{-# OPTIONS_GHC -fplugin Foreign.Storable.Generic.Plugin #-} module Render.DescSets.Sun ( Sun(..) , createSet0Ds , set0 , pattern MAX_VIEWS , Buffer , SunInput(..) , initialSunInput , Process , spawn1 , mkSun , Observer , newObserver1 , observe1 ) where import RIO import Control.Monad.Trans.Resource (ResourceT) import Control.Monad.Trans.Resource qualified as ResourceT import Data.Tagged (Tagged(..)) import Data.Vector qualified as Vector import Data.Vector.Storable qualified as VectorS import Foreign.Storable.Generic (GStorable) import Geomancy (Vec3, Vec4, vec3, vec4) import Geomancy.Transform (Transform) import Geomancy.Transform qualified as Transform import Geomancy.Vec4 qualified as Vec4 import Vulkan.Core10 qualified as Vk import Vulkan.CStruct.Extends (SomeStruct(..)) import Vulkan.NamedType ((:::)) import Vulkan.Utils.Debug qualified as Debug import Vulkan.Zero (Zero(..)) import Engine.Camera qualified as Camera import Engine.Types (StageRIO) import Engine.Vulkan.DescSets () import Engine.Vulkan.Types (DsBindings, HasVulkan(..)) import Engine.Worker qualified as Worker import Resource.Buffer qualified as Buffer import Resource.DescriptorSet qualified as DescriptorSet -- * Set0 data for light projection -- | Maximum "guaranteed" amount for multiview passes pattern MAX_VIEWS :: Int pattern MAX_VIEWS = 6 data Sun = Sun { sunViewProjection :: Transform , sunShadow :: Vec4 -- offsetx, offsety, index, size -- XXX: only index is used , sunPosition :: Vec4 -- XXX: alpha available for stuff , sunDirection :: Vec4 -- XXX: alpha available for stuff , sunColor :: Vec4 -- XXX: RGB premultiplied, alpha is available for stuff } deriving (Show, Generic) instance GStorable Sun instance Zero Sun where zero = Sun { sunViewProjection = mempty , sunShadow = 0 , sunPosition = 0 , sunDirection = vec4 0 1 0 0 , sunColor = 0 } -- * Shadow casting descriptor set set0 :: Tagged Sun DsBindings set0 = Tagged [ (set0bind0, zero) ] set0bind0 :: Vk.DescriptorSetLayoutBinding set0bind0 = Vk.DescriptorSetLayoutBinding { binding = 0 , descriptorType = Vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER , descriptorCount = 1 , stageFlags = Vk.SHADER_STAGE_VERTEX_BIT , immutableSamplers = mempty } -- * Setup type Buffer = Buffer.Allocated 'Buffer.Coherent Sun createSet0Ds :: Tagged '[Sun] Vk.DescriptorSetLayout -> ResourceT (StageRIO st) ( Tagged '[Sun] (Vector Vk.DescriptorSet) , Buffer ) createSet0Ds (Tagged set0layout) = do context <- asks id (_dpKey, descPool) <- DescriptorSet.allocatePool 1 dpSizes let set0dsCI = zero { Vk.descriptorPool = descPool , Vk.setLayouts = Vector.singleton set0layout } descSets <- fmap (Tagged @'[Sun]) $ Vk.allocateDescriptorSets (getDevice context) set0dsCI let initialSuns = VectorS.replicate MAX_VIEWS zero (_, sunData) <- ResourceT.allocate (Buffer.createCoherent context Vk.BUFFER_USAGE_UNIFORM_BUFFER_BIT MAX_VIEWS initialSuns) (Buffer.destroyAll context . Just) updateSet0Ds descSets sunData let device = getDevice context Debug.nameObject device descPool "Sun.Pool" for_ (unTagged descSets) \ds -> Debug.nameObject device ds "Sun.DS" Debug.nameObject device (Buffer.aBuffer sunData) "Sun.Data" pure (descSets, sunData) dpSizes :: DescriptorSet.TypeMap Word32 dpSizes = [ ( Vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER , uniformBuffers ) -- XXX: may be required to fetch textures for shadows from texture-masked models -- , ( Vk.DESCRIPTOR_TYPE_SAMPLED_IMAGE -- , sampledImages -- ) -- , ( Vk.DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER -- , sampledImages + shadowMaps -- ) -- , ( Vk.DESCRIPTOR_TYPE_SAMPLER -- , staticSamplers -- ) ] where uniformBuffers = 2 -- 1 scene + 1 light array -- sampledImages = 128 -- max dynamic textures and cubemaps -- staticSamplers = 8 -- immutable samplers -- shadowMaps = 2 -- max shadowmaps updateSet0Ds :: Tagged '[Sun] (Vector Vk.DescriptorSet) -> Buffer.Allocated 'Buffer.Coherent Sun -> ResourceT (StageRIO st) () updateSet0Ds (Tagged ds) Buffer.Allocated{aBuffer} = do context <- asks id Vk.updateDescriptorSets (getDevice context) writeSets mempty where destSet0 = case Vector.headM ds of Nothing -> error "assert: descriptor sets promised to contain [Sun]" Just one -> one writeSet0b0 = SomeStruct zero { Vk.dstSet = destSet0 , Vk.dstBinding = 0 , Vk.dstArrayElement = 0 , Vk.descriptorCount = 1 , Vk.descriptorType = Vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER , Vk.bufferInfo = Vector.singleton set0bind0I } where set0bind0I = Vk.DescriptorBufferInfo { Vk.buffer = aBuffer , Vk.offset = 0 , Vk.range = Vk.WHOLE_SIZE } writeSets = Vector.singleton writeSet0b0 data SunInput = SunInput { siColor :: Vec4 , siInclination :: Float , siAzimuth :: Float , siRadius :: Float , siTarget :: Vec3 , siDepthRange :: Float , siSize :: Float , siShadowIx :: Float } initialSunInput :: SunInput initialSunInput = SunInput { siColor = vec4 1 1 1 1 , siInclination = τ/8 , siAzimuth = -τ/8 , siRadius = Camera.PROJECTION_FAR / 2 , siTarget = 0 , siDepthRange = Camera.PROJECTION_FAR , siSize = 512 , siShadowIx = -1 } type Process = Worker.Cell SunInput ("bounding box" ::: Transform, Sun) spawn1 :: MonadUnliftIO m => SunInput -> m Process spawn1 = Worker.spawnCell mkSun mkSun :: SunInput -> ("bounding box" ::: Transform, Sun) mkSun SunInput{..} = ( bbTransform , Sun { sunViewProjection = mconcat vp , sunShadow = vec4 0 0 siShadowIx siSize , sunPosition = Vec4.fromVec3 position 0 , sunDirection = Vec4.fromVec3 direction 0 , sunColor = siColor } ) where vp = [ Transform.rotateY (-siAzimuth) , Transform.rotateX (-siInclination) , Transform.translate 0 0 siRadius -- XXX: some area beyond the near plane receives light, but not shadows , Transform.scale3 (1 / siSize) (1 / siSize) (1 / siDepthRange) ] position = Transform.apply (vec3 0 0 siRadius) rotation direction = Transform.apply (vec3 0 0 $ -1) rotation bbTransform = mconcat [ -- XXX: orient wire box "green/near -> far/red" Transform.rotateX (τ/4) -- XXX: the rest must be matched with VP flipped , Transform.translate 0 0 0.5 -- XXX: shift origin to the near face -- XXX: reverse light transform , Transform.scale3 siSize siSize siDepthRange -- XXX: size to projection volume , Transform.translate 0 0 (-siRadius) -- XXX: translate near face to radius , rotation -- XXX: apply sphere coords ] rotation = mconcat [ Transform.rotateX siInclination , Transform.rotateY siAzimuth ] type Observer = Worker.ObserverIO (VectorS.Vector ("bounding box" ::: Transform)) newObserver1 :: MonadIO m => m Observer newObserver1 = Worker.newObserverIO mempty observe1 :: MonadUnliftIO m => Process -> Observer -> Buffer -> m () observe1 sunP sunOut sunData = Worker.observeIO_ sunP sunOut \_oldBB (bb, sun) -> do -- XXX: must stay the same or descsets must be updated with a new buffer _same <- Buffer.updateCoherent (VectorS.singleton sun) sunData pure $ VectorS.singleton bb τ :: Float τ = 2 * pi