module Engine.Events.CursorPos where import RIO import Geomancy (Vec2, vec2, pattern WithVec2) import GHC.Float (double2Float) import UnliftIO.Resource (ReleaseKey) import Vulkan.Core10 qualified as Vk import Vulkan.NamedType ((:::)) import Engine.Types (StageRIO, askScreenVar) import Engine.Window.CursorPos qualified as CursorPos import Engine.Worker qualified as Worker import Engine.Events (Sink) callback :: ( Worker.HasInput cursor , Worker.GetInput cursor ~ Vec2 ) => cursor ------------------------- -> Sink e rs -> StageRIO rs ReleaseKey callback cursorVar = CursorPos.callback . handler cursorVar handler :: ( Worker.HasInput cursor , Worker.GetInput cursor ~ Vec2 ) => cursor -> Sink e rs -> CursorPos.Callback rs handler cursorVar _sink windowX windowY = do -- logDebug $ "CursorPos event: " <> displayShow (windowX, windowY) Worker.pushInput cursorVar \_old -> vec2 (double2Float windowX) (double2Float windowY) type Process = Worker.Cell ("window" ::: Vec2) ("centered" ::: Vec2) spawn :: StageRIO env Process spawn = do screen <- askScreenVar cursorWindow <- Worker.newVar 0 fmap (cursorWindow,) $ Worker.spawnMerge2 (\Vk.Extent2D{width, height} (WithVec2 windowX windowY) -> vec2 (windowX - fromIntegral width / 2) (windowY - fromIntegral height / 2) ) screen cursorWindow