# Changelog for keid-render-basic ## 0.1.5.0 - Extracted deprecated `allocateRenderpass_` into `Render.Basic.allocate`. - Extracted hardcoded shadowmap params into `Render.Basic.Settings`. - Added `Render.Unlit.TileMap` pipeline. - Added `Render.DepthOnly` pipeline. - Updated lit pipelines to match vertex position calculation. - Fixed shadowmap index guard. - Pipelines updated for new configs with specialization. * `pDebug` is split into multiple pipelines, specialized by mode. ## 0.1.4.0 Update to match `keid-core-0.1.4.0`. - Changed `allocatePipelines` to use `msaa` directly. (`allocatePipelines_` remains unchanged.) - Fixed litMain check for missing shadowmap. - Relaxed `Set0.allocate`, `Set0.allocateEmpty` to any `MonadVulkan` under `ResourceT`. - Added pipeline config exports. - Added shared pipeline params to collection. ## 0.1.3.0 - Replaced RIO in resource loaders with constraints. - `ForwardMSAA` and `ShadowMap` updated to `keid-core-0.1.3.0`. ## 0.1.2.1 - Fixed missing embedded textures in source distribution. ## 0.1.2.0 - Added embedded base textures and cubes needed for shader code. - Changed Font resource to Source loader for both container and texture. - Added callstack freezing to report call sites in debug log. - Changed Loader stage to use `Source` in bootstrap. - Removed `Set0.set0` and `Set0.set0_`. - Added `Set0.mkBindings` instead. - Minimal descriptor counts derived from base collections to prevent HOOM errors. ## 0.1.1.4 - Fixed another VK_HOST_OUT_OF_MEMORY, in Loader stage. ## 0.1.1.3 - Removed unused deps. - Fixed VK_HOST_OUT_OF_MEMORY due to zero cubemap descriptors provided in Basic pipelines. ## 0.1.1.2 - Fix ambient occlusion in LitMaterial shader setup. - Fix roughness clamping in Lit shader. ## 0.1.1.1 - Update timer to match `keid-core`. ## 0.1.1.0 - Added `Stage.Loader.*` (and `keid-geometry` dependency with it). ## 0.1.0.0 - Initial public version.