module Engine.Window.Key ( Callback , callback , GLFW.Key(..) , GLFW.KeyState(..) , GLFW.ModifierKeys(..) , mkCallback ) where import RIO import Graphics.UI.GLFW qualified as GLFW import RIO.App (appEnv) import UnliftIO.Resource (ReleaseKey) import UnliftIO.Resource qualified as Resource import Engine.Events.Sink (MonadSink) import Engine.Types (ghWindow) type Callback m = Int -> (GLFW.ModifierKeys, GLFW.KeyState, GLFW.Key) -> m () callback :: MonadSink rs m => Callback m -> m ReleaseKey callback handler = do window <- asks $ ghWindow . appEnv withUnliftIO \ul -> GLFW.setKeyCallback window . Just $ mkCallback ul handler Resource.register $ GLFW.setKeyCallback window Nothing mkCallback :: UnliftIO m -> Callback m -> GLFW.KeyCallback mkCallback (UnliftIO ul) action = \_window key keyCode keyState mods -> ul $ action keyCode (mods, keyState, key)