midimory: A Memory-like (Concentration, Pairs, ...) game for tones

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This is a game like Memory but with tones instead of images.

There is a grid of buttons and each button plays a tone when pressed. Every tone is connected to two buttons. The players must find the pairs of buttons with equal tones. The two players alternatingly test pairs of buttons. If they select a pair of buttons with equal tones, there score is increased by one.

In order to play the tones you must connect it to a hardware or software synthesizer like Timidity or FluidSynth.

timidity -A300 -iA -B4,4

Then start the midimory game and connect the game to the synthesizer.

aconnect Midimory TiMidity

Properties

Versions 0.0, 0.0.0.1, 0.0.0.2, 0.0.0.3, 0.0.0.3, 0.0.1, 0.0.2, 0.0.2.1, 0.0.2.2, 0.0.2.3
Change log None available
Dependencies alsa-core (>=0.5 && <0.6), alsa-seq (>=0.6 && <0.7), base (>=3 && <5), containers (>=0.2 && <0.6), random (>=1.0 && <1.2), transformers (>=0.2 && <0.6), wx (>=0.12.1.6 && <0.93), wxcore (>=0.12.1.6 && <0.93) [details]
License BSD-3-Clause
Author Henning Thielemann <alsa@henning-thielemann.de>
Maintainer Henning Thielemann <alsa@henning-thielemann.de>
Category Sound, Music, Game, GUI
Home page http://www.youtube.com/watch?v=cOlR73h2uII
Source repo head: darcs get http://code.haskell.org/~thielema/midimory/
this: darcs get http://code.haskell.org/~thielema/midimory/ --tag 0.0.0.3
Uploaded by HenningThielemann at 2017-11-23T17:14:43Z

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