module Engine.Window.CursorPos ( Callback , callback , GLFW.MouseButton(..) , GLFW.MouseButtonState(..) , GLFW.ModifierKeys(..) , mkCallback ) where import RIO import Graphics.UI.GLFW qualified as GLFW import RIO.App (appEnv) import UnliftIO.Resource (ReleaseKey) import UnliftIO.Resource qualified as Resource import Engine.Types (ghWindow) import Engine.Events.Sink (MonadSink) type Callback m = Double -> Double -> m () callback :: MonadSink rs m => Callback m -> m ReleaseKey callback handler = do window <- asks $ ghWindow . appEnv withUnliftIO \ul -> GLFW.setCursorPosCallback window . Just $ mkCallback ul handler Resource.register $ GLFW.setCursorPosCallback window Nothing mkCallback :: UnliftIO m -> Callback m -> GLFW.CursorPosCallback mkCallback (UnliftIO ul) action = \_window px py -> ul $ action px py