keid-render-basic-0.1.7.0: Basic rendering programs for Keid engine.
Contents
Index
Index
$sel:advance:Character
Resource.Font.EvanW
$sel:background:Observer
Stage.Loader.UI
$sel:backgroundIx:Settings
Stage.Loader.UI
$sel:backgroundP:UI
Stage.Loader.UI
$sel:black:Collection
1 (Function)
Global.Resource.CubeMap.Base
2 (Function)
Global.Resource.Texture.Base
$sel:bold:Container
Resource.Font.EvanW
$sel:characters:Container
Resource.Font.EvanW
$sel:color:InstanceAttrs
Render.Font.EvanwSdf.Model
$sel:combined:Settings
Stage.Loader.UI
$sel:configContainer:Config
Resource.Font
$sel:configTexture:Config
Resource.Font
$sel:container:Font
Resource.Font
$sel:cull:Settings
Render.ShadowMap.Pipeline
$sel:depthBias:Settings
Render.ShadowMap.Pipeline
$sel:flat:Collection
Global.Resource.Texture.Base
$sel:fmClear:ForwardMsaa
Render.ForwardMsaa
$sel:fmColor:ForwardMsaa
Render.ForwardMsaa
$sel:fmDepth:ForwardMsaa
Render.ForwardMsaa
$sel:fmFrameBuffers:ForwardMsaa
Render.ForwardMsaa
$sel:fmRelease:ForwardMsaa
Render.ForwardMsaa
$sel:fmRenderArea:ForwardMsaa
Render.ForwardMsaa
$sel:fmRenderPass:ForwardMsaa
Render.ForwardMsaa
$sel:fonts:Settings
Stage.Loader.UI
$sel:fragRect:InstanceAttrs
1 (Function)
Render.Font.EvanwSdf.Model
2 (Function)
Render.Unlit.Sprite.Model
$sel:frBuffer:FrameResource
Render.DescSets.Set0
$sel:frDescSets:FrameResource
Render.DescSets.Set0
$sel:frObserver:FrameResource
Render.DescSets.Set0
$sel:frSceneUi:FrameResources
Stage.Loader.Types
$sel:frUI:FrameResources
Stage.Loader.Types
$sel:height:Character
Resource.Font.EvanW
$sel:height:Container
Resource.Font.EvanW
$sel:ibl_brdf_lut:Collection
Global.Resource.Texture.Base
$sel:ibTexture:InstanceBuffers
1 (Function)
Render.Debug.Model
2 (Function)
Render.Lit.Textured.Model
3 (Function)
Render.Unlit.Textured.Model
$sel:ibTileMap:InstanceBuffers
Render.Unlit.TileMap.Model
$sel:ibTransform:InstanceBuffers
1 (Function)
Render.Debug.Model
2 (Function)
Render.Lit.Textured.Model
3 (Function)
Render.Unlit.Textured.Model
4 (Function)
Render.Unlit.TileMap.Model
$sel:inputColor:Input
Engine.UI.Message
$sel:inputFont:Input
Engine.UI.Message
$sel:inputFontId:Input
Engine.UI.Message
$sel:inputOrigin:Input
Engine.UI.Message
$sel:inputOutline:Input
Engine.UI.Message
$sel:inputOutlineWidth:Input
Engine.UI.Message
$sel:inputSize:Input
Engine.UI.Message
$sel:inputSmoothing:Input
Engine.UI.Message
$sel:inputText:Input
Engine.UI.Message
$sel:italic:Container
Resource.Font.EvanW
$sel:largeFont:Settings
Stage.Loader.UI
$sel:mAlphaCutoff:Material
Render.Lit.Material
$sel:mAmbientOcclusionTex:Material
Render.Lit.Material
$sel:mBaseColor:Material
Render.Lit.Material
$sel:mBaseColorTex:Material
Render.Lit.Material
$sel:mEmissive:Material
Render.Lit.Material
$sel:mEmissiveTex:Material
Render.Lit.Material
$sel:messages:Observer
Stage.Loader.UI
$sel:mMetallicRoughness:Material
Render.Lit.Material
$sel:mMetallicRoughnessTex:Material
Render.Lit.Material
$sel:mnMaterial:MaterialNode
Resource.Mesh.Lit
$sel:mnMaterialIx:MaterialNode
Resource.Mesh.Lit
$sel:mnNode:MaterialNode
Resource.Mesh.Lit
$sel:mNormalScale:Material
Render.Lit.Material
$sel:mNormalTex:Material
Render.Lit.Material
$sel:name:Container
Resource.Font.EvanW
$sel:originX:Character
Resource.Font.EvanW
$sel:originY:Character
Resource.Font.EvanW
$sel:outline:InstanceAttrs
Render.Unlit.Sprite.Model
$sel:outlineColor:InstanceAttrs
Render.Font.EvanwSdf.Model
$sel:outlineWidth:InstanceAttrs
Render.Font.EvanwSdf.Model
$sel:pcOffset:PutChar
Resource.Font.EvanW
$sel:pcPos:PutChar
Resource.Font.EvanW
$sel:pcScale:PutChar
Resource.Font.EvanW
$sel:pcSize:PutChar
Resource.Font.EvanW
$sel:pDebugShadow:Pipelines
Render.Basic
$sel:pDebugTexture:Pipelines
Render.Basic
$sel:pDebugUV:Pipelines
Render.Basic
$sel:pDepthOnly:Pipelines
Render.Basic
$sel:pEvanwSdf:Pipelines
Render.Basic
$sel:pLitColored:Pipelines
Render.Basic
$sel:pLitColoredBlend:Pipelines
Render.Basic
$sel:pLitMaterial:Pipelines
Render.Basic
$sel:pLitMaterialBlend:Pipelines
Render.Basic
$sel:pLitTextured:Pipelines
Render.Basic
$sel:pLitTexturedBlend:Pipelines
Render.Basic
$sel:pMSAA:Pipelines
Render.Basic
$sel:progressInput:UI
Stage.Loader.UI
$sel:progressP:UI
Stage.Loader.UI
$sel:pSceneBinds:Pipelines
Render.Basic
$sel:pSceneLayout:Pipelines
Render.Basic
$sel:pShadowBinds:Pipelines
Render.Basic
$sel:pShadowCast:Pipelines
Render.Basic
$sel:pShadowLayout:Pipelines
Render.Basic
$sel:pSkybox:Pipelines
Render.Basic
$sel:pSprite:Pipelines
Render.Basic
$sel:pSpriteOutline:Pipelines
Render.Basic
$sel:pTileMap:Pipelines
Render.Basic
$sel:pTileMapBlend:Pipelines
Render.Basic
$sel:pUnlitColored:Pipelines
Render.Basic
$sel:pUnlitColoredNoDepth:Pipelines
Render.Basic
$sel:pUnlitTextured:Pipelines
Render.Basic
$sel:pUnlitTexturedBlend:Pipelines
Render.Basic
$sel:pWireframe:Pipelines
Render.Basic
$sel:pWireframeNoDepth:Pipelines
Render.Basic
$sel:quadUV:UI
Stage.Loader.UI
$sel:rpForwardMsaa:RenderPasses
Render.Basic
$sel:rpShadowPass:RenderPasses
Render.Basic
$sel:rsSceneUiP:RunState
Stage.Loader.Types
$sel:rsUI:RunState
Stage.Loader.Types
$sel:samplerId:InstanceAttrs
1 (Function)
Render.Font.EvanwSdf.Model
2 (Function)
Render.Unlit.Sprite.Model
$sel:sceneEnvCube:Scene
Render.DescSets.Set0
$sel:sceneFog:Scene
Render.DescSets.Set0
$sel:sceneInvProjection:Scene
Render.DescSets.Set0
$sel:sceneInvView:Scene
Render.DescSets.Set0
$sel:sceneNumLights:Scene
Render.DescSets.Set0
$sel:sceneProjection:Scene
Render.DescSets.Set0
$sel:sceneTweaks:Scene
Render.DescSets.Set0
$sel:sceneView:Scene
Render.DescSets.Set0
$sel:sceneViewDir:Scene
Render.DescSets.Set0
$sel:sceneViewPos:Scene
Render.DescSets.Set0
$sel:siAzimuth:SunInput
Render.DescSets.Sun
$sel:siColor:SunInput
Render.DescSets.Sun
$sel:siDepthRange:SunInput
Render.DescSets.Sun
$sel:siInclination:SunInput
Render.DescSets.Sun
$sel:siRadius:SunInput
Render.DescSets.Sun
$sel:siShadowIx:SunInput
Render.DescSets.Sun
$sel:siSize:SunInput
Render.DescSets.Sun
$sel:siTarget:SunInput
Render.DescSets.Sun
$sel:size:Container
Resource.Font.EvanW
$sel:smallFont:Settings
Stage.Loader.UI
$sel:smClear:ShadowMap
Render.ShadowMap.RenderPass
$sel:smDepthImage:ShadowMap
Render.ShadowMap.RenderPass
$sel:smExtent:ShadowMap
Render.ShadowMap.RenderPass
$sel:smFrameBuffer:ShadowMap
Render.ShadowMap.RenderPass
$sel:smGetModel:SceneModel
Render.Lit.Material.Collect
$sel:smGetTextureOffset:SceneModel
Render.Lit.Material.Collect
$sel:smLabel:SceneModel
Render.Lit.Material.Collect
$sel:smLayerCount:ShadowMap
Render.ShadowMap.RenderPass
$sel:smoothing:InstanceAttrs
Render.Font.EvanwSdf.Model
$sel:smRelease:ShadowMap
Render.ShadowMap.RenderPass
$sel:smRenderArea:ShadowMap
Render.ShadowMap.RenderPass
$sel:smRenderPass:ShadowMap
Render.ShadowMap.RenderPass
$sel:spinner:Observer
Stage.Loader.UI
$sel:spinnerIx:Settings
Stage.Loader.UI
$sel:spinnerP:UI
Stage.Loader.UI
$sel:sShadowLayers:Settings
Render.Basic
$sel:sShadowSize:Settings
Render.Basic
$sel:subtitleP:UI
Stage.Loader.UI
$sel:sunColor:Sun
Render.DescSets.Sun
$sel:sunDirection:Sun
Render.DescSets.Sun
$sel:sunPosition:Sun
Render.DescSets.Sun
$sel:sunShadow:Sun
Render.DescSets.Sun
$sel:sunViewProjection:Sun
Render.DescSets.Sun
$sel:texture:Font
Resource.Font
$sel:textureId:InstanceAttrs
1 (Function)
Render.Font.EvanwSdf.Model
2 (Function)
Render.Unlit.Sprite.Model
$sel:textureParams:InstanceAttrs
1 (Function)
Render.Debug.Model
2 (Function)
Render.Lit.Textured.Model
3 (Function)
Render.Unlit.Textured.Model
$sel:textureSize:InstanceAttrs
Render.Unlit.Sprite.Model
$sel:tilemapParams:InstanceAttrs
Render.Unlit.TileMap.Model
$sel:tint:InstanceAttrs
Render.Unlit.Sprite.Model
$sel:titleMessage:Settings
Stage.Loader.UI
$sel:titleP:UI
Stage.Loader.UI
$sel:tmpMapTextureSize:TileMapParams
Render.Unlit.TileMap.Model
$sel:tmpTextureIds:TileMapParams
Render.Unlit.TileMap.Model
$sel:tmpTilesetTextureSize:TileMapParams
Render.Unlit.TileMap.Model
$sel:tmpTileSize:TileMapParams
Render.Unlit.TileMap.Model
$sel:tmpViewOffset:TileMapParams
Render.Unlit.TileMap.Model
$sel:tmpViewportSize:TileMapParams
Render.Unlit.TileMap.Model
$sel:tpGamma:TextureParams
1 (Function)
Render.Debug.Model
2 (Function)
Render.Lit.Textured.Model
3 (Function)
Render.Unlit.Textured.Model
$sel:tpOffset:TextureParams
1 (Function)
Render.Debug.Model
2 (Function)
Render.Lit.Textured.Model
3 (Function)
Render.Unlit.Textured.Model
$sel:tpSamplerId:TextureParams
1 (Function)
Render.Debug.Model
2 (Function)
Render.Lit.Textured.Model
3 (Function)
Render.Unlit.Textured.Model
$sel:tpScale:TextureParams
1 (Function)
Render.Debug.Model
2 (Function)
Render.Lit.Textured.Model
3 (Function)
Render.Unlit.Textured.Model
$sel:tpTextureId:TextureParams
1 (Function)
Render.Debug.Model
2 (Function)
Render.Lit.Textured.Model
3 (Function)
Render.Unlit.Textured.Model
$sel:transformMat4:InstanceAttrs
1 (Function)
Render.Debug.Model
2 (Function)
Render.Lit.Textured.Model
3 (Function)
Render.Unlit.Textured.Model
4 (Function)
Render.Unlit.TileMap.Model
$sel:vaBaseColor:VertexAttrs
Render.Lit.Colored.Model
$sel:vaEmissiveColor:VertexAttrs
Render.Lit.Colored.Model
$sel:vaMaterial:VertexAttrs
Render.Lit.Material.Model
$sel:vaMetallicRoughness:VertexAttrs
Render.Lit.Colored.Model
$sel:vaNormal:VertexAttrs
1 (Function)
Render.Lit.Colored.Model
2 (Function)
Render.Lit.Material.Model
3 (Function)
Render.Lit.Textured.Model
$sel:vaTangent:VertexAttrs
Render.Lit.Material.Model
$sel:vaTexCoord0:VertexAttrs
Render.Lit.Material.Model
$sel:vaTexCoord1:VertexAttrs
Render.Lit.Material.Model
$sel:vaTexCoord:VertexAttrs
Render.Lit.Textured.Model
$sel:vertRect:InstanceAttrs
1 (Function)
Render.Font.EvanwSdf.Model
2 (Function)
Render.Unlit.Sprite.Model
$sel:width:Character
Resource.Font.EvanW
$sel:width:Container
Resource.Font.EvanW
$sel:x:Character
Resource.Font.EvanW
$sel:y:Character
Resource.Font.EvanW
allocate
1 (Function)
Render.DescSets.Set0
2 (Function)
Render.Lit.Colored.Pipeline
3 (Function)
Render.Font.EvanwSdf.Pipeline
4 (Function)
Render.DepthOnly.Pipeline
5 (Function)
Render.Debug.Pipeline
6 (Function)
Render.Lit.Material.Pipeline
7 (Function)
Render.Lit.Textured.Pipeline
8 (Function)
Render.ShadowMap.Pipeline
9 (Function)
Render.ShadowMap.RenderPass
10 (Function)
Render.Skybox.Pipeline
11 (Function)
Render.Unlit.Colored.Pipeline
12 (Function)
Render.Unlit.Sprite.Pipeline
13 (Function)
Render.Unlit.Textured.Pipeline
14 (Function)
Render.Unlit.TileMap.Pipeline
15 (Function)
Render.Basic
allocateBlend
1 (Function)
Render.Lit.Colored.Pipeline
2 (Function)
Render.Lit.Material.Pipeline
3 (Function)
Render.Lit.Textured.Pipeline
4 (Function)
Render.Unlit.Textured.Pipeline
5 (Function)
Render.Unlit.TileMap.Pipeline
allocateCollection
Resource.Font
allocateEmpty
Render.DescSets.Set0
allocateFont
Resource.Font
allocateInstancesCoherent
1 (Function)
Render.Debug.Model
2 (Function)
Render.Unlit.Textured.Model
3 (Function)
Render.Unlit.TileMap.Model
allocateInstancesCoherent_
1 (Function)
Render.Debug.Model
2 (Function)
Render.Unlit.Textured.Model
3 (Function)
Render.Unlit.TileMap.Model
allocateInstancesWith
1 (Function)
Render.Debug.Model
2 (Function)
Render.Lit.Textured.Model
3 (Function)
Render.Unlit.Textured.Model
4 (Function)
Render.Unlit.TileMap.Model
allocateMsaa
Render.ForwardMsaa
allocateObservers
Render.Basic
allocatePipelines
Render.Basic
allocatePipelines_
Render.Basic
allocateWireframe
Render.Unlit.Colored.Pipeline
allocateWorkers
Render.Basic
allocate_
Render.Basic
black
Render.Unlit.Colored.Model
BLACK_KTX_ZST
1 (Data Constructor)
Global.Resource.CubeMap.Base.Paths
2 (Data Constructor)
Global.Resource.Texture.Base.Paths
bootstrap
Stage.Loader.Setup
brdfSpecular
Render.Code.Lit
Buffer
1 (Type/Class)
Render.DescSets.Sun
2 (Type/Class)
Render.DescSets.Set0
3 (Type/Class)
Engine.UI.Message
Character
1 (Type/Class)
Resource.Font.EvanW
2 (Data Constructor)
Resource.Font.EvanW
Collection
1 (Type/Class)
Global.Resource.CubeMap.Base
2 (Data Constructor)
Global.Resource.CubeMap.Base
3 (Type/Class)
Global.Resource.Texture.Base
4 (Data Constructor)
Global.Resource.Texture.Base
collectionTextures
Resource.Font
Config
1 (Type/Class)
Render.Lit.Colored.Pipeline
2 (Type/Class)
Render.Font.EvanwSdf.Pipeline
3 (Type/Class)
Render.DepthOnly.Pipeline
4 (Type/Class)
Render.Debug.Pipeline
5 (Type/Class)
Render.Lit.Material.Pipeline
6 (Type/Class)
Render.Lit.Textured.Pipeline
7 (Type/Class)
Render.ShadowMap.Pipeline
8 (Type/Class)
Render.Skybox.Pipeline
9 (Type/Class)
Render.Unlit.Colored.Pipeline
10 (Type/Class)
Render.Unlit.Sprite.Pipeline
11 (Type/Class)
Render.Unlit.Textured.Pipeline
12 (Type/Class)
Render.Unlit.TileMap.Pipeline
13 (Type/Class)
Resource.Font
14 (Data Constructor)
Resource.Font
config
1 (Function)
Render.Lit.Colored.Pipeline
2 (Function)
Render.Font.EvanwSdf.Pipeline
3 (Function)
Render.DepthOnly.Pipeline
4 (Function)
Render.Debug.Pipeline
5 (Function)
Render.Lit.Material.Pipeline
6 (Function)
Render.Lit.Textured.Pipeline
7 (Function)
Render.ShadowMap.Pipeline
8 (Function)
Render.Skybox.Pipeline
9 (Function)
Render.Unlit.Colored.Pipeline
10 (Function)
Render.Unlit.Sprite.Pipeline
11 (Function)
Render.Unlit.Textured.Pipeline
12 (Function)
Render.Unlit.TileMap.Pipeline
configBlend
1 (Function)
Render.Lit.Colored.Pipeline
2 (Function)
Render.Lit.Material.Pipeline
3 (Function)
Render.Lit.Textured.Pipeline
4 (Function)
Render.Unlit.Textured.Pipeline
5 (Function)
Render.Unlit.TileMap.Pipeline
configWireframe
Render.Unlit.Colored.Pipeline
Container
1 (Type/Class)
Resource.Font.EvanW
2 (Data Constructor)
Resource.Font.EvanW
createSet0Ds
Render.DescSets.Sun
defaults
Render.ShadowMap.Pipeline
emptyScene
Render.DescSets.Set0
extendResourceDS
Render.DescSets.Set0
FLAT_KTX_ZST
Global.Resource.Texture.Base.Paths
Font
1 (Type/Class)
Resource.Font
2 (Data Constructor)
Resource.Font
ForwardMsaa
1 (Type/Class)
Render.ForwardMsaa
2 (Data Constructor)
Render.ForwardMsaa
frag
1 (Function)
Render.Debug.Code
2 (Function)
Render.Font.EvanwSdf.Code
3 (Function)
Render.Lit.Colored.Code
4 (Function)
Render.Lit.Material.Code
5 (Function)
Render.Lit.Textured.Code
6 (Function)
Render.Skybox.Code
7 (Function)
Render.Unlit.Colored.Code
8 (Function)
Render.Unlit.Sprite.Code
9 (Function)
Render.Unlit.Textured.Code
10 (Function)
Render.Unlit.TileMap.Code
Frame
1 (Type/Class)
Render.Basic
2 (Type/Class)
Stage.Loader.Types
FrameResource
1 (Type/Class)
Render.DescSets.Set0
2 (Data Constructor)
Render.DescSets.Set0
FrameResources
1 (Type/Class)
Stage.Loader.Types
2 (Data Constructor)
Stage.Loader.Types
fromAtlas
Render.Unlit.Sprite.Model
fromTexture
Render.Unlit.Sprite.Model
getSceneLayout
Render.Basic
getSunLayout
Render.Basic
hgPhase
Render.Code.Lit
IBL_BRDF_LUT_KTX_ZST
Global.Resource.Texture.Base.Paths
initialSunInput
Render.DescSets.Sun
Input
1 (Type/Class)
Engine.UI.Message
2 (Data Constructor)
Engine.UI.Message
InstanceAttrs
1 (Type/Class)
Render.Debug.Model
2 (Data Constructor)
Render.Debug.Model
3 (Type/Class)
Render.Font.EvanwSdf.Model
4 (Data Constructor)
Render.Font.EvanwSdf.Model
5 (Type/Class)
Render.Lit.Colored.Model
6 (Type/Class)
Render.Lit.Material.Model
7 (Type/Class)
Render.Lit.Textured.Model
8 (Data Constructor)
Render.Lit.Textured.Model
9 (Type/Class)
Render.Unlit.Colored.Model
10 (Type/Class)
Render.Unlit.Sprite.Model
11 (Data Constructor)
Render.Unlit.Sprite.Model
12 (Type/Class)
Render.Unlit.Textured.Model
13 (Data Constructor)
Render.Unlit.Textured.Model
14 (Type/Class)
Render.Unlit.TileMap.Model
15 (Data Constructor)
Render.Unlit.TileMap.Model
instanceAttrs
1 (Function)
Render.Debug.Model
2 (Function)
Render.Unlit.Textured.Model
InstanceBuffer
1 (Type/Class)
Render.Font.EvanwSdf.Model
2 (Type/Class)
Render.Unlit.Sprite.Model
InstanceBuffers
1 (Type/Class)
Render.Debug.Model
2 (Data Constructor)
Render.Debug.Model
3 (Type/Class)
Render.Lit.Textured.Model
4 (Data Constructor)
Render.Lit.Textured.Model
5 (Type/Class)
Render.Unlit.Textured.Model
6 (Data Constructor)
Render.Unlit.Textured.Model
7 (Type/Class)
Render.Unlit.TileMap.Model
8 (Data Constructor)
Render.Unlit.TileMap.Model
instanceTransform
Render.DescSets.Set0
litMain
Render.Code.Lit
load
Resource.Font.EvanW
LoadedModel
Render.Lit.Material.Collect
Material
1 (Type/Class)
Render.Lit.Material
,
Render.Lit.Material.Model
2 (Data Constructor)
Render.Lit.Material
MaterialNode
1 (Type/Class)
Resource.Mesh.Lit
2 (Data Constructor)
Resource.Mesh.Lit
MaterialNodes
Resource.Mesh.Lit
MAX_VIEWS
Render.DescSets.Sun
mkAttrs
Engine.UI.Message
mkBindings
Render.DescSets.Set0
mkSun
Render.DescSets.Sun
Mode
Render.Debug.Pipeline
Model
1 (Type/Class)
Render.Debug.Model
2 (Type/Class)
Render.Font.EvanwSdf.Model
3 (Type/Class)
Render.Lit.Colored.Model
4 (Type/Class)
Render.Lit.Material.Model
5 (Type/Class)
Render.Lit.Textured.Model
6 (Type/Class)
Render.Unlit.Colored.Model
7 (Type/Class)
Render.Unlit.Textured.Model
8 (Type/Class)
Render.Unlit.TileMap.Model
modelMaterials
Render.Lit.Material.Collect
newObserver
1 (Function)
Engine.UI.Message
2 (Function)
Stage.Loader.UI
newObserver1
Render.DescSets.Sun
nodeMaterials
Render.Lit.Material.Collect
observe
1 (Function)
Render.DescSets.Set0
2 (Function)
Engine.UI.Message
3 (Function)
Stage.Loader.UI
observe1
Render.DescSets.Sun
observePipelines
Render.Basic
Observer
1 (Type/Class)
Render.DescSets.Sun
2 (Type/Class)
Engine.UI.Message
3 (Type/Class)
Stage.Loader.UI
4 (Data Constructor)
Stage.Loader.UI
Pipeline
1 (Type/Class)
Render.Lit.Colored.Pipeline
2 (Type/Class)
Render.Font.EvanwSdf.Pipeline
3 (Type/Class)
Render.DepthOnly.Pipeline
4 (Type/Class)
Render.Debug.Pipeline
5 (Type/Class)
Render.Lit.Material.Pipeline
6 (Type/Class)
Render.Lit.Textured.Pipeline
7 (Type/Class)
Render.ShadowMap.Pipeline
8 (Type/Class)
Render.Skybox.Pipeline
9 (Type/Class)
Render.Unlit.Colored.Pipeline
10 (Type/Class)
Render.Unlit.Sprite.Pipeline
11 (Type/Class)
Render.Unlit.Textured.Pipeline
12 (Type/Class)
Render.Unlit.TileMap.Pipeline
PipelineObservers
Render.Basic
Pipelines
1 (Data Constructor)
Render.Basic
2 (Type/Class)
Render.Basic
PipelinesF
Render.Basic
PipelineWorkers
Render.Basic
Process
1 (Type/Class)
Render.DescSets.Sun
2 (Type/Class)
Render.DescSets.Set0
3 (Type/Class)
Engine.UI.Message
4 (Type/Class)
Stage.Loader.Scene
PutChar
1 (Type/Class)
Resource.Font.EvanW
2 (Data Constructor)
Resource.Font.EvanW
putLine
Resource.Font.EvanW
raySphereIntersection
Render.Code.Lit
recordCommands
Stage.Loader.Render
Rendering
Render.Basic
rendering_
Render.Basic
RenderPasses
1 (Type/Class)
Render.Basic
2 (Data Constructor)
Render.Basic
rgbF
Render.Unlit.Colored.Model
RunState
1 (Type/Class)
Stage.Loader.Types
2 (Data Constructor)
Stage.Loader.Types
Scene
1 (Type/Class)
Render.DescSets.Set0
2 (Data Constructor)
Render.DescSets.Set0
sceneMaterials
Render.Lit.Material.Collect
SceneModel
1 (Type/Class)
Render.Lit.Material.Collect
2 (Data Constructor)
Render.Lit.Material.Collect
set0
Render.DescSets.Sun
set0binding0
Render.DescSets.Set0.Code
set0binding1
Render.DescSets.Set0.Code
set0binding2
Render.DescSets.Set0.Code
set0binding3
Render.DescSets.Set0.Code
set0binding4
Render.DescSets.Set0.Code
set0binding5
Render.DescSets.Set0.Code
set0binding5color
Render.DescSets.Set0.Code
set0binding6
Render.DescSets.Set0.Code
Settings
1 (Type/Class)
Render.ShadowMap.Pipeline
2 (Data Constructor)
Render.ShadowMap.Pipeline
3 (Type/Class)
Render.Basic
4 (Data Constructor)
Render.Basic
5 (Type/Class)
Stage.Loader.UI
6 (Data Constructor)
Stage.Loader.UI
shaderDir
Render.Basic
Shadow
Render.Debug.Pipeline
shadowFuns
Render.Code.Lit
ShadowMap
1 (Type/Class)
Render.ShadowMap.RenderPass
2 (Data Constructor)
Render.ShadowMap.RenderPass
shiftTextures
Render.Lit.Material
sources
1 (Function)
Global.Resource.CubeMap.Base
2 (Function)
Global.Resource.Texture.Base
spawn
1 (Function)
Engine.UI.Message
2 (Function)
Stage.Loader.Scene
3 (Function)
Stage.Loader.UI
spawn1
Render.DescSets.Sun
spawnFromR
Engine.UI.Message
stackStage
Stage.Loader.Setup
Stage
1 (Type/Class)
Render.Basic
2 (Type/Class)
Stage.Loader.Types
stageCode
1 (Function)
Render.Lit.Colored.Pipeline
2 (Function)
Render.Font.EvanwSdf.Pipeline
3 (Function)
Render.DepthOnly.Pipeline
4 (Function)
Render.Debug.Pipeline
5 (Function)
Render.Lit.Material.Pipeline
6 (Function)
Render.Lit.Textured.Pipeline
7 (Function)
Render.ShadowMap.Pipeline
8 (Function)
Render.Skybox.Pipeline
9 (Function)
Render.Unlit.Colored.Pipeline
10 (Function)
Render.Unlit.Sprite.Pipeline
11 (Function)
Render.Unlit.Textured.Pipeline
12 (Function)
Render.Unlit.TileMap.Pipeline
StageFrameRIO
Render.Basic
stageSources
Render.Basic
stageSpirv
1 (Function)
Render.Lit.Colored.Pipeline
2 (Function)
Render.Font.EvanwSdf.Pipeline
3 (Function)
Render.DepthOnly.Pipeline
4 (Function)
Render.Debug.Pipeline
5 (Function)
Render.Lit.Material.Pipeline
6 (Function)
Render.Lit.Textured.Pipeline
7 (Function)
Render.ShadowMap.Pipeline
8 (Function)
Render.Skybox.Pipeline
9 (Function)
Render.Unlit.Colored.Pipeline
10 (Function)
Render.Unlit.Sprite.Pipeline
11 (Function)
Render.Unlit.Textured.Pipeline
StorableAttrs
1 (Type/Class)
Render.Debug.Model
2 (Type/Class)
Render.Unlit.Sprite.Model
3 (Type/Class)
Render.Unlit.Textured.Model
4 (Type/Class)
Render.Unlit.TileMap.Model
storableAttrs1
1 (Function)
Render.Debug.Model
2 (Function)
Render.Unlit.Textured.Model
structLight
Render.Code.Lit
structMaterial
Render.Code.Lit
Sun
1 (Type/Class)
Render.DescSets.Sun
2 (Data Constructor)
Render.DescSets.Sun
SunInput
1 (Type/Class)
Render.DescSets.Sun
2 (Data Constructor)
Render.DescSets.Sun
Texture
Render.Debug.Pipeline
TextureParams
1 (Type/Class)
Render.Debug.Model
2 (Data Constructor)
Render.Debug.Model
3 (Type/Class)
Render.Lit.Textured.Model
4 (Data Constructor)
Render.Lit.Textured.Model
5 (Type/Class)
Render.Unlit.Textured.Model
6 (Data Constructor)
Render.Unlit.Textured.Model
TileMapParams
1 (Type/Class)
Render.Unlit.TileMap.Model
2 (Data Constructor)
Render.Unlit.TileMap.Model
Transform
Render.Debug.Model
,
Render.Lit.Material.Model
,
Render.Lit.Textured.Model
,
Render.Unlit.Textured.Model
,
Render.Unlit.TileMap.Model
UI
1 (Type/Class)
Stage.Loader.UI
2 (Data Constructor)
Stage.Loader.UI
updateBuffers
Stage.Loader.Render
updateCoherentResize_
1 (Function)
Render.Debug.Model
2 (Function)
Render.Unlit.Textured.Model
3 (Function)
Render.Unlit.TileMap.Model
updateMsaa
Render.ForwardMsaa
updateSet0Ds
Render.DescSets.Set0
usePass
Render.ForwardMsaa
,
Render.ShadowMap.RenderPass
UV
Render.Debug.Pipeline
vert
1 (Function)
Render.DepthOnly.Code
2 (Function)
Render.Debug.Code
3 (Function)
Render.Font.EvanwSdf.Code
4 (Function)
Render.Lit.Colored.Code
5 (Function)
Render.Lit.Material.Code
6 (Function)
Render.Lit.Textured.Code
7 (Function)
Render.ShadowMap.Code
8 (Function)
Render.Skybox.Code
9 (Function)
Render.Unlit.Colored.Code
10 (Function)
Render.Unlit.Sprite.Code
11 (Function)
Render.Unlit.Textured.Code
12 (Function)
Render.Unlit.TileMap.Code
VertexAttrs
1 (Type/Class)
Render.Debug.Model
2 (Type/Class)
Render.Font.EvanwSdf.Model
3 (Type/Class)
Render.Lit.Colored.Model
4 (Data Constructor)
Render.Lit.Colored.Model
5 (Type/Class)
Render.Lit.Material.Model
6 (Data Constructor)
Render.Lit.Material.Model
7 (Type/Class)
Render.Lit.Textured.Model
8 (Data Constructor)
Render.Lit.Textured.Model
9 (Type/Class)
Render.Unlit.Colored.Model
10 (Type/Class)
Render.Unlit.Textured.Model
11 (Type/Class)
Render.Unlit.TileMap.Model
vertexPos
Render.DescSets.Set0
vkInstanceAttrs
1 (Function)
Render.Font.EvanwSdf.Model
2 (Function)
Render.Unlit.Sprite.Model
vkInstanceTexture
1 (Function)
Render.Debug.Model
2 (Function)
Render.Lit.Textured.Model
3 (Function)
Render.Unlit.Textured.Model
vkInstanceTileMap
Render.Unlit.TileMap.Model
vkVertexAttrs
1 (Function)
Render.Debug.Model
2 (Function)
Render.Lit.Colored.Model
3 (Function)
Render.Lit.Material.Model
4 (Function)
Render.Lit.Textured.Model
5 (Function)
Render.Unlit.Colored.Model
6 (Function)
Render.Unlit.Textured.Model
7 (Function)
Render.Unlit.TileMap.Model
white
Render.Unlit.Colored.Model
withBoundSet0
Render.DescSets.Set0