keid-render-basic-0.1.9.0: Basic rendering programs for Keid engine.

Index

$sel:advance:CharacterResource.Font.EvanW
$sel:animation:InstanceAttrsRender.Unlit.Sprite.Model
$sel:background:ObserverStage.Loader.UI
$sel:backgroundIx:SettingsStage.Loader.UI
$sel:backgroundP:UIStage.Loader.UI
$sel:black:Collection 
1 (Function)Global.Resource.CubeMap.Base
2 (Function)Global.Resource.Texture.Base
$sel:bold:ContainerResource.Font.EvanW
$sel:characters:ContainerResource.Font.EvanW
$sel:clear:ComposeRender.Pass.Compose
$sel:color:InstanceAttrs 
1 (Function)Render.Font.EvanwSdf.Model
2 (Function)Render.Unlit.Line2d.Model
$sel:combined:SettingsStage.Loader.UI
$sel:configContainer:ConfigResource.Font
$sel:configTexture:ConfigResource.Font
$sel:container:FontResource.Font
$sel:cull:SettingsRender.ShadowMap.Pipeline
$sel:depthBias:SettingsRender.ShadowMap.Pipeline
$sel:flat:CollectionGlobal.Resource.Texture.Base
$sel:fmClear:ForwardMsaaRender.ForwardMsaa
$sel:fmColor:ForwardMsaaRender.ForwardMsaa
$sel:fmDepth:ForwardMsaaRender.ForwardMsaa
$sel:fmFrameBuffers:ForwardMsaaRender.ForwardMsaa
$sel:fmRelease:ForwardMsaaRender.ForwardMsaa
$sel:fmRenderArea:ForwardMsaaRender.ForwardMsaa
$sel:fmRenderPass:ForwardMsaaRender.ForwardMsaa
$sel:fonts:SettingsStage.Loader.UI
$sel:fragRect:InstanceAttrs 
1 (Function)Render.Font.EvanwSdf.Model
2 (Function)Render.Unlit.Sprite.Model
$sel:frameBuffers:ComposeRender.Pass.Compose
$sel:frBuffer:FrameResourceRender.DescSets.Set0
$sel:frDescSets:FrameResourceRender.DescSets.Set0
$sel:frObserver:FrameResourceRender.DescSets.Set0
$sel:frSceneUi:FrameResourcesStage.Loader.Types
$sel:frUI:FrameResourcesStage.Loader.Types
$sel:height:CharacterResource.Font.EvanW
$sel:height:ContainerResource.Font.EvanW
$sel:ibl_brdf_lut:CollectionGlobal.Resource.Texture.Base
$sel:inputColor:InputEngine.UI.Message
$sel:inputFont:InputEngine.UI.Message
$sel:inputFontId:InputEngine.UI.Message
$sel:inputOrigin:InputEngine.UI.Message
$sel:inputOutline:InputEngine.UI.Message
$sel:inputOutlineWidth:InputEngine.UI.Message
$sel:inputSize:InputEngine.UI.Message
$sel:inputSmoothing:InputEngine.UI.Message
$sel:inputText:InputEngine.UI.Message
$sel:italic:ContainerResource.Font.EvanW
$sel:largeFont:SettingsStage.Loader.UI
$sel:mAlphaCutoff:MaterialRender.Lit.Material
$sel:mAmbientOcclusionTex:MaterialRender.Lit.Material
$sel:mBaseColor:MaterialRender.Lit.Material
$sel:mBaseColorTex:MaterialRender.Lit.Material
$sel:mEmissive:MaterialRender.Lit.Material
$sel:mEmissiveTex:MaterialRender.Lit.Material
$sel:messages:ObserverStage.Loader.UI
$sel:mMetallicRoughness:MaterialRender.Lit.Material
$sel:mMetallicRoughnessTex:MaterialRender.Lit.Material
$sel:mnMaterial:MaterialNodeResource.Mesh.Lit
$sel:mnMaterialIx:MaterialNodeResource.Mesh.Lit
$sel:mnNode:MaterialNodeResource.Mesh.Lit
$sel:mNormalScale:MaterialRender.Lit.Material
$sel:mNormalTex:MaterialRender.Lit.Material
$sel:name:ContainerResource.Font.EvanW
$sel:originX:CharacterResource.Font.EvanW
$sel:originY:CharacterResource.Font.EvanW
$sel:outline:InstanceAttrsRender.Unlit.Sprite.Model
$sel:outlineColor:InstanceAttrsRender.Font.EvanwSdf.Model
$sel:outlineWidth:InstanceAttrsRender.Font.EvanwSdf.Model
$sel:params:Attrs 
1 (Function)Render.Unlit.Textured.Model, Render.Lit.Textured.Model
2 (Function)Render.Debug.Model
3 (Function)Render.Unlit.TileMap.Model
$sel:pcOffset:PutCharResource.Font.EvanW
$sel:pcPos:PutCharResource.Font.EvanW
$sel:pcScale:PutCharResource.Font.EvanW
$sel:pcSize:PutCharResource.Font.EvanW
$sel:pDebugShadow:PipelinesRender.Basic
$sel:pDebugTexture:PipelinesRender.Basic
$sel:pDebugUV:PipelinesRender.Basic
$sel:pDepthOnly:PipelinesRender.Basic
$sel:pEvanwSdf:PipelinesRender.Basic
$sel:pLine2d:PipelinesRender.Basic
$sel:pLine2dNoDepth:PipelinesRender.Basic
$sel:pLitColored:PipelinesRender.Basic
$sel:pLitColoredBlend:PipelinesRender.Basic
$sel:pLitMaterial:PipelinesRender.Basic
$sel:pLitMaterialBlend:PipelinesRender.Basic
$sel:pLitTextured:PipelinesRender.Basic
$sel:pLitTexturedBlend:PipelinesRender.Basic
$sel:pMSAA:PipelinesRender.Basic
$sel:position:InstanceAttrsRender.Unlit.Line2d.Model
$sel:progressInput:UIStage.Loader.UI
$sel:progressP:UIStage.Loader.UI
$sel:pSceneBinds:PipelinesRender.Basic
$sel:pSceneLayout:PipelinesRender.Basic
$sel:pShadowBinds:PipelinesRender.Basic
$sel:pShadowCast:PipelinesRender.Basic
$sel:pShadowLayout:PipelinesRender.Basic
$sel:pSkybox:PipelinesRender.Basic
$sel:pSprite:PipelinesRender.Basic
$sel:pSpriteOutline:PipelinesRender.Basic
$sel:pTileMap:PipelinesRender.Basic
$sel:pTileMapBlend:PipelinesRender.Basic
$sel:pUnlitColored:PipelinesRender.Basic
$sel:pUnlitColoredNoDepth:PipelinesRender.Basic
$sel:pUnlitTextured:PipelinesRender.Basic
$sel:pUnlitTexturedBlend:PipelinesRender.Basic
$sel:pWireframe:PipelinesRender.Basic
$sel:pWireframeNoDepth:PipelinesRender.Basic
$sel:quadUV:UIStage.Loader.UI
$sel:release:ComposeRender.Pass.Compose
$sel:renderArea:ComposeRender.Pass.Compose
$sel:renderPass:ComposeRender.Pass.Compose
$sel:rpForwardMsaa:RenderPassesRender.Basic
$sel:rpShadowPass:RenderPassesRender.Basic
$sel:rsSceneUiP:RunStateStage.Loader.Types
$sel:rsUI:RunStateStage.Loader.Types
$sel:samplerId:InstanceAttrs 
1 (Function)Render.Font.EvanwSdf.Model
2 (Function)Render.Unlit.Sprite.Model
$sel:sceneEnvCube:SceneRender.DescSets.Set0
$sel:sceneFog:SceneRender.DescSets.Set0
$sel:sceneInvProjection:SceneRender.DescSets.Set0
$sel:sceneInvView:SceneRender.DescSets.Set0
$sel:sceneNumLights:SceneRender.DescSets.Set0
$sel:sceneProjection:SceneRender.DescSets.Set0
$sel:sceneTweaks:SceneRender.DescSets.Set0
$sel:sceneView:SceneRender.DescSets.Set0
$sel:sceneViewDir:SceneRender.DescSets.Set0
$sel:sceneViewPos:SceneRender.DescSets.Set0
$sel:siAzimuth:SunInputRender.DescSets.Sun
$sel:siColor:SunInputRender.DescSets.Sun
$sel:siDepthRange:SunInputRender.DescSets.Sun
$sel:siInclination:SunInputRender.DescSets.Sun
$sel:siRadius:SunInputRender.DescSets.Sun
$sel:siShadowIx:SunInputRender.DescSets.Sun
$sel:siSize:SunInputRender.DescSets.Sun
$sel:siTarget:SunInputRender.DescSets.Sun
$sel:size:ContainerResource.Font.EvanW
$sel:smallFont:SettingsStage.Loader.UI
$sel:smClear:ShadowMapRender.ShadowMap.RenderPass
$sel:smDepthImage:ShadowMapRender.ShadowMap.RenderPass
$sel:smExtent:ShadowMapRender.ShadowMap.RenderPass
$sel:smFrameBuffer:ShadowMapRender.ShadowMap.RenderPass
$sel:smGetModel:SceneModelRender.Lit.Material.Collect
$sel:smGetTextureOffset:SceneModelRender.Lit.Material.Collect
$sel:smLabel:SceneModelRender.Lit.Material.Collect
$sel:smLayerCount:ShadowMapRender.ShadowMap.RenderPass
$sel:smoothing:InstanceAttrsRender.Font.EvanwSdf.Model
$sel:smRelease:ShadowMapRender.ShadowMap.RenderPass
$sel:smRenderArea:ShadowMapRender.ShadowMap.RenderPass
$sel:smRenderPass:ShadowMapRender.ShadowMap.RenderPass
$sel:spinner:ObserverStage.Loader.UI
$sel:spinnerIx:SettingsStage.Loader.UI
$sel:spinnerP:UIStage.Loader.UI
$sel:sShadowLayers:SettingsRender.Basic
$sel:sShadowSize:SettingsRender.Basic
$sel:subtitleP:UIStage.Loader.UI
$sel:sunColor:SunRender.DescSets.Sun
$sel:sunDirection:SunRender.DescSets.Sun
$sel:sunPosition:SunRender.DescSets.Sun
$sel:sunShadow:SunRender.DescSets.Sun
$sel:sunViewProjection:SunRender.DescSets.Sun
$sel:texture:FontResource.Font
$sel:textureId:InstanceAttrs 
1 (Function)Render.Font.EvanwSdf.Model
2 (Function)Render.Unlit.Sprite.Model
$sel:textureSize:InstanceAttrsRender.Unlit.Sprite.Model
$sel:tint:InstanceAttrsRender.Unlit.Sprite.Model
$sel:titleMessage:SettingsStage.Loader.UI
$sel:titleP:UIStage.Loader.UI
$sel:tmpMapTextureSize:TileMapParamsRender.Unlit.TileMap.Model
$sel:tmpTextureIds:TileMapParamsRender.Unlit.TileMap.Model
$sel:tmpTilesetBorder:TileMapParamsRender.Unlit.TileMap.Model
$sel:tmpTilesetOffset:TileMapParamsRender.Unlit.TileMap.Model
$sel:tmpTilesetTextureSize:TileMapParamsRender.Unlit.TileMap.Model
$sel:tmpTileSize:TileMapParamsRender.Unlit.TileMap.Model
$sel:tmpViewOffset:TileMapParamsRender.Unlit.TileMap.Model
$sel:tmpViewportSize:TileMapParamsRender.Unlit.TileMap.Model
$sel:tpGamma:TextureParamsRender.Unlit.Textured.Model, Render.Lit.Textured.Model, Render.Debug.Model
$sel:tpOffset:TextureParamsRender.Unlit.Textured.Model, Render.Lit.Textured.Model, Render.Debug.Model
$sel:tpSamplerId:TextureParamsRender.Unlit.Textured.Model, Render.Lit.Textured.Model, Render.Debug.Model
$sel:tpScale:TextureParamsRender.Unlit.Textured.Model, Render.Lit.Textured.Model, Render.Debug.Model
$sel:tpTextureId:TextureParamsRender.Unlit.Textured.Model, Render.Lit.Textured.Model, Render.Debug.Model
$sel:transforms:Attrs 
1 (Function)Render.Unlit.Textured.Model, Render.Lit.Textured.Model
2 (Function)Render.Debug.Model
3 (Function)Render.Unlit.TileMap.Model
$sel:vaBaseColor:VertexAttrsRender.Lit.Colored.Model
$sel:vaEmissiveColor:VertexAttrsRender.Lit.Colored.Model
$sel:vaMaterial:VertexAttrsRender.Lit.Material.Model
$sel:vaMetallicRoughness:VertexAttrsRender.Lit.Colored.Model
$sel:vaNormal:VertexAttrs 
1 (Function)Render.Lit.Colored.Model
2 (Function)Render.Lit.Material.Model
3 (Function)Render.Lit.Textured.Model
$sel:vaTangent:VertexAttrsRender.Lit.Material.Model
$sel:vaTexCoord0:VertexAttrsRender.Lit.Material.Model
$sel:vaTexCoord1:VertexAttrsRender.Lit.Material.Model
$sel:vaTexCoord:VertexAttrsRender.Lit.Textured.Model
$sel:vertRect:InstanceAttrs 
1 (Function)Render.Font.EvanwSdf.Model
2 (Function)Render.Unlit.Sprite.Model
$sel:width:CharacterResource.Font.EvanW
$sel:width:ContainerResource.Font.EvanW
$sel:width:InstanceAttrsRender.Unlit.Line2d.Model
$sel:x:CharacterResource.Font.EvanW
$sel:y:CharacterResource.Font.EvanW
allocate 
1 (Function)Render.DescSets.Set0
2 (Function)Render.Lit.Colored.Pipeline
3 (Function)Render.Font.EvanwSdf.Pipeline
4 (Function)Render.DepthOnly.Pipeline
5 (Function)Render.Lit.Material.Pipeline
6 (Function)Render.Pass.Compose
7 (Function)Render.ShadowMap.Pipeline
8 (Function)Render.ShadowMap.RenderPass
9 (Function)Render.Skybox.Pipeline
10 (Function)Render.Unlit.Colored.Pipeline
11 (Function)Render.Unlit.Line2d.Pipeline
12 (Function)Render.Unlit.Sprite.Pipeline
13 (Function)Render.Lit.Textured.Pipeline
14 (Function)Render.Debug.Pipeline
15 (Function)Render.Unlit.Textured.Pipeline
16 (Function)Render.Unlit.TileMap.Pipeline
17 (Function)Render.Basic
18 (Function)Resource.Font
allocateBlend 
1 (Function)Render.Lit.Colored.Pipeline
2 (Function)Render.Lit.Material.Pipeline
3 (Function)Render.Lit.Textured.Pipeline
4 (Function)Render.Unlit.Textured.Pipeline
5 (Function)Render.Unlit.TileMap.Pipeline
allocateEmptyRender.DescSets.Set0
allocateMsaaRender.ForwardMsaa
allocateObserversRender.Basic
allocatePipelinesRender.Basic
allocatePipelinesForRender.Basic
allocatePipelines_Render.Basic
allocateWireframeRender.Unlit.Colored.Pipeline
allocateWorkersRender.Basic
allocate_Render.Basic
animate_Render.Unlit.Sprite.Model
Attrs 
1 (Type/Class)Render.Unlit.Textured.Model, Render.Lit.Textured.Model
2 (Data Constructor)Render.Unlit.Textured.Model, Render.Lit.Textured.Model
3 (Type/Class)Render.Debug.Model
4 (Data Constructor)Render.Debug.Model
5 (Type/Class)Render.Unlit.TileMap.Model
6 (Data Constructor)Render.Unlit.TileMap.Model
attrs 
1 (Function)Render.Unlit.Textured.Model, Render.Lit.Textured.Model
2 (Function)Render.Debug.Model
AttrsF 
1 (Type/Class)Render.Unlit.Textured.Model, Render.Lit.Textured.Model
2 (Type/Class)Render.Debug.Model
3 (Type/Class)Render.Unlit.TileMap.Model
attrStoresRender.Unlit.Textured.Model, Render.Lit.Textured.Model
batchRender.Unlit.Line2d.Draw
Batches 
1 (Type/Class)Render.Unlit.Line2d.Model
2 (Data Constructor)Render.Unlit.Line2d.Model
BatchObserverRender.Unlit.Line2d.Model
bindRender.Unlit.Line2d.Draw
blackRender.Unlit.Colored.Model
BLACK_KTX2 
1 (Data Constructor)Global.Resource.CubeMap.Base.Paths
2 (Data Constructor)Global.Resource.Texture.Base.Paths
BLACK_KTX_ZST 
1 (Data Constructor)Global.Resource.CubeMap.Base.Paths
2 (Data Constructor)Global.Resource.Texture.Base.Paths
bootstrapStage.Loader.Setup
brdfSpecularRender.Code.Lit
Buffer 
1 (Type/Class)Render.DescSets.Sun
2 (Type/Class)Render.DescSets.Set0
3 (Type/Class)Render.Unlit.Line2d.Model
4 (Type/Class)Engine.UI.Message
Buffers 
1 (Type/Class)Render.Unlit.Textured.Model, Render.Lit.Textured.Model
2 (Type/Class)Render.Debug.Model
3 (Type/Class)Render.Unlit.TileMap.Model
Character 
1 (Type/Class)Resource.Font.EvanW
2 (Data Constructor)Resource.Font.EvanW
Collection 
1 (Type/Class)Global.Resource.CubeMap.Base
2 (Data Constructor)Global.Resource.CubeMap.Base
3 (Type/Class)Global.Resource.Texture.Base
4 (Data Constructor)Global.Resource.Texture.Base
collectionTexturesResource.Font
Compose 
1 (Type/Class)Render.Pass.Compose
2 (Data Constructor)Render.Pass.Compose
Config 
1 (Type/Class)Render.Lit.Colored.Pipeline
2 (Type/Class)Render.Font.EvanwSdf.Pipeline
3 (Type/Class)Render.DepthOnly.Pipeline
4 (Type/Class)Render.Lit.Material.Pipeline
5 (Type/Class)Render.ShadowMap.Pipeline
6 (Type/Class)Render.Skybox.Pipeline
7 (Type/Class)Render.Unlit.Colored.Pipeline
8 (Type/Class)Render.Unlit.Line2d.Pipeline
9 (Type/Class)Render.Unlit.Sprite.Pipeline
10 (Type/Class)Render.Lit.Textured.Pipeline
11 (Type/Class)Render.Debug.Pipeline
12 (Type/Class)Render.Unlit.Textured.Pipeline
13 (Type/Class)Render.Unlit.TileMap.Pipeline
14 (Type/Class)Resource.Font
15 (Data Constructor)Resource.Font
config 
1 (Function)Render.Lit.Colored.Pipeline
2 (Function)Render.Font.EvanwSdf.Pipeline
3 (Function)Render.DepthOnly.Pipeline
4 (Function)Render.Lit.Material.Pipeline
5 (Function)Render.ShadowMap.Pipeline
6 (Function)Render.Skybox.Pipeline
7 (Function)Render.Unlit.Colored.Pipeline
8 (Function)Render.Unlit.Line2d.Pipeline
9 (Function)Render.Unlit.Sprite.Pipeline
10 (Function)Render.Lit.Textured.Pipeline
11 (Function)Render.Debug.Pipeline
12 (Function)Render.Unlit.Textured.Pipeline
13 (Function)Render.Unlit.TileMap.Pipeline
configBlend 
1 (Function)Render.Lit.Colored.Pipeline
2 (Function)Render.Lit.Material.Pipeline
3 (Function)Render.Lit.Textured.Pipeline
4 (Function)Render.Unlit.Textured.Pipeline
5 (Function)Render.Unlit.TileMap.Pipeline
configWireframeRender.Unlit.Colored.Pipeline
Container 
1 (Type/Class)Resource.Font.EvanW
2 (Data Constructor)Resource.Font.EvanW
createSet0DsRender.DescSets.Sun
createVerticesRender.Unlit.Line2d.Model
defaultsRender.ShadowMap.Pipeline
emptySceneRender.DescSets.Set0
extendResourceDSRender.DescSets.Set0
FLAT_KTX2Global.Resource.Texture.Base.Paths
FLAT_KTX_ZSTGlobal.Resource.Texture.Base.Paths
Font 
1 (Type/Class)Resource.Font
2 (Data Constructor)Resource.Font
ForwardMsaa 
1 (Type/Class)Render.ForwardMsaa
2 (Data Constructor)Render.ForwardMsaa
frag 
1 (Function)Render.Debug.Code
2 (Function)Render.Font.EvanwSdf.Code
3 (Function)Render.Lit.Colored.Code
4 (Function)Render.Lit.Material.Code
5 (Function)Render.Lit.Textured.Code
6 (Function)Render.Skybox.Code
7 (Function)Render.Unlit.Colored.Code
8 (Function)Render.Unlit.Line2d.Code
9 (Function)Render.Unlit.Sprite.Code
10 (Function)Render.Unlit.Textured.Code
11 (Function)Render.Unlit.TileMap.Code
Frame 
1 (Type/Class)Render.Basic
2 (Type/Class)Stage.Loader.Types
FrameResource 
1 (Type/Class)Render.DescSets.Set0
2 (Data Constructor)Render.DescSets.Set0
FrameResources 
1 (Type/Class)Stage.Loader.Types
2 (Data Constructor)Stage.Loader.Types
fromAtlasRender.Unlit.Sprite.Model
fromTextureRender.Unlit.Sprite.Model
getSceneLayoutRender.Basic
getSunLayoutRender.Basic
hgPhaseRender.Code.Lit
IBL_BRDF_LUT_KTX2Global.Resource.Texture.Base.Paths
IBL_BRDF_LUT_KTX_ZSTGlobal.Resource.Texture.Base.Paths
initialSunInputRender.DescSets.Sun
Input 
1 (Type/Class)Engine.UI.Message
2 (Data Constructor)Engine.UI.Message
InstanceAttrs 
1 (Type/Class)Render.Font.EvanwSdf.Model
2 (Data Constructor)Render.Font.EvanwSdf.Model
3 (Type/Class)Render.Lit.Colored.Model
4 (Type/Class)Render.Lit.Material.Model
5 (Type/Class)Render.Unlit.Colored.Model
6 (Type/Class)Render.Unlit.Line2d.Model
7 (Data Constructor)Render.Unlit.Line2d.Model
8 (Type/Class)Render.Unlit.Sprite.Model
9 (Data Constructor)Render.Unlit.Sprite.Model
InstanceBufferRender.Unlit.Sprite.Model
litMainRender.Code.Lit
loadResource.Font.EvanW
LoadedModelRender.Lit.Material.Collect
Material 
1 (Type/Class)Render.Lit.Material, Render.Lit.Material.Model
2 (Data Constructor)Render.Lit.Material
MaterialNode 
1 (Type/Class)Resource.Mesh.Lit
2 (Data Constructor)Resource.Mesh.Lit
MaterialNodesResource.Mesh.Lit
MAX_VIEWSRender.DescSets.Sun
mkAttrsEngine.UI.Message
mkBindingsRender.DescSets.Set0
mkSunRender.DescSets.Sun
ModeRender.Debug.Pipeline
Model 
1 (Type/Class)Render.Lit.Colored.Model
2 (Type/Class)Render.Lit.Material.Model
3 (Type/Class)Render.Unlit.Colored.Model
4 (Type/Class)Render.Unlit.Textured.Model
5 (Type/Class)Render.Lit.Textured.Model
6 (Type/Class)Render.Debug.Model
7 (Type/Class)Render.Unlit.TileMap.Model
modelMaterialsRender.Lit.Material.Collect
newBatchObserverRender.Unlit.Line2d.Model
newObserver 
1 (Function)Engine.UI.Message
2 (Function)Stage.Loader.UI
newObserver1Render.DescSets.Sun
nodeMaterialsRender.Lit.Material.Collect
observe 
1 (Function)Render.DescSets.Set0
2 (Function)Engine.UI.Message
3 (Function)Stage.Loader.UI
observe1Render.DescSets.Sun
observeCoherentBatchesRender.Unlit.Line2d.Model
observeCoherentResize_Render.Unlit.Line2d.Model
observePipelinesRender.Basic
Observer 
1 (Type/Class)Render.DescSets.Sun
2 (Type/Class)Render.Unlit.Line2d.Model
3 (Type/Class)Engine.UI.Message
4 (Type/Class)Stage.Loader.UI
5 (Data Constructor)Stage.Loader.UI
ObserverCoherent 
1 (Type/Class)Render.Unlit.Textured.Model, Render.Lit.Textured.Model
2 (Type/Class)Render.Debug.Model
3 (Type/Class)Render.Unlit.TileMap.Model
Pipeline 
1 (Type/Class)Render.Lit.Colored.Pipeline
2 (Type/Class)Render.Font.EvanwSdf.Pipeline
3 (Type/Class)Render.DepthOnly.Pipeline
4 (Type/Class)Render.Lit.Material.Pipeline
5 (Type/Class)Render.ShadowMap.Pipeline
6 (Type/Class)Render.Skybox.Pipeline
7 (Type/Class)Render.Unlit.Colored.Pipeline
8 (Type/Class)Render.Unlit.Line2d.Pipeline
9 (Type/Class)Render.Unlit.Sprite.Pipeline
10 (Type/Class)Render.Lit.Textured.Pipeline
11 (Type/Class)Render.Debug.Pipeline
12 (Type/Class)Render.Unlit.Textured.Pipeline
13 (Type/Class)Render.Unlit.TileMap.Pipeline
PipelineObserversRender.Basic
Pipelines 
1 (Data Constructor)Render.Basic
2 (Type/Class)Render.Basic
PipelinesFRender.Basic
PipelineWorkersRender.Basic
pointRender.Unlit.Line2d.Model
PointsRender.Unlit.Line2d.Model
Process 
1 (Type/Class)Render.DescSets.Sun
2 (Type/Class)Render.DescSets.Set0
3 (Type/Class)Engine.UI.Message
4 (Type/Class)Stage.Loader.Scene
PutChar 
1 (Type/Class)Resource.Font.EvanW
2 (Data Constructor)Resource.Font.EvanW
putLineResource.Font.EvanW
raySphereIntersectionRender.Code.Lit
recordCommandsStage.Loader.Render
RenderingRender.Basic
rendering_Render.Basic
RenderPasses 
1 (Type/Class)Render.Basic
2 (Data Constructor)Render.Basic
rgbFRender.Unlit.Colored.Model
RunState 
1 (Type/Class)Stage.Loader.Types
2 (Data Constructor)Stage.Loader.Types
Scene 
1 (Type/Class)Render.DescSets.Set0
2 (Data Constructor)Render.DescSets.Set0
sceneMaterialsRender.Lit.Material.Collect
SceneModel 
1 (Type/Class)Render.Lit.Material.Collect
2 (Data Constructor)Render.Lit.Material.Collect
SegmentRender.Unlit.Line2d.Model
segmentsRender.Unlit.Line2d.Draw
set0Render.DescSets.Sun
set0binding0Render.DescSets.Set0.Code
set0binding1Render.DescSets.Set0.Code
set0binding2Render.DescSets.Set0.Code
set0binding3Render.DescSets.Set0.Code
set0binding4Render.DescSets.Set0.Code
set0binding5Render.DescSets.Set0.Code
set0binding5colorRender.DescSets.Set0.Code
set0binding6Render.DescSets.Set0.Code
Settings 
1 (Type/Class)Render.ShadowMap.Pipeline
2 (Data Constructor)Render.ShadowMap.Pipeline
3 (Type/Class)Render.Basic
4 (Data Constructor)Render.Basic
5 (Type/Class)Stage.Loader.UI
6 (Data Constructor)Stage.Loader.UI
shaderDirRender.Basic
ShadowRender.Debug.Pipeline
shadowFunsRender.Code.Lit
ShadowMap 
1 (Type/Class)Render.ShadowMap.RenderPass
2 (Data Constructor)Render.ShadowMap.RenderPass
shiftTexturesRender.Lit.Material
singleRender.Unlit.Line2d.Draw
sources 
1 (Function)Global.Resource.CubeMap.Base
2 (Function)Global.Resource.Texture.Base
spawn 
1 (Function)Engine.UI.Message
2 (Function)Stage.Loader.Scene
3 (Function)Stage.Loader.UI
spawn1Render.DescSets.Sun
spawnFromREngine.UI.Message
stackStageStage.Loader.Setup
Stage 
1 (Type/Class)Render.Basic
2 (Type/Class)Stage.Loader.Types
stageCode 
1 (Function)Render.Lit.Colored.Pipeline
2 (Function)Render.Font.EvanwSdf.Pipeline
3 (Function)Render.DepthOnly.Pipeline
4 (Function)Render.Lit.Material.Pipeline
5 (Function)Render.ShadowMap.Pipeline
6 (Function)Render.Skybox.Pipeline
7 (Function)Render.Unlit.Colored.Pipeline
8 (Function)Render.Unlit.Line2d.Pipeline
9 (Function)Render.Unlit.Sprite.Pipeline
10 (Function)Render.Lit.Textured.Pipeline
11 (Function)Render.Debug.Pipeline
12 (Function)Render.Unlit.Textured.Pipeline
13 (Function)Render.Unlit.TileMap.Pipeline
StageFrameRIORender.Basic
stageSourcesRender.Basic
stageSpirv 
1 (Function)Render.Lit.Colored.Pipeline
2 (Function)Render.Font.EvanwSdf.Pipeline
3 (Function)Render.DepthOnly.Pipeline
4 (Function)Render.Lit.Material.Pipeline
5 (Function)Render.ShadowMap.Pipeline
6 (Function)Render.Skybox.Pipeline
7 (Function)Render.Unlit.Colored.Pipeline
8 (Function)Render.Unlit.Line2d.Pipeline
9 (Function)Render.Unlit.Sprite.Pipeline
10 (Function)Render.Lit.Textured.Pipeline
11 (Function)Render.Debug.Pipeline
12 (Function)Render.Unlit.Textured.Pipeline
StorableAttrsRender.Unlit.Sprite.Model
Stores 
1 (Type/Class)Render.Unlit.Textured.Model, Render.Lit.Textured.Model
2 (Type/Class)Render.Debug.Model
3 (Type/Class)Render.Unlit.TileMap.Model
stores1 
1 (Function)Render.Unlit.Textured.Model, Render.Lit.Textured.Model
2 (Function)Render.Debug.Model
structLightRender.Code.Lit
structMaterialRender.Code.Lit
Sun 
1 (Type/Class)Render.DescSets.Sun
2 (Data Constructor)Render.DescSets.Sun
SunInput 
1 (Type/Class)Render.DescSets.Sun
2 (Data Constructor)Render.DescSets.Sun
TextureRender.Debug.Pipeline
TextureParams 
1 (Type/Class)Render.Unlit.Textured.Model, Render.Lit.Textured.Model, Render.Debug.Model
2 (Data Constructor)Render.Unlit.Textured.Model, Render.Lit.Textured.Model, Render.Debug.Model
Textures 
1 (Type/Class)Global.Resource.CubeMap.Base
2 (Type/Class)Global.Resource.Texture.Base
TileMapParams 
1 (Type/Class)Render.Unlit.TileMap.Model
2 (Data Constructor)Render.Unlit.TileMap.Model
UI 
1 (Type/Class)Stage.Loader.UI
2 (Data Constructor)Stage.Loader.UI
updateRender.Pass.Compose
updateBuffersStage.Loader.Render
updateMsaaRender.ForwardMsaa
updateSet0DsRender.DescSets.Set0
usePassRender.ForwardMsaa, Render.Pass.Compose, Render.ShadowMap.RenderPass
UVRender.Debug.Pipeline
vert 
1 (Function)Render.DepthOnly.Code
2 (Function)Render.Debug.Code
3 (Function)Render.Font.EvanwSdf.Code
4 (Function)Render.Lit.Colored.Code
5 (Function)Render.Lit.Material.Code
6 (Function)Render.Lit.Textured.Code
7 (Function)Render.ShadowMap.Code
8 (Function)Render.Skybox.Code
9 (Function)Render.Unlit.Colored.Code
10 (Function)Render.Unlit.Line2d.Code
11 (Function)Render.Unlit.Sprite.Code
12 (Function)Render.Unlit.Textured.Code
13 (Function)Render.Unlit.TileMap.Code
Vertex 
1 (Type/Class)Render.Lit.Colored.Model
2 (Type/Class)Render.Lit.Material.Model
3 (Type/Class)Render.Unlit.Colored.Model
4 (Type/Class)Render.Unlit.Line2d.Model
5 (Type/Class)Render.Unlit.Textured.Model
6 (Type/Class)Render.Lit.Textured.Model
7 (Type/Class)Render.Debug.Model
8 (Type/Class)Render.Unlit.TileMap.Model
VertexAttrs 
1 (Type/Class)Render.Lit.Colored.Model
2 (Data Constructor)Render.Lit.Colored.Model
3 (Type/Class)Render.Lit.Material.Model
4 (Data Constructor)Render.Lit.Material.Model
5 (Type/Class)Render.Unlit.Colored.Model
6 (Type/Class)Render.Unlit.Textured.Model
7 (Type/Class)Render.Lit.Textured.Model
8 (Data Constructor)Render.Lit.Textured.Model
9 (Type/Class)Render.Debug.Model
10 (Type/Class)Render.Unlit.TileMap.Model
verticesRoundRoundRender.Unlit.Line2d.Model
whiteRender.Unlit.Colored.Model
withBoundSet0Render.DescSets.Set0