module Graphics.GL.Low.Color where import Graphics.GL -- | Allow rendering commands to modify the color buffer of the current -- framebuffer. enableColorWriting :: IO () enableColorWriting = glColorMask GL_TRUE GL_TRUE GL_TRUE GL_TRUE -- | Disable rendering to color buffer. disableColorWriting :: IO () disableColorWriting = glColorMask GL_FALSE GL_FALSE GL_FALSE GL_FALSE -- | Clear the color buffer of the current framebuffer with the specified -- color. Has no effect if writing to the color buffer is disabled. clearColorBuffer :: (Float, Float, Float) -> IO () clearColorBuffer (r, g, b) = do glClearColor (realToFrac r) (realToFrac g) (realToFrac b) 1.0 glClear GL_COLOR_BUFFER_BIT