![LAZYBOY](meta/logo.png) [![Build Status](https://travis-ci.org/ix/lazyboy.svg?branch=master)](https://travis-ci.org/ix/lazyboy) [![Coverage Status](https://coveralls.io/repos/github/ix/lazyboy/badge.svg?branch=master)](https://coveralls.io/github/ix/lazyboy?branch=master) [![Hackage](https://img.shields.io/hackage/v/lazyboy.svg?color=mediumpurple)](https://hackage.haskell.org/package/lazyboy) --- An embedded domain-specific language + compiler written in Haskell for producing code to run on the Nintendo Game Boy. Also features a library for manipulating constructs such as memory and graphics. Currently, RGBASM is the only output target, but in the future native machine code generation is planned. Syntax example (will be updated as more complex constructs are added): ```haskell main :: IO () main = rom >>= T.putStrLn where rom = compileROM $ do byte A 0xDE byte B 0xDE if' ((A == (0xDE :: Word8)) && (A == B)) $ do write (Address wram0) 0xDE freeze ``` See `app/Main.hs` for a full usage example. Build a ROM (output will be named `main.gb`): ``` stack run > examples/main.asm cd examples && make NAME=main ``` # About issues I mostly use the issue tracker on here as a place to write about planned features and compiler development, don't take the count as an indicator of active bugs, and be sure to filter to show only issues that are bugs if you are curious on the state of the project. # Contributing Please see the [Contributing](https://github.com/ix/lazyboy/wiki/Contributing) page on the Wiki. Additional information about the project can also be found on the Wiki. # Special thanks Thanks to [Francesco149](https://github.com/Francesco149) and [Bonzi](https://github.com/bnzis) for kindly devoting their time and knowledge to the project. The graphics functionality in particular would not be where it is without their assistance.