Safe Haskell | None |
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Documentation
codeGenVertexShader :: DAG -> Map Exp String -> [(ByteString, InputType)] -> Exp -> (ByteString, [(ByteString, InterpolationQualifier, InputType)])Source
codeGenGeometryShader :: DAG -> Map Exp String -> FetchPrimitive -> [(ByteString, InterpolationQualifier, InputType)] -> Exp -> (ByteString, [(ByteString, InterpolationQualifier, InputType)])Source
codeGenFragmentShader :: DAG -> Map Exp String -> [(ByteString, InterpolationQualifier, InputType)] -> Exp -> Exp -> (ByteString, [(ByteString, InputType)], Int)Source
codeGenType :: Ty -> [InputType]Source