{-# LANGUAGE OverloadedLists #-} module Render.Font.EvanwSdf.Pipeline ( Config , config , Pipeline , allocate , stageCode , stageSpirv ) where import RIO import Control.Monad.Trans.Resource (ResourceT) import Data.Tagged (Tagged(..)) import Vulkan.Core10 qualified as Vk import Engine.Vulkan.Pipeline.Graphics qualified as Graphics import Engine.Vulkan.Types (DsLayoutBindings, HasVulkan, HasRenderPass(..)) import Render.Code (compileVert, compileFrag) import Render.DescSets.Set0 (Scene) import Render.Font.EvanwSdf.Code qualified as Code import Render.Font.EvanwSdf.Model qualified as Model type Pipeline = Graphics.Pipeline '[Scene] () Model.InstanceAttrs type Config = Graphics.Configure Pipeline type instance Graphics.Specialization Pipeline = () allocate :: ( HasVulkan env , HasRenderPass renderpass ) => Vk.SampleCountFlagBits -> Tagged Scene DsLayoutBindings -> renderpass -> ResourceT (RIO env) Pipeline allocate multisample tset0 = do fmap snd . Graphics.allocate Nothing multisample (config tset0) config :: Tagged Scene DsLayoutBindings -> Config config (Tagged set0) = Graphics.baseConfig { Graphics.cDescLayouts = Tagged @'[Scene] [set0] , Graphics.cStages = stageSpirv , Graphics.cVertexInput = Graphics.vertexInput @Pipeline , Graphics.cDepthTest = False , Graphics.cDepthWrite = False , Graphics.cBlend = True , Graphics.cCull = Vk.CULL_MODE_NONE } stageCode :: Graphics.StageCode stageCode = Graphics.basicStages Code.vert Code.frag stageSpirv :: Graphics.StageSpirv stageSpirv = Graphics.basicStages vertSpirv fragSpirv vertSpirv :: ByteString vertSpirv = $(compileVert Code.vert) fragSpirv :: ByteString fragSpirv = $(compileFrag Code.frag)