module Render.Code.Noise ( hash33 ) where import Render.Code (Code(..), trimming) hash33 :: Code hash33 = Code [trimming| vec3 hash33(vec3 a) { vec3 p = fract(a * vec3(443.8975, 397.2973, 491.1871)); p += dot(p.zxy, p.yxz + 19.27); return fract(vec3(p.x * p.y, p.z * p.x, p.y * p.z)); } |]