ombra: Render engine.

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Type-safe render engine, with a purely functional API and a shader EDSL. Ombra supports both OpenGL (2.0 with some extensions) and WebGL, through GHCJS.


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Properties

Versions 0.1.0.0, 0.1.1.0, 0.2.0.0, 0.2.1.0, 0.2.2.0, 0.3.0.0, 0.3.1.0, 0.3.1.0, 1.0.0.0, 1.1.0.0
Change log CHANGES.md
Dependencies base (<5.0), Boolean (<0.3), ghcjs-base, gl (>=0.8 && <0.9), hashable (<1.3), hashtables (<1.4), transformers (<0.6), unordered-containers (<0.3), vector-space (<0.11) [details]
License BSD-3-Clause
Copyright Copyright © 2014-2017 Luca Prezzavento
Author Luca "ziocroc" Prezzavento
Maintainer ziocroc@gmail.com
Category Graphics
Home page https://github.com/ziocroc/Ombra
Bug tracker https://github.com/ziocroc/Ombra/issues
Source repo head: git clone https://github.com/ziocroc/Ombra
Uploaded by ZioCrocifisso at 2017-05-20T14:32:34Z

Modules

[Index]

Flags

Automatic Flags
NameDescriptionDefault
opengl

Enable the OpenGL backend. Main module: Graphics.Rendering.Ombra.Backend.OpenGL

Enabled
webgl

Enable the GHCJS/WebGL backend, if compiled with GHCJS. This automatically disables the OpenGL backend. Main module: Graphics.Rendering.Ombra.Backend.WebGL

Disabled

Use -f <flag> to enable a flag, or -f -<flag> to disable that flag. More info

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Readme for ombra-0.3.1.0

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Ombra

The Ombra render engine.

Features:

Running examples: 01 02 03 04 05 06

Installation (important)

Documentation