> GL ()) GLAPI(glVertexAttrib2s, GLuint -> GLshort -> GLshort -> GL ()) GLAPI(glVertexAttrib2sv, GLuint -> Ptr GLshort -> GL ()) GLAPI(glVertexAttrib3d, GLuint -> GLdouble -> GLdouble -> GLdouble -> GL ()) GLAPI(glVertexAttrib3dv, GLuint -> Ptr GLdouble -> GL ()) GLAPI(glVertexAttrib3f, GLuint -> GLfloat -> GLfloat -> GLfloat -> GL ()) GLAPI(glVertexAttrib3fv, GLuint -> Ptr GLfloat -> GL ()) GLAPI(glVertexAttrib3s, GLuint -> GLshort -> GLshort -> GLshort -> GL ()) GLAPI(glVertexAttrib3sv, GLuint -> Ptr GLshort -> GL ()) GLAPI(glVertexAttrib4Nbv, GLuint -> Ptr GLbyte -> GL ()) GLAPI(glVertexAttrib4Niv, GLuint -> Ptr GLint -> GL ()) GLAPI(glVertexAttrib4Nsv, GLuint -> Ptr GLshort -> GL ()) GLAPI(glVertexAttrib4Nub, GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> GL ()) GLAPI(glVertexAttrib4Nubv, GLuint -> Ptr GLubyte -> GL ()) GLAPI(glVertexAttrib4Nuiv, GLuint -> Ptr GLuint -> GL ()) GLAPI(glVertexAttrib4Nusv, GLuint -> Ptr GLushort -> GL ()) GLAPI(glVertexAttrib4bv, GLuint -> Ptr GLbyte -> GL ()) GLAPI(glVertexAttrib4d, GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GL ()) GLAPI(glVertexAttrib4dv, GLuint -> Ptr GLdouble -> GL ()) GLAPI(glVertexAttrib4f, GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GL ()) GLAPI(glVertexAttrib4fv, GLuint -> Ptr GLfloat -> GL ()) GLAPI(glVertexAttrib4iv, GLuint -> Ptr GLint -> GL ()) GLAPI(glVertexAttrib4s, GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> GL ()) GLAPI(glVertexAttrib4sv, GLuint -> Ptr GLshort -> GL ()) GLAPI(glVertexAttrib4ubv, GLuint -> Ptr GLubyte -> GL ()) GLAPI(glVertexAttrib4uiv, GLuint -> Ptr GLuint -> GL ()) GLAPI(glVertexAttrib4usv, GLuint -> Ptr GLushort -> GL ()) GLAPI(glVertexAttribPointer, GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> GL ()) -- #endif /* GL_VERSION_2_0 */ -- #ifndef GL_VERSION_2_1 -- #define GL_VERSION_2_1 1 -- #define GL_PIXEL_PACK_BUFFER 0x88EB -- #define GL_PIXEL_UNPACK_BUFFER 0x88EC -- #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED -- #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF -- #define GL_FLOAT_MAT2x3 0x8B65 -- #define GL_FLOAT_MAT2x4 0x8B66 -- #define GL_FLOAT_MAT3x2 0x8B67 -- #define GL_FLOAT_MAT3x4 0x8B68 -- #define GL_FLOAT_MAT4x2 0x8B69 -- #define GL_FLOAT_MAT4x3 0x8B6A -- #define GL_SRGB 0x8C40 -- #define GL_SRGB8 0x8C41 -- #define GL_SRGB_ALPHA 0x8C42 -- #define GL_SRGB8_ALPHA8 0x8C43 -- #define GL_COMPRESSED_SRGB 0x8C48 -- #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 GLAPI(glUniformMatrix2x3fv, GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> GL ()) GLAPI(glUniformMatrix3x2fv, GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> GL ()) GLAPI(glUniformMatrix2x4fv, GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> GL ()) GLAPI(glUniformMatrix4x2fv, GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> GL ()) GLAPI(glUniformMatrix3x4fv, GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> GL ()) GLAPI(glUniformMatrix4x3fv, GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> GL ()) -- #endif /* GL_VERSION_2_1 */ -- #ifndef GL_VERSION_3_0 -- #define GL_VERSION_3_0 1 -- #define GL_COMPARE_REF_TO_TEXTURE 0x884E -- #define GL_CLIP_DISTANCE0 0x3000 -- #define GL_CLIP_DISTANCE1 0x3001 -- #define GL_CLIP_DISTANCE2 0x3002 -- #define GL_CLIP_DISTANCE3 0x3003 -- #define GL_CLIP_DISTANCE4 0x3004 -- #define GL_CLIP_DISTANCE5 0x3005 -- #define GL_CLIP_DISTANCE6 0x3006 -- #define GL_CLIP_DISTANCE7 0x3007 -- #define GL_MAX_CLIP_DISTANCES 0x0D32 -- #define GL_MAJOR_VERSION 0x821B -- #define GL_MINOR_VERSION 0x821C -- #define GL_NUM_EXTENSIONS 0x821D -- #define GL_CONTEXT_FLAGS 0x821E -- #define GL_COMPRESSED_RED 0x8225 -- #define GL_COMPRESSED_RG 0x8226 -- #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 -- #define GL_RGBA32F 0x8814 -- #define GL_RGB32F 0x8815 -- #define GL_RGBA16F 0x881A -- #define GL_RGB16F 0x881B -- #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD -- #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF -- #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 -- #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 -- #define GL_CLAMP_READ_COLOR 0x891C -- #define GL_FIXED_ONLY 0x891D -- #define GL_MAX_VARYING_COMPONENTS 0x8B4B -- #define GL_TEXTURE_1D_ARRAY 0x8C18 -- #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 -- #define GL_TEXTURE_2D_ARRAY 0x8C1A -- #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B -- #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C -- #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D -- #define GL_R11F_G11F_B10F 0x8C3A -- #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B -- #define GL_RGB9_E5 0x8C3D -- #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E -- #define GL_TEXTURE_SHARED_SIZE 0x8C3F -- #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 -- #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F -- #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 -- #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 -- #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 -- #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 -- #define GL_PRIMITIVES_GENERATED 0x8C87 -- #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 -- #define GL_RASTERIZER_DISCARD 0x8C89 -- #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A -- #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B -- #define GL_INTERLEAVED_ATTRIBS 0x8C8C -- #define GL_SEPARATE_ATTRIBS 0x8C8D -- #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E -- #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F -- #define GL_RGBA32UI 0x8D70 -- #define GL_RGB32UI 0x8D71 -- #define GL_RGBA16UI 0x8D76 -- #define GL_RGB16UI 0x8D77 -- #define GL_RGBA8UI 0x8D7C -- #define GL_RGB8UI 0x8D7D -- #define GL_RGBA32I 0x8D82 -- #define GL_RGB32I 0x8D83 -- #define GL_RGBA16I 0x8D88 -- #define GL_RGB16I 0x8D89 -- #define GL_RGBA8I 0x8D8E -- #define GL_RGB8I 0x8D8F -- #define GL_RED_INTEGER 0x8D94 -- #define GL_GREEN_INTEGER 0x8D95 -- #define GL_BLUE_INTEGER 0x8D96 -- #define GL_RGB_INTEGER 0x8D98 -- #define GL_RGBA_INTEGER 0x8D99 -- #define GL_BGR_INTEGER 0x8D9A -- #define GL_BGRA_INTEGER 0x8D9B -- #define GL_SAMPLER_1D_ARRAY 0x8DC0 -- #define GL_SAMPLER_2D_ARRAY 0x8DC1 -- #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 -- #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 -- #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 -- #define GL_UNSIGNED_INT_VEC2 0x8DC6 -- #define GL_UNSIGNED_INT_VEC3 0x8DC7 -- #define GL_UNSIGNED_INT_VEC4 0x8DC8 -- #define GL_INT_SAMPLER_1D 0x8DC9 -- #define GL_INT_SAMPLER_2D 0x8DCA -- #define GL_INT_SAMPLER_3D 0x8DCB -- #define GL_INT_SAMPLER_CUBE 0x8DCC -- #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE -- #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF -- #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 -- #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 -- #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 -- #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 -- #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 -- #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 -- #define GL_QUERY_WAIT 0x8E13 -- #define GL_QUERY_NO_WAIT 0x8E14 -- #define GL_QUERY_BY_REGION_WAIT 0x8E15 -- #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 -- #define GL_BUFFER_ACCESS_FLAGS 0x911F -- #define GL_BUFFER_MAP_LENGTH 0x9120 -- #define GL_BUFFER_MAP_OFFSET 0x9121 -- #define GL_DEPTH_COMPONENT32F 0x8CAC -- #define GL_DEPTH32F_STENCIL8 0x8CAD -- #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD -- #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -- #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 -- #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 -- #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 -- #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -- #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 -- #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 -- #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 -- #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 -- #define GL_FRAMEBUFFER_DEFAULT 0x8218 -- #define GL_FRAMEBUFFER_UNDEFINED 0x8219 -- #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A -- #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -- #define GL_DEPTH_STENCIL 0x84F9 -- #define GL_UNSIGNED_INT_24_8 0x84FA -- #define GL_DEPTH24_STENCIL8 0x88F0 -- #define GL_TEXTURE_STENCIL_SIZE 0x88F1 -- #define GL_TEXTURE_RED_TYPE 0x8C10 -- #define GL_TEXTURE_GREEN_TYPE 0x8C11 -- #define GL_TEXTURE_BLUE_TYPE 0x8C12 -- #define GL_TEXTURE_ALPHA_TYPE 0x8C13 -- #define GL_TEXTURE_DEPTH_TYPE 0x8C16 -- #define GL_UNSIGNED_NORMALIZED 0x8C17 -- #define GL_FRAMEBUFFER_BINDING 0x8CA6 -- #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 -- #define GL_RENDERBUFFER_BINDING 0x8CA7 -- #define GL_READ_FRAMEBUFFER 0x8CA8 -- #define GL_DRAW_FRAMEBUFFER 0x8CA9 -- #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA -- #define GL_RENDERBUFFER_SAMPLES 0x8CAB -- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -- #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -- #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -- #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -- #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB -- #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC -- #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -- #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF -- #define GL_COLOR_ATTACHMENT0 0x8CE0 -- #define GL_COLOR_ATTACHMENT1 0x8CE1 -- #define GL_COLOR_ATTACHMENT2 0x8CE2 -- #define GL_COLOR_ATTACHMENT3 0x8CE3 -- #define GL_COLOR_ATTACHMENT4 0x8CE4 -- #define GL_COLOR_ATTACHMENT5 0x8CE5 -- #define GL_COLOR_ATTACHMENT6 0x8CE6 -- #define GL_COLOR_ATTACHMENT7 0x8CE7 -- #define GL_COLOR_ATTACHMENT8 0x8CE8 -- #define GL_COLOR_ATTACHMENT9 0x8CE9 -- #define GL_COLOR_ATTACHMENT10 0x8CEA -- #define GL_COLOR_ATTACHMENT11 0x8CEB -- #define GL_COLOR_ATTACHMENT12 0x8CEC -- #define GL_COLOR_ATTACHMENT13 0x8CED -- #define GL_COLOR_ATTACHMENT14 0x8CEE -- #define GL_COLOR_ATTACHMENT15 0x8CEF -- #define GL_DEPTH_ATTACHMENT 0x8D00 -- #define GL_STENCIL_ATTACHMENT 0x8D20 -- #define GL_FRAMEBUFFER 0x8D40 -- #define GL_RENDERBUFFER 0x8D41 -- #define GL_RENDERBUFFER_WIDTH 0x8D42 -- #define GL_RENDERBUFFER_HEIGHT 0x8D43 -- #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -- #define GL_STENCIL_INDEX1 0x8D46 -- #define GL_STENCIL_INDEX4 0x8D47 -- #define GL_STENCIL_INDEX8 0x8D48 -- #define GL_STENCIL_INDEX16 0x8D49 -- #define GL_RENDERBUFFER_RED_SIZE 0x8D50 -- #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -- #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -- #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -- #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -- #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -- #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 -- #define GL_MAX_SAMPLES 0x8D57 -- #define GL_FRAMEBUFFER_SRGB 0x8DB9 -- #define GL_HALF_FLOAT 0x140B -- #define GL_MAP_READ_BIT 0x0001 -- #define GL_MAP_WRITE_BIT 0x0002 -- #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -- #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -- #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -- #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 -- #define GL_COMPRESSED_RED_RGTC1 0x8DBB -- #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -- #define GL_COMPRESSED_RG_RGTC2 0x8DBD -- #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE -- #define GL_RG 0x8227 -- #define GL_RG_INTEGER 0x8228 -- #define GL_R8 0x8229 -- #define GL_R16 0x822A -- #define GL_RG8 0x822B -- #define GL_RG16 0x822C -- #define GL_R16F 0x822D -- #define GL_R32F 0x822E -- #define GL_RG16F 0x822F -- #define GL_RG32F 0x8230 -- #define GL_R8I 0x8231 -- #define GL_R8UI 0x8232 -- #define GL_R16I 0x8233 -- #define GL_R16UI 0x8234 -- #define GL_R32I 0x8235 -- #define GL_R32UI 0x8236 -- #define GL_RG8I 0x8237 -- #define GL_RG8UI 0x8238 -- #define GL_RG16I 0x8239 -- #define GL_RG16UI 0x823A -- #define GL_RG32I 0x823B -- #define GL_RG32UI 0x823C -- #define GL_VERTEX_ARRAY_BINDING 0x85B5 GLAPI(glColorMaski, GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> GL ()) GLAPI(glGetBooleani_v, GLenum -> GLuint -> Ptr GLboolean -> GL ()) GLAPI(glGetIntegeri_v, GLenum -> GLuint -> Ptr GLint -> GL ()) GLAPI(glEnablei, GLenum -> GLuint -> GL ()) GLAPI(glDisablei, GLenum -> GLuint -> GL ()) GLAPI(glIsEnabledi, GLenum -> GLuint -> GL GLboolean) GLAPI(glBeginTransformFeedback, GLenum -> GL ()) GLAPI(glEndTransformFeedback, GL ()) GLAPI(glBindBufferRange, GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> GL ()) GLAPI(glBindBufferBase, GLenum -> GLuint -> GLuint -> GL ()) GLAPI(glTransformFeedbackVaryings, GLuint -> GLsizei -> Ptr CString -> GLenum -> GL ()) GLAPI(glGetTransformFeedbackVarying, GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> CString -> GL ()) GLAPI(glClampColor, GLenum -> GLenum -> GL ()) GLAPI(glBeginConditionalRender, GLuint -> GLenum -> GL ()) GLAPI(glEndConditionalRender, GL ()) GLAPI(glVertexAttribIPointer, GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> GL ()) GLAPI(glGetVertexAttribIiv, GLuint -> GLenum -> Ptr GLint -> GL ()) GLAPI(glGetVertexAttribIuiv, GLuint -> GLenum -> Ptr GLuint -> GL ()) GLAPI(glVertexAttribI1i, GLuint -> GLint -> GL ()) GLAPI(glVertexAttribI2i, GLuint -> GLint -> GLint -> GL ()) GLAPI(glVertexAttribI3i, GLuint -> GLint -> GLint -> GLint -> GL ()) GLAPI(glVertexAttribI4i, GLuint -> GLint -> GLint -> GLint -> GLint -> GL ()) GLAPI(glVertexAttribI1ui, GLuint -> GLuint -> GL ()) GLAPI(glVertexAttribI2ui, GLuint -> GLuint -> GLuint -> GL ()) GLAPI(glVertexAttribI3ui, GLuint -> GLuint -> GLuint -> GLuint -> GL ()) GLAPI(glVertexAttribI4ui, GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GL ()) GLAPI(glVertexAttribI1iv, GLuint -> Ptr GLint -> GL ()) GLAPI(glVertexAttribI2iv, GLuint -> Ptr GLint -> GL ()) GLAPI(glVertexAttribI3iv, GLuint -> Ptr GLint -> GL ()) GLAPI(glVertexAttribI4iv, GLuint -> Ptr GLint -> GL ()) GLAPI(glVertexAttribI1uiv, GLuint -> Ptr GLuint -> GL ()) GLAPI(glVertexAttribI2uiv, GLuint -> Ptr GLuint -> GL ()) GLAPI(glVertexAttribI3uiv, GLuint -> Ptr GLuint -> GL ()) GLAPI(glVertexAttribI4uiv, GLuint -> Ptr GLuint -> GL ()) GLAPI(glVertexAttribI4bv, GLuint -> Ptr GLbyte -> GL ()) GLAPI(glVertexAttribI4sv, GLuint -> Ptr GLshort -> GL ()) GLAPI(glVertexAttribI4ubv, GLuint -> Ptr GLubyte -> GL ()) GLAPI(glVertexAttribI4usv, GLuint -> Ptr GLushort -> GL ()) GLAPI(glGetUniformuiv, GLuint -> GLint -> Ptr GLuint -> GL ()) GLAPI(glBindFragDataLocation, GLuint -> GLuint -> CString -> GL ()) GLAPI(glGetFragDataLocation, GLuint -> CString -> GL GLint) GLAPI(glUniform1ui, GLint -> GLuint -> GL ()) GLAPI(glUniform2ui, GLint -> GLuint -> GLuint -> GL ()) GLAPI(glUniform3ui, GLint -> GLuint -> GLuint -> GLuint -> GL ()) GLAPI(glUniform4ui, GLint -> GLuint -> GLuint -> GLuint -> GLuint -> GL ()) GLAPI(glUniform1uiv, GLint -> GLsizei -> Ptr GLuint -> GL ()) GLAPI(glUniform2uiv, GLint -> GLsizei -> Ptr GLuint -> GL ()) GLAPI(glUniform3uiv, GLint -> GLsizei -> Ptr GLuint -> GL ()) GLAPI(glUniform4uiv, GLint -> GLsizei -> Ptr GLuint -> GL ()) GLAPI(glTexParameterIiv, GLenum -> GLenum -> Ptr GLint -> GL ()) GLAPI(glTexParameterIuiv, GLenum -> GLenum -> Ptr GLuint -> GL ()) GLAPI(glGetTexParameterIiv, GLenum -> GLenum -> Ptr GLint -> GL ()) GLAPI(glGetTexParameterIuiv, GLenum -> GLenum -> Ptr GLuint -> GL ()) GLAPI(glClearBufferiv, GLenum -> GLint -> Ptr GLint -> GL ()) GLAPI(glClearBufferuiv, GLenum -> GLint -> Ptr GLuint -> GL ()) GLAPI(glClearBufferfv, GLenum -> GLint -> Ptr GLfloat -> GL ()) GLAPI(glClearBufferfi, GLenum -> GLint -> GLfloat -> GLint -> GL ()) GLAPI(glGetStringi, GLenum -> GLuint -> GL CString) GLAPI(glIsRenderbuffer, GLuint -> GL GLboolean) GLAPI(glBindRenderbuffer, GLenum -> GLuint -> GL ()) GLAPI(glDeleteRenderbuffers, GLsizei -> Ptr GLuint -> GL ()) GLAPI(glGenRenderbuffers, GLsizei -> Ptr GLuint -> GL ()) GLAPI(glRenderbufferStorage, GLenum -> GLenum -> GLsizei -> GLsizei -> GL ()) GLAPI(glGetRenderbufferParameteriv, GLenum -> GLenum -> Ptr GLint -> GL ()) GLAPI(glIsFramebuffer, GLuint -> GL GLboolean) GLAPI(glBindFramebuffer, GLenum -> GLuint -> GL ()) GLAPI(glDeleteFramebuffers, GLsizei -> Ptr GLuint -> GL ()) GLAPI(glGenFramebuffers, GLsizei -> Ptr GLuint -> GL ()) GLAPI(glCheckFramebufferStatus, GLenum -> GL GLenum) GLAPI(glFramebufferTexture1D, GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GL ()) GLAPI(glFramebufferTexture2D, GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GL ()) GLAPI(glFramebufferTexture3D, GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GL ()) GLAPI(glFramebufferRenderbuffer, GLenum -> GLenum -> GLenum -> GLuint -> GL ()) GLAPI(glGetFramebufferAttachmentParameteriv, GLenum -> GLenum -> GLenum -> Ptr GLint -> GL ()) GLAPI(glGenerateMipmap, GLenum -> GL ()) GLAPI(glBlitFramebuffer, GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> GL ()) GLAPI(glRenderbufferStorageMultisample, GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GL ()) GLAPI(glFramebufferTextureLayer, GLenum -> GLenum -> GLuint -> GLint -> GLint -> GL ()) GLAPI(glMapBufferRange, GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> GL (Ptr ())) GLAPI(glFlushMappedBufferRange, GLenum -> GLintptr -> GLsizeiptr -> GL ()) GLAPI(glBindVertexArray, GLuint -> GL ()) GLAPI(glDeleteVertexArrays, GLsizei -> Ptr GLuint -> GL ()) GLAPI(glGenVertexArrays, GLsizei -> Ptr GLuint -> GL ()) GLAPI(glIsVertexArray, GLuint -> GL GLboolean) -- #endif /* GL_VERSION_3_0 */ -- #ifndef GL_VERSION_3_1 -- #define GL_VERSION_3_1 1 -- #define GL_SAMPLER_2D_RECT 0x8B63 -- #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 -- #define GL_SAMPLER_BUFFER 0x8DC2 -- #define GL_INT_SAMPLER_2D_RECT 0x8DCD -- #define GL_INT_SAMPLER_BUFFER 0x8DD0 -- #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 -- #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 -- #define GL_TEXTURE_BUFFER 0x8C2A -- #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B -- #define GL_TEXTURE_BINDING_BUFFER 0x8C2C -- #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D -- #define GL_TEXTURE_RECTANGLE 0x84F5 -- #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 -- #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -- #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 -- #define GL_R8_SNORM 0x8F94 -- #define GL_RG8_SNORM 0x8F95 -- #define GL_RGB8_SNORM 0x8F96 -- #define GL_RGBA8_SNORM 0x8F97 -- #define GL_R16_SNORM 0x8F98 -- #define GL_RG16_SNORM 0x8F99 -- #define GL_RGB16_SNORM 0x8F9A -- #define GL_RGBA16_SNORM 0x8F9B -- #define GL_SIGNED_NORMALIZED 0x8F9C -- #define GL_PRIMITIVE_RESTART 0x8F9D -- #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E -- #define GL_COPY_READ_BUFFER 0x8F36 -- #define GL_COPY_WRITE_BUFFER 0x8F37 -- #define GL_UNIFORM_BUFFER 0x8A11 -- #define GL_UNIFORM_BUFFER_BINDING 0x8A28 -- #define GL_UNIFORM_BUFFER_START 0x8A29 -- #define GL_UNIFORM_BUFFER_SIZE 0x8A2A -- #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B -- #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C -- #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D -- #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E -- #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F -- #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 -- #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 -- #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 -- #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 -- #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 -- #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 -- #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 -- #define GL_UNIFORM_TYPE 0x8A37 -- #define GL_UNIFORM_SIZE 0x8A38 -- #define GL_UNIFORM_NAME_LENGTH 0x8A39 -- #define GL_UNIFORM_BLOCK_INDEX 0x8A3A -- #define GL_UNIFORM_OFFSET 0x8A3B -- #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C -- #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D -- #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E -- #define GL_UNIFORM_BLOCK_BINDING 0x8A3F -- #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 -- #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 -- #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 -- #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 -- #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 -- #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 -- #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 -- #define GL_INVALID_INDEX 0xFFFFFFFFu GLAPI(glDrawArraysInstanced, GLenum -> GLint -> GLsizei -> GLsizei -> GL ()) GLAPI(glDrawElementsInstanced, GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GL ()) GLAPI(glTexBuffer, GLenum -> GLenum -> GLuint -> GL ()) GLAPI(glPrimitiveRestartIndex, GLuint -> GL ()) GLAPI(glCopyBufferSubData, GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> GL ()) GLAPI(glGetUniformIndices, GLuint -> GLsizei -> Ptr CString -> Ptr GLuint -> GL ()) GLAPI(glGetActiveUniformsiv, GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> GL ()) GLAPI(glGetActiveUniformName, GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> CString -> GL ()) GLAPI(glGetUniformBlockIndex, GLuint -> CString -> GL GLuint) GLAPI(glGetActiveUniformBlockiv, GLuint -> GLuint -> GLenum -> Ptr GLint -> GL ()) GLAPI(glGetActiveUniformBlockName, GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> CString -> GL ()) GLAPI(glUniformBlockBinding, GLuint -> GLuint -> GLuint -> GL ()) -- #endif /* GL_VERSION_3_1 */ -- #ifndef GL_VERSION_3_2 -- #define GL_VERSION_3_2 1 -- #ifndef GLEXT_64_TYPES_DEFINED -- #define GLEXT_64_TYPES_DEFINED -- #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L -- #include -- #elif defined(__sun__) || defined(__digital__) -- #include -- #if defined(__STDC__) -- #if defined(__arch64__) || defined(_LP64) -- #else -- #endif /* __arch64__ */ -- #endif /* __STDC__ */ -- #elif defined( __VMS ) || defined(__sgi) -- #include -- #elif defined(__SCO__) || defined(__USLC__) -- #include -- #elif defined(__UNIXOS2__) || defined(__SOL64__) -- #elif defined(_WIN32) && defined(__GNUC__) -- #include -- #elif defined(_WIN32) -- #else -- #include -- #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 -- #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 -- #define GL_LINES_ADJACENCY 0x000A -- #define GL_LINE_STRIP_ADJACENCY 0x000B -- #define GL_TRIANGLES_ADJACENCY 0x000C -- #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D -- #define GL_PROGRAM_POINT_SIZE 0x8642 -- #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 -- #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 -- #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 -- #define GL_GEOMETRY_SHADER 0x8DD9 -- #define GL_GEOMETRY_VERTICES_OUT 0x8916 -- #define GL_GEOMETRY_INPUT_TYPE 0x8917 -- #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 -- #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF -- #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 -- #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 -- #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 -- #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 -- #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 -- #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 -- #define GL_CONTEXT_PROFILE_MASK 0x9126 -- #define GL_DEPTH_CLAMP 0x864F -- #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C -- #define GL_FIRST_VERTEX_CONVENTION 0x8E4D -- #define GL_LAST_VERTEX_CONVENTION 0x8E4E -- #define GL_PROVOKING_VERTEX 0x8E4F -- #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F -- #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 -- #define GL_OBJECT_TYPE 0x9112 -- #define GL_SYNC_CONDITION 0x9113 -- #define GL_SYNC_STATUS 0x9114 -- #define GL_SYNC_FLAGS 0x9115 -- #define GL_SYNC_FENCE 0x9116 -- #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 -- #define GL_UNSIGNALED 0x9118 -- #define GL_SIGNALED 0x9119 -- #define GL_ALREADY_SIGNALED 0x911A -- #define GL_TIMEOUT_EXPIRED 0x911B -- #define GL_CONDITION_SATISFIED 0x911C -- #define GL_WAIT_FAILED 0x911D -- #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull -- #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 -- #define GL_SAMPLE_POSITION 0x8E50 -- #define GL_SAMPLE_MASK 0x8E51 -- #define GL_SAMPLE_MASK_VALUE 0x8E52 -- #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 -- #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -- #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 -- #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -- #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 -- #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 -- #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 -- #define GL_TEXTURE_SAMPLES 0x9106 -- #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 -- #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 -- #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 -- #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A -- #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B -- #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C -- #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D -- #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E -- #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F -- #define GL_MAX_INTEGER_SAMPLES 0x9110 GLAPI(glDrawElementsBaseVertex, GLenum -> GLsizei -> GLenum -> Ptr () -> GLint -> GL ()) GLAPI(glDrawRangeElementsBaseVertex, GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr () -> GLint -> GL ()) GLAPI(glDrawElementsInstancedBaseVertex, GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLint -> GL ()) GLAPI(glMultiDrawElementsBaseVertex, GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> Ptr GLint -> GL ()) GLAPI(glProvokingVertex, GLenum -> GL ()) GLAPI(glFenceSync, GLenum -> GLbitfield -> GL GLsync) GLAPI(glIsSync, GLsync -> GL GLboolean) GLAPI(glDeleteSync, GLsync -> GL ()) GLAPI(glClientWaitSync, GLsync -> GLbitfield -> GLuint64 -> GL GLenum) GLAPI(glWaitSync, GLsync -> GLbitfield -> GLuint64 -> GL ()) GLAPI(glGetInteger64v, GLenum -> Ptr GLint64 -> GL ()) GLAPI(glGetSynciv, GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> GL ()) GLAPI(glGetInteger64i_v, GLenum -> GLuint -> Ptr GLint64 -> GL ()) GLAPI(glGetBufferParameteri64v, GLenum -> GLenum -> Ptr GLint64 -> GL ()) GLAPI(glFramebufferTexture, GLenum -> GLenum -> GLuint -> GLint -> GL ()) GLAPI(glTexImage2DMultisample, GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> GL ()) GLAPI(glTexImage3DMultisample, GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> GL ()) GLAPI(glGetMultisamplefv, GLenum -> GLuint -> Ptr GLfloat -> GL ()) GLAPI(glSampleMaski, GLuint -> GLbitfield -> GL ()) -- #endif /* GL_VERSION_3_2 */ -- #ifndef GL_VERSION_3_3 -- #define GL_VERSION_3_3 1 -- #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE -- #define GL_SRC1_COLOR 0x88F9 -- #define GL_ONE_MINUS_SRC1_COLOR 0x88FA -- #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB -- #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC -- #define GL_ANY_SAMPLES_PASSED 0x8C2F -- #define GL_SAMPLER_BINDING 0x8919 -- #define GL_RGB10_A2UI 0x906F -- #define GL_TEXTURE_SWIZZLE_R 0x8E42 -- #define GL_TEXTURE_SWIZZLE_G 0x8E43 -- #define GL_TEXTURE_SWIZZLE_B 0x8E44 -- #define GL_TEXTURE_SWIZZLE_A 0x8E45 -- #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 -- #define GL_TIME_ELAPSED 0x88BF -- #define GL_TIMESTAMP 0x8E28 -- #define GL_INT_2_10_10_10_REV 0x8D9F GLAPI(glBindFragDataLocationIndexed, GLuint -> GLuint -> GLuint -> CString -> GL ()) GLAPI(glGetFragDataIndex, GLuint -> CString -> GL GLint) GLAPI(glGenSamplers, GLsizei -> Ptr GLuint -> GL ()) GLAPI(glDeleteSamplers, GLsizei -> Ptr GLuint -> GL ()) GLAPI(glIsSampler, GLuint -> GL GLboolean) GLAPI(glBindSampler, GLuint -> GLuint -> GL ()) GLAPI(glSamplerParameteri, GLuint -> GLenum -> GLint -> GL ()) GLAPI(glSamplerParameteriv, GLuint -> GLenum -> Ptr GLint -> GL ()) GLAPI(glSamplerParameterf, GLuint -> GLenum -> GLfloat -> GL ()) GLAPI(glSamplerParameterfv, GLuint -> GLenum -> Ptr GLfloat -> GL ()) GLAPI(glSamplerParameterIiv, GLuint -> GLenum -> Ptr GLint -> GL ()) GLAPI(glSamplerParameterIuiv, GLuint -> GLenum -> Ptr GLuint -> GL ()) GLAPI(glGetSamplerParameteriv, GLuint -> GLenum -> Ptr GLint -> GL ()) GLAPI(glGetSamplerParameterIiv, GLuint -> GLenum -> Ptr GLint -> GL ()) GLAPI(glGetSamplerParameterfv, GLuint -> GLenum -> Ptr GLfloat -> GL ()) GLAPI(glGetSamplerParameterIuiv, GLuint -> GLenum -> Ptr GLuint -> GL ()) GLAPI(glQueryCounter, GLuint -> GLenum -> GL ()) GLAPI(glGetQueryObjecti64v, GLuint -> GLenum -> Ptr GLint64 -> GL ()) GLAPI(glGetQueryObjectui64v, GLuint -> GLenum -> Ptr GLuint64 -> GL ()) GLAPI(glVertexAttribDivisor, GLuint -> GLuint -> GL ()) GLAPI(glVertexAttribP1ui, GLuint -> GLenum -> GLboolean -> GLuint -> GL ()) GLAPI(glVertexAttribP1uiv, GLuint -> GLenum -> GLboolean -> Ptr GLuint -> GL ()) GLAPI(glVertexAttribP2ui, GLuint -> GLenum -> GLboolean -> GLuint -> GL ()) GLAPI(glVertexAttribP2uiv, GLuint -> GLenum -> GLboolean -> Ptr GLuint -> GL ()) GLAPI(glVertexAttribP3ui, GLuint -> GLenum -> GLboolean -> GLuint -> GL ()) GLAPI(glVertexAttribP3uiv, GLuint -> GLenum -> GLboolean -> Ptr GLuint -> GL ()) GLAPI(glVertexAttribP4ui, GLuint -> GLenum -> GLboolean -> GLuint -> GL ()) GLAPI(glVertexAttribP4uiv, GLuint -> GLenum -> GLboolean -> Ptr GLuint -> GL ()) -- #endif /* GL_VERSION_3_3 */ -- #ifndef GL_VERSION_4_0 -- #define GL_VERSION_4_0 1 -- #define GL_SAMPLE_SHADING 0x8C36 -- #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 -- #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E -- #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F -- #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 -- #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A -- #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B -- #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C -- #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D -- #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E -- #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F -- #define GL_DRAW_INDIRECT_BUFFER 0x8F3F -- #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 -- #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F -- #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A -- #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B -- #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C -- #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D -- #define GL_MAX_VERTEX_STREAMS 0x8E71 -- #define GL_DOUBLE_VEC2 0x8FFC -- #define GL_DOUBLE_VEC3 0x8FFD -- #define GL_DOUBLE_VEC4 0x8FFE -- #define GL_DOUBLE_MAT2 0x8F46 -- #define GL_DOUBLE_MAT3 0x8F47 -- #define GL_DOUBLE_MAT4 0x8F48 -- #define GL_DOUBLE_MAT2x3 0x8F49 -- #define GL_DOUBLE_MAT2x4 0x8F4A -- #define GL_DOUBLE_MAT3x2 0x8F4B -- #define GL_DOUBLE_MAT3x4 0x8F4C -- #define GL_DOUBLE_MAT4x2 0x8F4D -- #define GL_DOUBLE_MAT4x3 0x8F4E -- #define GL_ACTIVE_SUBROUTINES 0x8DE5 -- #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 -- #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 -- #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 -- #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 -- #define GL_MAX_SUBROUTINES 0x8DE7 -- #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 -- #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A -- #define GL_COMPATIBLE_SUBROUTINES 0x8E4B -- #define GL_PATCHES 0x000E -- #define GL_PATCH_VERTICES 0x8E72 -- #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 -- #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 -- #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 -- #define GL_TESS_GEN_MODE 0x8E76 -- #define GL_TESS_GEN_SPACING 0x8E77 -- #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 -- #define GL_TESS_GEN_POINT_MODE 0x8E79 -- #define GL_ISOLINES 0x8E7A -- #define GL_FRACTIONAL_ODD 0x8E7B -- #define GL_FRACTIONAL_EVEN 0x8E7C -- #define GL_MAX_PATCH_VERTICES 0x8E7D -- #define GL_MAX_TESS_GEN_LEVEL 0x8E7E -- #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F -- #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 -- #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 -- #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 -- #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 -- #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 -- #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 -- #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 -- #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 -- #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A -- #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C -- #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D -- #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E -- #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F -- #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 -- #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 -- #define GL_TESS_EVALUATION_SHADER 0x8E87 -- #define GL_TESS_CONTROL_SHADER 0x8E88 -- #define GL_TRANSFORM_FEEDBACK 0x8E22 -- #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 -- #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 -- #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 -- #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 GLAPI(glMinSampleShading, GLfloat -> GL ()) GLAPI(glBlendEquationi, GLuint -> GLenum -> GL ()) GLAPI(glBlendEquationSeparatei, GLuint -> GLenum -> GLenum -> GL ()) GLAPI(glBlendFunci, GLuint -> GLenum -> GLenum -> GL ()) GLAPI(glBlendFuncSeparatei, GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> GL ()) GLAPI(glDrawArraysIndirect, GLenum -> Ptr () -> GL ()) GLAPI(glDrawElementsIndirect, GLenum -> GLenum -> Ptr () -> GL ()) GLAPI(glUniform1d, GLint -> GLdouble -> GL ()) GLAPI(glUniform2d, GLint -> GLdouble -> GLdouble -> GL ()) GLAPI(glUniform3d, GLint -> GLdouble -> GLdouble -> GLdouble -> GL ()) GLAPI(glUniform4d, GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GL ()) GLAPI(glUniform1dv, GLint -> GLsizei -> Ptr GLdouble -> GL ()) GLAPI(glUniform2dv, GLint -> GLsizei -> Ptr GLdouble -> GL ()) GLAPI(glUniform3dv, GLint -> GLsizei -> Ptr GLdouble -> GL ()) GLAPI(glUniform4dv, GLint -> GLsizei -> Ptr GLdouble -> GL ()) GLAPI(glUniformMatrix2dv, GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> GL ()) GLAPI(glUniformMatrix3dv, GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> GL ()) GLAPI(glUniformMatrix4dv, GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> GL ()) GLAPI(glUniformMatrix2x3dv, GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> GL ()) GLAPI(glUniformMatrix2x4dv, GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> GL ()) GLAPI(glUniformMatrix3x2dv, GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> GL ()) GLAPI(glUniformMatrix3x4dv, GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> GL ()) GLAPI(glUniformMatrix4x2dv, GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> GL ()) GLAPI(glUniformMatrix4x3dv, GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> GL ()) GLAPI(glGetUniformdv, GLuint -> GLint -> Ptr GLdouble -> GL ()) GLAPI(glGetSubroutineUniformLocation, GLuint -> GLenum -> CString -> GL GLint) GLAPI(glGetSubroutineIndex, GLuint -> GLenum -> CString -> GL GLuint) GLAPI(glGetActiveSubroutineUniformiv, GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> GL ()) GLAPI(glGetActiveSubroutineUniformName, GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> CString -> GL ()) GLAPI(glGetActiveSubroutineName, GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> CString -> GL ()) GLAPI(glUniformSubroutinesuiv, GLenum -> GLsizei -> Ptr GLuint -> GL ()) GLAPI(glGetUniformSubroutineuiv, GLenum -> GLint -> Ptr GLuint -> GL ()) GLAPI(glGetProgramStageiv, GLuint -> GLenum -> GLenum -> Ptr GLint -> GL ()) GLAPI(glPatchParameteri, GLenum -> GLint -> GL ()) GLAPI(glPatchParameterfv, GLenum -> Ptr GLfloat -> GL ()) GLAPI(glBindTransformFeedback, GLenum -> GLuint -> GL ()) GLAPI(glDeleteTransformFeedbacks, GLsizei -> Ptr GLuint -> GL ()) GLAPI(glGenTransformFeedbacks, GLsizei -> Ptr GLuint -> GL ()) GLAPI(glIsTransformFeedback, GLuint -> GL GLboolean) GLAPI(glPauseTransformFeedback, GL ()) GLAPI(glResumeTransformFeedback, GL ()) GLAPI(glDrawTransformFeedback, GLenum -> GLuint -> GL ()) GLAPI(glDrawTransformFeedbackStream, GLenum -> GLuint -> GLuint -> GL ()) GLAPI(glBeginQueryIndexed, GLenum -> GLuint -> GLuint -> GL ()) GLAPI(glEndQueryIndexed, GLenum -> GLuint -> GL ()) GLAPI(glGetQueryIndexediv, GLenum -> GLuint -> GLenum -> Ptr GLint -> GL ()) -- #endif /* GL_VERSION_4_0 */ -- #ifndef GL_VERSION_4_1 -- #define GL_VERSION_4_1 1 -- #define GL_FIXED 0x140C -- #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -- #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B -- #define GL_LOW_FLOAT 0x8DF0 -- #define GL_MEDIUM_FLOAT 0x8DF1 -- #define GL_HIGH_FLOAT 0x8DF2 -- #define GL_LOW_INT 0x8DF3 -- #define GL_MEDIUM_INT 0x8DF4 -- #define GL_HIGH_INT 0x8DF5 -- #define GL_SHADER_COMPILER 0x8DFA -- #define GL_SHADER_BINARY_FORMATS 0x8DF8 -- #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 -- #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -- #define GL_MAX_VARYING_VECTORS 0x8DFC -- #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -- #define GL_RGB565 0x8D62 -- #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 -- #define GL_PROGRAM_BINARY_LENGTH 0x8741 -- #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE -- #define GL_PROGRAM_BINARY_FORMATS 0x87FF -- #define GL_VERTEX_SHADER_BIT 0x00000001 -- #define GL_FRAGMENT_SHADER_BIT 0x00000002 -- #define GL_GEOMETRY_SHADER_BIT 0x00000004 -- #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 -- #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 -- #define GL_ALL_SHADER_BITS 0xFFFFFFFF -- #define GL_PROGRAM_SEPARABLE 0x8258 -- #define GL_ACTIVE_PROGRAM 0x8259 -- #define GL_PROGRAM_PIPELINE_BINDING 0x825A -- #define GL_MAX_VIEWPORTS 0x825B -- #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C -- #define GL_VIEWPORT_BOUNDS_RANGE 0x825D -- #define GL_LAYER_PROVOKING_VERTEX 0x825E -- #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F -- #define GL_UNDEFINED_VERTEX 0x8260 GLAPI(glReleaseShaderCompiler, GL ()) GLAPI(glShaderBinary, GLsizei -> Ptr GLuint -> GLenum -> Ptr () -> GLsizei -> GL ()) GLAPI(glGetShaderPrecisionFormat, GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> GL ()) GLAPI(glDepthRangef, GLfloat -> GLfloat -> GL ()) GLAPI(glClearDepthf, GLfloat -> GL ()) GLAPI(glGetProgramBinary, GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr () -> GL ()) GLAPI(glProgramBinary, GLuint -> GLenum -> Ptr () -> GLsizei -> GL ()) GLAPI(glProgramParameteri, GLuint -> GLenum -> GLint -> GL ()) GLAPI(glUseProgramStages, GLuint -> GLbitfield -> GLuint -> GL ()) GLAPI(glActiveShaderProgram, GLuint -> GLuint -> GL ()) GLAPI(glCreateShaderProgramv, GLenum -> GLsizei -> Ptr CString -> GL GLuint) GLAPI(glBindProgramPipeline, GLuint -> GL ()) GLAPI(glDeleteProgramPipelines, GLsizei -> Ptr GLuint -> GL ()) GLAPI(glGenProgramPipelines, GLsizei -> Ptr GLuint -> GL ()) GLAPI(glIsProgramPipeline, GLuint -> GL GLboolean) GLAPI(glGetProgramPipelineiv, GLuint -> GLenum -> Ptr GLint -> GL ()) GLAPI(glProgramUniform1i, GLuint -> GLint -> GLint -> GL ()) GLAPI(glProgramUniform1iv, GLuint -> GLint -> GLsizei -> Ptr GLint -> GL ()) GLAPI(glProgramUniform1f, GLuint -> GLint -> GLfloat -> GL ()) GLAPI(glProgramUniform1fv, GLuint -> GLint -> GLsizei -> Ptr GLfloat -> GL ()) GLAPI(glProgramUniform1d, GLuint -> GLint -> GLdouble -> GL ()) GLAPI(glProgramUniform1dv, GLuint -> GLint -> GLsizei -> Ptr GLdouble -> GL ()) GLAPI(glProgramUniform1ui, GLuint -> GLint -> GLuint -> GL ()) GLAPI(glProgramUniform1uiv, GLuint -> GLint -> GLsizei -> Ptr GLuint -> GL ()) GLAPI(glProgramUniform2i, GLuint -> GLint -> GLint -> GLint -> GL ()) GLAPI(glProgramUniform2iv, GLuint -> GLint -> GLsizei -> Ptr GLint -> GL ()) GLAPI(glProgramUniform2f, GLuint -> GLint -> GLfloat -> GLfloat -> GL ()) GLAPI(glProgramUniform2fv, GLuint -> GLint -> GLsizei -> Ptr GLfloat -> GL ()) GLAPI(glProgramUniform2d, GLuint -> GLint -> GLdouble -> GLdouble -> GL ()) GLAPI(glProgramUniform2dv, GLuint -> GLint -> GLsizei -> Ptr GLdouble -> GL ()) GLAPI(glProgramUniform2ui, GLuint -> GLint -> GLuint -> GLuint -> GL ()) GLAPI(glProgramUniform2uiv, GLuint -> GLint -> GLsizei -> Ptr GLuint -> GL ()) GLAPI(glProgramUniform3i, GLuint -> GLint -> GLint -> GLint -> GLint -> GL ()) GLAPI(glProgramUniform3iv, GLuint -> GLint -> GLsizei -> Ptr GLint -> GL ()) GLAPI(glProgramUniform3f, GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GL ()) GLAPI(glProgramUniform3fv, GLuint -> GLint -> GLsizei -> Ptr GLfloat -> GL ()) GLAPI(glProgramUniform3d, GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GL ()) GLAPI(glProgramUniform3dv, GLuint -> GLint -> GLsizei -> Ptr GLdouble -> GL ()) GLAPI(glProgramUniform3ui, GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GL ()) GLAPI(glProgramUniform3uiv, GLuint -> GLint -> GLsizei -> Ptr GLuint -> GL ()) GLAPI(glProgramUniform4i, GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GL ()) GLAPI(glProgramUniform4iv, GLuint -> GLint -> GLsizei -> Ptr GLint -> GL ()) GLAPI(glProgramUniform4f, GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GL ()) GLAPI(glProgramUniform4fv, GLuint -> GLint -> GLsizei -> Ptr GLfloat -> GL ()) GLAPI(glProgramUniform4d, GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GL ()) GLAPI(glProgramUniform4dv, GLuint -> GLint -> GLsizei -> Ptr GLdouble -> GL ()) GLAPI(glProgramUniform4ui, GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> GL ()) GLAPI(glProgramUniform4uiv, GLuint -> GLint -> GLsizei -> Ptr GLuint -> GL ()) GLAPI(glProgramUniformMatrix2fv, GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> GL ()) GLAPI(glProgramUniformMatrix3fv, GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> GL ()) GLAPI(glProgramUniformMatrix4fv, GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> GL ()) GLAPI(glProgramUniformMatrix2dv, GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> GL ()) GLAPI(glProgramUniformMatrix3dv, GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> GL ()) GLAPI(glProgramUniformMatrix4dv, GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> GL ()) GLAPI(glProgramUniformMatrix2x3fv, GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> GL ()) GLAPI(glProgramUniformMatrix3x2fv, GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> GL ()) GLAPI(glProgramUniformMatrix2x4fv, GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> GL ()) GLAPI(glProgramUniformMatrix4x2fv, GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> GL ()) GLAPI(glProgramUniformMatrix3x4fv, GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> GL ()) GLAPI(glProgramUniformMatrix4x3fv, GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> GL ()) GLAPI(glProgramUniformMatrix2x3dv, GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> GL ()) GLAPI(glProgramUniformMatrix3x2dv, GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> GL ()) GLAPI(glProgramUniformMatrix2x4dv, GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> GL ()) GLAPI(glProgramUniformMatrix4x2dv, GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> GL ()) GLAPI(glProgramUniformMatrix3x4dv, GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> GL ()) GLAPI(glProgramUniformMatrix4x3dv, GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> GL ()) GLAPI(glValidateProgramPipeline, GLuint -> GL ()) GLAPI(glGetProgramPipelineInfoLog, GLuint -> GLsizei -> Ptr GLsizei -> CString -> GL ()) GLAPI(glVertexAttribL1d, GLuint -> GLdouble -> GL ()) GLAPI(glVertexAttribL2d, GLuint -> GLdouble -> GLdouble -> GL ()) GLAPI(glVertexAttribL3d, GLuint -> GLdouble -> GLdouble -> GLdouble -> GL ()) GLAPI(glVertexAttribL4d, GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GL ()) GLAPI(glVertexAttribL1dv, GLuint -> Ptr GLdouble -> GL ()) GLAPI(glVertexAttribL2dv, GLuint -> Ptr GLdouble -> GL ()) GLAPI(glVertexAttribL3dv, GLuint -> Ptr GLdouble -> GL ()) GLAPI(glVertexAttribL4dv, GLuint -> Ptr GLdouble -> GL ()) GLAPI(glVertexAttribLPointer, GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> GL ()) GLAPI(glGetVertexAttribLdv, GLuint -> GLenum -> Ptr GLdouble -> GL ()) GLAPI(glViewportArrayv, GLuint -> GLsizei -> Ptr GLfloat -> GL ()) GLAPI(glViewportIndexedf, GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GL ()) GLAPI(glViewportIndexedfv, GLuint -> Ptr GLfloat -> GL ()) GLAPI(glScissorArrayv, GLuint -> GLsizei -> Ptr GLint -> GL ()) GLAPI(glScissorIndexed, GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> GL ()) GLAPI(glScissorIndexedv, GLuint -> Ptr GLint -> GL ()) GLAPI(glDepthRangeArrayv, GLuint -> GLsizei -> Ptr GLdouble -> GL ()) GLAPI(glDepthRangeIndexed, GLuint -> GLdouble -> GLdouble -> GL ()) GLAPI(glGetFloati_v, GLenum -> GLuint -> Ptr GLfloat -> GL ()) GLAPI(glGetDoublei_v, GLenum -> GLuint -> Ptr GLdouble -> GL ()) -- #endif /* GL_VERSION_4_1 */ -- #ifndef GL_VERSION_4_2 -- #define GL_VERSION_4_2 1 -- #define GL_COPY_READ_BUFFER_BINDING 0x8F36 -- #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 -- #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 -- #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 -- #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 -- #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 -- #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 -- #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A -- #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B -- #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C -- #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D -- #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E -- #define GL_NUM_SAMPLE_COUNTS 0x9380 -- #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC -- #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 -- #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 -- #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 -- #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 -- #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 -- #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 -- #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 -- #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 -- #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 -- #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 -- #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA -- #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB -- #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC -- #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD -- #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE -- #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF -- #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 -- #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 -- #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 -- #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 -- #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 -- #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 -- #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 -- #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 -- #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 -- #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC -- #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 -- #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA -- #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB -- #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 -- #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 -- #define GL_UNIFORM_BARRIER_BIT 0x00000004 -- #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 -- #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 -- #define GL_COMMAND_BARRIER_BIT 0x00000040 -- #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 -- #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 -- #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 -- #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 -- #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 -- #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 -- #define GL_ALL_BARRIER_BITS 0xFFFFFFFF -- #define GL_MAX_IMAGE_UNITS 0x8F38 -- #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 -- #define GL_IMAGE_BINDING_NAME 0x8F3A -- #define GL_IMAGE_BINDING_LEVEL 0x8F3B -- #define GL_IMAGE_BINDING_LAYERED 0x8F3C -- #define GL_IMAGE_BINDING_LAYER 0x8F3D -- #define GL_IMAGE_BINDING_ACCESS 0x8F3E -- #define GL_IMAGE_1D 0x904C -- #define GL_IMAGE_2D 0x904D -- #define GL_IMAGE_3D 0x904E -- #define GL_IMAGE_2D_RECT 0x904F -- #define GL_IMAGE_CUBE 0x9050 -- #define GL_IMAGE_BUFFER 0x9051 -- #define GL_IMAGE_1D_ARRAY 0x9052 -- #define GL_IMAGE_2D_ARRAY 0x9053 -- #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 -- #define GL_IMAGE_2D_MULTISAMPLE 0x9055 -- #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 -- #define GL_INT_IMAGE_1D 0x9057 -- #define GL_INT_IMAGE_2D 0x9058 -- #define GL_INT_IMAGE_3D 0x9059 -- #define GL_INT_IMAGE_2D_RECT 0x905A -- #define GL_INT_IMAGE_CUBE 0x905B -- #define GL_INT_IMAGE_BUFFER 0x905C -- #define GL_INT_IMAGE_1D_ARRAY 0x905D -- #define GL_INT_IMAGE_2D_ARRAY 0x905E -- #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F -- #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 -- #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 -- #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 -- #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 -- #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 -- #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 -- #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 -- #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 -- #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 -- #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 -- #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A -- #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B -- #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C -- #define GL_MAX_IMAGE_SAMPLES 0x906D -- #define GL_IMAGE_BINDING_FORMAT 0x906E -- #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 -- #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 -- #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 -- #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA -- #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB -- #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC -- #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD -- #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE -- #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF -- #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C -- #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D -- #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E -- #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F -- #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F GLAPI(glDrawArraysInstancedBaseInstance, GLenum -> GLint -> GLsizei -> GLsizei -> GLuint -> GL ()) GLAPI(glDrawElementsInstancedBaseInstance, GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLuint -> GL ()) GLAPI(glDrawElementsInstancedBaseVertexBaseInstance, GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLint -> GLuint -> GL ()) GLAPI(glGetInternalformativ, GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint -> GL ()) GLAPI(glGetActiveAtomicCounterBufferiv, GLuint -> GLuint -> GLenum -> Ptr GLint -> GL ()) GLAPI(glBindImageTexture, GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLenum -> GL ()) GLAPI(glMemoryBarrier, GLbitfield -> GL ()) GLAPI(glTexStorage1D, GLenum -> GLsizei -> GLenum -> GLsizei -> GL ()) GLAPI(glTexStorage2D, GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GL ()) GLAPI(glTexStorage3D, GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GL ()) GLAPI(glDrawTransformFeedbackInstanced, GLenum -> GLuint -> GLsizei -> GL ()) GLAPI(glDrawTransformFeedbackStreamInstanced, GLenum -> GLuint -> GLuint -> GLsizei -> GL ()) -- #endif /* GL_VERSION_4_2 */ -- #ifndef GL_VERSION_4_3 -- #define GL_VERSION_4_3 1 -- #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 -- #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E -- #define GL_COMPRESSED_RGB8_ETC2 0x9274 -- #define GL_COMPRESSED_SRGB8_ETC2 0x9275 -- #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 -- #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 -- #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 -- #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 -- #define GL_COMPRESSED_R11_EAC 0x9270 -- #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 -- #define GL_COMPRESSED_RG11_EAC 0x9272 -- #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 -- #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 -- #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A -- #define GL_MAX_ELEMENT_INDEX 0x8D6B -- #define GL_COMPUTE_SHADER 0x91B9 -- #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB -- #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC -- #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD -- #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 -- #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 -- #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 -- #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 -- #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 -- #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB -- #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE -- #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF -- #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 -- #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC -- #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED -- #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE -- #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF -- #define GL_COMPUTE_SHADER_BIT 0x00000020 -- #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 -- #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 -- #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 -- #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 -- #define GL_DEBUG_SOURCE_API 0x8246 -- #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 -- #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 -- #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 -- #define GL_DEBUG_SOURCE_APPLICATION 0x824A -- #define GL_DEBUG_SOURCE_OTHER 0x824B -- #define GL_DEBUG_TYPE_ERROR 0x824C -- #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D -- #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E -- #define GL_DEBUG_TYPE_PORTABILITY 0x824F -- #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 -- #define GL_DEBUG_TYPE_OTHER 0x8251 -- #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 -- #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 -- #define GL_DEBUG_LOGGED_MESSAGES 0x9145 -- #define GL_DEBUG_SEVERITY_HIGH 0x9146 -- #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 -- #define GL_DEBUG_SEVERITY_LOW 0x9148 -- #define GL_DEBUG_TYPE_MARKER 0x8268 -- #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 -- #define GL_DEBUG_TYPE_POP_GROUP 0x826A -- #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B -- #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C -- #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D -- #define GL_BUFFER 0x82E0 -- #define GL_SHADER 0x82E1 -- #define GL_PROGRAM 0x82E2 -- #define GL_QUERY 0x82E3 -- #define GL_PROGRAM_PIPELINE 0x82E4 -- #define GL_SAMPLER 0x82E6 -- #define GL_MAX_LABEL_LENGTH 0x82E8 -- #define GL_DEBUG_OUTPUT 0x92E0 -- #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 -- #define GL_MAX_UNIFORM_LOCATIONS 0x826E -- #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 -- #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 -- #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 -- #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 -- #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 -- #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 -- #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 -- #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 -- #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 -- #define GL_INTERNALFORMAT_SUPPORTED 0x826F -- #define GL_INTERNALFORMAT_PREFERRED 0x8270 -- #define GL_INTERNALFORMAT_RED_SIZE 0x8271 -- #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 -- #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 -- #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 -- #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 -- #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 -- #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 -- #define GL_INTERNALFORMAT_RED_TYPE 0x8278 -- #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 -- #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A -- #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B -- #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C -- #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D -- #define GL_MAX_WIDTH 0x827E -- #define GL_MAX_HEIGHT 0x827F -- #define GL_MAX_DEPTH 0x8280 -- #define GL_MAX_LAYERS 0x8281 -- #define GL_MAX_COMBINED_DIMENSIONS 0x8282 -- #define GL_COLOR_COMPONENTS 0x8283 -- #define GL_DEPTH_COMPONENTS 0x8284 -- #define GL_STENCIL_COMPONENTS 0x8285 -- #define GL_COLOR_RENDERABLE 0x8286 -- #define GL_DEPTH_RENDERABLE 0x8287 -- #define GL_STENCIL_RENDERABLE 0x8288 -- #define GL_FRAMEBUFFER_RENDERABLE 0x8289 -- #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A -- #define GL_FRAMEBUFFER_BLEND 0x828B -- #define GL_READ_PIXELS 0x828C -- #define GL_READ_PIXELS_FORMAT 0x828D -- #define GL_READ_PIXELS_TYPE 0x828E -- #define GL_TEXTURE_IMAGE_FORMAT 0x828F -- #define GL_TEXTURE_IMAGE_TYPE 0x8290 -- #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 -- #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 -- #define GL_MIPMAP 0x8293 -- #define GL_MANUAL_GENERATE_MIPMAP 0x8294 -- #define GL_AUTO_GENERATE_MIPMAP 0x8295 -- #define GL_COLOR_ENCODING 0x8296 -- #define GL_SRGB_READ 0x8297 -- #define GL_SRGB_WRITE 0x8298 -- #define GL_FILTER 0x829A -- #define GL_VERTEX_TEXTURE 0x829B -- #define GL_TESS_CONTROL_TEXTURE 0x829C -- #define GL_TESS_EVALUATION_TEXTURE 0x829D -- #define GL_GEOMETRY_TEXTURE 0x829E -- #define GL_FRAGMENT_TEXTURE 0x829F -- #define GL_COMPUTE_TEXTURE 0x82A0 -- #define GL_TEXTURE_SHADOW 0x82A1 -- #define GL_TEXTURE_GATHER 0x82A2 -- #define GL_TEXTURE_GATHER_SHADOW 0x82A3 -- #define GL_SHADER_IMAGE_LOAD 0x82A4 -- #define GL_SHADER_IMAGE_STORE 0x82A5 -- #define GL_SHADER_IMAGE_ATOMIC 0x82A6 -- #define GL_IMAGE_TEXEL_SIZE 0x82A7 -- #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 -- #define GL_IMAGE_PIXEL_FORMAT 0x82A9 -- #define GL_IMAGE_PIXEL_TYPE 0x82AA -- #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC -- #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD -- #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE -- #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF -- #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 -- #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 -- #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 -- #define GL_CLEAR_BUFFER 0x82B4 -- #define GL_TEXTURE_VIEW 0x82B5 -- #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 -- #define GL_FULL_SUPPORT 0x82B7 -- #define GL_CAVEAT_SUPPORT 0x82B8 -- #define GL_IMAGE_CLASS_4_X_32 0x82B9 -- #define GL_IMAGE_CLASS_2_X_32 0x82BA -- #define GL_IMAGE_CLASS_1_X_32 0x82BB -- #define GL_IMAGE_CLASS_4_X_16 0x82BC -- #define GL_IMAGE_CLASS_2_X_16 0x82BD -- #define GL_IMAGE_CLASS_1_X_16 0x82BE -- #define GL_IMAGE_CLASS_4_X_8 0x82BF -- #define GL_IMAGE_CLASS_2_X_8 0x82C0 -- #define GL_IMAGE_CLASS_1_X_8 0x82C1 -- #define GL_IMAGE_CLASS_11_11_10 0x82C2 -- #define GL_IMAGE_CLASS_10_10_10_2 0x82C3 -- #define GL_VIEW_CLASS_128_BITS 0x82C4 -- #define GL_VIEW_CLASS_96_BITS 0x82C5 -- #define GL_VIEW_CLASS_64_BITS 0x82C6 -- #define GL_VIEW_CLASS_48_BITS 0x82C7 -- #define GL_VIEW_CLASS_32_BITS 0x82C8 -- #define GL_VIEW_CLASS_24_BITS 0x82C9 -- #define GL_VIEW_CLASS_16_BITS 0x82CA -- #define GL_VIEW_CLASS_8_BITS 0x82CB -- #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC -- #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD -- #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE -- #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF -- #define GL_VIEW_CLASS_RGTC1_RED 0x82D0 -- #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 -- #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 -- #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 -- #define GL_UNIFORM 0x92E1 -- #define GL_UNIFORM_BLOCK 0x92E2 -- #define GL_PROGRAM_INPUT 0x92E3 -- #define GL_PROGRAM_OUTPUT 0x92E4 -- #define GL_BUFFER_VARIABLE 0x92E5 -- #define GL_SHADER_STORAGE_BLOCK 0x92E6 -- #define GL_VERTEX_SUBROUTINE 0x92E8 -- #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 -- #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA -- #define GL_GEOMETRY_SUBROUTINE 0x92EB -- #define GL_FRAGMENT_SUBROUTINE 0x92EC -- #define GL_COMPUTE_SUBROUTINE 0x92ED -- #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE -- #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF -- #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 -- #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 -- #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 -- #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 -- #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 -- #define GL_ACTIVE_RESOURCES 0x92F5 -- #define GL_MAX_NAME_LENGTH 0x92F6 -- #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 -- #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 -- #define GL_NAME_LENGTH 0x92F9 -- #define GL_TYPE 0x92FA -- #define GL_ARRAY_SIZE 0x92FB -- #define GL_OFFSET 0x92FC -- #define GL_BLOCK_INDEX 0x92FD -- #define GL_ARRAY_STRIDE 0x92FE -- #define GL_MATRIX_STRIDE 0x92FF -- #define GL_IS_ROW_MAJOR 0x9300 -- #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 -- #define GL_BUFFER_BINDING 0x9302 -- #define GL_BUFFER_DATA_SIZE 0x9303 -- #define GL_NUM_ACTIVE_VARIABLES 0x9304 -- #define GL_ACTIVE_VARIABLES 0x9305 -- #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 -- #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 -- #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 -- #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 -- #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A -- #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B -- #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C -- #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D -- #define GL_LOCATION 0x930E -- #define GL_LOCATION_INDEX 0x930F -- #define GL_IS_PER_PATCH 0x92E7 -- #define GL_SHADER_STORAGE_BUFFER 0x90D2 -- #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 -- #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 -- #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 -- #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 -- #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 -- #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 -- #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 -- #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA -- #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB -- #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC -- #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD -- #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE -- #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF -- #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 -- #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 -- #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA -- #define GL_TEXTURE_BUFFER_OFFSET 0x919D -- #define GL_TEXTURE_BUFFER_SIZE 0x919E -- #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F -- #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB -- #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC -- #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD -- #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE -- #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF -- #define GL_VERTEX_ATTRIB_BINDING 0x82D4 -- #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 -- #define GL_VERTEX_BINDING_DIVISOR 0x82D6 -- #define GL_VERTEX_BINDING_OFFSET 0x82D7 -- #define GL_VERTEX_BINDING_STRIDE 0x82D8 -- #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 -- #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA -- #define GL_VERTEX_BINDING_BUFFER 0x8F4F GLAPI(glClearBufferData, GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> GL ()) GLAPI(glClearBufferSubData, GLenum -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr () -> GL ()) GLAPI(glDispatchCompute, GLuint -> GLuint -> GLuint -> GL ()) GLAPI(glDispatchComputeIndirect, GLintptr -> GL ()) GLAPI(glCopyImageSubData, GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GL ()) GLAPI(glFramebufferParameteri, GLenum -> GLenum -> GLint -> GL ()) GLAPI(glGetFramebufferParameteriv, GLenum -> GLenum -> Ptr GLint -> GL ()) GLAPI(glGetInternalformati64v, GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> GL ()) GLAPI(glInvalidateTexSubImage, GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GL ()) GLAPI(glInvalidateTexImage, GLuint -> GLint -> GL ()) GLAPI(glInvalidateBufferSubData, GLuint -> GLintptr -> GLsizeiptr -> GL ()) GLAPI(glInvalidateBufferData, GLuint -> GL ()) GLAPI(glInvalidateFramebuffer, GLenum -> GLsizei -> Ptr GLenum -> GL ()) GLAPI(glInvalidateSubFramebuffer, GLenum -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GL ()) GLAPI(glMultiDrawArraysIndirect, GLenum -> Ptr () -> GLsizei -> GLsizei -> GL ()) GLAPI(glMultiDrawElementsIndirect, GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> GL ()) GLAPI(glGetProgramInterfaceiv, GLuint -> GLenum -> GLenum -> Ptr GLint -> GL ()) GLAPI(glGetProgramResourceIndex, GLuint -> GLenum -> CString -> GL GLuint) GLAPI(glGetProgramResourceName, GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> CString -> GL ()) GLAPI(glGetProgramResourceiv, GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> GL ()) GLAPI(glGetProgramResourceLocation, GLuint -> GLenum -> CString -> GL GLint) GLAPI(glGetProgramResourceLocationIndex, GLuint -> GLenum -> CString -> GL GLint) GLAPI(glShaderStorageBlockBinding, GLuint -> GLuint -> GLuint -> GL ()) GLAPI(glTexBufferRange, GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> GL ()) GLAPI(glTexStorage2DMultisample, GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> GL ()) GLAPI(glTexStorage3DMultisample, GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> GL ()) GLAPI(glTextureView, GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GL ()) GLAPI(glBindVertexBuffer, GLuint -> GLuint -> GLintptr -> GLsizei -> GL ()) GLAPI(glVertexAttribFormat, GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> GL ()) GLAPI(glVertexAttribIFormat, GLuint -> GLint -> GLenum -> GLuint -> GL ()) GLAPI(glVertexAttribLFormat, GLuint -> GLint -> GLenum -> GLuint -> GL ()) GLAPI(glVertexAttribBinding, GLuint -> GLuint -> GL ()) GLAPI(glVertexBindingDivisor, GLuint -> GLuint -> GL ()) GLAPI(glDebugMessageControl, GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> GL ()) GLAPI(glDebugMessageInsert, GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> CString -> GL ()) GLAPI(glDebugMessageCallback, FunPtr GLDebugProc -> Ptr () -> GL ()) GLAPI(glGetDebugMessageLog, GLuint -> GLsizei -> Ptr GLenum -> Ptr GLenum -> Ptr GLuint -> Ptr GLenum -> Ptr GLsizei -> CString -> GL GLuint) GLAPI(glPushDebugGroup, GLenum -> GLuint -> GLsizei -> CString -> GL ()) GLAPI(glPopDebugGroup, GL ()) GLAPI(glObjectLabel, GLenum -> GLuint -> GLsizei -> CString -> GL ()) GLAPI(glGetObjectLabel, GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> CString -> GL ()) GLAPI(glObjectPtrLabel, Ptr () -> GLsizei -> CString -> GL ()) GLAPI(glGetObjectPtrLabel, Ptr () -> GLsizei -> Ptr GLsizei -> CString -> GL ()) -- #endif /* GL_VERSION_4_3 */ -- #ifndef GL_VERSION_4_4 -- #define GL_VERSION_4_4 1 -- #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 -- #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 -- #define GL_TEXTURE_BUFFER_BINDING 0x8C2A -- #define GL_MAP_PERSISTENT_BIT 0x0040 -- #define GL_MAP_COHERENT_BIT 0x0080 -- #define GL_DYNAMIC_STORAGE_BIT 0x0100 -- #define GL_CLIENT_STORAGE_BIT 0x0200 -- #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 -- #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F -- #define GL_BUFFER_STORAGE_FLAGS 0x8220 -- #define GL_CLEAR_TEXTURE 0x9365 -- #define GL_LOCATION_COMPONENT 0x934A -- #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B -- #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C -- #define GL_QUERY_BUFFER 0x9192 -- #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 -- #define GL_QUERY_BUFFER_BINDING 0x9193 -- #define GL_QUERY_RESULT_NO_WAIT 0x9194 -- #define GL_MIRROR_CLAMP_TO_EDGE 0x8743 GLAPI(glBufferStorage, GLenum -> GLsizeiptr -> Ptr () -> GLbitfield -> GL ()) GLAPI(glClearTexImage, GLuint -> GLint -> GLenum -> GLenum -> Ptr () -> GL ()) GLAPI(glClearTexSubImage, GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> GL ()) GLAPI(glBindBuffersBase, GLenum -> GLuint -> GLsizei -> Ptr GLuint -> GL ()) GLAPI(glBindBuffersRange, GLenum -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizeiptr -> GL ()) GLAPI(glBindTextures, GLuint -> GLsizei -> Ptr GLuint -> GL ()) GLAPI(glBindSamplers, GLuint -> GLsizei -> Ptr GLuint -> GL ()) GLAPI(glBindImageTextures, GLuint -> GLsizei -> Ptr GLuint -> GL ()) GLAPI(glBindVertexBuffers, GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> GL ()) -- #endif /* GL_VERSION_4_4 */ -- #ifndef GL_VERSION_4_5 -- #define GL_VERSION_4_5 1 -- #define GL_CONTEXT_LOST 0x0507 -- #define GL_NEGATIVE_ONE_TO_ONE 0x935E -- #define GL_ZERO_TO_ONE 0x935F -- #define GL_CLIP_ORIGIN 0x935C -- #define GL_CLIP_DEPTH_MODE 0x935D -- #define GL_QUERY_WAIT_INVERTED 0x8E17 -- #define GL_QUERY_NO_WAIT_INVERTED 0x8E18 -- #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 -- #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A -- #define GL_MAX_CULL_DISTANCES 0x82F9 -- #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA -- #define GL_TEXTURE_TARGET 0x1006 -- #define GL_QUERY_TARGET 0x82EA -- #define GL_TEXTURE_BINDING 0x82EB -- #define GL_GUILTY_CONTEXT_RESET 0x8253 -- #define GL_INNOCENT_CONTEXT_RESET 0x8254 -- #define GL_UNKNOWN_CONTEXT_RESET 0x8255 -- #define GL_RESET_NOTIFICATION_STRATEGY 0x8256 -- #define GL_LOSE_CONTEXT_ON_RESET 0x8252 -- #define GL_NO_RESET_NOTIFICATION 0x8261 -- #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 -- #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB -- #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC GLAPI(glClipControl, GLenum -> GLenum -> GL ()) GLAPI(glCreateTransformFeedbacks, GLsizei -> Ptr GLuint -> GL ()) GLAPI(glTransformFeedbackBufferBase, GLuint -> GLuint -> GLuint -> GL ()) GLAPI(glTransformFeedbackBufferRange, GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> GL ()) GLAPI(glGetTransformFeedbackiv, GLuint -> GLenum -> Ptr GLint -> GL ()) GLAPI(glGetTransformFeedbacki_v, GLuint -> GLenum -> GLuint -> Ptr GLint -> GL ()) GLAPI(glGetTransformFeedbacki64_v, GLuint -> GLenum -> GLuint -> Ptr GLint64 -> GL ()) GLAPI(glCreateBuffers, GLsizei -> Ptr GLuint -> GL ()) GLAPI(glNamedBufferStorage, GLuint -> GLsizei -> Ptr () -> GLbitfield -> GL ()) GLAPI(glNamedBufferData, GLuint -> GLsizei -> Ptr () -> GLenum -> GL ()) GLAPI(glNamedBufferSubData, GLuint -> GLintptr -> GLsizei -> Ptr () -> GL ()) GLAPI(glCopyNamedBufferSubData, GLuint -> GLuint -> GLintptr -> GLintptr -> GLsizei -> GL ()) GLAPI(glClearNamedBufferData, GLuint -> GLenum -> GLenum -> GLenum -> Ptr () -> GL ()) GLAPI(glClearNamedBufferSubData, GLuint -> GLenum -> GLintptr -> GLsizei -> GLenum -> GLenum -> Ptr () -> GL ()) GLAPI(glMapNamedBuffer, GLuint -> GLenum -> GL (Ptr ())) GLAPI(glMapNamedBufferRange, GLuint -> GLintptr -> GLsizei -> GLbitfield -> GL (Ptr ())) GLAPI(glUnmapNamedBuffer, GLuint -> GL GLboolean) GLAPI(glFlushMappedNamedBufferRange, GLuint -> GLintptr -> GLsizei -> GL ()) GLAPI(glGetNamedBufferParameteriv, GLuint -> GLenum -> Ptr GLint -> GL ()) GLAPI(glGetNamedBufferParameteri64v, GLuint -> GLenum -> Ptr GLint64 -> GL ()) GLAPI(glGetNamedBufferPointerv, GLuint -> GLenum -> Ptr (Ptr ()) -> GL ()) GLAPI(glGetNamedBufferSubData, GLuint -> GLintptr -> GLsizei -> Ptr () -> GL ()) GLAPI(glCreateFramebuffers, GLsizei -> Ptr GLuint -> GL ()) GLAPI(glNamedFramebufferRenderbuffer, GLuint -> GLenum -> GLenum -> GLuint -> GL ()) GLAPI(glNamedFramebufferParameteri, GLuint -> GLenum -> GLint -> GL ()) GLAPI(glNamedFramebufferTexture, GLuint -> GLenum -> GLuint -> GLint -> GL ()) GLAPI(glNamedFramebufferTextureLayer, GLuint -> GLenum -> GLuint -> GLint -> GLint -> GL ()) GLAPI(glNamedFramebufferDrawBuffer, GLuint -> GLenum -> GL ()) GLAPI(glNamedFramebufferDrawBuffers, GLuint -> GLsizei -> Ptr GLenum -> GL ()) GLAPI(glNamedFramebufferReadBuffer, GLuint -> GLenum -> GL ()) GLAPI(glInvalidateNamedFramebufferData, GLuint -> GLsizei -> Ptr GLenum -> GL ()) GLAPI(glInvalidateNamedFramebufferSubData, GLuint -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GL ()) GLAPI(glClearNamedFramebufferiv, GLuint -> GLenum -> GLint -> Ptr GLint -> GL ()) GLAPI(glClearNamedFramebufferuiv, GLuint -> GLenum -> GLint -> Ptr GLuint -> GL ()) GLAPI(glClearNamedFramebufferfv, GLuint -> GLenum -> GLint -> Ptr GLfloat -> GL ()) GLAPI(glClearNamedFramebufferfi, GLuint -> GLenum -> GLfloat -> GLint -> GL ()) GLAPI(glBlitNamedFramebuffer, GLuint -> GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> GL ()) GLAPI(glCheckNamedFramebufferStatus, GLuint -> GLenum -> GL GLenum) GLAPI(glGetNamedFramebufferParameteriv, GLuint -> GLenum -> Ptr GLint -> GL ()) GLAPI(glGetNamedFramebufferAttachmentParameteriv, GLuint -> GLenum -> GLenum -> Ptr GLint -> GL ()) GLAPI(glCreateRenderbuffers, GLsizei -> Ptr GLuint -> GL ()) GLAPI(glNamedRenderbufferStorage, GLuint -> GLenum -> GLsizei -> GLsizei -> GL ()) GLAPI(glNamedRenderbufferStorageMultisample, GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GL ()) GLAPI(glGetNamedRenderbufferParameteriv, GLuint -> GLenum -> Ptr GLint -> GL ()) GLAPI(glCreateTextures, GLenum -> GLsizei -> Ptr GLuint -> GL ()) GLAPI(glTextureBuffer, GLuint -> GLenum -> GLuint -> GL ()) GLAPI(glTextureBufferRange, GLuint -> GLenum -> GLuint -> GLintptr -> GLsizei -> GL ()) GLAPI(glTextureStorage1D, GLuint -> GLsizei -> GLenum -> GLsizei -> GL ()) GLAPI(glTextureStorage2D, GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GL ()) GLAPI(glTextureStorage3D, GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GL ()) GLAPI(glTextureStorage2DMultisample, GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> GL ()) GLAPI(glTextureStorage3DMultisample, GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> GL ()) GLAPI(glTextureSubImage1D, GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> GL ()) GLAPI(glTextureSubImage2D, GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> GL ()) GLAPI(glTextureSubImage3D, GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> GL ()) GLAPI(glCompressedTextureSubImage1D, GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr () -> GL ()) GLAPI(glCompressedTextureSubImage2D, GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> GL ()) GLAPI(glCompressedTextureSubImage3D, GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> GL ()) GLAPI(glCopyTextureSubImage1D, GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GL ()) GLAPI(glCopyTextureSubImage2D, GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GL ()) GLAPI(glCopyTextureSubImage3D, GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GL ()) GLAPI(glTextureParameterf, GLuint -> GLenum -> GLfloat -> GL ()) GLAPI(glTextureParameterfv, GLuint -> GLenum -> Ptr GLfloat -> GL ()) GLAPI(glTextureParameteri, GLuint -> GLenum -> GLint -> GL ()) GLAPI(glTextureParameterIiv, GLuint -> GLenum -> Ptr GLint -> GL ()) GLAPI(glTextureParameterIuiv, GLuint -> GLenum -> Ptr GLuint -> GL ()) GLAPI(glTextureParameteriv, GLuint -> GLenum -> Ptr GLint -> GL ()) GLAPI(glGenerateTextureMipmap, GLuint -> GL ()) GLAPI(glBindTextureUnit, GLuint -> GLuint -> GL ()) GLAPI(glGetTextureImage, GLuint -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr () -> GL ()) GLAPI(glGetCompressedTextureImage, GLuint -> GLint -> GLsizei -> Ptr () -> GL ()) GLAPI(glGetTextureLevelParameterfv, GLuint -> GLint -> GLenum -> Ptr GLfloat -> GL ()) GLAPI(glGetTextureLevelParameteriv, GLuint -> GLint -> GLenum -> Ptr GLint -> GL ()) GLAPI(glGetTextureParameterfv, GLuint -> GLenum -> Ptr GLfloat -> GL ()) GLAPI(glGetTextureParameterIiv, GLuint -> GLenum -> Ptr GLint -> GL ()) GLAPI(glGetTextureParameterIuiv, GLuint -> GLenum -> Ptr GLuint -> GL ()) GLAPI(glGetTextureParameteriv, GLuint -> GLenum -> Ptr GLint -> GL ()) GLAPI(glCreateVertexArrays, GLsizei -> Ptr GLuint -> GL ()) GLAPI(glDisableVertexArrayAttrib, GLuint -> GLuint -> GL ()) GLAPI(glEnableVertexArrayAttrib, GLuint -> GLuint -> GL ()) GLAPI(glVertexArrayElementBuffer, GLuint -> GLuint -> GL ()) GLAPI(glVertexArrayVertexBuffer, GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> GL ()) GLAPI(glVertexArrayVertexBuffers, GLuint -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> GL ()) GLAPI(glVertexArrayAttribBinding, GLuint -> GLuint -> GLuint -> GL ()) GLAPI(glVertexArrayAttribFormat, GLuint -> GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> GL ()) GLAPI(glVertexArrayAttribIFormat, GLuint -> GLuint -> GLint -> GLenum -> GLuint -> GL ()) GLAPI(glVertexArrayAttribLFormat, GLuint -> GLuint -> GLint -> GLenum -> GLuint -> GL ()) GLAPI(glVertexArrayBindingDivisor, GLuint -> GLuint -> GLuint -> GL ()) GLAPI(glGetVertexArrayiv, GLuint -> GLenum -> Ptr GLint -> GL ()) GLAPI(glGetVertexArrayIndexediv, GLuint -> GLuint -> GLenum -> Ptr GLint -> GL ()) GLAPI(glGetVertexArrayIndexed64iv, GLuint -> GLuint -> GLenum -> Ptr GLint64 -> GL ()) GLAPI(glCreateSamplers, GLsizei -> Ptr GLuint -> GL ()) GLAPI(glCreateProgramPipelines, GLsizei -> Ptr GLuint -> GL ()) GLAPI(glCreateQueries, GLenum -> GLsizei -> Ptr GLuint -> GL ()) GLAPI(glGetQueryBufferObjecti64v, GLuint -> GLuint -> GLenum -> GLintptr -> GL ()) GLAPI(glGetQueryBufferObjectiv, GLuint -> GLuint -> GLenum -> GLintptr -> GL ()) GLAPI(glGetQueryBufferObjectui64v, GLuint -> GLuint -> GLenum -> GLintptr -> GL ()) GLAPI(glGetQueryBufferObjectuiv, GLuint -> GLuint -> GLenum -> GLintptr -> GL ()) GLAPI(glMemoryBarrierByRegion, GLbitfield -> GL ()) GLAPI(glGetTextureSubImage, GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> GL ()) GLAPI(glGetCompressedTextureSubImage, GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> Ptr () -> GL ()) GLAPI(glGetGraphicsResetStatus, GL GLenum) GLAPI(glGetnCompressedTexImage, GLenum -> GLint -> GLsizei -> Ptr () -> GL ()) GLAPI(glGetnTexImage, GLenum -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr () -> GL ()) GLAPI(glGetnUniformdv, GLuint -> GLint -> GLsizei -> Ptr GLdouble -> GL ()) GLAPI(glGetnUniformfv, GLuint -> GLint -> GLsizei -> Ptr GLfloat -> GL ()) GLAPI(glGetnUniformiv, GLuint -> GLint -> GLsizei -> Ptr GLint -> GL ()) GLAPI(glGetnUniformuiv, GLuint -> GLint -> GLsizei -> Ptr GLuint -> GL ()) GLAPI(glReadnPixels, GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> GL ()) GLAPI(glTextureBarrier, GL ()) -- #endif /* GL_VERSION_4_5 */ -- #ifndef GL_ARB_ES2_compatibility -- #define GL_ARB_ES2_compatibility 1 -- #endif /* GL_ARB_ES2_compatibility */ -- #ifndef GL_ARB_ES3_1_compatibility -- #define GL_ARB_ES3_1_compatibility 1 -- #endif /* GL_ARB_ES3_1_compatibility */ -- #ifndef GL_ARB_ES3_compatibility -- #define GL_ARB_ES3_compatibility 1 -- #endif /* GL_ARB_ES3_compatibility */ -- #ifndef GL_ARB_arrays_of_arrays -- #define GL_ARB_arrays_of_arrays 1 -- #endif /* GL_ARB_arrays_of_arrays */ -- #ifndef GL_ARB_base_instance -- #define GL_ARB_base_instance 1 -- #endif /* GL_ARB_base_instance */ -- #ifndef GL_ARB_bindless_texture -- #define GL_ARB_bindless_texture 1 -- #define GL_UNSIGNED_INT64_ARB 0x140F GLAPI(glGetTextureHandleARB, GLuint -> GL GLuint64) GLAPI(glGetTextureSamplerHandleARB, GLuint -> GLuint -> GL GLuint64) GLAPI(glMakeTextureHandleResidentARB, GLuint64 -> GL ()) GLAPI(glMakeTextureHandleNonResidentARB, GLuint64 -> GL ()) GLAPI(glGetImageHandleARB, GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GL GLuint64) GLAPI(glMakeImageHandleResidentARB, GLuint64 -> GLenum -> GL ()) GLAPI(glMakeImageHandleNonResidentARB, GLuint64 -> GL ()) GLAPI(glUniformHandleui64ARB, GLint -> GLuint64 -> GL ()) GLAPI(glUniformHandleui64vARB, GLint -> GLsizei -> Ptr GLuint64 -> GL ()) GLAPI(glProgramUniformHandleui64ARB, GLuint -> GLint -> GLuint64 -> GL ()) GLAPI(glProgramUniformHandleui64vARB, GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> GL ()) GLAPI(glIsTextureHandleResidentARB, GLuint64 -> GL GLboolean) GLAPI(glIsImageHandleResidentARB, GLuint64 -> GL GLboolean) GLAPI(glVertexAttribL1ui64ARB, GLuint -> GLuint64EXT -> GL ()) GLAPI(glVertexAttribL1ui64vARB, GLuint -> Ptr GLuint64EXT -> GL ()) GLAPI(glGetVertexAttribLui64vARB, GLuint -> GLenum -> Ptr GLuint64EXT -> GL ()) -- #endif /* GL_ARB_bindless_texture */ -- #ifndef GL_ARB_blend_func_extended -- #define GL_ARB_blend_func_extended 1 -- #endif /* GL_ARB_blend_func_extended */ -- #ifndef GL_ARB_buffer_storage -- #define GL_ARB_buffer_storage 1 -- #endif /* GL_ARB_buffer_storage */ -- #ifndef GL_ARB_cl_event -- #define GL_ARB_cl_event 1 -- #define GL_SYNC_CL_EVENT_ARB 0x8240 -- #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 -- GLAPI(glCreateSyncFromCLeventARB, Ptr OpenCLContext -> Ptr OpenCLEvent -> GLbitfield -> GL GLsync) -- #endif /* GL_ARB_cl_event */ -- #ifndef GL_ARB_clear_buffer_object -- #define GL_ARB_clear_buffer_object 1 -- #endif /* GL_ARB_clear_buffer_object */ -- #ifndef GL_ARB_clear_texture -- #define GL_ARB_clear_texture 1 -- #endif /* GL_ARB_clear_texture */ -- #ifndef GL_ARB_clip_control -- #define GL_ARB_clip_control 1 -- #endif /* GL_ARB_clip_control */ -- #ifndef GL_ARB_compressed_texture_pixel_storage -- #define GL_ARB_compressed_texture_pixel_storage 1 -- #endif /* GL_ARB_compressed_texture_pixel_storage */ -- #ifndef GL_ARB_compute_shader -- #define GL_ARB_compute_shader 1 -- #endif /* GL_ARB_compute_shader */ -- #ifndef GL_ARB_compute_variable_group_size -- #define GL_ARB_compute_variable_group_size 1 -- #define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 -- #define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB -- #define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 -- #define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF GLAPI(glDispatchComputeGroupSizeARB, GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GL ()) -- #endif /* GL_ARB_compute_variable_group_size */ -- #ifndef GL_ARB_conditional_render_inverted -- #define GL_ARB_conditional_render_inverted 1 -- #endif /* GL_ARB_conditional_render_inverted */ -- #ifndef GL_ARB_conservative_depth -- #define GL_ARB_conservative_depth 1 -- #endif /* GL_ARB_conservative_depth */ -- #ifndef GL_ARB_copy_buffer -- #define GL_ARB_copy_buffer 1 -- #endif /* GL_ARB_copy_buffer */ -- #ifndef GL_ARB_copy_image -- #define GL_ARB_copy_image 1 -- #endif /* GL_ARB_copy_image */ -- #ifndef GL_ARB_cull_distance -- #define GL_ARB_cull_distance 1 -- #endif /* GL_ARB_cull_distance */ -- #ifndef GL_ARB_debug_output -- #define GL_ARB_debug_output 1 -- #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 -- #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 -- #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 -- #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 -- #define GL_DEBUG_SOURCE_API_ARB 0x8246 -- #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 -- #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 -- #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 -- #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A -- #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B -- #define GL_DEBUG_TYPE_ERROR_ARB 0x824C -- #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D -- #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E -- #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F -- #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 -- #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 -- #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 -- #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 -- #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 -- #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 -- #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 -- #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 GLAPI(glDebugMessageControlARB, GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> GL ()) GLAPI(glDebugMessageInsertARB, GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> CString -> GL ()) GLAPI(glDebugMessageCallbackARB, FunPtr GLDebugProc -> Ptr () -> GL ()) GLAPI(glGetDebugMessageLogARB, GLuint -> GLsizei -> Ptr GLenum -> Ptr GLenum -> Ptr GLuint -> Ptr GLenum -> Ptr GLsizei -> CString -> GL GLuint) -- #endif /* GL_ARB_debug_output */ -- #ifndef GL_ARB_depth_buffer_float -- #define GL_ARB_depth_buffer_float 1 -- #endif /* GL_ARB_depth_buffer_float */ -- #ifndef GL_ARB_depth_clamp -- #define GL_ARB_depth_clamp 1 -- #endif /* GL_ARB_depth_clamp */ -- #ifndef GL_ARB_derivative_control -- #define GL_ARB_derivative_control 1 -- #endif /* GL_ARB_derivative_control */ -- #ifndef GL_ARB_direct_state_access -- #define GL_ARB_direct_state_access 1 -- #endif /* GL_ARB_direct_state_access */ -- #ifndef GL_ARB_draw_buffers_blend -- #define GL_ARB_draw_buffers_blend 1 GLAPI(glBlendEquationiARB, GLuint -> GLenum -> GL ()) GLAPI(glBlendEquationSeparateiARB, GLuint -> GLenum -> GLenum -> GL ()) GLAPI(glBlendFunciARB, GLuint -> GLenum -> GLenum -> GL ()) GLAPI(glBlendFuncSeparateiARB, GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> GL ()) -- #endif /* GL_ARB_draw_buffers_blend */ -- #ifndef GL_ARB_draw_elements_base_vertex -- #define GL_ARB_draw_elements_base_vertex 1 -- #endif /* GL_ARB_draw_elements_base_vertex */ -- #ifndef GL_ARB_draw_indirect -- #define GL_ARB_draw_indirect 1 -- #endif /* GL_ARB_draw_indirect */ -- #ifndef GL_ARB_enhanced_layouts -- #define GL_ARB_enhanced_layouts 1 -- #endif /* GL_ARB_enhanced_layouts */ -- #ifndef GL_ARB_explicit_attrib_location -- #define GL_ARB_explicit_attrib_location 1 -- #endif /* GL_ARB_explicit_attrib_location */ -- #ifndef GL_ARB_explicit_uniform_location -- #define GL_ARB_explicit_uniform_location 1 -- #endif /* GL_ARB_explicit_uniform_location */ -- #ifndef GL_ARB_fragment_coord_conventions -- #define GL_ARB_fragment_coord_conventions 1 -- #endif /* GL_ARB_fragment_coord_conventions */ -- #ifndef GL_ARB_fragment_layer_viewport -- #define GL_ARB_fragment_layer_viewport 1 -- #endif /* GL_ARB_fragment_layer_viewport */ -- #ifndef GL_ARB_framebuffer_no_attachments -- #define GL_ARB_framebuffer_no_attachments 1 -- #endif /* GL_ARB_framebuffer_no_attachments */ -- #ifndef GL_ARB_framebuffer_object -- #define GL_ARB_framebuffer_object 1 -- #endif /* GL_ARB_framebuffer_object */ -- #ifndef GL_ARB_framebuffer_sRGB -- #define GL_ARB_framebuffer_sRGB 1 -- #endif /* GL_ARB_framebuffer_sRGB */ -- #ifndef GL_ARB_get_program_binary -- #define GL_ARB_get_program_binary 1 -- #endif /* GL_ARB_get_program_binary */ -- #ifndef GL_ARB_get_texture_sub_image -- #define GL_ARB_get_texture_sub_image 1 -- #endif /* GL_ARB_get_texture_sub_image */ -- #ifndef GL_ARB_gpu_shader5 -- #define GL_ARB_gpu_shader5 1 -- #endif /* GL_ARB_gpu_shader5 */ -- #ifndef GL_ARB_gpu_shader_fp64 -- #define GL_ARB_gpu_shader_fp64 1 -- #endif /* GL_ARB_gpu_shader_fp64 */ -- #ifndef GL_ARB_half_float_vertex -- #define GL_ARB_half_float_vertex 1 -- #endif /* GL_ARB_half_float_vertex */ -- #ifndef GL_ARB_imaging -- #define GL_ARB_imaging 1 -- #define GL_BLEND_COLOR 0x8005 -- #define GL_BLEND_EQUATION 0x8009 -- #endif /* GL_ARB_imaging */ -- #ifndef GL_ARB_indirect_parameters -- #define GL_ARB_indirect_parameters 1 -- #define GL_PARAMETER_BUFFER_ARB 0x80EE -- #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF GLAPI(glMultiDrawArraysIndirectCountARB, GLenum -> GLintptr -> GLintptr -> GLsizei -> GLsizei -> GL ()) GLAPI(glMultiDrawElementsIndirectCountARB, GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizei -> GLsizei -> GL ()) -- #endif /* GL_ARB_indirect_parameters */ -- #ifndef GL_ARB_internalformat_query -- #define GL_ARB_internalformat_query 1 -- #endif /* GL_ARB_internalformat_query */ -- #ifndef GL_ARB_internalformat_query2 -- #define GL_ARB_internalformat_query2 1 -- #define GL_SRGB_DECODE_ARB 0x8299 -- #endif /* GL_ARB_internalformat_query2 */ -- #ifndef GL_ARB_invalidate_subdata -- #define GL_ARB_invalidate_subdata 1 -- #endif /* GL_ARB_invalidate_subdata */ -- #ifndef GL_ARB_map_buffer_alignment -- #define GL_ARB_map_buffer_alignment 1 -- #endif /* GL_ARB_map_buffer_alignment */ -- #ifndef GL_ARB_map_buffer_range -- #define GL_ARB_map_buffer_range 1 -- #endif /* GL_ARB_map_buffer_range */ -- #ifndef GL_ARB_multi_bind -- #define GL_ARB_multi_bind 1 -- #endif /* GL_ARB_multi_bind */ -- #ifndef GL_ARB_multi_draw_indirect -- #define GL_ARB_multi_draw_indirect 1 -- #endif /* GL_ARB_multi_draw_indirect */ -- #ifndef GL_ARB_occlusion_query2 -- #define GL_ARB_occlusion_query2 1 -- #endif /* GL_ARB_occlusion_query2 */ -- #ifndef GL_ARB_pipeline_statistics_query -- #define GL_ARB_pipeline_statistics_query 1 -- #define GL_VERTICES_SUBMITTED_ARB 0x82EE -- #define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF -- #define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 -- #define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 -- #define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 -- #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 -- #define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 -- #define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 -- #define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 -- #define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 -- #endif /* GL_ARB_pipeline_statistics_query */ -- #ifndef GL_ARB_program_interface_query -- #define GL_ARB_program_interface_query 1 -- #endif /* GL_ARB_program_interface_query */ -- #ifndef GL_ARB_provoking_vertex -- #define GL_ARB_provoking_vertex 1 -- #endif /* GL_ARB_provoking_vertex */ -- #ifndef GL_ARB_query_buffer_object -- #define GL_ARB_query_buffer_object 1 -- #endif /* GL_ARB_query_buffer_object */ -- #ifndef GL_ARB_robust_buffer_access_behavior -- #define GL_ARB_robust_buffer_access_behavior 1 -- #endif /* GL_ARB_robust_buffer_access_behavior */ -- #ifndef GL_ARB_robustness -- #define GL_ARB_robustness 1 -- #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 -- #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -- #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 -- #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 -- #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 -- #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -- #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 GLAPI(glGetGraphicsResetStatusARB, GL GLenum) GLAPI(glGetnTexImageARB, GLenum -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr () -> GL ()) GLAPI(glReadnPixelsARB, GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> GL ()) GLAPI(glGetnCompressedTexImageARB, GLenum -> GLint -> GLsizei -> Ptr () -> GL ()) GLAPI(glGetnUniformfvARB, GLuint -> GLint -> GLsizei -> Ptr GLfloat -> GL ()) GLAPI(glGetnUniformivARB, GLuint -> GLint -> GLsizei -> Ptr GLint -> GL ()) GLAPI(glGetnUniformuivARB, GLuint -> GLint -> GLsizei -> Ptr GLuint -> GL ()) GLAPI(glGetnUniformdvARB, GLuint -> GLint -> GLsizei -> Ptr GLdouble -> GL ()) -- #endif /* GL_ARB_robustness */ -- #ifndef GL_ARB_robustness_isolation -- #define GL_ARB_robustness_isolation 1 -- #endif /* GL_ARB_robustness_isolation */ -- #ifndef GL_ARB_sample_shading -- #define GL_ARB_sample_shading 1 -- #define GL_SAMPLE_SHADING_ARB 0x8C36 -- #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 GLAPI(glMinSampleShadingARB, GLfloat -> GL ()) -- #endif /* GL_ARB_sample_shading */ -- #ifndef GL_ARB_sampler_objects -- #define GL_ARB_sampler_objects 1 -- #endif /* GL_ARB_sampler_objects */ -- #ifndef GL_ARB_seamless_cube_map -- #define GL_ARB_seamless_cube_map 1 -- #endif /* GL_ARB_seamless_cube_map */ -- #ifndef GL_ARB_seamless_cubemap_per_texture -- #define GL_ARB_seamless_cubemap_per_texture 1 -- #endif /* GL_ARB_seamless_cubemap_per_texture */ -- #ifndef GL_ARB_separate_shader_objects -- #define GL_ARB_separate_shader_objects 1 -- #endif /* GL_ARB_separate_shader_objects */ -- #ifndef GL_ARB_shader_atomic_counters -- #define GL_ARB_shader_atomic_counters 1 -- #endif /* GL_ARB_shader_atomic_counters */ -- #ifndef GL_ARB_shader_bit_encoding -- #define GL_ARB_shader_bit_encoding 1 -- #endif /* GL_ARB_shader_bit_encoding */ -- #ifndef GL_ARB_shader_draw_parameters -- #define GL_ARB_shader_draw_parameters 1 -- #endif /* GL_ARB_shader_draw_parameters */ -- #ifndef GL_ARB_shader_group_vote -- #define GL_ARB_shader_group_vote 1 -- #endif /* GL_ARB_shader_group_vote */ -- #ifndef GL_ARB_shader_image_load_store -- #define GL_ARB_shader_image_load_store 1 -- #endif /* GL_ARB_shader_image_load_store */ -- #ifndef GL_ARB_shader_image_size -- #define GL_ARB_shader_image_size 1 -- #endif /* GL_ARB_shader_image_size */ -- #ifndef GL_ARB_shader_precision -- #define GL_ARB_shader_precision 1 -- #endif /* GL_ARB_shader_precision */ -- #ifndef GL_ARB_shader_stencil_export -- #define GL_ARB_shader_stencil_export 1 -- #endif /* GL_ARB_shader_stencil_export */ -- #ifndef GL_ARB_shader_storage_buffer_object -- #define GL_ARB_shader_storage_buffer_object 1 -- #endif /* GL_ARB_shader_storage_buffer_object */ -- #ifndef GL_ARB_shader_subroutine -- #define GL_ARB_shader_subroutine 1 -- #endif /* GL_ARB_shader_subroutine */ -- #ifndef GL_ARB_shader_texture_image_samples -- #define GL_ARB_shader_texture_image_samples 1 -- #endif /* GL_ARB_shader_texture_image_samples */ -- #ifndef GL_ARB_shading_language_420pack -- #define GL_ARB_shading_language_420pack 1 -- #endif /* GL_ARB_shading_language_420pack */ -- #ifndef GL_ARB_shading_language_include -- #define GL_ARB_shading_language_include 1 -- #define GL_SHADER_INCLUDE_ARB 0x8DAE -- #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 -- #define GL_NAMED_STRING_TYPE_ARB 0x8DEA GLAPI(glNamedStringARB, GLenum -> GLint -> CString -> GLint -> CString -> GL ()) GLAPI(glDeleteNamedStringARB, GLint -> CString -> GL ()) GLAPI(glCompileShaderIncludeARB, GLuint -> GLsizei -> Ptr CString -> Ptr GLint -> GL ()) GLAPI(glIsNamedStringARB, GLint -> CString -> GL GLboolean) GLAPI(glGetNamedStringARB, GLint -> CString -> GLsizei -> Ptr GLint -> CString -> GL ()) GLAPI(glGetNamedStringivARB, GLint -> CString -> GLenum -> Ptr GLint -> GL ()) -- #endif /* GL_ARB_shading_language_include */ -- #ifndef GL_ARB_shading_language_packing -- #define GL_ARB_shading_language_packing 1 -- #endif /* GL_ARB_shading_language_packing */ -- #ifndef GL_ARB_sparse_buffer -- #define GL_ARB_sparse_buffer 1 -- #define GL_SPARSE_STORAGE_BIT_ARB 0x0400 -- #define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 GLAPI(glBufferPageCommitmentARB, GLenum -> GLintptr -> GLsizeiptr -> GLboolean -> GL ()) GLAPI(glNamedBufferPageCommitmentEXT, GLuint -> GLintptr -> GLsizeiptr -> GLboolean -> GL ()) GLAPI(glNamedBufferPageCommitmentARB, GLuint -> GLintptr -> GLsizeiptr -> GLboolean -> GL ()) -- #endif /* GL_ARB_sparse_buffer */ -- #ifndef GL_ARB_sparse_texture -- #define GL_ARB_sparse_texture 1 -- #define GL_TEXTURE_SPARSE_ARB 0x91A6 -- #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 -- #define GL_NUM_SPARSE_LEVELS_ARB 0x91AA -- #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 -- #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 -- #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 -- #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 -- #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 -- #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 -- #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A -- #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 GLAPI(glTexPageCommitmentARB, GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> GL ()) -- #endif /* GL_ARB_sparse_texture */ -- #ifndef GL_ARB_stencil_texturing -- #define GL_ARB_stencil_texturing 1 -- #endif /* GL_ARB_stencil_texturing */ -- #ifndef GL_ARB_sync -- #define GL_ARB_sync 1 -- #endif /* GL_ARB_sync */ -- #ifndef GL_ARB_tessellation_shader -- #define GL_ARB_tessellation_shader 1 -- #endif /* GL_ARB_tessellation_shader */ -- #ifndef GL_ARB_texture_barrier -- #define GL_ARB_texture_barrier 1 -- #endif /* GL_ARB_texture_barrier */ -- #ifndef GL_ARB_texture_buffer_object_rgb32 -- #define GL_ARB_texture_buffer_object_rgb32 1 -- #endif /* GL_ARB_texture_buffer_object_rgb32 */ -- #ifndef GL_ARB_texture_buffer_range -- #define GL_ARB_texture_buffer_range 1 -- #endif /* GL_ARB_texture_buffer_range */ -- #ifndef GL_ARB_texture_compression_bptc -- #define GL_ARB_texture_compression_bptc 1 -- #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C -- #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D -- #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E -- #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F -- #endif /* GL_ARB_texture_compression_bptc */ -- #ifndef GL_ARB_texture_compression_rgtc -- #define GL_ARB_texture_compression_rgtc 1 -- #endif /* GL_ARB_texture_compression_rgtc */ -- #ifndef GL_ARB_texture_cube_map_array -- #define GL_ARB_texture_cube_map_array 1 -- #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 -- #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A -- #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B -- #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C -- #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D -- #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E -- #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F -- #endif /* GL_ARB_texture_cube_map_array */ -- #ifndef GL_ARB_texture_gather -- #define GL_ARB_texture_gather 1 -- #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E -- #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F -- #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F -- #endif /* GL_ARB_texture_gather */ -- #ifndef GL_ARB_texture_mirror_clamp_to_edge -- #define GL_ARB_texture_mirror_clamp_to_edge 1 -- #endif /* GL_ARB_texture_mirror_clamp_to_edge */ -- #ifndef GL_ARB_texture_multisample -- #define GL_ARB_texture_multisample 1 -- #endif /* GL_ARB_texture_multisample */ -- #ifndef GL_ARB_texture_query_levels -- #define GL_ARB_texture_query_levels 1 -- #endif /* GL_ARB_texture_query_levels */ -- #ifndef GL_ARB_texture_query_lod -- #define GL_ARB_texture_query_lod 1 -- #endif /* GL_ARB_texture_query_lod */ -- #ifndef GL_ARB_texture_rg -- #define GL_ARB_texture_rg 1 -- #endif /* GL_ARB_texture_rg */ -- #ifndef GL_ARB_texture_rgb10_a2ui -- #define GL_ARB_texture_rgb10_a2ui 1 -- #endif /* GL_ARB_texture_rgb10_a2ui */ -- #ifndef GL_ARB_texture_stencil8 -- #define GL_ARB_texture_stencil8 1 -- #endif /* GL_ARB_texture_stencil8 */ -- #ifndef GL_ARB_texture_storage -- #define GL_ARB_texture_storage 1 -- #endif /* GL_ARB_texture_storage */ -- #ifndef GL_ARB_texture_storage_multisample -- #define GL_ARB_texture_storage_multisample 1 -- #endif /* GL_ARB_texture_storage_multisample */ -- #ifndef GL_ARB_texture_swizzle -- #define GL_ARB_texture_swizzle 1 -- #endif /* GL_ARB_texture_swizzle */ -- #ifndef GL_ARB_texture_view -- #define GL_ARB_texture_view 1 -- #endif /* GL_ARB_texture_view */ -- #ifndef GL_ARB_timer_query -- #define GL_ARB_timer_query 1 -- #endif /* GL_ARB_timer_query */ -- #ifndef GL_ARB_transform_feedback2 -- #define GL_ARB_transform_feedback2 1 -- #endif /* GL_ARB_transform_feedback2 */ -- #ifndef GL_ARB_transform_feedback3 -- #define GL_ARB_transform_feedback3 1 -- #endif /* GL_ARB_transform_feedback3 */ -- #ifndef GL_ARB_transform_feedback_instanced -- #define GL_ARB_transform_feedback_instanced 1 -- #endif /* GL_ARB_transform_feedback_instanced */ -- #ifndef GL_ARB_transform_feedback_overflow_query -- #define GL_ARB_transform_feedback_overflow_query 1 -- #define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC -- #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED -- #endif /* GL_ARB_transform_feedback_overflow_query */ -- #ifndef GL_ARB_uniform_buffer_object -- #define GL_ARB_uniform_buffer_object 1 -- #endif /* GL_ARB_uniform_buffer_object */ -- #ifndef GL_ARB_vertex_array_bgra -- #define GL_ARB_vertex_array_bgra 1 -- #endif /* GL_ARB_vertex_array_bgra */ -- #ifndef GL_ARB_vertex_array_object -- #define GL_ARB_vertex_array_object 1 -- #endif /* GL_ARB_vertex_array_object */ -- #ifndef GL_ARB_vertex_attrib_64bit -- #define GL_ARB_vertex_attrib_64bit 1 -- #endif /* GL_ARB_vertex_attrib_64bit */ -- #ifndef GL_ARB_vertex_attrib_binding -- #define GL_ARB_vertex_attrib_binding 1 -- #endif /* GL_ARB_vertex_attrib_binding */ -- #ifndef GL_ARB_vertex_type_10f_11f_11f_rev -- #define GL_ARB_vertex_type_10f_11f_11f_rev 1 -- #endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ -- #ifndef GL_ARB_vertex_type_2_10_10_10_rev -- #define GL_ARB_vertex_type_2_10_10_10_rev 1 -- #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ -- #ifndef GL_ARB_viewport_array -- #define GL_ARB_viewport_array 1 -- #endif /* GL_ARB_viewport_array */ -- #ifndef GL_KHR_context_flush_control -- #define GL_KHR_context_flush_control 1 -- #endif /* GL_KHR_context_flush_control */ -- #ifndef GL_KHR_debug -- #define GL_KHR_debug 1 -- #endif /* GL_KHR_debug */ -- #ifndef GL_KHR_robust_buffer_access_behavior -- #define GL_KHR_robust_buffer_access_behavior 1 -- #endif /* GL_KHR_robust_buffer_access_behavior */ -- #ifndef GL_KHR_robustness -- #define GL_KHR_robustness 1 -- #define GL_CONTEXT_ROBUST_ACCESS 0x90F3 -- #endif /* GL_KHR_robustness */ -- #ifndef GL_KHR_texture_compression_astc_hdr -- #define GL_KHR_texture_compression_astc_hdr 1 -- #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 -- #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 -- #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 -- #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 -- #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 -- #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 -- #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 -- #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 -- #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 -- #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 -- #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA -- #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB -- #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC -- #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD -- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 -- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 -- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 -- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 -- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 -- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 -- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 -- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 -- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 -- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 -- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA -- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB -- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC -- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD -- #endif /* GL_KHR_texture_compression_astc_hdr */ -- #ifndef GL_KHR_texture_compression_astc_ldr -- #define GL_KHR_texture_compression_astc_ldr 1 -- #endif /* GL_KHR_texture_compression_astc_ldr */